W/n Sword Build!!

Rankyr Bloodfist

Rankyr Bloodfist

Ascalonian Squire

Join Date: Sep 2005

Dark Ninja Alliance [DNA]

W/Mo

Okay I would like some help with my Warrior/Necro.

I have:
Blood Magic 9
Strength 11+1+1
Swordmanship 9


My Skill Bar is Usually like this:
http://img241.imageshack.us/img241/1...gnetcap8iy.png

Life Siphon, Demonic Flesh, Vamparic Gaze, Signet of Capture, Sprint, Final Thrust, Severe Artery, Gash.

or

http://img241.imageshack.us/img241/1...withrez0dw.png

Life Siphon, Demonic Flesh, Vamparic Gaze, Ressurection Signet, Sprint, Final Thrust, Severe Artery, Gash.

The weapons I use are: http://img260.imageshack.us/img260/4...dshield6jw.png

Fiery Dragon Sword Of Fortitude
Fire Damage: 15-22 (req. 8 Swordsmanship)
Damage +13% (vs. hexed foes)
Health +28

Shadow Shield
Armor: 16 (req. 13 Strength)
Health +13 (while in stance)

Okay. this build Sucks. I need some help with some stratageys. I usually run to a foe use life siphon then start cutting him up. Then i use severe artery, then gash and if i need health i use vamparic gaze. If he's still not dead i use Final thrust. If you have any sugestions please tell me. My in game name is Rankyr Bloodfist (my W/N20) or Arwin of Rohan (R/N6).

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Use well of blood not vampiric gaze for healing.

Get well of power asap.

Lose sprint its worthless unless your running to places.

Also your a warrior so never take res signet :P

Get the best armour you can....and a shield with -dmg.

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Capture the skill "Victory is mine!" as soon as you can. Also invest in Plague Touch.

Moridin

Pre-Searing Cadet

Join Date: Sep 2005

Erm is this PvP or PvE? I would assume PvP, but then the responses would be kind of odd......

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Probably pvp, but it isnt stated in his post.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Slade xTekno
Capture the skill "Victory is mine!" as soon as you can. Also invest in Plague Touch. Smart thinking.

I'd post something here but due to inefficiency issues, I"d rather not...

In general, a warrior should bring frenzy+sprint and maybe res sig in pvp

Bonetti's Defense, and maybe Hundred Blades in pve

[why 100 blades? cause it hits lots of enemies to keep their attention on you]

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

RANKY BLOODFIST. Hey there, didn't see you on today.

It's not bad. I would only suggest bringing sprint if you want to make a kill faster if they are running away in a random arena.

I agree with a 100 blades.

edit: btw, how's the farming goin for yah?

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Moridin
Erm is this PvP or PvE? I would assume PvP, but then the responses would be kind of odd...... You think he's taking Signet of Capture into PVP?

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Quote:
Originally Posted by NatalieD
You think he's taking Signet of Capture into PVP? No no, the one without signet of capture.

Rikus Talon

Ascalonian Squire

Join Date: Sep 2005

PHX/Phoenixorder

E/Mo

forget sprint. use hamstring to keep ppl from running,warriors cunning for those who usr defences and for me draining isnt enough.i use endure pain and defy pain brings u above 1000hp and if u use frenzy after warriors cunning your defy pain will charge before it runs out. vampiric gaze is also great for those who run from u while hamsting is charging.

my skill listing as follows:

hamstring
warriors cunning
frenzy
final thrust
endure pain
defy pain
vampiric gaze
vampiric touch

side bar:
plague touch
healing signet(if u lack a good healer)

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Sprint is more tactically useful than Hamstring.
Endure Pain and Defy Pain both suck.
You have ONE attack skill that is CONDITIONAL.
That build will have massive energy issues. 6 energy skills? At least 4 of which cost 10? You can't support that at high effectiveness with a warrior.

The original poster's build owns yours.

Pretty much the base for a sword warrior is Savage Slash, Galrath, and Final Thrust. Build around that and try to move away from the life stealing stuff Necro gives. Sure, it does damage, but another Sword skill is at least that much damage, and that's also why monks exist. Use them.

Savage Slash
Galrath
Final Thrust
Hundred Blades (maybe)
Frenzy
Sprint
Something
Res Sig.

