on spells? I am usually confused if spells are considered skills or not...since when you collect them they are referred to as skills. Or does it only work on those skills specifically indicated as "skill"?
Thanks for any input!!
Mantra of Concentration...does this work...
moonshadow
User Name
everything you can put in your skill bar is a skill. They are then broken up into the different types.
Sofonisba
Mantra of Concentration rocks--except that its recharge time is horrendous. Rangers can interrupt (what seems like) hundreds of times in a row, and MoC will block ONE of them before going off, and you'll never get it back up again.
I just prefer Hex Breaker as a stance--it recharges quickly--put Faintheartedness on the ranger, and hope for the best. (Me/N that is)
I just prefer Hex Breaker as a stance--it recharges quickly--put Faintheartedness on the ranger, and hope for the best. (Me/N that is)
User Name
Sofonisba: Mantra of Resolve FTW
Sofonisba
Mantra of Resolve, hmm? Interesting.
I have dabbled in Inspiration magic a little--seems like you would have to devote half your bar to getting your energy back while in that stance.
Thanks for the suggestion! Think I'll head over to the builds forum to see what I can see.
I have dabbled in Inspiration magic a little--seems like you would have to devote half your bar to getting your energy back while in that stance.
Thanks for the suggestion! Think I'll head over to the builds forum to see what I can see.
Shynai_The_Storm
Mantra of Resolve is the trick, usually after a long series of failed interrupts, a Ranger/Mesmer will leave you alone. Sure it'll cost you a hefty chunk of your energy, but think about your options:
Mantra of Concentration: huge recast, 5 energy, blocks ONE INTERRUPT attempt.
Glyph of Concentration: quick recast, 5 energy, 1-sec cast, makes ONE SPELL uninterruptable.
Mantra of Resolve: recast unimportant, 5 energy, blocks ANY Interrupts until you run out of energy.
So let's say you use Mantra of Concentration...you cast it, and a Ranger decides to get to know you! One arrow hits and you laugh, but arrow two comes around and you're out of luck...and Mantra's still down, making you useless for a good long time while your new ranger friend dances with glee!
Let's try Glyph of Concentration...one of your spells gets interrupted, so you start tossing up Glyphs before every spell you cast...you're wasting 1 second of time between every spell to get this glyph up, not to mention 5 energy per spell...and that Ranger might not even be trying to interrupt you, making it an even bigger waste. Oh, not to mention the fact that you already got interrupted once, which is why you started using the Glyph in the first place =P
Mantra of Resolve anyone? This stance lasts long enough that the recast and casting cost is insignificant, and it blocks as many interrupts as your energy pool can handle (which will probably save you energy overall, considering the amount of energy you'd blow on interrupted spells).
That's just my two cents. Obviously all 3 have their uses depending on your build, but unless you've got another Stance in your lineup, Mantra of Resolve is the way I'd go for interrupt-protection.
Mantra of Concentration: huge recast, 5 energy, blocks ONE INTERRUPT attempt.
Glyph of Concentration: quick recast, 5 energy, 1-sec cast, makes ONE SPELL uninterruptable.
Mantra of Resolve: recast unimportant, 5 energy, blocks ANY Interrupts until you run out of energy.
So let's say you use Mantra of Concentration...you cast it, and a Ranger decides to get to know you! One arrow hits and you laugh, but arrow two comes around and you're out of luck...and Mantra's still down, making you useless for a good long time while your new ranger friend dances with glee!
Let's try Glyph of Concentration...one of your spells gets interrupted, so you start tossing up Glyphs before every spell you cast...you're wasting 1 second of time between every spell to get this glyph up, not to mention 5 energy per spell...and that Ranger might not even be trying to interrupt you, making it an even bigger waste. Oh, not to mention the fact that you already got interrupted once, which is why you started using the Glyph in the first place =P
Mantra of Resolve anyone? This stance lasts long enough that the recast and casting cost is insignificant, and it blocks as many interrupts as your energy pool can handle (which will probably save you energy overall, considering the amount of energy you'd blow on interrupted spells).
That's just my two cents. Obviously all 3 have their uses depending on your build, but unless you've got another Stance in your lineup, Mantra of Resolve is the way I'd go for interrupt-protection.