Okay. I play a Ele/Warrior as my tartiary character, and have used every element. The following is a list of elementalist (pure) builds that i have used with all my elements. (Not the full builds though. Just the basics of each). I am by no means a professional elementalist, so if anyone has critisism of any of these builds feel free to post.
A quick note on Energy Storage. Energy storage is a wonderful little attribute that makes an elementalist effective. Pure elementalists should have a 12 energy storage no matter what build they choose. (I can see critisism coming for this comment...)
Builds marked with a (^^) are my highest approved for their effectiveness or fun value.
Fire Bomber (^^)
Quote:
The fire bomber uses skills that have an Area of effect like meteor shower, rain of fire ect. The main purpose of a Fire Bomber would be to damage everything in an area. Attribute points would go to fire / energy storage.
Earth, Fire, Wind, Water, CAPTAIN PLANET!
thetrojansheep
Fire Spiker (^^)
Quote:
Steam Grenade (^^)
Quote: Confusing name... Sorry. Steam grenades are a fire/ water mix that utilizes the skills like swirling aura and armor of mist to protect the caster as he/she runs wildly into enemies and casts spells like frozen burst, infernos, phoenix. Points go 9/9/12 with the 12 in energy storage.
Steam Machine
Quote: Steam machines use fire and water skills in conjuntions to launch a hefty barrage at a single target. All skills have little or no recarge time and are pumped out quickly and efficiently with little down time. Very good against a moving target or against a team with a reversal of fortitude spammer. Skills would include flare, water trident, immolate. Points go 9/9/12, 12 in storage.
Water Machine (^^)
Quote: Water machines utilize the water element skills that have little cost and little recharge time such as ice spear, shard storm, and water trident. Unlike Steam machines, they have a specialty in water, making their attacks stronger, but narrowing their selections. Points go to water magic and energy storage.
Water Nuker
Quote: Water nukers are the opposite of Water machines, in the way that they utilize the water magic skills that take extra energy, but deal massive damage. Skills include Maelstrom, Ice spikes, Mind Freeze, ect. Points go to water magic and energy storage.
Soil Warder (^^)
Quote: Soil warders use both earth and water magic together in order to protect themselves and alies. Skills would include Ward vs Foes, Ward vs Harm, Ward vs Melee, ect. Attribute points would go 9 into earth and water, 12 in energy storage.
Soil Machine
Quote: Soil machines crank out skills of both the water and earth elements. Skills include Stone daggers, obsidian flame, Water Trident. Points go to 9 water magic, 9 earth magic, and 12 energy storage.
Soil Grenade (^^)
Quote: Soil Grenades fuse the armor spells of earth and water to have an ultimate defense against enemies. They then, like any other grenade, proceed to explode onto their nearby enemies. 9 Water/9 Fire/12 Energy.
Earth Nuker
Quote: Earth Nukers cast large spells that are effective but cost larger energy and have longer recarge times. Skills include Earth Quake, Eruption. 12 Earth, 12 Energy.
Earth Grenade
Quote:
Earth grenades stack armor spells such as kenetic armor and armor of earth as they lumber over to their enemies and cast a series of self centered spells. Skills include, Earthquake, Aftershock, Crystal Wave. 12 Earth, 12 Energy.
Molten Grenade Quote:
|