Sudden Number Of necros?

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Anyone else noticed a dramatic increase of necros?

sandstorm87

Academy Page

Join Date: May 2005

The Netherlands

yeah i was once in a place with like 30 people and like 15 of them were necro's and also monks have increased i noticed
the warriors and elementalists are decreased i think and the mesmers and ranger are sort of normal

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

well i have recently recreated my necro (necro was my first char). i did fort ranik last night and we had 3 necros and 1 monk. however i think we constituted the entire necromancer population of the district. maybe only necromancers know the usefulness of necromancers? at least early on.

i never thought i'd see the day that a group would have no warrior. i see i was mistaken.

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

Well I've been trying to do Sanctum Cay for a while now, and I see many more Necros ( Usally N/R ) and Mesmers than I did before. I think the whole order of the vampire / barbs thing is being realised, as in my opinion Necromancers are the most versatile Class.

Gustav Gloomp

Gustav Gloomp

Krytan Explorer

Join Date: Jul 2005

Sydney, Australia

i did a gvg battle against 5 necros, 1 ranger and 2 monks... theyre really hard to beat.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Necromancers are described as the most balanced and all round good class in the Prima guide. Necromancer primary basically works with any secondary.
(however it also says that necros are most capable of soloing...)
if you have played with a minionmancer in SF you will see the awsome power that they can have.
if you have played with a Curses/Blood Necro in PvP you will see the awsome power that they can have.
Necromancers don't really have any redundant attributes. maybe people are finally noticing this...

melbo

melbo

Frost Gate Guardian

Join Date: Aug 2005

New York

E/Mo

I noticed that too...which kinda sucks for me because I was going to make a Necro once my second character beats the game (and it'll be harder to find groups if there's more necros)...then again hopefully these people will be proving how good necros are and necros will gain more respect by the time I get my character out there.

I'm totally going to have a minions/blood/healing N/Mo

bulldog

Pre-Searing Cadet

Join Date: Sep 2005

The Brothers United

N/W

I play as a N/W and I find it easier to solo than with my Ele. I think it's the fact that with a blood necro every spell you cast you gain that energy back...which in turn has kept me alive in tight situations.

On a related subject, can you think of any reasons why my melee sword attack against many higher level enemies is 5-10 when my sword is 13-19? It's not on all, but I've been noticing it more often against lower level White Mantle. Should I use an axe or hammer instead of a sword in most cases?

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

To Above: They have higher level armour, reducing the damage you do. GW is about using skills to increase the damage you do.

As for my N/Mo, At the moment I have 9 in soul reaping, take two minions from one corpse for 25 energy. Now in the time it takes for those minions to die ( theyre storing 18 energy for me ) I've regenerated over 10 energy. 10+18=28. I gain energy, which can be annoying because I cant spend it fast enough and sometimes end up wasting soul reaping bonus'. Its hard to find a group right now because of the number of necros

eddycurrents

Academy Page

Join Date: Aug 2005

Dark Angel of Rising Chaos

W/N

It's probably because they are twinked second chars. They finished the game with the standard W/Mo and now they want to try something radically different.

Necros complain all the time about not getting groups, but I haven't had much trouble. The groups that don't want me are too stupid to know what necros do, so I don't care about them.

"LFG 4 tanks 2 healing monks 2 echo nukers, no one else need apply"

Boring!

I've had the most fun with unusual groups. One was 4 rangers, 2 necros, a monk, and an ele I think... and we beat 2 island missions that I couldn't finish with the standard boring group.

I have been in lots of two necro groups and it works fine. You just coordinate with the other necro -- if he's a death guy, say "leave me a corpse for wells and you can have the rest", if he's a blood guy, say "I'll keep the monks powered if you want to nuke" or vice versa.

People also forget about curses. I always bring Shadow of Fear which is AoE and cuts enemy attacks in half and has a quick recast time. How much healing does that save?

Things definitely get better for necros towards the end game. Last night in Hell's Precipice someone was asking for a necro, and another group sent me a random invite. A necro can be a huge asset to a party... if he knows what he is doing. Guys who only spam minions are a pain in the arse and give the rest of us a bad name.

dbrad

dbrad

Ascalonian Squire

Join Date: Jul 2005

Dolorous Stroke [DS]

Quote:
Originally Posted by Akimb0
Anyone else noticed a dramatic increase of necros?
I think more and more casual players are finishing the game and staring new characters (including me). It's easy for good players to see the versatility of the necro after they have a little experience under their belts. Whether the minion necro is single-handedly clogging a gate with minions in Thunderhead Keep or the blood necro is going Well crazy in Sorrow's Furnace, the necro is hard to beat in terms of efficiency and versatility.

sleepy samurai

Lion's Arch Merchant

Join Date: Sep 2005

It is all about trends. Soon arenanet will nerf the necro and move on.

In my case, arenanet killed my monk build so I decided to play PvP and built a necro. Soon they will change the game and I will either adapt or find a new game to play.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

what are you gonna do brother when the necromania is running wild on you!!!!!

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I have always loved my blood necro, it died the least, finishing all missions in about half the time as my warrior and elementalist (because I am not a damager, I'm a healer). It also has better support skills and buffs.

As far as classes go...What's going to be the next up for the new trend? Time will tell.

melbo

melbo

Frost Gate Guardian

Join Date: Aug 2005

New York

E/Mo

Quote:
Originally Posted by LifeInfusion
I have always loved my blood necro, it died the least, finishing all missions in about half the time as my warrior and elementalist (because I am not a damager, I'm a healer). It also has better support skills and buffs.

