Healing Breeze Permently
Ice Blessings
The Average Healing breeze does 8. It can go up to 9 but thats usually for not the mix'ed, but pure.. extreeme spike healers.
However.. I have thought of a possible way to get Healing Breeze on someone Permently with a hp regen of 8, but do not have the time, or money to afford it.
Well here's my what you would do.
1. Succor +1 hp regen
2. Watchful Spirit +2 hp regen
3. Mending +4 hp regen
Thats where it stops.. however.. I heard there is a green item that gives you a 20% chance of +1 Healing attribute. If this does exist, possibily mending at 16 healing attribute, can hit 17 healing (20% chance) and hit all the way up to 5 hp regen?
I know it works with protection. I have protection icon that gives Protection +1 attribute (20%) chance and with vital blessing, at 16, hits 211. With the 20 percent chance, sometimes it goes up to 221!!!
So.. anyone wanna try this? I don't have the green item to do it
~Ice Blessings~
However.. I have thought of a possible way to get Healing Breeze on someone Permently with a hp regen of 8, but do not have the time, or money to afford it.
Well here's my what you would do.
1. Succor +1 hp regen
2. Watchful Spirit +2 hp regen
3. Mending +4 hp regen
Thats where it stops.. however.. I heard there is a green item that gives you a 20% chance of +1 Healing attribute. If this does exist, possibily mending at 16 healing attribute, can hit 17 healing (20% chance) and hit all the way up to 5 hp regen?
I know it works with protection. I have protection icon that gives Protection +1 attribute (20%) chance and with vital blessing, at 16, hits 211. With the 20 percent chance, sometimes it goes up to 221!!!
So.. anyone wanna try this? I don't have the green item to do it
~Ice Blessings~
User Name
mending won't hit 5 at a lvl17 cast.
and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.
and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.
Jetdoc
That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.
Good thoughts, bad result.
Good thoughts, bad result.
Sigil
If I get time tonight I'll try the build with blessed sig for e-management. My problem is more that it takes 3 skill slots over healing breeze's one, but at least it can't be interrupted.
I will say it is probably worthless in teams/tombs/gvg because any decent group will bomb your enchants, but for comp arena it might be ok.
I will say it is probably worthless in teams/tombs/gvg because any decent group will bomb your enchants, but for comp arena it might be ok.
Xue Yi Liang
so you're planning to be a monk who manages only one teammate?
User Name
Quote:
Originally Posted by Xue Yi Liang
so you're planning to be a monk who manages only one teammate?
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Ice Blessings
Its for my super soldier build
~Ice Blessings~
~Ice Blessings~
Sigil
If you're asking me...
A team arenas monk is usually the first and primary target and the goal is to stay alive till your team kills the other team. Only rarely do teams switch targets or mix it up.
That being said, I don't think it is great, 3 skills and -3e for 7 regen is meh, but it won't take long to test.
...
Hrm, thinking about skills to throw in and it's really going to be harsh. The enchants have too much base cost to throw on and off and they are too limited to really be worth maintaing in general. Maybe if you're running an ether renewal e/mo...
I will still test it I guess, like I said, I don't think it will take long
Edit: Can't be for solo build, succor is other ally...
A team arenas monk is usually the first and primary target and the goal is to stay alive till your team kills the other team. Only rarely do teams switch targets or mix it up.
That being said, I don't think it is great, 3 skills and -3e for 7 regen is meh, but it won't take long to test.
...
Hrm, thinking about skills to throw in and it's really going to be harsh. The enchants have too much base cost to throw on and off and they are too limited to really be worth maintaing in general. Maybe if you're running an ether renewal e/mo...
I will still test it I guess, like I said, I don't think it will take long
Edit: Can't be for solo build, succor is other ally...
powdahound
Health regen is not the best way for a player to survive longer... the best way is for to use stances, boost armor levels, etc.
Ice Blessings
For crying out loud.. THIS IS NOT FOR PVP! This is just simple testing!!! I didn't ask for critizim..?!
~Ice Blessings~
~Ice Blessings~
Ollj
mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)
healing breeze is just perfect with 9 healing prayers for 7 regen (reaches 10 at 17 and 18 healing prayers).
healing breeze is just perfect with 9 healing prayers for 7 regen (reaches 10 at 17 and 18 healing prayers).
cookiehoarder
Quote:
Originally Posted by Ice Blessings
Its for my super soldier build
~Ice Blessings~ |
Succor gives +1 energy regeneration and it gives it to someone else, not you.
Ice Blessings
I don't recall saying it was for me... ? And if i know about the skill and I KNOW its for someone else.. why are you telling ME a.. 600 hour experienced monk what it does..?
~Ice Blessings~
~Ice Blessings~
Jetdoc
Quote:
Originally Posted by Ice Blessings
I didn't ask for critizim..?!
~Ice Blessings~ |
What I'm saying is that, although this build could techincally work, the cost WAY outweighs the benefit you would gain from it.
