World of Warcraft (WoW) vs. Guild Wars
Iratewhisper
Consider this. I'm 21, in college and married. (I know, I know, too young)
I bought WoW in Feb and 7 days of playtime later (almost 180 hrs) I'm still only a level 43 undead rogue. Honestly, this may be more time than I've spent on any one game in my whole life. The situation became so bad that I was skipping classes to play and the whole thing almost cost me my marriage! If you are in a similar situation as myself, play GW, not WoW. It will be much more satisfying in the time you have to spend. My character is now up for sale (43 undead rogue, mount purchased, server: Archimonde (pvp), account paid through May, email [email protected] in Madison, Wisconsin to purchase ) For those of you with endless hours to spend and no other pressing time constraints, purchase my game/character and get out there and start ganking!
I loved WoW like no other game before it, but I just don't have that kind of time. Therefore, the nod goes to Guild Wars.
Happy gaming!
I bought WoW in Feb and 7 days of playtime later (almost 180 hrs) I'm still only a level 43 undead rogue. Honestly, this may be more time than I've spent on any one game in my whole life. The situation became so bad that I was skipping classes to play and the whole thing almost cost me my marriage! If you are in a similar situation as myself, play GW, not WoW. It will be much more satisfying in the time you have to spend. My character is now up for sale (43 undead rogue, mount purchased, server: Archimonde (pvp), account paid through May, email [email protected] in Madison, Wisconsin to purchase ) For those of you with endless hours to spend and no other pressing time constraints, purchase my game/character and get out there and start ganking!
I loved WoW like no other game before it, but I just don't have that kind of time. Therefore, the nod goes to Guild Wars.
Happy gaming!
Manderlock
Quote:
Originally Posted by Zai
Is English not your primary language?
And why are you even bringing up EQ over and over? |
A massive(ly) multiplayer online role-playing game or MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an* evolving virtual world at the same time over the Internet.
Ok the only thing that you are realy realy trying hard to prove is that the towns are diferent worlds.
The world you are in is Tyria (sp?) that is my definion for a "world". What I meant was that is up to wide inerpritaion. Please dont try and insulte someone do to your mistakes.
Redrat
Has anyone played Monster Hunter on PS2? GW seems like it has alot in common with it...other than no PvP in Monster Hunter.
Anyhow, I'm planning on picking up GW this week, and looking forward to it...should be a nice break from grinding. Not that I don't like WoW, but being a "casual" gamer, it's hard spending ALL your playtime trying to level. I like having time to explore and PvP, and basicly jack around and not feel like I wasted a night.
Anyhow, I'm planning on picking up GW this week, and looking forward to it...should be a nice break from grinding. Not that I don't like WoW, but being a "casual" gamer, it's hard spending ALL your playtime trying to level. I like having time to explore and PvP, and basicly jack around and not feel like I wasted a night.
Zai
Right OK, then this single world of Tyria has over 200 cities of Ascalon located in the same space? That's amazing.
It's Tyria btw.
It's Tyria btw.
goldfinger
The semantics are killing me here. Anyhow, my take on it...
Frankly, I don't enjoy the idea of paying for a game I already bought. I don't play WoW and never will thanks to guild wars.
Personally, (not just saying this to try and support guild wars vs world of warcraft) I am glad that the only place I see other people is in a town. I truely enjoy going out on my own for whatever mission I feel necessary. I feel just fine in knowing that romping around and taking in the beautiful scenery (I have never felt the need to just walk around exploring in a game before lol) will not end in my death due to some high level jerks whooping my around. I love the pvp. Just love it. I am addicted to it, I love the team aspect of it considering you work as a team yet you WILL always get a 1vs1 battle within your match with someone. I love how many skills there are. I can't believe how many near subclasses there are. You can have a curse necromancer, death magic necromancer, a necromancer focused on the draining of others, or any mix that I feel like slapping together of a trillion skills to choose from. I love the hammer, sword, axe warriors. I love the class combos. Screw these boards, I am gonna go play now lmao.
altho I dunno how it compares to world of warcraft, but this is what I have been looking for in a game for so long. I would buy city of heros if there was a single player mode you didn't have to pay for, same with WoW. Personally, I don't feel justified in paying 20 bucks a month for huge travel times and the knowledge that there are a bunch of people EVERYWHERE.
