Sudden Number Of necros?
Akimb0
Anyone else noticed a dramatic increase of necros?
sandstorm87
yeah i was once in a place with like 30 people and like 15 of them were necro's and also monks have increased i noticed
the warriors and elementalists are decreased i think and the mesmers and ranger are sort of normal
the warriors and elementalists are decreased i think and the mesmers and ranger are sort of normal
Charcoal Ann
well i have recently recreated my necro (necro was my first char). i did fort ranik last night and we had 3 necros and 1 monk. however i think we constituted the entire necromancer population of the district. maybe only necromancers know the usefulness of necromancers? at least early on.
i never thought i'd see the day that a group would have no warrior. i see i was mistaken.
i never thought i'd see the day that a group would have no warrior. i see i was mistaken.
Akimb0
Well I've been trying to do Sanctum Cay for a while now, and I see many more Necros ( Usally N/R ) and Mesmers than I did before. I think the whole order of the vampire / barbs thing is being realised, as in my opinion Necromancers are the most versatile Class.
Gustav Gloomp
i did a gvg battle against 5 necros, 1 ranger and 2 monks... theyre really hard to beat.
Charcoal Ann
Necromancers are described as the most balanced and all round good class in the Prima guide. Necromancer primary basically works with any secondary.
(however it also says that necros are most capable of soloing...)
if you have played with a minionmancer in SF you will see the awsome power that they can have.
if you have played with a Curses/Blood Necro in PvP you will see the awsome power that they can have.
Necromancers don't really have any redundant attributes. maybe people are finally noticing this...
(however it also says that necros are most capable of soloing...)
if you have played with a minionmancer in SF you will see the awsome power that they can have.
if you have played with a Curses/Blood Necro in PvP you will see the awsome power that they can have.
Necromancers don't really have any redundant attributes. maybe people are finally noticing this...
melbo
I noticed that too...which kinda sucks for me because I was going to make a Necro once my second character beats the game (and it'll be harder to find groups if there's more necros)...then again hopefully these people will be proving how good necros are and necros will gain more respect by the time I get my character out there.
I'm totally going to have a minions/blood/healing N/Mo
I'm totally going to have a minions/blood/healing N/Mo
bulldog
I play as a N/W and I find it easier to solo than with my Ele. I think it's the fact that with a blood necro every spell you cast you gain that energy back...which in turn has kept me alive in tight situations.
On a related subject, can you think of any reasons why my melee sword attack against many higher level enemies is 5-10 when my sword is 13-19? It's not on all, but I've been noticing it more often against lower level White Mantle. Should I use an axe or hammer instead of a sword in most cases?
On a related subject, can you think of any reasons why my melee sword attack against many higher level enemies is 5-10 when my sword is 13-19? It's not on all, but I've been noticing it more often against lower level White Mantle. Should I use an axe or hammer instead of a sword in most cases?
Akimb0
To Above: They have higher level armour, reducing the damage you do. GW is about using skills to increase the damage you do.
As for my N/Mo, At the moment I have 9 in soul reaping, take two minions from one corpse for 25 energy. Now in the time it takes for those minions to die ( theyre storing 18 energy for me ) I've regenerated over 10 energy. 10+18=28. I gain energy, which can be annoying because I cant spend it fast enough and sometimes end up wasting soul reaping bonus'. Its hard to find a group right now because of the number of necros
As for my N/Mo, At the moment I have 9 in soul reaping, take two minions from one corpse for 25 energy. Now in the time it takes for those minions to die ( theyre storing 18 energy for me ) I've regenerated over 10 energy. 10+18=28. I gain energy, which can be annoying because I cant spend it fast enough and sometimes end up wasting soul reaping bonus'. Its hard to find a group right now because of the number of necros
eddycurrents
It's probably because they are twinked second chars. They finished the game with the standard W/Mo and now they want to try something radically different.
Necros complain all the time about not getting groups, but I haven't had much trouble. The groups that don't want me are too stupid to know what necros do, so I don't care about them.
"LFG 4 tanks 2 healing monks 2 echo nukers, no one else need apply"
Boring!
I've had the most fun with unusual groups. One was 4 rangers, 2 necros, a monk, and an ele I think... and we beat 2 island missions that I couldn't finish with the standard boring group.
