Stats:
Typical Armor: 75 defense (Decreases Protection from Melee Attacks) (+20 vs Peircing) -Mid Grade.
Health: (Same as everyone else, 480 at max, unmodded)
Energy: 2 Regen and 40 max (without focus)
Attributes:
Primary - Focusing: If interrupted while using spells, there is a 4% chance the interruption will fail per level of Focusing. Energy regen while using Continuous Cast spells increases depending on level of Focusing (1-4)
Explaination: Focusing is the art of the Daemon concentrating his thoughts and power into each of his spells. This skill makes him very difficult to interrupt, and allows him to counter his poor natural regeneration when using Continuous Cast spells from a minimum of one pip (3 total) to a maximum of 4 pips (6 total).
Continous Cast spells: These spells have a normal casting time, cost, and recharge like all spells, however they also have a duration time involved. During this duration, the Daemon remains in his casting animation and the effects of the spell continue. Such spells may cause DoT effects (Such as damage per .5 second of the duration time), Status attacks over time (such as a chain of statuses, one every 2-3 seconds), or other effects. These spells are very powerful, and the Daemon usually has increase energy regeneration while in the Duration time of the spell. However, the Daemon can be interrupted during the duration time, and the spell will end. For example:
Lightning Wrath: For a duration of x seconds (4-10) target foe takes x lightning damage (4-10) every .5 second. This damage cannot be reduced (meaning minus damage per hit gear doesn't affect it) and has 25% armor penetration (meaning that the damage is affected by armor, but does some piercing) Cost: 15 energy, 2 second cast, 20 second recharge (total cast time is 12 seconds in which interruption can defeat the attack)
Ok, I have something that just came up, so I will continue this post later, but feel free to submit peliminary ideas for now, some of the most important stuff is currently posted.
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