mind-wrack build critique

Inspirational Muse

Inspirational Muse

Ascalonian Squire

Join Date: Sep 2005

Legends of the Forgotten

Me/E

bleh...it's a basic energy denial/mind wrack build. It works quite well though.

Inspiration 13
Domination 13
Fast Casting 8

Energy Drain (e)
Energy Tap
Ether Feast
Ether Lord
Mind Wrack
Hex Breaker
Diversion
Res Sig

I am rather fond of using Ether Lord. Many people seem to think it's worthless. In this build, it works quite well. Cast mind wrack, then ether lord. Then drain their energy with enegy tap and drain, getting mine right back from losing it all to ether lord while their energy regen is most likely going to be at 1 pip or less for 9 seconds. Keep spamming mind wrack, diversion, and the draining spells over and over. The only problem it runs into is when the enemy runs out of energy to drain, I can't gain much...but the build takes so little energy to operate it's not that big of a deal. Also, i've been debating about switching Hex Breaker out for something else. Maybe Wastrel's Worry? Perhaps another stance. Not sure which one to use though. Lately i've been so frustrated with being interrupted that i've actually been considering Mantra of Resolve...although I probably won't use it(since it conflicts with Ether Lord).

Any thoughts?

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Imagine what you could do if you stopped dicking around with Mind Wrack and switched to a second target and drained that one too!

Drop Mind Wrack because it's shit and find another drain skill or Arcane Echo Energy Drain if you don't want to change too much. Then work on draining two monks down. Being able to do that well and consistently is far more valuable to your team than doing tiny amounts of damage to a character that's already drained and useless.

Switching out the stunningly good Hex Breaker for the lackluster Wastrel's Worry is a bad idea.

Inspirational Muse

Inspirational Muse

Ascalonian Squire

Join Date: Sep 2005

Legends of the Forgotten

Me/E

yeah you have a point. When I first designed the build, it didn't have mind wrack at all. I believe I used...inspired hex or an enchantment removal in it's place. and it IS a pain having two monks on team. i'll switch back or pick up arcane echo, like you said. I was testing mind wrack...if only it did more damage.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

It's more that it's so unreliable and prevents you from maximizing the energy denial you can cause. Kinda silly to use whatever energy Wrack costs, then pay 5 energy to drain 1-2 energy from an empty monk and do a little damage.

You may also consider sticking Power Leak in there. It's brutal if you can pull it off.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Mind Wrack is well... just listen to Bast. I really don't want to get started on Mind Wrack.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

A problem with Ether Lord is also that if they have Inspired Hex handy, you just gave up 5 energy (optimally) to provide them with fresh energy instead, which works counter-productively. Having it just sit there on your bar staring at you until your energy is down to 5 is similarly not too productive.

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

you just have to use mind wrack well, its the perfect take down for warriors, like this:

*Mind Wrack
*Arcane Echo
*Spirit Shackles

You cast Spirit shackles, then you drain all his energy with energy drain/tap. Cast Arcane echo, and start spamming mind wrack. As the most warriors are dumb enough, they keep attacking you. If he wants to use his healing signet, use an interruption skill.
if he stops attacking you, and you still have lods of energy.
Use:
*Shatter Delusions.
*Arcane Echo.
*Wrastel's Worry.

Start spamming shatter delusions after you casted wrastel's worry on you.
this can be fitted in one build, with some energy management. Its really good against warriors and rangers.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

You may want to look into Panic (e). At 13 dom you should get @ 20 secs of -2e, if you hit panic -> arcane echo -> ether lord, you can get -5e degen for 9 secs and -2 for 11 more after that on multiple targets. Follow your ether lords with etap or pdrain, and carry power leak if you are decent with interrupts. You should still not have any energy problems, even with Panic's 25 casting cost.