Frankly, I don't enjoy the idea of paying for a game I already bought. I don't play WoW and never will thanks to guild wars.
Personally, (not just saying this to try and support guild wars vs world of warcraft) I am glad that the only place I see other people is in a town. I truely enjoy going out on my own for whatever mission I feel necessary. I feel just fine in knowing that romping around and taking in the beautiful scenery (I have never felt the need to just walk around exploring in a game before lol) will not end in my death due to some high level jerks whooping my around. I love the pvp. Just love it. I am addicted to it, I love the team aspect of it considering you work as a team yet you WILL always get a 1vs1 battle within your match with someone. I love how many skills there are. I can't believe how many near subclasses there are. You can have a curse necromancer, death magic necromancer, a necromancer focused on the draining of others, or any mix that I feel like slapping together of a trillion skills to choose from. I love the hammer, sword, axe warriors. I love the class combos. Screw these boards, I am gonna go play now lmao.
altho I dunno how it compares to world of warcraft, but this is what I have been looking for in a game for so long. I would buy city of heros if there was a single player mode you didn't have to pay for, same with WoW. Personally, I don't feel justified in paying 20 bucks a month for huge travel times and the knowledge that there are a bunch of people EVERYWHERE.
Iratewhisper
Please, give the MMO thing a rest. Give your ego's a break as well. This endless chattering will get you both nowhere. You have the games? Play them and stop talking about them. And thank you. And by the way, if you can't type using proper english well then... you know the rest just keep this stuff to yourselves now.
AbleTrenchman
look, its obviously not an MMORPG. In an MMORPG, you encounter things you dont expect. In this game, its mostly single player unless you find a group and go in. In an MMORPG, there is ONE world. There are a few exceptions with games like AO and WoW where they have SOME instances... not all.
In WoW, The Barrens was a single zone. If you went to point A at the barrens, and someone else came to point A, you would see them. You sometimes fought over mobs but other times you rejoiced with each other. In Guild Wars, there are unlimited amount of instances for each person.
In WoW, The Barrens was a single zone. If you went to point A at the barrens, and someone else came to point A, you would see them. You sometimes fought over mobs but other times you rejoiced with each other. In Guild Wars, there are unlimited amount of instances for each person.
Manderlock
Quote:
Originally Posted by Zai
Right OK, then this single world of Tyria has over 200 cities of Ascalon located in the same space? That's amazing.
It's Tyria btw. |
So this is how you try and cover your mistakes by insulting yet agin?
HOW YOU INTERPET IT IS THE KEY. In that godly definition of yours, you try and make it into somethin that it is not. I merly pointed out that your asumtions where wrong.
And yea I put the (sp?) there for a reason you know
EDIT: *sigh* i grow weary this is going no where and you refuse to look closely at the def you posted.
I wash my hands of this.
Zai
There were no insults in any of my posts. I don't know what your problem is. You did say "sp?" which to me looked like a question so I answered. You also live in Texas and I wasn't sure if maybe you were originally Mexican or something and not that great at English (which would also explain all your spelling mistakes), because to be honest there is no way to interpret that definition in any other way.
jtardiou
I played WoW until I got into the mid 30's and couldn't take it anymore. same shit over and over,
"Kill 8 of these guys, 12 of these guys"
or
"return this letter to this guy in stormwind who will tell u to return it to ironforge who will tell you to take it to blah blah"
its just so mindless and so level/class oriented.
If you're looking for a retarded/skillless MMO like Everquest or what not, stick with WoW. I'm a competitive StarCraft and Counter-Strike player and im satisfied with this game. as a warrior on wow, i could never beat a mage or paladin my level unless they were REALLY bad
GW is a much better game imo - it feels like a real game where u walk around with ur party to do real quests where for one, guys just dont respawn and grinding doesnt matter in this game.