Rikus Talon

Ascalonian Squire

Join Date: Sep 2005

PHX/Phoenixorder

E/Mo

i never have a problem with energy. its how you use it that matters.endure and defy pain are my main to skills. u get the enemy down to less then half there life then slap them with final thrust,with a drain skill and they always die. forget a rez sig. its useless and never used.if u are the last 1 standing on your team that usually means your about to die! save that space for atleast a healing signet that doesnt require energy.

ps. i would own the origanal build the hacking and slashing would only drain from my boosted hit points

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Rikus Talon
i never have a problem with energy.
Great, that means you're not using your skills. You must be so pro...
Quote: Originally Posted by Rikus Talon its how you use it that matters. No, its not. You don't do any damage.
Quote: Originally Posted by Rikus Talon endure and defy pain are my main to skills. In what way does that take away from Bast's assertion that they suck?
Quote: Originally Posted by Rikus Talon u get the enemy down to less then half there life then slap them with final thrust,with a drain skill and they always die. Yeah well. I don't.
Plus, with that build, you won't be getting anyone below 50% health.
Quote: Originally Posted by Rikus Talon
forget a rez sig. its useless and never used. Untrue.
Quote:
Originally Posted by Rikus Talon
if u are the last 1 standing on your team that usually means your about to die! Rez earlier then.
Quote:
Originally Posted by Rikus Talon
save that space for atleast a healing signet that doesnt require energy. Heal sig gets you killed. It also gets your teammates killed, indirectly through lack of you killing other people. Not that you'd have that problem, you won't be killing anyone anyway.
Quote:
Originally Posted by Rikus Talon
ps. i would own the origanal build the hacking and slashing would only drain from my boosted hit points Why are you hitting a warrior?

sleazeh

Frost Gate Guardian

Join Date: May 2005

good from far, far from good

Gaming Continuum

Mo/Me

It's common logic amongst exerienced players that bringing defensive and healing skills, as a warrior primary, into PVP is a waste, as you will almost exclusively be attacked last, at which point defense and healing doesn't mater. Which is why some, myself included, are questioning the worth of bringing skills like defy pain or endure pain. It's immaterial whether you have 480 health or 880, and I would argue a complete waste of valuable skill slots.

No non-monk primary should EVER enter PVP without rez sig. Period. Particularly as a warrior.

As a warrior/necro, plague touch should also be a must-have skill. There are huge benefits, and no drawbacks to carrying it.

I would also say that both frenzy and sprint are among the must-haves for pvp warriors. The only time I would be tempted to not bring frenzy was if I was running a tactics oriented build and increased attack speed was not an issue. Assuming a damage-centric, or even adrenal build however, frenzy is required, and coupled with the above noted logic that defense is not a concern, the downside to frenzy is operationally negated.

So with sprint, plague touch, frenzy, and rez sig you now have 4 slots to fill. To actually be an optimum damage warrior, I would suggest a switch to axes. However for swords, the savage/galrath/final combo makes the most of the sword based damage chains, leaving you with an elite slot to fill. Bulls Charge is very useful, and as a condition-dealing swordsman, VIM is also worthwhile.

Of course, for PVE, defensive and self-healing skills are of some use, so any build would then be modified accordingly pending what situation(s) you are in, nature of enemies, etc.

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

I wouldn't do blood at all. Thats just my opinion. I started out with blood on my w/n until I realized how much it blew horribly.

When I finally came to my senses I switched to curse. Yes endure pain is useful, if someone disagrees taht is their opinion.

Anyway here was my build to the best of my memory

Wsword/Ncurse

I don't remember my pools sorry I think it was all in sword tactics and curse

Flurry (or frenzy)
Mark of pain
Distracting blow
Savage Slash
Thrill of Victory
Parasitic Bond
Endure Pain
Healing Signet (I think, I think I swapped it out)
Res Signet
And this last spot was usually used for a random skill I wanted to try out. It always changed

Anyway ya, not extremely buff. But if you have a brain, and you are capable of timing your attacks, you should be able to take out any caster in an extremely short amount of time. After that you can go after other mages or if their are none, sit back and guard a corpse throwing mark of pain at people.

Oh yes I forgot mention what made this build work. My sword was the 20 dam +5 endurace and it had the +1 endurance to hit.

So it basically went like this:

Oh I see a caster...

Parasitic
Mark of pain
Run in really faster and hit frenzy
Totally mess the casters face up and everyone around him
Savage slash and Distracting blow and spell he/she tries to do

I think I usually brought sprint to chase them down
Also the endure pain was for the aggro I would pull in arena once people saw I was dropping mages

I like this build, if you don't then that's great.


