guild wars

1 pages Page 1
b
bruncase
Ascalonian Squire
#1
is there any way i can let my guild compete if we havent got a guild hall yet? if not, can you recomend a way to get the money?
Ray
Ray
Wilds Pathfinder
#2
Win Hall of Heroes.
melbo
melbo
Frost Gate Guardian
#3
Quote:
Originally Posted by Ray
Win Hall of Heroes.
When you win the Hall of Heroes (off Dragon's Lair), 3 celestial sigils are randomly assigned to 3 players on your team, so you could use one for your guild and do whatever with the other two. You could also PvP as a group in Droknar's Team Arenas. Aside from that, I don't know how small your guild is but a hall isn't very expensive. If you have just 6 guildies that's about 10k each I believe (I haven't checked sigil prices in a long long time lol).
stumpy
stumpy
Jungle Guide
#4
people are selling guilds for like 20K nowadays
Yichi
Yichi
Furnace Stoker
#5
So many people are tombing now, that sometimes you can find people giving them away. I know of one instance where someone in tombs was giving away sigils if their character came and danced naked in front of them and they got on vent and clucked like a chicken. Had everyone in tombs cracking up when someone actually did it. (was in a party that shared vent channels with this person) simple and kind of self humiliating, but youd get your guild a sigil.

Many players are also selling sigils for around 20-25k each since so many people are tombing. So if you got 5 guildies together, thats 5k each. you should have that by the time your group is ready for GVG anyway
a
asdar
Krytan Explorer
#6
If you need cash get your monks out.

My preference is to take pairs of monks and necro's but any class will do for the target. Load up lots of smiting and protection. With necro and monk pair the necro takes demonic flesh and unholy feast along with vampric touch. Dump on Vital blessing to start and they have close to 1k HP. feast allows you to wait a bit before casting MoP.

Pick any of a dozen spots with non-slowing mobs and have the non-monnk run around gathering as many as possible. Then, after you get a bunch stop somewhere and let the monk cast Mark of protection and balthazar's aura on you and follow up with heals that cost 5 and do 50ish damage through zealots.

Even in bad spots you can easily make 1-2k an hour. If you have even a few monks in the guild it's pretty easy to get a guild hall in one night and it's fun if it's your first time.

Spots I know of are griffons in Snakes Dance, gnolls outside Droknars, and Trolls out from Henge of Denravi. The key to picking a spot is to find one close to a zone or seller that doesn't have disenchants, hexes or slowers and of course does have a lot of monsters.