"Kill 8 of these guys, 12 of these guys"
or
"return this letter to this guy in stormwind who will tell u to return it to ironforge who will tell you to take it to blah blah"
its just so mindless and so level/class oriented.
If you're looking for a retarded/skillless MMO like Everquest or what not, stick with WoW. I'm a competitive StarCraft and Counter-Strike player and im satisfied with this game. as a warrior on wow, i could never beat a mage or paladin my level unless they were REALLY bad
GW is a much better game imo - it feels like a real game where u walk around with ur party to do real quests where for one, guys just dont respawn and grinding doesnt matter in this game.
Ashleigh McMahon
It's simple.
Hate Guild Wars- Love WoW- LEAVE
Love Guild Wars- Hate WoW- Your welcome here
Love Guild Wars+ WoW- We don't mind you
Regards, Ashleigh
Hate Guild Wars- Love WoW- LEAVE
Love Guild Wars- Hate WoW- Your welcome here
Love Guild Wars+ WoW- We don't mind you
Regards, Ashleigh
DeadDestroyer
jaie
www.mmorpg.com rates GW above Wow go check it out on the main page.
Shinsei
Wow, GWguru has really gotten dumb since release o.O
What's better, apples or oranges?
What's better, apples or oranges?
Flesh Rot
Anyone who states that an MMORPG (like WoW or EQII) can support thousands of players at the same time and Guild Wars can't is just plain wrong, neither of them can.
The best you can hope for in any of these is approx 256 players, and then only if your connection, system can handle it and you can deal with a toelrable amount of lag.
Guild wars isn't an MMORPG, after reading this thread I've come to realise this, it;s close but not quite.
It;s not impossible to make it so either, if the towns can support 50 players.....then all they have to do to win my favour is allow the "larger" zones to support multiple players.
Thats the part I miss, with WoW you can see random parties walking around outside the towns, gives it that MMORPG feel, you can see their weapons, you can heal them, assist them.
GW doesn't llow this, a town in GW is one large lobby (a great one at that) but it is really.
I know they wanted to avoid kill stealing and all but I think they shouldn't have seperated the tows and the areas around the towns.
By all means instance missions (the proper ones like defending Ascelon, raiding against the charr) but the general dogs bodying in between would be better if it was shared and many players could be seen.
50 would suffice, no more than a town.
Don't get me wrong, I love GW, I'm an MMORPG vet, I've played almost all of them, and to high levels too (Master Bounty Hunter for SWG, levelled that character at US release when it was bugged, required a serious grind as no mounts avail and most missions were a waste of time.
EQ2 levelled my Shadowknight up high, found it was lacking in any segregation, the evil side played alongside the good, where's the fun in that?
WoW I levelled a Warlock to level 51, the class is broken, the Warlock rep hates them so they won't get fixed but I do feel the PVP is real easy and fun to get into, perhaps too fun and easy.
Played others too that would be meaningless to mention (CoH, EVE Online, WWIIonline).
They all have the same principles, they all zone players apart to avoid lag, the only difference is that in GW you have to want to find players, with WoW and the other MMORPG's you bump into them (which I like), not forgetting also that GW instances everywhere aside from towns, which IMHO is a little too much.
De-instance the areas around towns, even make it optional to instance if you really want to, that would stop people complaining about the misleading comments that make it seem like an MMORPG (which it isn't, although this is by design, it is rectifiable).
Now that I think about it this is a smart move by the developers, this game was based on Diablo 2.
my two penneth
The best you can hope for in any of these is approx 256 players, and then only if your connection, system can handle it and you can deal with a toelrable amount of lag.
Guild wars isn't an MMORPG, after reading this thread I've come to realise this, it;s close but not quite.
It;s not impossible to make it so either, if the towns can support 50 players.....then all they have to do to win my favour is allow the "larger" zones to support multiple players.
