Originally Posted by Rikus Talon
if u are the last 1 standing on your team that usually means your about to die!
Rez earlier then.
Quote:
Originally Posted by Rikus Talon
save that space for atleast a healing signet that doesnt require energy.
Heal sig gets you killed. It also gets your teammates killed, indirectly through lack of you killing other people. Not that you'd have that problem, you won't be killing anyone anyway.
Quote:
Originally Posted by Rikus Talon
ps. i would own the origanal build the hacking and slashing would only drain from my boosted hit points 
Why are you hitting a warrior?
27 Sep 2005 at 20:38 - 14
It's common logic amongst exerienced players that bringing defensive and healing skills, as a warrior primary, into PVP is a waste, as you will almost exclusively be attacked last, at which point defense and healing doesn't mater. Which is why some, myself included, are questioning the worth of bringing skills like defy pain or endure pain. It's immaterial whether you have 480 health or 880, and I would argue a complete waste of valuable skill slots.
No non-monk primary should EVER enter PVP without rez sig. Period. Particularly as a warrior.
As a warrior/necro, plague touch should also be a must-have skill. There are huge benefits, and no drawbacks to carrying it.
I would also say that both frenzy and sprint are among the must-haves for pvp warriors. The only time I would be tempted to not bring frenzy was if I was running a tactics oriented build and increased attack speed was not an issue. Assuming a damage-centric, or even adrenal build however, frenzy is required, and coupled with the above noted logic that defense is not a concern, the downside to frenzy is operationally negated.
So with sprint, plague touch, frenzy, and rez sig you now have 4 slots to fill. To actually be an optimum damage warrior, I would suggest a switch to axes. However for swords, the savage/galrath/final combo makes the most of the sword based damage chains, leaving you with an elite slot to fill. Bulls Charge is very useful, and as a condition-dealing swordsman, VIM is also worthwhile.
Of course, for PVE, defensive and self-healing skills are of some use, so any build would then be modified accordingly pending what situation(s) you are in, nature of enemies, etc.
29 Sep 2005 at 00:33 - 15
I wouldn't do blood at all. Thats just my opinion. I started out with blood on my w/n until I realized how much it blew horribly.
When I finally came to my senses I switched to curse. Yes endure pain is useful, if someone disagrees taht is their opinion.
Anyway here was my build to the best of my memory
Wsword/Ncurse
I don't remember my pools sorry I think it was all in sword tactics and curse
Flurry (or frenzy)
Mark of pain
Distracting blow
Savage Slash
Thrill of Victory
Parasitic Bond
Endure Pain
Healing Signet (I think, I think I swapped it out)
Res Signet
And this last spot was usually used for a random skill I wanted to try out. It always changed
Anyway ya, not extremely buff. But if you have a brain, and you are capable of timing your attacks, you should be able to take out any caster in an extremely short amount of time. After that you can go after other mages or if their are none, sit back and guard a corpse throwing mark of pain at people.
Oh yes I forgot mention what made this build work. My sword was the 20 dam +5 endurace and it had the +1 endurance to hit.
So it basically went like this:
Oh I see a caster...
Parasitic
Mark of pain
Run in really faster and hit frenzy
Totally mess the casters face up and everyone around him
Savage slash and Distracting blow and spell he/she tries to do
I think I usually brought sprint to chase them down
Also the endure pain was for the aggro I would pull in arena once people saw I was dropping mages
I like this build, if you don't then that's great.
It's important to remember however in this build these things:
You are not a tank
You are not a damage dealer
You are a distracter, you're main purpose in life is to keep the spell off the field
All together you are pretty weak, so don't go taking on stupid W/Mos
If you try this build remember all that
29 Sep 2005 at 02:10 - 16
Endure Pain is bad because it's just temporary health. When it ends, any damage that you took during the ten or so seconds is tranferred to your pre-endure pain health.
