
Anyway.. I've thrown this together tonight, for no good reason other than sheer curiousity to see what you guys think.
Necromancer/Monk
Attributes:
Soul Reaping - 10
Blood Magic - 11
Protection Prayers - 10
Skills:
Blood Ritual
Blood Renewal
Well of Blood
Demonic Flesh
Life Bond
Protective Spirit (or Resurrect, depending)
Awaken the Blood
Grenth's Balance {E}
Ok, the basic idea behind this build is to willingly lower your health to as low as you can safely go and then cast Grenth's Balance on the enemy monk or whoever you wish. I'm not 100% sure how Grenth's Balance works, but I'd like to think that it matched your enemies health with your own... unfortunatly, I think that it just finds the average of the two... which, depending on how low you can actually get your health, could still be deadly.
This is how I think you could play this build. Let's assume we're starting at a base of 480 health (be warned, I'm gonna TRY and break out some math here, lol... I'm not BAD at math, I just don't know if this'll be accurate):
1) We'll start out by casting Awaken the Blood, which puts our Blood Magic @ 12 now... also allowing us to sacrifice 150% of any sacrifice we make, speeding this process up. Remember, we don't want to KILL outselves, so we have to watch out. Carrying a Monk Secondary could bring unwanted attention, so we'll have to be wary of any threats incoming.
2) Now we'll throw the Demonic Flesh in there, sacrificing 107 health (effectively 161, rounded up) thanks to AtB. That leaves us with 319 left to work with (in optimal conditions).
3) Now is as good a time as any to cast Blood Ritual on anyone who needs some Energy renewal. Casting it costs us 71 health (@ lvl 12 Blood) or 107 with AtB. Leaving our total at 212. Hopefully our team monk knows NOT to heal us, or else this is all being canceled. As for our Energy, I think we're doing ok. AtB only costs 10 Energy, and Demonic Flesh, only 5. Blood Ritual put us back another 10, but hopefully someone has died by now so we get that back... if not, we're still recharging on our own and we still have like 30 seconds left before... because it get's tricky now.
4) Ok, now this is where the danger comes into play. We're sitting, give or take, 212 health. Our next spell is a choice. We either cast Protective Spirit, which should prevent us from actually dying (receiving no more than 10% damage from anything, if I read it correctly)... giving us a 17 second immortality while we have to cast Blood Renewal, costing us another 141 health or 212, rounded up. This is why we hopefully have gained a little health... or else we'd commit suicide.
5) We now have to act fast. We are now given a +3 Life Regen, and that's bad for us. But we also have to find the energy to cast Grenth's Balance. I'm pretty sure the Necromancer can get 42 energy max... so it *Might* be possible to do this. The trick is to get your health as absolutely low as possible before you cast Grenth's.
I'm thinking that Grenth's works like this (Your Health+Foe's Health)/(2) = Total Health for the Both of You. Hopefully it's a bit more potent than that, but it's unlikely. Because even if you got your health to something like 2 and the enemy was say, at 300... that's (2+300)/(2) = 151 health for both of you... but then once Blood Renewal ends, you gain 141 health again... putting you at 292. When you think about it, we'd almost swap health entirely(only under these exact conditions)...
How you finish off your enemy... well, you don't, lol. You leave that for someone else...
The Life Bond is just another way of lowering your health by helping a team-mate. Well of Blood is just another healing spell... and that's about it.
Who knows if this build is even the right way to go about doing this... might be funny in the Arena or something... but it's probably easier to just play normally and never heal yourself until you need to... and do so by using Grenth's Balance.
Either way, the best way, that I can see, to make use of Grenth's Balance is to use Blood Renewal right before it, so that you gain it all back and more.
Or is Grenth's just doomed to the dust-bin?