Thats the part I miss, with WoW you can see random parties walking around outside the towns, gives it that MMORPG feel, you can see their weapons, you can heal them, assist them.
GW doesn't llow this, a town in GW is one large lobby (a great one at that) but it is really.
I know they wanted to avoid kill stealing and all but I think they shouldn't have seperated the tows and the areas around the towns.
By all means instance missions (the proper ones like defending Ascelon, raiding against the charr) but the general dogs bodying in between would be better if it was shared and many players could be seen.
50 would suffice, no more than a town.
Don't get me wrong, I love GW, I'm an MMORPG vet, I've played almost all of them, and to high levels too (Master Bounty Hunter for SWG, levelled that character at US release when it was bugged, required a serious grind as no mounts avail and most missions were a waste of time.
EQ2 levelled my Shadowknight up high, found it was lacking in any segregation, the evil side played alongside the good, where's the fun in that?
WoW I levelled a Warlock to level 51, the class is broken, the Warlock rep hates them so they won't get fixed but I do feel the PVP is real easy and fun to get into, perhaps too fun and easy.
Played others too that would be meaningless to mention (CoH, EVE Online, WWIIonline).
They all have the same principles, they all zone players apart to avoid lag, the only difference is that in GW you have to want to find players, with WoW and the other MMORPG's you bump into them (which I like), not forgetting also that GW instances everywhere aside from towns, which IMHO is a little too much.
De-instance the areas around towns, even make it optional to instance if you really want to, that would stop people complaining about the misleading comments that make it seem like an MMORPG (which it isn't, although this is by design, it is rectifiable).
Now that I think about it this is a smart move by the developers, this game was based on Diablo 2.
my two penneth
Flesh Rot
Just to add to that, EQ is almost exactly like GW with regards to zoning.
Someone mentioned their servers can handle more, bang on the nail there, but the principle is the same.
When a zone gets crowded your then zoned to the next instance of it, it does this in cities, open areas and dungeons.
If they allowed the same amount of players outside a town as they do inside GW would be no different than EQ, with the exception that I can bet EQ can support more players due to a larger datacentre, although at times I wondered how many players they had in each instance, since I regularly felt I was the only one in a zone yet there were two more instances created after I entered mine.
Someone mentioned their servers can handle more, bang on the nail there, but the principle is the same.
When a zone gets crowded your then zoned to the next instance of it, it does this in cities, open areas and dungeons.
If they allowed the same amount of players outside a town as they do inside GW would be no different than EQ, with the exception that I can bet EQ can support more players due to a larger datacentre, although at times I wondered how many players they had in each instance, since I regularly felt I was the only one in a zone yet there were two more instances created after I entered mine.
IceD'Bear
Hmmm, I'd give you my Zealous Banstaff of Trollslaying Blackace...if I had any :P
funbun
Quote:
Originally Posted by jaie
www.mmorpg.com rates GW above Wow go check it out on the main page.
|
I read the comments. One guy said. "too much lack of content." He clearly hasn't played the game before. I've got quests upon quests lined up. missions to complete, weapons to fiond, armor to craft.
Some people are bound and determined not to have fun in life. There is always something negative about everything. Nothing positive.
I play GW because it's fun and free play. I want to jump in on the action without grind. GW is what if been looking for. For those that don't like GW, I sure there is a game out there you do like.
It seem since GW was released there are a lot of people making sensless comments about the game, yet it out ranks or is very close to the top is all the game rankings. Hmmm...
Zai
Quote:
Originally Posted by funbun
It seem since GW was released there are a lot of people making sensless comments about the game...
|
Romac
the greatest thing about this thread, and threads like these is it gives the spammers something to do besides create new threads like these.
