HoH jumping

Maagus

Academy Page

Join Date: Jun 2005

Pilsner Urquell Guardians [PUG]

Yesterday I met in Tombs very arrogant high ranked (9+) group. What did we get after our lose ? Only disrespect and verbal humiliation (we were not running any FOTM build).
But what annoyed me more was the fact that they used us for HoH jump (letting one survive, waiting till the announcement and then kill him).
Seriously, what point has HoH jumping and what is your opinion about it ? I have disrespect for people doing that.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

If there was no chance of winning, i'd suggest the last person that is alive to zone out next time if they play a game like this.
This is the world upside down. First we had runners. Now this bs, which holds up on your playtime.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

HoH jumping is exploiting a flawed system to save time and effort. It's not disrespectful, and you have the option to d/c to end the game.

Taunting the opponent before the fight is a good way to upset him and to distract him. Granted, it's cheap trick of the mind.

Insulting comments after a won/lost fight are stupid and bad. Personally I see ten "gg" (good game) for every bashing comment. If the game wasn't good, silence is your best option.

smatt

Ascalonian Squire

Join Date: Jul 2005

Does this jumping method actually work? A group I've been in have tried it and we just proceeded to the next round as normal.

Vlad Bane

Pre-Searing Cadet

Join Date: Jun 2005

Heroes Etc

N/R

Quote:
Originally Posted by Maagus
Yesterday I met in Tombs very arrogant high ranked (9+) group. What did we get after our lose ? Only disrespect and verbal humiliation (we were not running any FOTM build).
But what annoyed me more was the fact that they used us for HoH jump (letting one survive, waiting till the announcement and then kill him).
Seriously, what point has HoH jumping and what is your opinion about it ? I have disrespect for people doing that.
This happens in a lot of competetive games, though I must admit IMHO the GW community has steadily got worse since release. I don't know if it's just a percentage of the community but I hardly ever saw anything like what goes on now in the WPE or the following betas but now I see it all the time in threads like this and in all of the pvp areas.

Maagus

Academy Page

Join Date: Jun 2005

Pilsner Urquell Guardians [PUG]

Quote:
Originally Posted by FrogDevourer
HoH jumping is exploiting a flawed system to save time and effort. It's not disrespectful, and you have the option to d/c to end the game.
True but disconnecting means another meeting in district and making the group again = waste of our time only because of someone else.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Quote:
Originally Posted by Vlad Bane
This happens in a lot of competetive games, though I must admit IMHO the GW community has steadily got worse since release. I don't know if it's just a percentage of the community but I hardly ever saw anything like what goes on now in the WPE or the following betas but now I see it all the time in threads like this and in all of the pvp areas.
Thats simply the law of averages kicking in, the more people that play GW means there's a higher chance to encounter jerks

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Maagus
True but disconnecting means another meeting in district and making the group again = waste of our time only because of someone else.
I'm sure you can figure it out with your team.
you have all the time in the world in teamchat to talk.
so just agree that the player that is alive to zone out.
the team will loose, and zone out toghether.
then contact the player that left, and the team is complete again.
shouldn't be that much of a problem?

greetings,
Makk.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

they want sigils. not fame, i can understand.
blame the person that does not leave.

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Maagus
True but disconnecting means another meeting in district and making the group again = waste of our time only because of someone else.
I certainly agree. Blame the flaw in the system, not the players who are using it to reach the Hall faster. Not exploiting every inch of unbalance would be unworthy of a competitive player. My point is that you should (re)start a suggestion thread in the Sardelac Sanitarium and try to make your point heard by ANet.

Maagus

Academy Page

Join Date: Jun 2005

Pilsner Urquell Guardians [PUG]

Quote:
Originally Posted by Makkert
I'm sure you can figure it out with your team.
you have all the time in the world in teamchat to talk.
so just agree that the player that is alive to zone out.
the team will loose, and zone out toghether.
then contact the player that left, and the team is complete again.
shouldn't be that much of a problem?

greetings,
Makk.
You are right and I agree, it is easier than I have posted.
But still, in a matter of principal - I don´t lose the battle but I am forced to give up (leave prematurely) if I don´t want the other team to abuse us. And I don´t think that PvP should be about preventive disconnecting but about fighting till the last breath Only then the winning team gets respect for winning and can be possibly remembered as a good one. On the other hand, the truth is that this is based only on personal feelings.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

I think the point is... those guys are jerks/asses.

