Some monks with the help of blessed siggy and a few other skills like to buff up the entire team with 1 enchantment spell.
Example: Everyone gets life bond or vital blessing or life barrier.
Do you think a healer/prot monk should better be of use, or another damage dealer? Or does the buffs (if not countered) serve the team better than someone doing a few 100's here and there, or healing?
~Ice Blessings~
Buff Team or Extra Ally?
Ice Blessings
IxChel
Quote:
Originally Posted by Ice Blessings
Do you think a healer/prot monk should better be of use, or another damage dealer? Or does the buffs (if not countered) serve the team better than someone doing a few 100's here and there, or healing?
|
Ice Blessings
I remember when Korea loved to cast Nature's Renewal when i just casted life bond on the entire team... but it gives twice the degen now so I can maintain some still.
~Ice Blessings~
~Ice Blessings~
LifeInfusion
I personally like healing better, since it cannot be stripped and healing usually requires less of prediction of which person is going to take damage.
Tactical-Dillusions
When going protection, especially in nasty areas, i tend to keep aegis and RoF with signet of devotion as my primary spells. Energy is never a problem.
Only when things get tough for the team, do i start using my mend condition or shield of regeneration.
What annoys me is when a monk wastes 15 energy on an aegis that only protects for 5 seconds. Consider that only half of the attacks in that measly 5 seconds are blocked...it's pretty lame.
"Dude save your mana"
What i'm saying is, a buff is worth it when you are dedicated to that type of build.
Only when things get tough for the team, do i start using my mend condition or shield of regeneration.
What annoys me is when a monk wastes 15 energy on an aegis that only protects for 5 seconds. Consider that only half of the attacks in that measly 5 seconds are blocked...it's pretty lame.
"Dude save your mana"
What i'm saying is, a buff is worth it when you are dedicated to that type of build.