The build you posted has problems. You listed ten skills. Distracting Blow is not an actual skill. I assume you mean Disrupting Chop, which is still bad because it's an axe skill and you're using a sword. Mark of Pain is bad because anyone with a brain will just run away from the hexed guy or take it off. You have no speed buff, so I don't see how your going to "run in really faster". You have one conditional damage skill, that, without high sword and tactics, isn't all that great. Even with a +5 energy sword and zealous, you won't be running any of your energy skills, which is almost all the skills you listed, for very long.
29 Sep 2005 at 09:43 - 17
I agree with you in that Sybban's build would have serious energy problems, but I would like to point out that distracting blow is a skill and is even comparable to savage slash.
Sybban, you should switch thrill of victory with galrath slash, thus removing any need for tactics and alleviating some of the energy concerns.
29 Sep 2005 at 10:46 - 18
Quote:
Originally Posted by NatalieD
You think he's taking Signet of Capture into PVP? 
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He wants to capture mending. But you gotta switch to W/Mo first!
Quote:
Originally Posted by Esrever
Endure Pain is bad because it's just temporary health. When it ends, any damage that you took during the ten or so seconds is tranferred to your pre-endure pain health.
The build you posted has problems. You listed ten skills. Distracting Blow is not an actual skill. I assume you mean Disrupting Chop, which is still bad because it's an axe skill and you're using a sword. Mark of Pain is bad because anyone with a brain will just run away from the hexed guy or take it off. You have no speed buff, so I don't see how your going to "run in really faster". You have one conditional damage skill, that, without high sword and tactics, isn't all that great. Even with a +5 energy sword and zealous, you won't be running any of your energy skills, which is almost all the skills you listed, for very long.
It is too a skill.
29 Sep 2005 at 15:29 - 19
Wow, this poor W/N thread is being picked apart...
[cries for w/n ;_;]
Anyways, one should look back at the basics that will make a W/N Swordsman work...
Swords CAN use high energy skills and be dangerous when spammed: Pure Strike, Seeking Blade, Savage Slash, etc.
Why? Flourish {E}
However, in terms of elite efficiency and damage usage, the "standard" spike which is Sever, Gash, Galrath, Final Thrust must NEVER be discouraged in a sword build. Sure it won't match the Evis + Exe Strike of axe users, but it's damage isn't ignorable by any means, which means a sword using Duelist W/N should rely on a NECRO STYLE secondary!
The necro secondary elites which come to mind would be either Life Transfer {E} or Virulence {E}. Why? Cause the necro curse elites are WAAYYY too pricey for a W/N's energy pool regardless of armor. Don't wear a focus, you look like a dork...
Should I want a high efficency sword damage Necro, I'd most definitely run with Virulence {E}. With or without a fragility mesmer on your team, the 10 degen you'll create will add on to the rather average dps a sword usually causes. What's more, it's 5 conditions on one hapless foe FORCING the enemy team to either do Martyr, Restore Condition, or Draw Conditions. They don't have this skill, they're guarunteed toast. No amount of mending spam will be worth it since his build can dump 5 long lasting conditions in a rather continuous cycle... My example:
Swordsmanship: 12+1+3
Strength: 8+1
Death Magic: 10
Sever Artery
Gash
Galrath Slash
Final Thrust
Frenzy
Sprint
Plague Touch
Virulence {E}
This build is quite dangerous in that it ignores armor to a high degree. [10 dps for just 5 energy IS SEXCELLENT efficiency in my book]
Frenzy/Sprint is a given, however, if you're trying something more consistent in landing hits vs. eating 2x dmg and worrying about sticking to your target, then ditching Sprint for Rush and then ditching Frenzy for either IWAY [which is kind of tricky] or Soul Feast/Consume Corpse when in CA or Necrotic Traversal in HoH, GvG, or TA...
Hot stuff!
29 Sep 2005 at 15:37 - 20
Quote:
Originally Posted by cookiehoarder
It is too a skill.
Whoops, I messed that part up. It's not the Guru skills listing for some ungodly reason. Anyway, rest of the post still stands.
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