Is it free roaming?

Noahoneill

Banned

Join Date: May 2005

MA

When i say free roaming i mean not restricted by invisible walls, can run in water, swim, jump, ect ect.

can you do any of that?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

No. There are invisible walls, particularly in water since there is no swimming.

thaumaturge

Frost Gate Guardian

Join Date: Mar 2005

Mo/Me

There are invisible walls
You can go in shallow water
You can jump with a command /jump

Noahoneill

Banned

Join Date: May 2005

MA

aww, ok. thanks.

(Still just as excited about the game though ;D)

RockHardly

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by thaumaturge
There are invisible walls
You can go in shallow water
You can jump with a command /jump
You're kidding?

This is not good.

I should have played the beta a bit more before committing to this game.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by RockHardly
You're kidding?

This is not good.

I should have played the beta a bit more before committing to this game.
You'd really consider not playing a game because you can't swim or have to use /jump to jump?

ocoini

Frost Gate Guardian

Join Date: Apr 2005

LOTS of "rpg's" wont let you jump or let you travel as far as you can see.. I'd even say most wont let you jump or move everywhere..

Sure it would be nice to be able to jump and run all over.. But its not a game breaker in my eyes.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Quote:
Originally Posted by RockHardly
You're kidding?

This is not good.

I should have played the beta a bit more before committing to this game.

Seriously? There are a lot of good things here...I can see that it would be great to have the freedom of movement you get from, say, oh, Morrowind, but they have to make certain restrictions to keep the map sizes and such managable...If trimming a bit off the travel area of a map means I don't suffer from lag in battle...I'd say it's a fair trade. The maps are huge, and as long as mobs can't jump over things to catch me, I won't worry about jumping over them to run away...

Olfin Bedwere

Olfin Bedwere

Krytan Explorer

Join Date: Apr 2005

Stillwater, Oklahoma

W/Mo

Frankly I don`t understand the swimming part. If your a Warrior in full armor, what kind of fool would jump off into deep water and try to swim? The invisible walls are where the deep water starts so as not to go in there, it`s not like your walking down a path and run into an invisio wall so you can`t go into the area and frankly jumping is overrated, it should have ended with the death of side-scrollers.

RockHardly

Pre-Searing Cadet

Join Date: May 2005

I noticed when I started playing it that it was very restrictive. I thought this was just because I wasn't used to it.

The fact that you have to write in "/jump" to jump is pretty lame - along with the no swimming and the invisible walls, it really tears away from the immersiveness.

It's simply not polished. I'm just annoyed because what I thought was a "new to the control" issue is actually a "design decision" issue. That bothers me.

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by RockHardly
I noticed when I started playing it that it was very restrictive. I thought this was just because I wasn't used to it.

The fact that you have to write in "/jump" to jump is pretty lame - along with the no swimming and the invisible walls, it really tears away from the immersiveness.

It's simply not polished. I'm just annoyed because what I thought was a "new to the control" issue is actually a "design decision" issue. That bothers me.

My jaw hit the floor when you said "Not polished"

RockHardly

Pre-Searing Cadet

Join Date: May 2005

lol

Sorry 'bout that, but it seems rushed to me.

I don't want it to be bad - I mean, I just dropped $80 on it.

I'm crossing my fingers & hoping it gets a lot better over the next few months.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by RockHardly
lol

Sorry 'bout that, but it seems rushed to me.

I don't want it to be bad - I mean, I just dropped $80 on it.

I'm crossing my fingers & hoping it gets a lot better over the next few months.
It had one of the most indepth, organized, focused betas out there. It definately meets a lot of peoples' standards and exceeds them too. Hopefully you will get to enjoy it for what it is. But, like any game, it can't make everyone happy.

Maia

Maia

Ascalonian Squire

Join Date: Apr 2005

Florida

Quote:
Originally Posted by RockHardly
lol

Sorry 'bout that, but it seems rushed to me.

I don't want it to be bad - I mean, I just dropped $80 on it.

I'm crossing my fingers & hoping it gets a lot better over the next few months.
This game has been beta tested to death. The game is more polished then any game I have ever played. Ive yet to run into a bug or any problem outside of the small server issues they had the other day.

I agree not actual jumping is a bit of a disppointment. I m not sure what it is but i just like being able to jump on these games. But to say that because its not in the game makes it rushed is absurd.

The game is incredible. Ive basically put all other games on hold since it came out. I have a level 48 Dirge on EQ2 i was trying to get to 50 and havent touched him since. I have a couple other great games I was working on including God of War and Silent Hunter 3 and both have been played once since GW went live. The game is great. It should only get better.

Grymlock

Grymlock

Academy Page

Join Date: Apr 2005

Manassas, Virginia, USA

Quote:
Originally Posted by Noahoneill
When i say free roaming i mean not restricted by invisible walls, can run in water, swim, jump, ect ect.

can you do any of that?

Cliff siving in WoW was coo, but how many people can swim in full armor?

Tyveil

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by RockHardly
lol

Sorry 'bout that, but it seems rushed to me.