Costs:
1) 60 energy for this build versus 10 energy for healing breeze
2) 3 skill slots for this build versus 1 for healing breeze
Benefits:
1) Don't need to stop and recast healing breeze every 10 seconds.
2) Not interruptable because permanent enchantments.
The 2 benefits above, unless you know you're going into a massive interrupt/energy draining scenario, is not worth, IMO, the 50 energy additional cost of the build.
Ice Blessings
Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.
Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah
~Ice Blessings~
Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah
~Ice Blessings~
Lasareth
Health regen is good in conjunction with protective spirit and low hp. If you can get your tank to, say, 100hp, he'll get hit for only 10 damage a hit, and with 8 spots of regen, will recover it all almost instantly.
Not too bad unless you run into mesmers.
Not too bad unless you run into mesmers.
Arturo02
Quote:
Originally Posted by Sigil
If you're asking me...
A team arenas monk is usually the first and primary target... |
Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
Deathlord
Quote:
Originally Posted by Ice Blessings
Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.
Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah ~Ice Blessings~ |
1. You're question has been answered.
2. The build does seem kind of redundant. If you want to do a good 2 man build, then you'd require a place without shatter enchants. Have the warrior use succor on you, and then you use healing breeze for that hp regen.
Ice Blessings
Because I can stay out of the fight without getting into it.
Starbeast
Quote:
Originally Posted by User Name
mending won't hit 5 at a lvl17 cast.
and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything. |
I always run a zero regen monk when i lead to the protective side. uses blessed signet. I'm sure its feasible for a healing monk also
Ice Blessings
What 2 items give a cance of attribute points +1 for healing?
Lasareth
There's no way to get a level 18 mending. You can only have either a wrapping of healing prayers, or an offhand item with +1 healing prayers.
Iraqalypse Now
personally, I think its a much better idea to go after the mesmers, necros, and eles (except ele/monk smite) than the healer in the 4v4 arenas, especially on the fire map with the better placed res shrines (monks will res with 100% health/en, better to keep them dry and just repeatedly wipe the rest of their team), and especially if your team is running some form of healing... the idea is to take out disruption/damage, and with that out of the way your team is going to be able to outdamage their monk... and if you can't outdamage their monk anyhow, you will lose if you go after the monk as well. Also, if the non-monk casters kite, both your teams damage goes down rather than just your team's damage when you chase an enemy monk.
Sigil
Quote:
Originally Posted by Arturo02
Only isolated it to make a point about this part.
Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are. |
However, in comp arenas, monks usually are targeted first, regardless of superior strategy, so you had better plan for it.
I did test the regen enchant strat a bit in comp arena last night, it is massively cumbersome and ineffective against human opponents. Against mob AI, it is still probably better to just use healing breeze. 3 Skill slots is too many, even with blessed sig the most I could legitimately keep up was 8 enchants, and even then you don't have enough healing. I even tried echoing blessed sig to get more mana out of it to cast other things. That worked pretty well until the echo went down, then a single blessed sig couldn't handle the mana needs (maintaining enchants and casting spot heals). Also, most of the actually healing came from the non-enchant skills as targets were switched or enchantments removed.
I note that you said this was for pve, I would imagine it will work in pve, but imo other skills are more effective. I would use life bond, healing breeze, healing seed, or just aura of faith and high DF for massive cheap heals.
Maxiemonster
Quote:
Originally Posted by Ollj
mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)
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fondie
Quote:
Originally Posted by Arturo02
Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
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I'm not suggesting always take out monks first but monks = squishy
KvanCetre
Man, this kid hasn't learned how the internet works...
"Hey guys look at my build!"
"Yeah...heres the thing..."
"ZOMG HOW DARE YOU POINT OUT FLAWS. RAGE! "
This is why I think we need tests to be allowed onto forums... I would like age limits, but I realize some people under 18 are actually mature, and a lot of those over it aren't :\
"Hey guys look at my build!"
"Yeah...heres the thing..."
"ZOMG HOW DARE YOU POINT OUT FLAWS. RAGE! "
This is why I think we need tests to be allowed onto forums... I would like age limits, but I realize some people under 18 are actually mature, and a lot of those over it aren't :\
Caelus The Fallen
Quote:
Originally Posted by Jetdoc
That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.
Good thoughts, bad result. |
Its health regen that is worth 2HP per second per pip.
Pandora's box
The Stoneheart gives +1 healing (20% chance casting):
http://www.guildwiki.org/guildwars/i.../The_Stonehart
But I dont think you can combine 2 20% + healing items to get +2 healing.
http://www.guildwiki.org/guildwars/i.../The_Stonehart
But I dont think you can combine 2 20% + healing items to get +2 healing.
Xue Yi Liang
Quote:
Originally Posted by Pandora's box
The Stoneheart gives +1 healing (20% chance casting):
http://www.guildwiki.org/guildwars/i.../The_Stonehart But I dont think you can combine 2 20% + healing items to get +2 healing. |