If I got the power to send them to serve jail time, I would do it.

I don't care about early trash talk, I don't care they jump to HoH... but making fun of the losing team are unjust.

Calnaion Blackhawk

Lion's Arch Merchant

Join Date: May 2005

England , Wiltshire

[mB] Mental Block

E/

Quote:
Originally Posted by FrogDevourer
HoH jumping is exploiting a flawed system to save time and effort. It's not disrespectful, and you have the option to d/c to end the game.

Taunting the opponent before the fight is a good way to upset him and to distract him. Granted, it's cheap trick of the mind.

Insulting comments after a won/lost fight are stupid and bad. Personally I see ten "gg" (good game) for every bashing comment. If the game wasn't good, silence is your best option.
its what alot of the hoh winning teams does, they designed a build Specifically desgined for altar holding, and skip to halls so they dont have to fight 1v1 match

Ishamael Sedai

Wilds Pathfinder

Join Date: May 2005

Here is the point of view from someone 3 out of 4 times does not attempt to HoH jump. I put together competitive teams although usually not the most dominating teams during the night. Still my teams are capable to compete with and beat the dominating teams. It can get very frustrating later in the night if we have not made & won hoh (or at least had a respectable showing or here lately made it but lost because of 1 or more d/c'ing). This is frustration is multiplied when we beat teams during the night to later see them holding hoh. So partly out of frustration & partly out of wanting to save time sometimes my teams attempt to hoh jump. When I do I don't mean it to be mean to the team I'm doing it to since it doesn't really have much to do with them but with our team playing in halls. A good way to get a team doing it back is to sacrifice 3 minutes of your time (perhaps have your players get up & get a drink or something) while you are waiting & then quite the game.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Best idea for the harrasment is to make sure to turn off all chat when going in.

It's a hell of alot better than dealing some RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOwit.

zehly

zehly

Sunshine

Join Date: Jul 2005

The Wired

Daughters of Ananke

Mo/E

I've never heard of this before. What is "the message" that you are referring to? I think it's pretty messed up. I know that sometimes in a heated Competition battle when they are jerks, I'll zone before they kill me so they don't get my faction.

aLittle Bird

Ascalonian Squire

Join Date: Aug 2005

BBQ

Quote:
Originally Posted by Maagus
True but disconnecting means another meeting in district and making the group again = waste of our time only because of someone else.
the last player should just map out and meet the group back in whatever district they land.

Jumping to HoH has been around for a long time, it is lame and boring to do so pretty much every group I have ever been in simply can't be bothered to do it as as getting HoH is fun, but standing around waiting for 10mins to jump is not.

Personally, I would rather play than stand and watch.

ghostly Priestess

Pre-Searing Cadet

Join Date: Sep 2005

I agree jumping has been around since the beginning. just leave and regroup in a dist. it takes about 5 seconds longer than if you died

xLogain

Pre-Searing Cadet

Join Date: Aug 2005

Clan kNs

pardon my noobishness but what's jumping?

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Maagus
Yesterday I met in Tombs very arrogant high ranked (9+) group. What did we get after our lose ? Only disrespect and verbal humiliation (we were not running any FOTM build).
But what annoyed me more was the fact that they used us for HoH jump (letting one survive, waiting till the announcement and then kill him).
Seriously, what point has HoH jumping and what is your opinion about it ? I have disrespect for people doing that.

Thank GOD for being able to log out

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

omgomgomgomgomgomgomgomg no one ever try hall jumping again. plz. leave it for builds that need to jump.. like...

nvm

but please dont hall jump again. ever. seriously the last times i was doing it instead of jumping all we do is team up agianst the OTHER team thats jumping. meaning we always fight these badass guilds... like prav. rifts. you name it. so... dont jump!

oh and about insults... they are so much fun. youre gonna be on teh other side of the table about them when you actually beat that stinky r9+ pug/guild.