Gillain
Quote:
In WoW, The Barrens was a single zone. If you went to point A at the barrens, and someone else came to point A, you would see them. You sometimes fought over mobs but other times you rejoiced with each other. In Guild Wars, there are unlimited amount of instances for each person. |
What GW's doesn't have is an open adventuring area (yes, I'm stating the obvious). Because of that you lose the potential for randomly running across another party. That has its good points and bad points. You never have to camp, or wait around for things to spawn, or deal with level 50 characters farming the Named level 10 mob you need to kill in order to complete a quest.
I also like that in GW I can tell a friend about it, he can buy it, start playing and we can join up. No worries about "What server do I pick?"
[EDIT: Point taken, Zai]
Flesh Rot
Quote:
Originally Posted by Gillain
Uh, no. In WoW there are what, dozens of servers? If you're on one and I'm on another, there's no way we can ever meet. EQ solved that by letting you move from one server to another for $40 or whatever.
[EDIT: Point taken, Zai] |
Sidra Meum
I gave an attempt to play WOW. It was beautiful, I liked it. I didnt like the fact that the AI wasnt smart enough to turn me around as the thing I was fighting walked around behind me ?! The whole "You are not facing the right way" was annoying as hell. Sure, I just shifted around but still - Even Ultima Online had AI smart enough to auto turn me, and that game is nearing 10 years old.
What I couldnt do with WOW - is its segregation. If I wanted to play with my friends, I basically had to pick and play whatever they had already choosen. If they picked Hoard, I was stuck. I couldnt even make the opposite "group" on the same server.. and if I didnt play their faction - I litterally could not play with them at all. With Guild Wars - its completely different. It doesnt matter what I am, at any time I can play with any of my friends with the simple click of a button to switch districts.
As for private maps - I like it. I enjoy not dealing with PKs, Campers, ect... Its nice. I do, however, wish they allowed for large party's.
What I couldnt do with WOW - is its segregation. If I wanted to play with my friends, I basically had to pick and play whatever they had already choosen. If they picked Hoard, I was stuck. I couldnt even make the opposite "group" on the same server.. and if I didnt play their faction - I litterally could not play with them at all. With Guild Wars - its completely different. It doesnt matter what I am, at any time I can play with any of my friends with the simple click of a button to switch districts.
As for private maps - I like it. I enjoy not dealing with PKs, Campers, ect... Its nice. I do, however, wish they allowed for large party's.
Snowman
Quote:
Originally Posted by Zai
Your post didn't start it (post #16 did). My reply to your post was my way of agreeing that the world was big since I had made such a general statement in an earlier post saying there was nothing massive about the game, but that a massive world was not what I was talking about.
Don't kick dead horses. |
But what everyone should realise about this is that NCSOFT, ARENANET and every single person who has anything to do with the development of this game all agree in calling it an 'MMO', as they advertise
so despite what the official definition of an MMO actually is, the argument needs to be taken to them.
Because if they are calling it something which it is not.. regardless of if its better than WoW or not, there is something in our country call 'Trading Standards'.. which makes advertising a product as something that it is not as flat illegal.
And to be honest, I dont want people to buy GW who expect an MMO then get disapointed, then slag it off...
I would rather not people in our community who feel thay have been deceived.
Its true.. its not the same kind of Multiplayer game that WoW or CoH is, and I would rather people who prefer that type of game to STAY AWAY, so we dont have to listen their constant moaning.
as for WoW Vs GW:
GW is a game of skill, every 'real mmo' (for want of a better term), that I have played doesnt even come close to requiring skill.. they simply require lots of time and aquiring knowledge of the game, because its easy its fun..
So for those who feel they dont like GW its probably because they dont like the idea of playing something that isnt easy!.. just like the difference between someone who likes to play drafts to someone who prefers to play chess...
GW is the CHESS of MMO's, WoW is the Drafts.... both are fun to different kinds of mentality.
The Snowman.
