Healing Breeze Permently

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

The Average Healing breeze does 8. It can go up to 9 but thats usually for not the mix'ed, but pure.. extreeme spike healers.

However.. I have thought of a possible way to get Healing Breeze on someone Permently with a hp regen of 8, but do not have the time, or money to afford it.

Well here's my what you would do.

1. Succor +1 hp regen
2. Watchful Spirit +2 hp regen
3. Mending +4 hp regen

Thats where it stops.. however.. I heard there is a green item that gives you a 20% chance of +1 Healing attribute. If this does exist, possibily mending at 16 healing attribute, can hit 17 healing (20% chance) and hit all the way up to 5 hp regen?

I know it works with protection. I have protection icon that gives Protection +1 attribute (20%) chance and with vital blessing, at 16, hits 211. With the 20 percent chance, sometimes it goes up to 221!!!

So.. anyone wanna try this? I don't have the green item to do it

~Ice Blessings~

User Name

Banned

Join Date: Sep 2005

mending won't hit 5 at a lvl17 cast.

and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.

Good thoughts, bad result.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

If I get time tonight I'll try the build with blessed sig for e-management. My problem is more that it takes 3 skill slots over healing breeze's one, but at least it can't be interrupted.

I will say it is probably worthless in teams/tombs/gvg because any decent group will bomb your enchants, but for comp arena it might be ok.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

so you're planning to be a monk who manages only one teammate?

User Name

Banned

Join Date: Sep 2005

Quote:
Originally Posted by Xue Yi Liang
so you're planning to be a monk who manages only one teammate?
or he's working on a solo build that would give him a constant 8 pip regen....

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

Its for my super soldier build

~Ice Blessings~

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

If you're asking me...

A team arenas monk is usually the first and primary target and the goal is to stay alive till your team kills the other team. Only rarely do teams switch targets or mix it up.

That being said, I don't think it is great, 3 skills and -3e for 7 regen is meh, but it won't take long to test.

...

Hrm, thinking about skills to throw in and it's really going to be harsh. The enchants have too much base cost to throw on and off and they are too limited to really be worth maintaing in general. Maybe if you're running an ether renewal e/mo...

I will still test it I guess, like I said, I don't think it will take long

Edit: Can't be for solo build, succor is other ally...

powdahound

Frost Gate Guardian

Join Date: May 2005

Troy, NY, USA

Mo/Me

Health regen is not the best way for a player to survive longer... the best way is for to use stances, boost armor levels, etc.

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

For crying out loud.. THIS IS NOT FOR PVP! This is just simple testing!!! I didn't ask for critizim..?!

~Ice Blessings~

Ollj

Ollj

Jungle Guide

Join Date: May 2005

mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)

healing breeze is just perfect with 9 healing prayers for 7 regen (reaches 10 at 17 and 18 healing prayers).

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

Quote:
Originally Posted by Ice Blessings
Its for my super soldier build

~Ice Blessings~

Succor gives +1 energy regeneration and it gives it to someone else, not you.

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

I don't recall saying it was for me... ? And if i know about the skill and I KNOW its for someone else.. why are you telling ME a.. 600 hour experienced monk what it does..?

~Ice Blessings~

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Ice Blessings
I didn't ask for critizim..?!

~Ice Blessings~
Hopefully you didn't take my post as criticism.

What I'm saying is that, although this build could techincally work, the cost WAY outweighs the benefit you would gain from it.

Costs:

1) 60 energy for this build versus 10 energy for healing breeze
2) 3 skill slots for this build versus 1 for healing breeze

Benefits:

1) Don't need to stop and recast healing breeze every 10 seconds.
2) Not interruptable because permanent enchantments.

The 2 benefits above, unless you know you're going into a massive interrupt/energy draining scenario, is not worth, IMO, the 50 energy additional cost of the build.

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.

Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah

~Ice Blessings~

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Health regen is good in conjunction with protective spirit and low hp. If you can get your tank to, say, 100hp, he'll get hit for only 10 damage a hit, and with 8 spots of regen, will recover it all almost instantly.

Not too bad unless you run into mesmers.

Arturo02

Arturo02

Wilds Pathfinder

Join Date: Jul 2005

See that third planet from the sun?

Sacred Forge Knights

R/Me

Quote:
Originally Posted by Sigil
If you're asking me...

A team arenas monk is usually the first and primary target...
Only isolated it to make a point about this part.

Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Quote:
Originally Posted by Ice Blessings
Strap on Life Barrier + Life bond on awarrior and watch him gethit 1's and 10's at most.. healing breeze with 8 heals em for 16, kinda like the solo build monks use.

Can healling breeze heal 1's faster or 20's? Use prot spells to reduce it on a warrior.. and bam, your good to go. I did this and watched 1 warrior take out 3 lvl 28 monsters solo.. and got half exp.. not to bad.. i'm a enchanter monk.. not to intrested in heals or energy management at the moment.. so please don't tell me "oh this sucks".. blah blah blah

~Ice Blessings~
I don't get a few things of what you just said. A few points however-
1. You're question has been answered.
2. The build does seem kind of redundant. If you want to do a good 2 man build, then you'd require a place without shatter enchants. Have the warrior use succor on you, and then you use healing breeze for that hp regen.