I have been in lots of two necro groups and it works fine. You just coordinate with the other necro -- if he's a death guy, say "leave me a corpse for wells and you can have the rest", if he's a blood guy, say "I'll keep the monks powered if you want to nuke" or vice versa.
People also forget about curses. I always bring Shadow of Fear which is AoE and cuts enemy attacks in half and has a quick recast time. How much healing does that save?
Things definitely get better for necros towards the end game. Last night in Hell's Precipice someone was asking for a necro, and another group sent me a random invite. A necro can be a huge asset to a party... if he knows what he is doing. Guys who only spam minions are a pain in the arse and give the rest of us a bad name.
Necros complain all the time about not getting groups, but I haven't had much trouble. The groups that don't want me are too stupid to know what necros do, so I don't care about them.
"LFG 4 tanks 2 healing monks 2 echo nukers, no one else need apply"
Boring!
I've had the most fun with unusual groups. One was 4 rangers, 2 necros, a monk, and an ele I think... and we beat 2 island missions that I couldn't finish with the standard boring group.
I have been in lots of two necro groups and it works fine. You just coordinate with the other necro -- if he's a death guy, say "leave me a corpse for wells and you can have the rest", if he's a blood guy, say "I'll keep the monks powered if you want to nuke" or vice versa.
People also forget about curses. I always bring Shadow of Fear which is AoE and cuts enemy attacks in half and has a quick recast time. How much healing does that save?
Things definitely get better for necros towards the end game. Last night in Hell's Precipice someone was asking for a necro, and another group sent me a random invite. A necro can be a huge asset to a party... if he knows what he is doing. Guys who only spam minions are a pain in the arse and give the rest of us a bad name.
dbrad
Quote:
Originally Posted by Akimb0
Anyone else noticed a dramatic increase of necros?
|
sleepy samurai
It is all about trends. Soon arenanet will nerf the necro and move on.
In my case, arenanet killed my monk build so I decided to play PvP and built a necro. Soon they will change the game and I will either adapt or find a new game to play.
In my case, arenanet killed my monk build so I decided to play PvP and built a necro. Soon they will change the game and I will either adapt or find a new game to play.
Arturo02
what are you gonna do brother when the necromania is running wild on you!!!!!
LifeInfusion
I have always loved my blood necro, it died the least, finishing all missions in about half the time as my warrior and elementalist (because I am not a damager, I'm a healer). It also has better support skills and buffs.
As far as classes go...What's going to be the next up for the new trend? Time will tell.
As far as classes go...What's going to be the next up for the new trend? Time will tell.
melbo
Quote:
Originally Posted by LifeInfusion
I have always loved my blood necro, it died the least, finishing all missions in about half the time as my warrior and elementalist (because I am not a damager, I'm a healer). It also has better support skills and buffs.
As far as classes go...What's going to be the next up for the new trend? Time will tell. |
kawaii_bat
Order of difficulty to play/popularity (from most easiest to most difficult most popular/least)
Warrior-Monk-Ranger-Elementalist-Necromancer-Mesmer
I've noticed that many ppl start with the warrior class and makes characters along this line.
If I'm right the next fad will be Mesmers. (They are 25% of the population in pre-searing already! i made one preemptively)
I'm a bit sad that the necromancer is just beggining to rise in popularity. I made a Necromancer as my first character that I liked alot but no one wanted me in their group so I deleted her T_T. And made myself a Monk.
I just *can't* play warrior. it's just too simple for me to play with. But monk requires strategy and energy management so it's very testing.
Warrior-Monk-Ranger-Elementalist-Necromancer-Mesmer
I've noticed that many ppl start with the warrior class and makes characters along this line.
If I'm right the next fad will be Mesmers. (They are 25% of the population in pre-searing already! i made one preemptively)
I'm a bit sad that the necromancer is just beggining to rise in popularity. I made a Necromancer as my first character that I liked alot but no one wanted me in their group so I deleted her T_T. And made myself a Monk.
I just *can't* play warrior. it's just too simple for me to play with. But monk requires strategy and energy management so it's very testing.
Naprius
i had a nice necro too but i have deleted him coz i wasnt accepted into groups
Wolvenbear
Quote:
Originally Posted by bulldog
I play as a N/W and I find it easier to solo than with my Ele. I think it's the fact that with a blood necro every spell you cast you gain that energy back...which in turn has kept me alive in tight situations.
