guild wars
bruncase
is there any way i can let my guild compete if we havent got a guild hall yet? if not, can you recomend a way to get the money?
Ray
Win Hall of Heroes.
melbo
Quote:
Originally Posted by Ray
Win Hall of Heroes.
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stumpy
people are selling guilds for like 20K nowadays
Yichi
So many people are tombing now, that sometimes you can find people giving them away. I know of one instance where someone in tombs was giving away sigils if their character came and danced naked in front of them and they got on vent and clucked like a chicken. Had everyone in tombs cracking up when someone actually did it. (was in a party that shared vent channels with this person) simple and kind of self humiliating, but youd get your guild a sigil.
Many players are also selling sigils for around 20-25k each since so many people are tombing. So if you got 5 guildies together, thats 5k each. you should have that by the time your group is ready for GVG anyway
Many players are also selling sigils for around 20-25k each since so many people are tombing. So if you got 5 guildies together, thats 5k each. you should have that by the time your group is ready for GVG anyway
asdar
If you need cash get your monks out.
My preference is to take pairs of monks and necro's but any class will do for the target. Load up lots of smiting and protection. With necro and monk pair the necro takes demonic flesh and unholy feast along with vampric touch. Dump on Vital blessing to start and they have close to 1k HP. feast allows you to wait a bit before casting MoP.
Pick any of a dozen spots with non-slowing mobs and have the non-monnk run around gathering as many as possible. Then, after you get a bunch stop somewhere and let the monk cast Mark of protection and balthazar's aura on you and follow up with heals that cost 5 and do 50ish damage through zealots.
Even in bad spots you can easily make 1-2k an hour. If you have even a few monks in the guild it's pretty easy to get a guild hall in one night and it's fun if it's your first time.
Spots I know of are griffons in Snakes Dance, gnolls outside Droknars, and Trolls out from Henge of Denravi. The key to picking a spot is to find one close to a zone or seller that doesn't have disenchants, hexes or slowers and of course does have a lot of monsters.
My preference is to take pairs of monks and necro's but any class will do for the target. Load up lots of smiting and protection. With necro and monk pair the necro takes demonic flesh and unholy feast along with vampric touch. Dump on Vital blessing to start and they have close to 1k HP. feast allows you to wait a bit before casting MoP.
Pick any of a dozen spots with non-slowing mobs and have the non-monnk run around gathering as many as possible. Then, after you get a bunch stop somewhere and let the monk cast Mark of protection and balthazar's aura on you and follow up with heals that cost 5 and do 50ish damage through zealots.
Even in bad spots you can easily make 1-2k an hour. If you have even a few monks in the guild it's pretty easy to get a guild hall in one night and it's fun if it's your first time.
Spots I know of are griffons in Snakes Dance, gnolls outside Droknars, and Trolls out from Henge of Denravi. The key to picking a spot is to find one close to a zone or seller that doesn't have disenchants, hexes or slowers and of course does have a lot of monsters.