New build idea I haven't tested yet, but have been fleshing out and would like some feedback.
R/N
Wilderness - 12+1+3=16
Expertise - 7+3=10
Blood - 8
Marksmanship - 8+1
Bow grip of enchanting
Blood is Power {Elite} - Enchantment Spell 5en
Sacrifice 33% maximum health. For the next 10 seconds, target other ally gains energy regeneration of 3-5.
Troll Unguent - Skill 5en
For 10 seconds, you gain health regeneration +3-9.
Healing Spring - Trap 10en
For 10 seconds, all allies in the area are healed for 15-51 Health every 2 seconds. This action is easily interrupted.
Dryder's Defenses - Stance 5en
For 5-10 seconds, you gain 75% chance to evade attacks and 34-55 armor against Elemental damage.
The basic idea is to have two team members be dedicated batteries. The way the build is mapped out, it is possible for just the two of them to keep the entire team BiPped for the entire fight. Now, they won't be doing much else, but at 8 blood, that's +5 energy regen to everyone else on the team, which if used properly can outweight the loss of two people.
Because of the bowgrip of enchanting, bip lasts 11 seconds. So we need to run in 11 second cycles where Bip is cast on 4 people. With two superior runes and a superior vigor rune, your health is ~375, meaning 4 bips is 500 health lost and 20 energy. Troll unguent at wilderness 16 will net you 200 health over 10 seconds, and healing spring can get 300 health to both rangers if they stand next to each other. Thus, at every 11 second cycle, they can bip 4 times, troll unguent once, and take turns doing the healing spring to break even on health and spend 4*5+5+10(60%)/2 = 28 energy.
Since they themselves are bipped, they will be regenning 8 pips, which is 29
energy over that same 11 second cycle. The little bit of excess can cover occasional dryder's defense if they get attacked.
It was quite fortuitous that all the numbers worked out, you have just enough att points to get blood to having a +5 bip, wilderness high enough to mitigate the health, expertise enough to cut the healing spring down to 6, and marksmanship just high enough to be able to help somewhat with the bow. With the two superior runes, your health is exactly where it needs to be to balance the sacrifice properly.
Anybody think this can work?
M