Zai
Quote:
Originally Posted by Snowman
But what everyone should realise about this is that NCSOFT, ARENANET and every single person who has anything to do with the development of this game all agree in calling it an 'MMO', as they advertise
so despite what the official definition of an MMO actually is, the argument needs to be taken to them. |
http://www.ncsoft.net/eng/ncgames/gw_intro.asp
http://www.guildwars.com/faq/default.html#details
Somebody revived the horse.
confessor24
IMO, these two games are completely different animals. I like both equally well, even though at the moment I'm a bit burned out from WoW.
From what I've gathered, WoW is engineered toward end-game rewards for the power gamer. Yes, they say they keep the casual gamer in mind, and they truly do...up until you reach lvl 60 and want gear better than green. End-game right now is built completely around a player base that has hours upon hours to spend on hard-core gaming. The only chance you have of getting the best gear is to take part in instances that take anywhere from 2 hours to 6 days to complete. They are long, drawn out, and offer little reward for the effort you need to put in. Plus, there are only like 5 instance/encounters right now, so you have to do the same ones over and over and over again in the slim hopes that you MIGHT find an epic or a class set piece drop. End-game is designed to foster selfish play over the best gear. There is no other purpose or impact of end-game in WoW than enticing players to get the best gear for themselves. PvP is designed the same way. There are no global faction rewards for engaging in PvP. Their PvP model rewards players with ranks and high level PvP gear. It's the same thing as instances/encounters, because the only goal is for players to get the best gear for themselves.
GW, on the other hands, focuses more (IMO) on cooperative end-game play. I haven't come close to reaching lvl 20 yet, but I'm sure that not only are there missions there for PvE, but the goal is go battle Guild vs. Guild. Victories and defeats are felt (and heard) throughout the entire realm, and victories and defeats also impact the world as a whole.
While structured significantly differently, I like both games for different reasons. It's really a matter of play style.
From what I've gathered, WoW is engineered toward end-game rewards for the power gamer. Yes, they say they keep the casual gamer in mind, and they truly do...up until you reach lvl 60 and want gear better than green. End-game right now is built completely around a player base that has hours upon hours to spend on hard-core gaming. The only chance you have of getting the best gear is to take part in instances that take anywhere from 2 hours to 6 days to complete. They are long, drawn out, and offer little reward for the effort you need to put in. Plus, there are only like 5 instance/encounters right now, so you have to do the same ones over and over and over again in the slim hopes that you MIGHT find an epic or a class set piece drop. End-game is designed to foster selfish play over the best gear. There is no other purpose or impact of end-game in WoW than enticing players to get the best gear for themselves. PvP is designed the same way. There are no global faction rewards for engaging in PvP. Their PvP model rewards players with ranks and high level PvP gear. It's the same thing as instances/encounters, because the only goal is for players to get the best gear for themselves.
GW, on the other hands, focuses more (IMO) on cooperative end-game play. I haven't come close to reaching lvl 20 yet, but I'm sure that not only are there missions there for PvE, but the goal is go battle Guild vs. Guild. Victories and defeats are felt (and heard) throughout the entire realm, and victories and defeats also impact the world as a whole.
While structured significantly differently, I like both games for different reasons. It's really a matter of play style.
RMThompson
Hey Group,
First let me say I am not the average user of a forum like this. Most are between 17 - 24, have tons of freetime to spend on games, and somehow an unlimited supply of money to spend on games.
I on the other hand am a strugglying author of 26 years of age, with a wife and twi children. I don't have but perhaps, 10 - 15 hours a week to play a game.
I've played the typical 15 dollars a month level grind games, some I've enjoyed others I did not. I beta tested and played "The Sims Online" and "Earth and Beyond", and most recently gave up my lvl 50's on City of Heroes.
I play guildwars and it's totally different! Do I consider it a MMORPG? Sure I do. It's thousands of players, (on different instances, or servers), playing in a world. It's not a persistant world, but there has never been a true persistant world in any game play. (where bosses would really die, if I knocked down a tree it would stay down, etc etc.)
I LOVE the differences. I love that I can find any player in the game, and I dont have to PAY to switch servers. I love that there are only 20 lvls! Most MMORPG's you have to pick a profession and never turn back on anything else.
