What would you like to see in Chapter 2?

Mike Legend

Mike Legend

Academy Page

Join Date: Jul 2005

Edinburgh, UK

Greei Guild

E/Me

I want them to tweak the AI so that characters don't get stuck so easily.

I hold Alt in a town to see where storage is and click on the Xunlai Agent's name so my guy will run to them, only to watch him get stuck behind some boxes or another NPC on the way.

I love the detail of the game because it looks so spectacular, but it's so frustrating when you're running away from some enemies and your guy gets stuck on a crack in some stairs or on a tiny bit of hill that you could easily run down - thus often exposing you to a horrible flamey death.

I know it's only a minor detail, but it's something that's annoyed me since day one of playing GW.

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Quote:
Originally Posted by Mariodood
First of all, what I would NOT like to see is a higher level cap or new professions. There is no room. Go away.
Nice to see you have an appreciation for other peoples opinions.
Quote:
Originally Posted by Kha
The game is balanced for 8 skills. Just because you want doesn't mean you need.
I'm pretty sure Jigs used the word 'want'.

The whole point of the Sanitarium is for people to express their ideas.

I would like to see more professions and skill sets (like weapon sets), so I can switch builds easily. I would also like to have 2 elites loaded - maybe one from each profession.

Also, though I have already said this a few times in other threads, I would like to be able to do things other than kill mobs - like crafting, trading (proper trading). Basically create my character a real 'life' in Tyria.

terminalpariah

terminalpariah

Ascalonian Squire

Join Date: Jul 2005

Toronto, Canada

F F F

W/E

Dear Arenanet,
More same, please.

But seriously, stuff I would like to see:
1. Make the cutscenes in missions work like the cutscenes in GvG - when you hit skip, you are dumped into the next area. Anyone who wants to watch it can stay, but they'll have to catch up.

2. I don't want to see the party size increased but I would like to see missions where two teams of 8 work together.

3. World events! Preferably they should start before Chapter 2, but just make them happen!

4. Day/night and perhaps seasons?

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by Kha
The game is balanced for 8 skills. Just because you want doesn't mean you need.
there is a thin line between wants and needs. There are things you want that you don't really need but there are also things that you need that you don't want. Ask a person who doesn't have a car, "Do you want a car?" most like they will answer "yes." Ask them why they wanted it, most likely they will answer "I need the car to get to places."

when it comes to skill slots in this game, 8 slots is good but 10 might be better. Who knows if it will be beneficial or not. We haven't tried it yet. So, for now, in this case it is just a "want," but if the result is good I might "need" it

The thread asked me what I want to see in chapter 2, so I answred I want to have more skill slots.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Nenja's!!1 Lots Of Them1!!

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Better pets,
pet's as mounts,
customizable pets,
pet dyes,
pet armor

and More more more more pet variation and skills!
-----------------------
Everything that has to do with varying character appearence including more armors, facial features
-----------------------
A much much better dye system than the one currently in place (I'd like my yellow dye to dye yellow! NOT purple!)
----------------------

Make the new proffession a roguish proffession please please please!
---------------------
When characters leave please replace them with henchmen (we lose hours of our time if not! Don't punnish us for a community based game when the player's don't commit!)
---------------------
Better smiting skills for the monk so he can become a anti-undead caster of sorts.

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

Quote:
Originally Posted by burai
Nice to see you have an appreciation for other peoples opinions.

I'm pretty sure Jigs used the word 'want'.

The whole point of the Sanitarium is for people to express their ideas.

.
THANK YOU!!!

Mumoto

Mumoto

Frost Gate Guardian

Join Date: Sep 2005

The Netherlands

N/Mo

all the skills are useful, it depends on how and when you use them, if you can't figure out that you won't be able to use the newer 'useful' skills either ;p

Lampshade

Lampshade

Wilds Pathfinder

Join Date: Jun 2005

USA

Xen of Onslaught

AUCTION HOUSE!!!

If you dont feel like spending 3 hours trying to sell that good purple wand just put it in the auction house, put selling price at 2K and go kill some more stuff.