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

what is HoH jumping

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Iceman2
what is HoH jumping
its a deep dark secret. if you find out your gonna need fbi protection for the rest of your life

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

i already have their protection, now, whats the big secret

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Iceman2
i already have their protection, now, whats the big secret
oh i forgot to add you need the protection of the kgb as well.

and an olympic gold medal

and a posthumous congressional award.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Red Locust
Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.
lolz its as if he wouldnt find out me screwin around or not

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Red Locust
Dont kill the last person till the HoH has been won. There. I said it. No need to be a jerk about keeping it secret.
What's the advantage of doing this? Forgive me for being a newb about this but I've never been in Tombs before.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by AeroLion
What's the advantage of doing this? Forgive me for being a newb about this but I've never been in Tombs before.
The advantage is you don't have to beat 5 or more groups to get to the hall, you only have to beat 1. It also means you can use a less versatyle build which is only geared to holding the hall and doesn't have to worry about beating a wide variety of teams to get there.

Timelessblur

Pre-Searing Cadet

Join Date: Sep 2005

I would say there is an easy way to remove the jumping. Only teams in the vault should be allowed to go into HoH. That or they have to be in the maps shortly before the hall. Make it impossible to jump before you get to those nice golden maps. Best you can do is jump to one of those

Sendai

Elite Guru

Join Date: Feb 2005

i tought this was fixed a while ago.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Iceman2
i already have their protection, now, whats the big secret
We would tell you but then we'd have to kill you.

Quote:
Originally Posted by Timelessblur
I would say there is an easy way to remove the jumping. Only teams in the vault should be allowed to go into HoH. That or they have to be in the maps shortly before the hall. Make it impossible to jump before you get to those nice golden maps. Best you can do is jump to one of those
NO! You know how long it would take to get into HoH?

Big_L

Academy Page

Join Date: Aug 2005

Spectral Agony [sA]

Trying to jump is just stupid. You'll get much more fame if you fight through all the maps, and you'll gain more experience with the different type of maps. Especially if you are playing in a PUG. Use the maps leading up to the hall as a way to play together more effectively.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

heehee ive caught you boys hall jumping before

ohhh wait youre trying to stop people from doing it so that you can... ah gotcha

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

This has been happening for months...

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

Has happened to me. First time there, and last time for now. Sadly. Very sad. Anyways, other than that kind of jump, we've jumped from killing the ghosts straight to HoH before. Was very lucky I guess. No parties could be found

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Alone)
Has happened to me. First time there, and last time for now. Sadly. Very sad. Anyways, other than that kind of jump, we've jumped from killing the ghosts straight to HoH before. Was very lucky I guess. No parties could be found
thats exactly what i mean. and i when i said i "caught" someone its like this.. you kill the ghostlies right as the message comes up, and you have a pretty darn good chance of getting a spot in the halls. problem is, mr imtoogoodtoplayinothermaps guild also kills them at the message, so instead of going to the hoh the computer simply pairs you up in uw (duh). which is why when i used to try that, all i would face in uw was like rifts or some other badass guild. its not worth it anymore because too many people do it. waste of time unless you find a really inactive hour.

KuTeBaka

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by smurfhunter
thats exactly what i mean. and i when i said i "caught" someone its like this.. you kill the ghostlies right as the message comes up, and you have a pretty darn good chance of getting a spot in the halls. problem is, mr imtoogoodtoplayinothermaps guild also kills them at the message, so instead of going to the hoh the computer simply pairs you up in uw (duh). which is why when i used to try that, all i would face in uw was like rifts or some other badass guild. its not worth it anymore because too many people do it. waste of time unless you find a really inactive hour.
no, hall jumping is when you surround the last person on uw and dont kill him until the message. If you waited around the unworthy, you would get to hall at 0 morale which is horrible for the team.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by KuTeBaka
no, hall jumping is when you surround the last person on uw and dont kill him until the message. If you waited around the unworthy, you would get to hall at 0 morale which is horrible for the team.
umm.... OH NOES I HAVE 5 LESS ENERGY.

...

does it even matter? morale is only good for things recharging your skills and stuff like that. hoh is just too short for the dp effect to even matter. usually.

and i would only try and jump with an eoe group or some other special holding build, where it honestly doesnt matter.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

you fight in a battle in the tombs, and make sure you win right after it says "john doe's team has won the battle in the hall of heroes, they keep the favor for europe (i wish)". that way you might be inserted in the HOH battle.

BUT DONT DO IT, IT SUCKS!

i can tell you i have never done it, and i hate people who do, especiallt the ones who brag about it...