My complete ownage w/mo w00t! and serious w/mo >_>
cookiehoarder
Much w00tage w/mo
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches )
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches )
Racthoh
How is 6 healing skills complete ownage?
E Power
I Don't understand exactly how this build works... 12 healing is a bit exstensive.
Eonwe
I think he's being sarcastic.
Rico Carridan
Your w00tage W/Mo is woefully underpowered. I'm guessing you're trying to make a healing tank, but frankly, you energy is SO low, and your regeneration is SO bad, that you would never be an asset to your party. If you're trying to use all those heals on yourself, well, frankly, you're just wasting space on your team. And in spite of all those healing skills, you didn't even both to pick up any hex or condition removal!
Your serious W/mo looks a little more reasonable (no reason why he should be W/Mo rather than W/anything though). To be honest, I would be very surprised if you could drop two monks at once with this build if the monks had any brain at all (mind you, if they had any brains, they wouldn't be standing together, so there you go). If you drop daze on one monk, chances are a mend ailment will be heading his way before you have the chance to switch targets. I would probably throw in sever artery myself, I think.
Rico
Your serious W/mo looks a little more reasonable (no reason why he should be W/Mo rather than W/anything though). To be honest, I would be very surprised if you could drop two monks at once with this build if the monks had any brain at all (mind you, if they had any brains, they wouldn't be standing together, so there you go). If you drop daze on one monk, chances are a mend ailment will be heading his way before you have the chance to switch targets. I would probably throw in sever artery myself, I think.
Rico
sybban
What does it matter? It's pretty hard to screw up W/Mo, the most cookie cutter combo in the game.
Mr Fizzle
Quote:
Originally Posted by cookiehoarder
Much w00tage w/mo
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches ) Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
Stats
12 Healing prayrs
13 Tactics
Main skills are: Mending, Healing hands, Healing Breeze, Bonetti's Defence, Heal sig, and Restore life. Rest is up to you
Serious w/mo
Sword mastery:16
Strength 13
Skull Crack
Final Thrust
Galrath Slash
Hamstring
Savage Slash
Sprint
Frenzy/Tigers fury if you go w/r
This serious build is pretty energy heavy, conserve you hamstrings for an emergency (Wanna kite like a fool, saving your monk, saving your ass, and catching some random caster). So make sure you have full Glad armor and Knight boot OR gloves.
This build is real fun, you'll find yourself owning things you never dreamed one lone warrior could own (2 monks side by side, Skull crack one, and spike other dead. Worked for me several matches ) Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
Nexx
Quote:
Originally Posted by Mr Fizzle
Hey guys...See the 2nd build...?
By the way whats the point of having Mo as a 2ndary class in the 2nd build? Cause they'll think you're one of those w/m mending warriors but then you'll roxor their house with your uber skillz!!!11!!11!!
By the way whats the point of having Mo as a 2ndary class in the 2nd build? Cause they'll think you're one of those w/m mending warriors but then you'll roxor their house with your uber skillz!!!11!!11!!
Esrever
Heh, I do that sometimes. Anyway I would try to fit another condition causing skill in to cover the daze, as any caster is going to want that off him fast.
Alone)
Hey I like mending.
If it works for him, alright.
Really like your all warrior skills. Just kind of sucks with no healing or res if you have v. bad team mates.
If it works for him, alright.
Really like your all warrior skills. Just kind of sucks with no healing or res if you have v. bad team mates.
coldslammer
final thrust and skullcrack dont work well together.
because they both require 10A, and if you set off final thrust, all yr adrenaline is gone
anyway that was my experience when i gave it a shot.
because they both require 10A, and if you set off final thrust, all yr adrenaline is gone
anyway that was my experience when i gave it a shot.
Guizzy
The first build would be nice if you used the remaining slots for a bluff. An intelligent group would leave you last, unless you start throwing around some very powerful skills around. Everyone will assume you are a smiter if you start using smites, but you don't neccesarly need to have the attribute points to back it in order to attract attention.
cookiehoarder
Quote:
Originally Posted by Mr Fizzle
By the way whats the point of having Mo as a 2ndary class in the 2nd build?
Quote: Originally Posted by Guizzy The first build would be nice if you used the remaining slots for a bluff. An intelligent group would leave you last, unless you start throwing around some very powerful skills around. Everyone will assume you are a smiter if you start using smites, but you don't neccesarly need to have the attribute points to back it in order to attract attention. The first build is just to piss the other team off, it gets pretty funny sometimes. I tell my team I'm useless, if we have a monk I throw the heal spells occasionally on him, and then when everyone is dead I stand there and tank everything *Besides mesmers, can't do those xD*
Quote: Originally Posted by Esrever
Heh, I do that sometimes. Anyway I would try to fit another condition causing skill in to cover the daze, as any caster is going to want that off him fast.
The reason I don't have a cover condition is:1. Who has mend ailment in 4v4 arenas xD2. Even if they did they would never get it off >_> 3. Savage Slash/Dazed=Much damage
Quote:
Originally Posted by Rico Carridan
Your w00tage W/Mo is woefully underpowered. I'm guessing you're trying to make a healing tank, but frankly, you energy is SO low, and your regeneration is SO bad, that you would never be an asset to your party. If you're trying to use all those heals on yourself, well, frankly, you're just wasting space on your team. And in spite of all those healing skills, you didn't even both to pick up any hex or condition removal!
Your serious W/mo looks a little more reasonable (no reason why he should be W/Mo rather than W/anything though). To be honest, I would be very surprised if you could drop two monks at once with this build if the monks had any brain at all (mind you, if they had any brains, they wouldn't be standing together, so there you go). If you drop daze on one monk, chances are a mend ailment will be heading his way before you have the chance to switch targets. I would probably throw in sever artery myself, I think. Rico What monk carries mend ailment in 4v4 arenas? Yukito Kunisaki
Quote:
Originally Posted by Eonwe
I think he's being sarcastic.
I PRAY he's being sarcastic. If he runs into arena with either of these builds successfully, this entire game's population is gonna be more and more foolish...
What to do to fix this build? use your SECONDARY for crying out loud. Something, ANYTHING will do! There are some skills that rock with 0 points in them. Rend and Plague Touch come to mind... Someone help this lost soul... Frank The Tank
^^ I would hope so also.
W/Mo for PvE is fine, W/N for PvP is what I like. Curses + big axe spikes = Yukito Kunisaki
I wonder how the love for curses came about for W/N.
It used to be Blood Magic healing and dmg blending with a warrior but i'm glad curses are seeing the light in big time... Frank The Tank
No doubt, I was playing around with a different build for random team arenas since there seemed to be a lot of warriors. Based on bonettis, price of failure, weaken armor, battle rage, dismember, exec strike, plague touch. They would run up and miss with bonettis and PoF and would help kill themselves very quickly. Battle rage has almost permanent sprint and double adrenaline running, bonettis never was off and when I got poisoned or whatever it was transfered to my target.
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