I did not make this post to rant about how hard it is to find a guild, or to rant about anything for that matter. I simply want to find out if more than me sees a problem with the way guilds are currently working in Guild Wars, and if so, discuss what can be done to improve the system.
As most of you know, Guild Wars is packed with small guilds with less than five members.
Now, first I want to ask you all; do you think it's a problem that there are lots of one-man guilds floating around? I certainly do.
The reason I think this is a problem, is simple. A guild should be more than a cape. It should be about a community of like-minded people. Though this is a reasoning many people may disagree with (I can hear people screaming “OMG!! I cant create a guild to get a phat cape just because you think a guild is something more??!” already), I'm sure a lot of people agree that the community as a whole would benefit more from having fewer guilds but with more members. I'm not talking about guilds with 100+ members, but more like 10-30 members (although the number is irrelevant as long as there's a bit more than two members).
The “problem” as I see it is: it's too easy to create a guild.
The Sorrow's Furnace update introduced a 100g cost for inviting new members to a guild.
This may make some guilds more picky about recruiting. This sounds good on paper, but may actually do the opposite of what at least I would consider good. Now, I'm not sure what made Anet introduce the gold cost, but I assume they want it to be harder to get into a guild, and thus, limiting the amount of “guild jumpers” (my reasoning for this assumption is based on the faction system, which disables faction gained from GvG until you've been a member of the given guild for a certain period of time).
So what can be done?
- As I said earlier, guilds should be harder to create and maintain. I'm not talking about an endless grind to even start the guild, but simply a basic set of game-play elements or whatever one might call it.
- Other MMORPG's (EverQuest for instance), requires several people to found a guild. That generally means that instead of going up to the guild registrar alone and creating a guild “just like that”, you would have to go up to him with a full group, and everyone would have to confirm the creation of the guild. Of course, they would all become members as well.
- Increase the cost of creating a guild. Last time I checked, it cost 100-200g to create a guild. What about increasing this to 1k?
- A minimum member count. If there are less than 3 or so members in the guild, it automatically gets disbanded after say 10 hours.
- Add an in-game guild merge function, which merges two guilds together. The guilds may chose to keep the name of either one, or to create a new name. All members would get moved over to the destination guild with their position intact. In order to make it work though, the possibility of more than one guild leader should be implemented as well.
- Generally make it more desirable to have a guild with more members.
Would appreciate any feedback/input on this.
And for the lazy; this line summarizes the (lengthy) post:
Make guilds what they ought to be; a small in-game community, not just a cape.
