we need mroe of these skilsl to compliment the character using a specific class, some powerful skills that are only used by the primary class (all classes would have equally powerful skills though)
mind you alot of classes already have them, but some are lacking, some monk devine favor skills are lacking, there are NO necromancer primary skills, the mesmer fast casting skills arent uhhhhhh.....there? etc. etc. you get my picture.
Need more Primary Attribute Skills
Chronos the Defiler
Racthoh
It does seem pretty unfair that necromancer has 0 soul reaping skills whereas warrior has several. Necromancers don't exactly have a unique feeling to them IMO.
Jaythen Tyradel
I would have to agree that it would be nice to have more points to use on more attribute skills.
However, would it unbalance somethings?
Also, depending on the professions chosen, would it be sensible to have points delved into all the skills if only one or two primary attributes are really maxed and used?
However, would it unbalance somethings?
Also, depending on the professions chosen, would it be sensible to have points delved into all the skills if only one or two primary attributes are really maxed and used?
LifeInfusion
Necro's only use for soul reaping is energy & runes right now. Same for mesmers' FastCasting --only good for the actual attribute not the skills in the attribute.
Xue Yi Liang
I don't mind that Necro and Mesmer primary attributes (except for Mantra of Recovery) have no skills attached to them. It just makes each profession unique in the way it's applied.
Azmaria
I really do think that necros and mesmers need skills linked to their primaries...it makes such items like collectors ones that help out soul reaping/fast casting skills useless.
Kai Nui
It's almost no competition. Would you rather have the energy storage for an elementalist or the soul reaping from a necero mancer? I mean seriously, E/N is better than N/E because the primary attribute would be used as an elementalist.
KuTeBaka
Soul reaping is one of the best primary attributes in the game. Say you were to have an air spiking necro, with 14 soul reaping and 12 air. Every time you killed something, you would get 14 energy. With both elemental and air attunment on, you would gain much more energy than you would use for a orb+strike spike.
Primary attributes are good for their innate(?)(dont know spelling) properties, not their skills.
Primary attributes are good for their innate(?)(dont know spelling) properties, not their skills.
Tactical-Dillusions
I think the ideas for skills were really scraping the bottom of the barrel when then made the unique attribute.
It looks like the class specific attributes were made as a compliment but i totally agree that they do seem tacky.
Give us more skills for all classes and attributes! (yes i would pay for a mini skill expansion pack, even if i would get them in chapter 2 anyway!)
It looks like the class specific attributes were made as a compliment but i totally agree that they do seem tacky.
Give us more skills for all classes and attributes! (yes i would pay for a mini skill expansion pack, even if i would get them in chapter 2 anyway!)