It's important to remember however in this build these things:

You are not a tank
You are not a damage dealer
You are a distracter, you're main purpose in life is to keep the spell off the field
All together you are pretty weak, so don't go taking on stupid W/Mos

If you try this build remember all that

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

Endure Pain is bad because it's just temporary health. When it ends, any damage that you took during the ten or so seconds is tranferred to your pre-endure pain health.

The build you posted has problems. You listed ten skills. Distracting Blow is not an actual skill. I assume you mean Disrupting Chop, which is still bad because it's an axe skill and you're using a sword. Mark of Pain is bad because anyone with a brain will just run away from the hexed guy or take it off. You have no speed buff, so I don't see how your going to "run in really faster". You have one conditional damage skill, that, without high sword and tactics, isn't all that great. Even with a +5 energy sword and zealous, you won't be running any of your energy skills, which is almost all the skills you listed, for very long.

Fargus

Pre-Searing Cadet

Join Date: Sep 2005

The Swordsmen (SM)

W/R

I agree with you in that Sybban's build would have serious energy problems, but I would like to point out that distracting blow is a skill and is even comparable to savage slash.

Sybban, you should switch thrill of victory with galrath slash, thus removing any need for tactics and alleviating some of the energy concerns.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by NatalieD
You think he's taking Signet of Capture into PVP?
He wants to capture mending. But you gotta switch to W/Mo first!

Quote:
Originally Posted by Esrever
Endure Pain is bad because it's just temporary health. When it ends, any damage that you took during the ten or so seconds is tranferred to your pre-endure pain health.

The build you posted has problems. You listed ten skills. Distracting Blow is not an actual skill. I assume you mean Disrupting Chop, which is still bad because it's an axe skill and you're using a sword. Mark of Pain is bad because anyone with a brain will just run away from the hexed guy or take it off. You have no speed buff, so I don't see how your going to "run in really faster". You have one conditional damage skill, that, without high sword and tactics, isn't all that great. Even with a +5 energy sword and zealous, you won't be running any of your energy skills, which is almost all the skills you listed, for very long. It is too a skill.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Wow, this poor W/N thread is being picked apart...

[cries for w/n ;_;]

Anyways, one should look back at the basics that will make a W/N Swordsman work...

Swords CAN use high energy skills and be dangerous when spammed: Pure Strike, Seeking Blade, Savage Slash, etc.

Why? Flourish {E}

However, in terms of elite efficiency and damage usage, the "standard" spike which is Sever, Gash, Galrath, Final Thrust must NEVER be discouraged in a sword build. Sure it won't match the Evis + Exe Strike of axe users, but it's damage isn't ignorable by any means, which means a sword using Duelist W/N should rely on a NECRO STYLE secondary!

The necro secondary elites which come to mind would be either Life Transfer {E} or Virulence {E}. Why? Cause the necro curse elites are WAAYYY too pricey for a W/N's energy pool regardless of armor. Don't wear a focus, you look like a dork...

Should I want a high efficency sword damage Necro, I'd most definitely run with Virulence {E}. With or without a fragility mesmer on your team, the 10 degen you'll create will add on to the rather average dps a sword usually causes. What's more, it's 5 conditions on one hapless foe FORCING the enemy team to either do Martyr, Restore Condition, or Draw Conditions. They don't have this skill, they're guarunteed toast. No amount of mending spam will be worth it since his build can dump 5 long lasting conditions in a rather continuous cycle... My example:

Swordsmanship: 12+1+3
Strength: 8+1
Death Magic: 10

Sever Artery
Gash
Galrath Slash
Final Thrust
Frenzy
Sprint
Plague Touch
Virulence {E}

This build is quite dangerous in that it ignores armor to a high degree. [10 dps for just 5 energy IS SEXCELLENT efficiency in my book]

Frenzy/Sprint is a given, however, if you're trying something more consistent in landing hits vs. eating 2x dmg and worrying about sticking to your target, then ditching Sprint for Rush and then ditching Frenzy for either IWAY [which is kind of tricky] or Soul Feast/Consume Corpse when in CA or Necrotic Traversal in HoH, GvG, or TA...

Hot stuff!

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

Quote:
Originally Posted by cookiehoarder
It is too a skill. Whoops, I messed that part up. It's not the Guru skills listing for some ungodly reason. Anyway, rest of the post still stands.