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

lord of ether is a bit risky, as decribed a bit more up here.
Just imaginize the situation, as the mesmer here did, and hit Lord of Ether at full energy (which is not really best way to do it), and the ennemi has Hex Breaker?
All your energy is gone for nothing.

Vusak

Frost Gate Guardian

Join Date: Apr 2005

thats why you use mind wrack, the perfect mesmer cover/preemptive hex.

Bugeater

Frost Gate Guardian

Join Date: Jun 2005

looking for a guild

Quote:
Originally Posted by Dont Look At My
you just have to use mind wrack well, its the perfect take down for warriors, like this:
...
You cast Spirit shackles, then you drain all his energy with energy drain/tap. Cast Arcane echo, and start spamming mind wrack. As the most warriors are dumb enough, they keep attacking you. If he wants to use his healing signet, use an interruption skill.
The problem with this skill is that it requires a player who's "dumb enough" to work on. In that case, you don't really need this skill since a dumb player is easy to beat anyway.

Quote:
Originally Posted by Dont Look At My
if he stops attacking you, and you still have lods of energy.
...
Start spamming shatter delusions after you casted wrastel's worry on you.
this can be fitted in one build, with some energy management. Its really good against warriors and rangers. So here's your backup plan if the player isn't dumb. So in this case mind wrack hasn't done any good at all and you're better of not bringing it.

It's not that Mind Wrack doesn't do what it's supposed to or that it never works, it's that it only works on weaker opponents that can be beaten using skills that also work against stronger opponents.

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by Bugeater
The problem with this skill is that it requires a player who's "dumb enough" to work on. In that case, you don't really need this skill since a dumb player is easy to beat anyway. well it is supposed to be for arena fights, and to be honest, 100% of the warriors were dumb enough to just go on attacking. Some Rangers might not be, but the most part will. Most Warriors are dumb enough, because they just get a Paladin prebuild and play PvP. Flame me on that, but it's just like it is. And even if they are experienced, they rely on their monk, and as warrior you always have a bit too much high confidence. But as mesmer dmg doesnt get absorbed by armor, its as effective as if you would attack someone other, because you keep the monk busy, so he cant spend 100% on healing himself and squishy teammates.

Raine Chrysamere

Raine Chrysamere

Pre-Searing Cadet

Join Date: Sep 2005

Reversal Of Fortune

Quote:
Originally Posted by Bast
Imagine what you could do if you stopped dicking around with Mind Wrack and switched to a second target and drained that one too!

Drop Mind Wrack because it's shit and find another drain skill or Arcane Echo Energy Drain if you don't want to change too much. Then work on draining two monks down. Being able to do that well and consistently is far more valuable to your team than doing tiny amounts of damage to a character that's already drained and useless. I couldnt agree more. I play a mesmer and when you can shut down both monks and have someone else take care of the 3rd monk, its amazing how fast they go down because of the lack of heals. If you can focus on 2 targets you will be highly valued by your team, and the other team will know it as well.

Mr Jazzy

Mr Jazzy

Krytan Explorer

Join Date: May 2005

Cali

Mending For The [win]

W/A

mind wrack sucks, because alot of time i keep my targets energy at constant 0. then they never get hurt!

energy denial works better on two targets.

Moskel

Frost Gate Guardian

Join Date: May 2005

San Antonio, TX

Xen of Onslaught [XoO] - www.xoohq.com

W/E

Mind Wrack is not a good way to do damage unless you orient a whole hexing/energy denial team around it. Ether Lord/Malaise/Wither are all crap as long as focus swapping works.

Run something like this and make your whole team happier....now you've got a hex removal that you can also use back and it gains you energy. You can spam Diversion since you've got two energy drains.

Ether Feast is nice when you know you want to drain just a bit of energy from somebody and don't want to waste much time (Energy Tap is garbage 5/3/20, the 3 hurts, Ether Feast 5/2/8 can drain almost as much energy though it doesn't give you any back it does give health which can help from time to time).