I love the fact that noone will be selling lvl 20's, because it aint that hard to get there.
I love the fact that you can build a real STRATEGY about the missions and no other punk can come bother you, and I love that you can warp from city to city without having to walk and kill hundreds of lower lvl mobs to get home. I love that I am having fun discovering new things, and the zones are hidden-like, not just go south to get to Zone B for lvls 2 - 8. I found Yak's Bend last night without a map, without a huge sign, but by EXPLORING.
That's another thing. No huge penalty for EXPLORING. You die? O well, you get back up and get your ass some better armor before taking on three lvl 10 Hydras.
Of course, I am still working on the mystery of fur, but I LOVE that too.
I do hope they incorporate SOME other MMORPG things, and maybe they will. It would be nice to have larger groups for some of the game, where several groups of 6 attack a larger boss or group of mobs.
I also would like some UBER items, but have them be REALLY persistant. Like have only ONE "Sword of ______" and that way it would be really special to have. WHo knows.
So I love it, and I love no monthly fee, cause im friggin broke. SO when an expansion comes out, I can buy it right away, or wait. If that happens 5 times a year, GREAT, Im cool. BUt IM in for the long haul.
So if someone knows where the FUR is, let me know!
First let me say I am not the average user of a forum like this. Most are between 17 - 24, have tons of freetime to spend on games, and somehow an unlimited supply of money to spend on games.
I on the other hand am a strugglying author of 26 years of age, with a wife and twi children. I don't have but perhaps, 10 - 15 hours a week to play a game.
I've played the typical 15 dollars a month level grind games, some I've enjoyed others I did not. I beta tested and played "The Sims Online" and "Earth and Beyond", and most recently gave up my lvl 50's on City of Heroes.
I play guildwars and it's totally different! Do I consider it a MMORPG? Sure I do. It's thousands of players, (on different instances, or servers), playing in a world. It's not a persistant world, but there has never been a true persistant world in any game play. (where bosses would really die, if I knocked down a tree it would stay down, etc etc.)
I LOVE the differences. I love that I can find any player in the game, and I dont have to PAY to switch servers. I love that there are only 20 lvls! Most MMORPG's you have to pick a profession and never turn back on anything else.
I love the fact that noone will be selling lvl 20's, because it aint that hard to get there.
I love the fact that you can build a real STRATEGY about the missions and no other punk can come bother you, and I love that you can warp from city to city without having to walk and kill hundreds of lower lvl mobs to get home. I love that I am having fun discovering new things, and the zones are hidden-like, not just go south to get to Zone B for lvls 2 - 8. I found Yak's Bend last night without a map, without a huge sign, but by EXPLORING.
That's another thing. No huge penalty for EXPLORING. You die? O well, you get back up and get your ass some better armor before taking on three lvl 10 Hydras.
Of course, I am still working on the mystery of fur, but I LOVE that too.
I do hope they incorporate SOME other MMORPG things, and maybe they will. It would be nice to have larger groups for some of the game, where several groups of 6 attack a larger boss or group of mobs.
I also would like some UBER items, but have them be REALLY persistant. Like have only ONE "Sword of ______" and that way it would be really special to have. WHo knows.
So I love it, and I love no monthly fee, cause im friggin broke. SO when an expansion comes out, I can buy it right away, or wait. If that happens 5 times a year, GREAT, Im cool. BUt IM in for the long haul.
So if someone knows where the FUR is, let me know!
Shinsei
Quote:
Originally Posted by Blackace
I still want banning power. Vouch me Shinsei
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Sausaletus Rex
These threads always devolve into flaming and pointlessness. Guild Wars is Guild Wars, WoW is WoW. Odd as it may be they can coexist in the same universe. Each can be good in their own way and that takes nothing away from the other.
Closed.
Closed.
Inde
What is Guild Wars: http://www.guildwarsguru.com/content...ars-id1290.php
You can find what World of Warcraft is with some research.
You can find what World of Warcraft is with some research.