I don't want it to be bad - I mean, I just dropped $80 on it.

I'm crossing my fingers & hoping it gets a lot better over the next few months.
Wow.. just wow... play the game more and you will understand why it is not lacking any of those things you mentioned. They are not needed and once you learn the PLUSES of Guild Wars, they are not missed one bit.

Shadowdaemon

Shadowdaemon

Wilds Pathfinder

Join Date: Apr 2005

Anderson IN USA

Ecks Di [xD]

W/N

jumping??? for gods sake, who cares? go outside and see how far you can jump, see if there is anywhere you can get by jumping that you couldnt by walking.

that is totally ridiculous, what next, people complaining because their character cant sleep or go to the bathroom.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

Quote:
Originally Posted by ocoini
LOTS of "rpg's" wont let you jump or let you travel as far as you can see.. I'd even say most wont let you jump or move everywhere..

Sure it would be nice to be able to jump and run all over.. But its not a game breaker in my eyes.
Take Runescape, for an example.

You can only do little face emotions, no jumping.

Also, you can't walk in water.

It's pretty much free to roam.

Regards, Ashleigh.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Shadowdaemon
jumping??? for gods sake, who cares? go outside and see how far you can jump, see if there is anywhere you can get by jumping that you couldnt by walking.

that is totally ridiculous, what next, people complaining because their character cant sleep or go to the bathroom.

You are so like ComicBookGuy from the Simpsons. Especially with the cliche name ShadowDaemon.

Sjoerd

Ascalonian Squire

Join Date: May 2005

I am personally a tad annoyed by the "roads". Some times if you want to go down a hill which doesn't seem very steep you just can't because an invisible wall is blocking your way. You will then have to walk around and find a road down. Frankly, lot of maps are just open air mazes. A little more freedom in walking around would have been very welcome.

Morat

Academy Page

Join Date: May 2005

Octavian Vanguard

R/E

I've just got stuck in a map... is there a way to get out again? Who should I call? Ghostbusters?


(I got trapped behind a gate after Prince Ruik opened it to free some prisoners, and my stupid cat is jammed up behind me)

Mariena Feladon

Mariena Feladon

Lion's Arch Merchant

Join Date: May 2005

Netherlands

Silhouette Stars [sil]

Mo/N

Quote:
Originally Posted by Sjoerd
I am personally a tad annoyed by the "roads". Some times if you want to go down a hill which doesn't seem very steep you just can't because an invisible wall is blocking your way. You will then have to walk around and find a road down. Frankly, lot of maps are just open air mazes. A little more freedom in walking around would have been very welcome.
I found that to be a menace early on the game.. As of now, I have learned to live with it. There's nothing else you can do about it anyway. Me and a friend had some fun when we came across a little gap and were forced to make our way around it.

"Careful, Mariena! This gap here is 5" deep! Wouldn't want you to die and all."

ChristopherKee

Frost Gate Guardian

Join Date: Apr 2005

The game is setup to use restricted movement as tactics for PvP and PvE. Missions are designed with this in mind.

It's not rushed. It's polished. And it was intended to be restrictive.

Robos Stavanis

Robos Stavanis

Frost Gate Guardian

Join Date: Apr 2005

Indianapolis, In.

Order of the Setting Sun

Quote:
Originally Posted by RockHardly
I noticed when I started playing it that it was very restrictive. I thought this was just because I wasn't used to it.

The fact that you have to write in "/jump" to jump is pretty lame - along with the no swimming and the invisible walls, it really tears away from the immersiveness.

It's simply not polished. I'm just annoyed because what I thought was a "new to the control" issue is actually a "design decision" issue. That bothers me.
You got to be kidding right?
Not being able to go into deep water, climb up a vertical mountain, or have to use /jump to jump is no game breaker be me considering all the positives this game brings to the table.

Soul Monarch

Soul Monarch

Krytan Explorer

Join Date: Apr 2005

In the between.

Heros Etc.

Me/N

Agh!!

Did Final Fantasy have jumping? No!
Shadow Hearts? No!
Phantasy Star or Chrono Trigger? No, and no!
Star Ocean? Nope!

Some of the greatest games of all time did not need jumping to rock your gaming world, and neither does Guild Wars. (Please note that none of those games had swimming either. )

If this game was actually an MMORPG, then it would probably have those things. But it's not. It's about the strategy and skill, not the ability to run behind someone at the exact moment to explot a glitch where they're spells won't work if you are standing in a certain spot!

Removing the free roaming environment also removes innumerable bugs that would negatively affect the gaming experience. Trust me, it's a good thing.




P.S. Yes, I know the Final Fantasy Legend III had jumping. But come on: It was only one out of fifteen.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by RockHardly
You're kidding?

This is not good.

I should have played the beta a bit more before committing to this game.
hes joking everybody

he played the beta
nobody is so stupid not to discover the invisible walls ,the missing *jump * button, or the way you can only run in some water

it is a joke and he got the collectors edition as well from the price