Alright damnit, seems I'm going to rewrite and edit in smaller detail what the builds are doing...
first build, pve...
Old build utilized Enfeebling Blood and Victory is Mine! {E} for the healing and defensive measures. Good for tanking, at least, for 15s. You can find the old builds I researched using "W/N The Cursed Warrior"
Due to the changing nature of this game [I love that part], the stats and the build were changed from the older version. Harder hitting enemies. Conditions lasting far shorter than originally anticipated, enemies with anti-conditions, just plain nasty enemy upgrades have caused me to create a much more deadly PvE build. The foe with Mark of Pain walking away in MID-BATTLE got really annoying so killing him quickly became a high priority.
Plague Touch is still hot for soloing and PvE in a party. No questions there.
No res. Why? Cause over half the team are usually monks or monk secondaries so they can bring reusable resses and make a break for it when they need to. It's pve, you can afford to do that.
Shadow of Fear. AoE Hex, harder for foes to remove. Lasts a VERY long time, good recycle for nailing multiple clumps of enemies [in case a bunch make a break for your monk instead of you, which means... YOOOUU SUCK!!!]
"Why carry two 10 energy skills? Where are you getting your energy? Get a focus!" Well, that's cause... YOOOOUUU SUCK!!! Bonetti's is more than enough energy management than you'll ever need. Cyclone Axe feeds it as well as Eviscerate and Exe. Strike. Battle system baby, battle system.
-------------------------------------------------------
Now for pvp
Some of the ideas and concepts are straight forward so I won't rewrite them. Or, I will but much shorter...
Evis + Exe strike. Deadliest Warrior spike in the game. That person arguing that Crushing Blow could do it is a moot point. [they have to be on the floor when you do it. This skill combo means they can be anywhere]
Frenzy. For my opinion, it's quite damn good, but not as necessary for some builds as...
Sprint/Rush. Sprint is most energy efficient speed buff in the game. Hands down, no questions asked. [warrior's bringing storm chaser makes baby Jesus cry] ;_; If you're bringing Rush, then you are the smart one knowing how to build Adrenaline from a distance, maybe, a great distance. That and Rush has no recycle time so you can have it on you after you get it going forever...

But Rush builds usually don't use frenzy as much.
Plague Touch. Replaced with res sig if other non-monk teammates can't bring it. Why? I don't know... Great if monk teammate is hot on Mend...
Rend. W/N, Rend is a staple. Even at 0 curses, it's 2 enchantments out the window. That's HOT. I'll reanalyze here:
What enchantments stop casters from doing their job?
Spell Breaker {E}
What enchantments stop Warrior's from doing their job?
Aura of Restoration, Shielding Hands, Aegis, Shield of Judgement, Ether Renewal, Armor of Earth, Armor of Frost/Mist, Mist Form, Shield of Deflection, Shield of Regeneration, the list is stupendously large...
Meta-game reasons:
What anti-caster will be targetting a warrior? [a stupid one]
Who gets targeted the least and in turn will get interrupted the least? Warrior
So please don't post any arguments against Rend. The smart team with common sense usually won't have anything to do with such argument. [unless they see my character charging them, then they'll know that I'm about to rip one of them to shreds... cowardly enchantment spammers...

]
Ok!