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

Because I can stay out of the fight without getting into it.

Starbeast

Starbeast

Frost Gate Guardian

Join Date: May 2005

Cold Plains of the Midland States

The Lost Number (TLN)

Quote:
Originally Posted by User Name
mending won't hit 5 at a lvl17 cast.

and if it did..the practicality of this would be almost null. You'd have a monk with a constant 1 pip of energy regen. He wouldn't be able to do anything.

I always run a zero regen monk when i lead to the protective side. uses blessed signet. I'm sure its feasible for a healing monk also

Ice Blessings

Ascalonian Squire

Join Date: Sep 2005

Mo/

What 2 items give a cance of attribute points +1 for healing?

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

There's no way to get a level 18 mending. You can only have either a wrapping of healing prayers, or an offhand item with +1 healing prayers.

Iraqalypse Now

Lion's Arch Merchant

Join Date: Jun 2005

Seattle, Wa

Nuclear Babies

E/Mo

personally, I think its a much better idea to go after the mesmers, necros, and eles (except ele/monk smite) than the healer in the 4v4 arenas, especially on the fire map with the better placed res shrines (monks will res with 100% health/en, better to keep them dry and just repeatedly wipe the rest of their team), and especially if your team is running some form of healing... the idea is to take out disruption/damage, and with that out of the way your team is going to be able to outdamage their monk... and if you can't outdamage their monk anyhow, you will lose if you go after the monk as well. Also, if the non-monk casters kite, both your teams damage goes down rather than just your team's damage when you chase an enemy monk.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

Quote:
Originally Posted by Arturo02
Only isolated it to make a point about this part.

Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
I don't disagree, mesmers and necros should be first to die, imo. Although a blood/regen necro might have to wait a bit because that regen with monk support is harsh to overcome with only 3 damage dealers.

However, in comp arenas, monks usually are targeted first, regardless of superior strategy, so you had better plan for it.

I did test the regen enchant strat a bit in comp arena last night, it is massively cumbersome and ineffective against human opponents. Against mob AI, it is still probably better to just use healing breeze. 3 Skill slots is too many, even with blessed sig the most I could legitimately keep up was 8 enchants, and even then you don't have enough healing. I even tried echoing blessed sig to get more mana out of it to cast other things. That worked pretty well until the echo went down, then a single blessed sig couldn't handle the mana needs (maintaining enchants and casting spot heals). Also, most of the actually healing came from the non-enchant skills as targets were switched or enchantments removed.

I note that you said this was for pve, I would imagine it will work in pve, but imo other skills are more effective. I would use life bond, healing breeze, healing seed, or just aura of faith and high DF for massive cheap heals.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Ollj
mending reaches 5 regen with 18 healing prayers (4% chance with 2 +1 (20%) healing prayers items)
Hmm.. A wand with Healing Prayers +1 (20% chance while casting a skill)? There's nothing like that, so how did you test this?

fondie

fondie

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Arturo02
Makes sense on paper, but frankly a big mistake in team arenas. You want to take out the weakest link on an opposing team first. Monks are not the weakest. Squishies are.
Only mesmers have as low AL armour as monks. The only healing spell that gives monks a benefit in self healing over healing allies is healing touch, most spells are neutral but there are a fair number (generally some of the better ones) that can only be cast on other allies.

I'm not suggesting always take out monks first but monks = squishy

KvanCetre

Wilds Pathfinder

Join Date: May 2005

The Madison Scouts

E/Mo

Man, this kid hasn't learned how the internet works...

"Hey guys look at my build!"
"Yeah...heres the thing..."
"ZOMG HOW DARE YOU POINT OUT FLAWS. RAGE! "

This is why I think we need tests to be allowed onto forums... I would like age limits, but I realize some people under 18 are actually mature, and a lot of those over it aren't :\

Caelus The Fallen

Krytan Explorer

Join Date: May 2005

Glasgow

Voice of the Darkness

E/Mo

Quote:
Originally Posted by Jetdoc
That would officially be the most expensive regeneration build ever. 3 pips of energy regeneration sacrificed, makes it 6 energy per second. The unmodded breeze = 10 seconds, so you're spending 60 energy to gain that healing breeze under this scenario. Versus 10 for the normal one.

Good thoughts, bad result.
That's not right, 1 pip of energy regen is worth 1 energy every 3 seconds, so sacrificing 3 pips is 1 energy every second, so 10 energy in 10 seconds.

Its health regen that is worth 2HP per second per pip.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

The Stoneheart gives +1 healing (20% chance casting):

http://www.guildwiki.org/guildwars/i.../The_Stonehart

But I dont think you can combine 2 20% + healing items to get +2 healing.

Xue Yi Liang

Xue Yi Liang

Jungle Guide

Join Date: May 2005

Northern CA

Outlaws of the Water Margin

Mo/Me

Quote:
Originally Posted by Pandora's box
The Stoneheart gives +1 healing (20% chance casting):

http://www.guildwiki.org/guildwars/i.../The_Stonehart

But I dont think you can combine 2 20% + healing items to get +2 healing.
Even if you could the odds would probably be 0.2*0.2= 0.04 or 4% for +2