As far as classes go...What's going to be the next up for the new trend? Time will tell.
Well considering the trends in Warrior -> Ele -> Ranger -> Monk and now to Necro (at least that's the way it goes from what I've seen), the only one left is Mesmer, and I REALLY can't see that becomming really popular since it takes so much knowledge/skill to play effectively. There will probably be trends in secondaries next

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Order of difficulty to play/popularity (from most easiest to most difficult most popular/least)

Warrior-Monk-Ranger-Elementalist-Necromancer-Mesmer

I've noticed that many ppl start with the warrior class and makes characters along this line.

If I'm right the next fad will be Mesmers. (They are 25% of the population in pre-searing already! i made one preemptively)

I'm a bit sad that the necromancer is just beggining to rise in popularity. I made a Necromancer as my first character that I liked alot but no one wanted me in their group so I deleted her T_T. And made myself a Monk.

I just *can't* play warrior. it's just too simple for me to play with. But monk requires strategy and energy management so it's very testing.

Naprius

Naprius

Frost Gate Guardian

Join Date: Sep 2005

mtricht

Limburgse Jagers

W/Mo

i had a nice necro too but i have deleted him coz i wasnt accepted into groups

Wolvenbear

Wolvenbear

Ascalonian Squire

Join Date: Aug 2005

GMT -5

GBP

Quote:
Originally Posted by bulldog
I play as a N/W and I find it easier to solo than with my Ele. I think it's the fact that with a blood necro every spell you cast you gain that energy back...which in turn has kept me alive in tight situations.

On a related subject, can you think of any reasons why my melee sword attack against many higher level enemies is 5-10 when my sword is 13-19? It's not on all, but I've been noticing it more often against lower level White Mantle. Should I use an axe or hammer instead of a sword in most cases?
Probably the sword has a requirement on it like Req. Swordsmanship 7 or the like. If you don't meet the requirement, you won't get max damage from the weapon. Also I've noticed that characters generally don't do as much damage with weapons that are "out of their class" anyway. When I started my first necro I thought it would be fun to use a sword in Pre. Sword damage was something like 5-10 with no req but I never got 10 damage from it. Wand damage 4-6 was hitting for 6 all the time. Go figure.


To the OP: Yeah. I guess people are finally realizing the power of support classes. Skilled players will agree: you might never notice a good necro or mesmer in your group but you'll surely notice when they're gone. (a.k.a. Why are those hexes/degens hurting so bad this time around? All we lost was a necro!)

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

All the more reason why W/N owns

Necro skills are just tooooo good and with OR without soul reaping, you can put together quite a dangerous battle system, though as a necro primary, I'd always get at least 9 soul reaping due to the ability to spell spam...

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

IWAY?
Orders / Tainted Necs Yes

although Yukito
the old Sissy Ka did use what u used as weaken rmor / rigor

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Quote:
Originally Posted by sleepy samurai
It is all about trends. Soon arenanet will nerf the necro and move on.

In my case, arenanet killed my monk build so I decided to play PvP and built a necro. Soon they will change the game and I will either adapt or find a new game to play.
nerf? the necromancer has no really 'head and shoulders above the rest' skills. all lines are as good as one another (unlike water for example) in basically all situations. with my monk basically i had my skill bar the way i like it by the time i had got to Lions Arch.
my necro never has enough skill points. i want to be able to switch seamlessly between Blood (for UW and FoW); Curses (for PvP and when i feel like it) and Death (for the sheer hell of pissing the warriors off with my minion armies)
My first char was a necro. she was before the BiP thing. she got into UW 3 times (one of those was on her own to see what the tribute did :P).
now i want to run around SF with an army beyond count.

GraFFix

Academy Page

Join Date: Jun 2005

Eternal Resurrection

I love my Necro...He was my first character I made and I beat the game with him. then moved onto a W/Mo (yea I know) And I found him to be very boring...then I went to a invici-monk which i played alot for a while but that also got boring. Now im back to my Necro and playing with secondary professions and having a blast doing GvG, PvP and Tombs.

Necro's FTW

benjy01

benjy01

Academy Page

Join Date: Jun 2005

Brandon, MS 39047

Acidic Ring

Quote:
Originally Posted by Arturo02
what are you gonna do brother when the necromania is running wild on you!!!!!
N.W.O.
Necro World Order 4life baby!

Guizzy

Guizzy

Frost Gate Guardian

Join Date: Aug 2005

Quebec

Me/E

Necros are being much more in demand in the Tombs; every group seems to want someone to take care of corpses (use them to their advantage and more importantly deny their opponents the opportunity to use them).

What's nice with the Necro is that it's a class that's meant to play along with its secondary.

And water is not worse than any other skill line; it's just harder to use right :P

Akimb0

Lion's Arch Merchant

Join Date: Jul 2005

Rt/N

sleepy samurai - "It is all about trends. Soon arenanet will nerf the necro and move on."

So true, made me laugh

Guizzy - "And water is not worse than any other skill line; it's just harder to use right :P"

I agree :P The slowing effect is underestimated.

CKaz

Jungle Guide

Join Date: Feb 2005

It's about unlocks and repeat characters, yeah.
I did E/ME, W/R, and now N/MO with a little rethink rework and remake in between.

With only 4 slots its a challenge to try and nab all skills/unlocks and keep a PvP - you basically can't have a single class repeat. I've put in 400+ hrs and still it'd be too costly to have my original manage to clear secondarys w/o the quests and skill pt help there for example. Well less skill points now and much more every skill would be a plat.

My n/mo is running with morgriffs staff - gotta like base 80 AL on a caster

Simdarth

Academy Page

Join Date: Apr 2005

Knoxville, TN

GotL

W/

I'm enjoying the necro thing... made one as my third character and have been able to solo a lot more than before. Way back in the first or second beta I was playing a necro and enjoyed it, but for some reason didn't try it when the official release happened.