Sanctum Cay presents two problems I can't seem to figure out. One is that after the cut scene with the wiz and his minions take off to do battle, ALL the henchies stay "spellbound" and won't budge until the spooks and I(we) have had our first battle. I've learned to go back and get them after that, but that doesn't seem like something you should have to do. They don't seem to come on their own either... It's no fun trying to defend the wiz with just one other guildmate and one remaining spook! (Actually, it was, but we didn't complete the mission for my guildmate.) Anyone know what's going on -- is it a bug or is it just me?
The other prob is the restless spirit stays behind, too, and doesn't seem to come no matter how much begging. I even ran to the graveyard, held down the Alt key, and there he was -- still up by the castle where we saw him last. Any ideas??