Armor mods would be nice too. (like runes but permenant, like increase speed)
/sign

Barazur

Barazur

Jungle Guide

Join Date: Aug 2005

Arcana Animi [ARAN] (Currently recruiting)

W/

Quote:
Originally Posted by Kha
The game is balanced for 8 skills. Just because you want doesn't mean you need.
I think would be a good idea to have 10 skill slots. And 2 elites.

The Mighty Toe

The Mighty Toe

Frost Gate Guardian

Join Date: Aug 2005

Dolus Of Amicitia

E/R

Guild Alliances. Epic Battles. A Guild War. A playable event. A series of missions wherein your guild members (only those willing though) and yourself (obviously) must fight against other guilds. Parties of up to 16 people?

Mission: You return to Ascalon, the White Mantle are pushing through the Shiverpeaks and allying with the Charr to make a final attack on the country (Free chosen groups).
Cut Scene: Main force is destroyed. Accusations of sabotage. Guilds go against each other.
Mission: Your guild vs. other guild in a pitched battle. Just on a piece of land. Maybe a few trees.

Mission: The losing team or the only team with a guild hall are pushed back to their Guild Hall. Destroy them all.

Comments?

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Barazur
I think would be a good idea to have 10 skill slots. And 2 elites.
Well the game is balanced as it is for 8 slots. Maybe ten slots might allow to come up with nastier builds (I know I would use them to full potential as a Healer) Two elites!? Sure! Why not! Its abusable too! I can then pack Word of Healing AND Energy Drain!

Jigs

Frost Gate Guardian

Join Date: May 2005

Mission Viejo, Ca, USA

kNiGhTmArE LEGion

W/R

2 elites maybe good. Most of us use the elite of the primary profession because it works well with the primary profession. the secondary elites becomes useless because primary prof. elites are more needed. if we can have 2 elites in the skill bar then we can really appreciate having 2 professions.

spottydog

Ascalonian Squire

Join Date: Jul 2005

E/Mo

I would like to see,in the Guild Roster of names. Against the members name, their level and professions. Please

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

2 elites? Are you crazy? lol

That would open up dozens of invinci builds!

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

Quote:
Originally Posted by Tactical-Dillusions
2 elites? Are you crazy? lol

That would open up dozens of invinci builds!
QFE.

Some skills are elites just because of how abusable they are with other elites.


I would like to see a built-in AI that skips a cutscene if you're getting attacked in it.

Or, even better, doesn't allow enemies to join you in cutscenes. There's always one person who doesn't skip and is then surprised when half the party is dead.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

the only thing i whant is this

TENGU BEING A PLAYEBLE RACE

i love those little pesky birdies ^^ they keep owning you but you still love them for squiking that lovely cra cra SMACK owned again.

A User Name

A User Name

Academy Page

Join Date: Jul 2005

None atm

Yeah i agree that the lvl cap has to stay, but 2 elites are just insane. Some builds would just become unkillable. But other than that everything sounds good hope Anet does it.(especially the new classes).

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

More arenas. Perhaps a series of arenas similar to the trek to Glint?

Sooner is fine too though!

Plague

Plague

Krytan Explorer

Join Date: Aug 2005

N/E

Don't agree with keeping the characters at level 20. It took, what? Four hours to reach level 20? And you want to play another twelve hours without gaining anything but skill points and skills?

You can raise the levels but not really gain much of any stats when you do. An attribute point every 5 levels, whatever, don't care. But there's a difference between grinding and just having nothing to do, which is what GW has wrong with it. There's nothing to do beyond just endlessly farming to get FoW armor or farming for skill points to get 'em all. There are no side jobs to perform to identify your avatar's personality beyond picking an initial class. (In other games, being an armorer doesn't necessarily mean you're doing it for the sake of grinding for levels as an armorer, you're doing it for the pleasure of setting up a virtual shop and knowing people are coming to you for goods, because you are known in the world as being good at what you do.)

Et cetera. Basically, chapter 2 needs more personality, not a game of balancing stats by playing it safe.

MadLep

Ascalonian Squire

Join Date: Aug 2005

No more Rurik.

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

Yeah, I knew I was pushing my luck with the 2 elites thing. I just find it so frustrating as a Mo/N having to load Offering of Blood (my personal preference), or as Mo/Me - Energy Drain.

I really want to start using my Monk elites, but when it comes down to it - they're nothing without good energy management,