Spirit Shackles/Aegis really could be anything, this build was setup to help against the FoTM Ranger Spike teams. AE->ED->ED let you drain 2 of their spikers, while you can Diversion/Shackles the others. With that and an extra Aegis you hopefully soften up the first spike enough that your team can turn the tide.

Energy Machine

Mesmer/Monk
Level: 20

Fast Casting: 9 (8+1)
Domination: 9 (8+1)
Inspiration: 16 (12+4)
Protection Prayers: 6

Energy Drain [Elite] (Inspiration)
Arcane Echo (Mesmer other)
Ether Feast (Inspiration)
Inspired Hex (Inspiration)
Diversion (Domination)
Spirit Shackles (Inspiration)
Aegis (Protection Prayers)
Resurrection Signet ()

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Dont Look At My
you just have to use mind wrack well, its the perfect take down for warriors This is where I stopped reading.

Taking down Warriors? Why? First, there are better ways to kill warriors than with an energy drain mesmer. Second, you kill warriors last because they're a hell of a lot easier kills when they're not getting heals. Third, using Mind Wrack well is a waste of energy, time, effort, and a character slot on a team. Fourth, there are better targets for energy denial than warriors. Fifth, stop being a newb please.

Arcane Echoing Mind Wrack. Lol.

Oh man.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Bast
This is where I stopped reading.

Taking down Warriors? Why? First, there are better ways to kill warriors than with an energy drain mesmer. Second, you kill warriors last because they're a hell of a lot easier kills when they're not getting heals. Third, using Mind Wrack well is a waste of energy, time, effort, and a character slot on a team. Fourth, there are better targets for energy denial than warriors. Fifth, stop being a newb please.

Arcane Echoing Mind Wrack. Lol.

Oh man. It's actually kind of fun in 4v4 arenas xD Mind Wrack+Spirit Shackles

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by Bast
This is where I stopped reading.
Taking down Warriors? Why?
Oh man. Well no personal offence, but then I dont think you should post on me if you don't read my posts. If you would have read the post following that one, you should see why it's a very good tactic.
I think I don't have to say more to that.

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by cookiehoarder
It's actually kind of fun in 4v4 arenas xD Mind Wrack+Spirit Shackles well thank you. Bast can only say crap because
1) He can't really imaginize why that should be a good combo.
2) He never really tryed it.

Well if you post shit and try to laugh on someone and you don't know what you're talking about. You make yourself look like an idiot.

TheStonedOne

TheStonedOne

Ascalonian Squire

Join Date: May 2005

Netherlands , Amsterdam

The Core Supremacy

R/N

i gues he means that mostly warriors get saved for last , since they mostly arent the factor that decide a battle

Moskel

Frost Gate Guardian

Join Date: May 2005

San Antonio, TX

Xen of Onslaught [XoO] - www.xoohq.com

W/E

Any warrior dumb enough to keep swinging with Mind Wrack and Spirit Shackles on him is going to die to 6000 other combos too, even in 4v4 arena. Since warriors can't really focus swap (barring warriors with a caster secondary that can get the bonus from a +energy staff/wand/focus), just Mind Wrack -> ED {E}, and then repeat Malaise -> Mind Wrack -> Ether Feast until he's dead if you really want to kill him with Mind Wrack.

Sure you can run something like this in 4v4 (and I mean random 4v4, not team arenas even) and pick on multiple warriors at once but once you expand to organized teams do you really find a setup like this the best use of a mesmer? Again, it can be in a team designed to do damage this way -- you are the anti-attack Mesmer in a team of Mind Wrack.

Annoyance Mesmer

Mesmer/Necromancer
Level: 20

Fast Casting: 7 (6+1)
Domination: 16 (12+4)
Inspiration: 10 (9+1)
Illusion: 8 (7+1)
Curses: 2

Energy Drain
[Elite] (Inspiration)
Energy Burn (Domination)
Mind Wrack (Domination)
Malaise (Curses)
Ether Feast (Inspiration)
Empathy (Domination)
Conjure Phantasm (Illusion)
Resurrection Signet ()

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Mind Wrack is on my shit list as well as anyone else's with a brain.