On a related subject, can you think of any reasons why my melee sword attack against many higher level enemies is 5-10 when my sword is 13-19? It's not on all, but I've been noticing it more often against lower level White Mantle. Should I use an axe or hammer instead of a sword in most cases? |
To the OP: Yeah. I guess people are finally realizing the power of support classes. Skilled players will agree: you might never notice a good necro or mesmer in your group but you'll surely notice when they're gone. (a.k.a. Why are those hexes/degens hurting so bad this time around? All we lost was a necro!)
Yukito Kunisaki
All the more reason why W/N owns
Necro skills are just tooooo good and with OR without soul reaping, you can put together quite a dangerous battle system, though as a necro primary, I'd always get at least 9 soul reaping due to the ability to spell spam...
Necro skills are just tooooo good and with OR without soul reaping, you can put together quite a dangerous battle system, though as a necro primary, I'd always get at least 9 soul reaping due to the ability to spell spam...
Divine Elemental
IWAY?
Orders / Tainted Necs Yes
although Yukito
the old Sissy Ka did use what u used as weaken rmor / rigor
Orders / Tainted Necs Yes
although Yukito
the old Sissy Ka did use what u used as weaken rmor / rigor
Charcoal Ann
Quote:
Originally Posted by sleepy samurai
It is all about trends. Soon arenanet will nerf the necro and move on.
In my case, arenanet killed my monk build so I decided to play PvP and built a necro. Soon they will change the game and I will either adapt or find a new game to play. |
my necro never has enough skill points. i want to be able to switch seamlessly between Blood (for UW and FoW); Curses (for PvP and when i feel like it) and Death (for the sheer hell of pissing the warriors off with my minion armies)
My first char was a necro. she was before the BiP thing. she got into UW 3 times (one of those was on her own to see what the tribute did :P).
now i want to run around SF with an army beyond count.
GraFFix
I love my Necro...He was my first character I made and I beat the game with him. then moved onto a W/Mo (yea I know) And I found him to be very boring...then I went to a invici-monk which i played alot for a while but that also got boring. Now im back to my Necro and playing with secondary professions and having a blast doing GvG, PvP and Tombs.
Necro's FTW
Necro's FTW
benjy01
Quote:
Originally Posted by Arturo02
what are you gonna do brother when the necromania is running wild on you!!!!!
|
Necro World Order 4life baby!
Guizzy
Necros are being much more in demand in the Tombs; every group seems to want someone to take care of corpses (use them to their advantage and more importantly deny their opponents the opportunity to use them).
What's nice with the Necro is that it's a class that's meant to play along with its secondary.
And water is not worse than any other skill line; it's just harder to use right :P
What's nice with the Necro is that it's a class that's meant to play along with its secondary.
And water is not worse than any other skill line; it's just harder to use right :P
Akimb0
sleepy samurai - "It is all about trends. Soon arenanet will nerf the necro and move on."
So true, made me laugh
Guizzy - "And water is not worse than any other skill line; it's just harder to use right :P"
I agree :P The slowing effect is underestimated.
So true, made me laugh
Guizzy - "And water is not worse than any other skill line; it's just harder to use right :P"
I agree :P The slowing effect is underestimated.
CKaz
It's about unlocks and repeat characters, yeah.
I did E/ME, W/R, and now N/MO with a little rethink rework and remake in between.
With only 4 slots its a challenge to try and nab all skills/unlocks and keep a PvP - you basically can't have a single class repeat. I've put in 400+ hrs and still it'd be too costly to have my original manage to clear secondarys w/o the quests and skill pt help there for example. Well less skill points now and much more every skill would be a plat.
My n/mo is running with morgriffs staff - gotta like base 80 AL on a caster
I did E/ME, W/R, and now N/MO with a little rethink rework and remake in between.
With only 4 slots its a challenge to try and nab all skills/unlocks and keep a PvP - you basically can't have a single class repeat. I've put in 400+ hrs and still it'd be too costly to have my original manage to clear secondarys w/o the quests and skill pt help there for example. Well less skill points now and much more every skill would be a plat.
My n/mo is running with morgriffs staff - gotta like base 80 AL on a caster
Simdarth
I'm enjoying the necro thing... made one as my third character and have been able to solo a lot more than before. Way back in the first or second beta I was playing a necro and enjoyed it, but for some reason didn't try it when the official release happened.