If you're interested in beating idiots, that's your preference, but I feel better about beating people who use a brain... Idiots don't bring me competetive satisfaction much if at all...

If you won't listen to proven LAW that has been generated here on the forums, then your effiency level will always be dirt.

You seem to have this notion that slamming someone with Mind Wrack will actually cause damage. I think reducing his/her energy to 0 for over 20s. is more than enough.

Tactical damage is a LOT more useful in my eyes than hp damage. Why? A messed up strategy IS A WHOLE LOT MORE difficult to heal than some hp hacked off...

You want to beat idiots? Fine, but don't expect much help or praise from the real gurus around here...

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Mind Wrack has two very important purposes in this game:
1- TARGET DUMMY: It's a cheap + fast + spammable hex you can use to cover something important that must stay on your target.
2- TUTORIAL: It's a very good skill to learn the game on both sides of the hex. It's good on the defensive side because you have to understand why your ubber turtle build can be killed my something more nasty than regular damage (read: hexes). It's good on the offensive side because when your combo fails to kill anybody efficiently, you start using your brain to understand why it's not half as good as what it looks like (at least in a good environment).

Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

Quote:
Originally Posted by FrogDevourer

Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game. I generally agree with your assessment of ether lord, the only use I have found for it is when my elite is tied up and I'm already using energy tap also, for example a panic, arcane echo, ether lord, energy tap, drain setup.

Edrain + arcane echo = 25 mana to drain @40 (dep. on attribs) net gain of @15.

Panic + arcane echo + ether lord (x2) + energy tap = 55 mana (but remember you lose it all on the first ether lord) to drain @34 each (-2 pips for 20 sec, -3 pips for 9 sec, -12 for energy tap) from 2 targets, assuming AE affect on panic gets 2, and potentially more, but you do gain positive 20 mana after the great burnout.

Math head feel free to check my math.

Edit - should mention, the real benefit to the Panic chain is that it will keep someone low e or zero e, whereas edraining someone with zero gets you nothing.

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

Quote:
Originally Posted by FrogDevourer
Now regarding Ether Lord, there are very few builds/players able to make half a decent use of this crappy skill. No offense intended but my personal opinion is that the OP isn't one of them. I guess Ether Lord can be classified in the tutorial skills as well: when you understand why Ether Lord should be trashed for something more reliable like Arcane Echo (on Energy Drain), you have reached a milestone in your understanding of the game. yep. If they change ether lord, it would be better. Like if they make the duration longer (due to hex removal, it wont really help you)

Or as you loose all your energy from it, they should give the skill a much higher energy deregeneration (which would cause an unbalance of the actual system at some point, because you could spamm it, not a really nice thought)
so actually it is just useless, and will be for a long time, as there are enough energy deregeneration hexes, just choose a necro one, or if you want energy management, go fetch another mesmer skill.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Dont Look At My
well thank you. Bast can only say crap because
1) He can't really imaginize why that should be a good combo.
2) He never really tryed it.

Well if you post shit and try to laugh on someone and you don't know what you're talking about. You make yourself look like an idiot. Haha, Please.

thekolman

Academy Page

Join Date: Aug 2005

My Mind Wrack build:

Mind Wrack
Wastrel's Worry


I use Worry and Wrack back-to-back so if they don't cast, they take damage, but if they do cast, they lose energy and after a while Mind Wrack does damage too! This is pretty awesome right?

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Omg! Yes! Are you fully infused and looking for a PVP guild? We have a hall and cape and we're all at least partially infused!@

Dante of the Dead

Frost Gate Guardian

Join Date: Aug 2005

NWA

W/Mo

^^ Lmao

Owned