Warrior/Monks Overpowered?
Sythion
I don't like to whine, but its important to give balance feedback. This game is relatively new, but in my time playing pvp (which has only consisted of random teams), I'm finding more and more that every team revolves around one thing - Warrior/Monks.
Having played some pvp in the BWEs as a Warrior/Necro, I knew that warriors were going to be a major part of the game, and so I made a N/Me build to debuff them and support the team. (I'll list my build at the bottom, so you can tell me if you feel that was the problem). After debuffing warriors, I still get rocked by them, and can do almost nothing to defend myself unless I have a good healer for backup. And when I say I get rocked by them, I do not mean I'm trying to fight toe to toe with a support build, I mean if I don't run, I'm going to die very quickly. If I do run, I'm going to die very slowly.
Of course, other classes get targeted quickly as well. so the point is to simply support warrior/monks with damage, healing, buffs or debuffs until only warrior/monks are left. The team with the most warrior/monks left at this point wins after a long and drawn out fight.
While it's logical that the game will revolve around its tanks, I think PvP in guildwars takes it a little too far. And I believe this is because warrior/monks have too much survivability and damage. I've never seen anyone able to hurt a warrior/monk above what he can heal (although I believe mesmers may be able to, if built right).
I'd like to hear other players thoughts on this as well. Do you feel Warrior/Monks are over powered? Which aspect of them? The damage or the healing? If so, how can it be fixed? Do you feel there are any builds that can beat a cookie cutter warrior/monk 1v1?
As I promised, here's my build. It works great for weakening a group of fighters, but it cannot stand up to one in a fight. If you would do anything different with it, let me know.:
Inspiration: 12
Curses: 12
Soul Reaping: 3
Enfeebling Blood
Shadow of Fear
Faintheartedness
Feast of Corruption
Ether Feast
Ethereal Burden
Energy Tap
Res Signet
Having played some pvp in the BWEs as a Warrior/Necro, I knew that warriors were going to be a major part of the game, and so I made a N/Me build to debuff them and support the team. (I'll list my build at the bottom, so you can tell me if you feel that was the problem). After debuffing warriors, I still get rocked by them, and can do almost nothing to defend myself unless I have a good healer for backup. And when I say I get rocked by them, I do not mean I'm trying to fight toe to toe with a support build, I mean if I don't run, I'm going to die very quickly. If I do run, I'm going to die very slowly.
Of course, other classes get targeted quickly as well. so the point is to simply support warrior/monks with damage, healing, buffs or debuffs until only warrior/monks are left. The team with the most warrior/monks left at this point wins after a long and drawn out fight.
While it's logical that the game will revolve around its tanks, I think PvP in guildwars takes it a little too far. And I believe this is because warrior/monks have too much survivability and damage. I've never seen anyone able to hurt a warrior/monk above what he can heal (although I believe mesmers may be able to, if built right).
I'd like to hear other players thoughts on this as well. Do you feel Warrior/Monks are over powered? Which aspect of them? The damage or the healing? If so, how can it be fixed? Do you feel there are any builds that can beat a cookie cutter warrior/monk 1v1?
As I promised, here's my build. It works great for weakening a group of fighters, but it cannot stand up to one in a fight. If you would do anything different with it, let me know.:
Inspiration: 12
Curses: 12
Soul Reaping: 3
Enfeebling Blood
Shadow of Fear
Faintheartedness
Feast of Corruption
Ether Feast
Ethereal Burden
Energy Tap
Res Signet
Typhoon
I believe War/Mo builds have little to none in ranged damage, so wouldn't they be the most kitable? Rangers and Ice elementalists have many powerful snare spells.
Manderlock
Quote:
Originally Posted by Typhoon
I believe War/Mo builds have little to none in ranged damage, so wouldn't they be the most kitable? Rangers and Ice elementalists have many powerful snare spells.
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Unless they have sprint, then your screwed.
VonGimli
I do believe that warrior/monks are WAY to overpowered. I was using one myself for awhile, but it was just so cheap that I stopped and for the release I am using a warrior/mesmer (they are actually quite good at dealing damage and tanking at the same time). As a w/mo I ran into the enemy spell casters with shield of judgement and mending on. The entire enemy team focused no me and I still didnt die (8 player teams). I didnt even have anyone supporting me, I dont remember what happened to them :P It was so cheap it wasnt even funny. I think a good way of countering this would be spirit shackles though. What it does is every time they attack, the lose 5 energy. When a warrior only has 20 energy, then it is a pretty powerful skill. That combined with periodic Mind Wrack (next time enemy's energy is at 0, they take a bunch of damage and Mind Wrack ends) and shatter enchantment (takes away enchantments and deals damage) would most likely counter it. Mind wrack is optional though. And my guy is a warrior mesmer, so guess what my mesmer skills are going to be when I get to pvp? Thats right, Spirit Shackles and Shatter Enchantment
Corrusader
Bring a few enchantment removal spells to take away the healing hands/ shielding hands/ whatever.
Bring also blinding flash/ward against melee/other miss conditions.
It's funny when they are just swinging their sword and not hitting. I almost wanted to ask them "are you having fun swining that sword?"
I do think W/Mo's are unbalanced because they require specific spells to counter. When they're not countered they are more powerful then other uncountered builds (W/El comes to mind.) The W/Mo's are so popular now I wanted to make a character specifically to counter them.
Bring also blinding flash/ward against melee/other miss conditions.
It's funny when they are just swinging their sword and not hitting. I almost wanted to ask them "are you having fun swining that sword?"
I do think W/Mo's are unbalanced because they require specific spells to counter. When they're not countered they are more powerful then other uncountered builds (W/El comes to mind.) The W/Mo's are so popular now I wanted to make a character specifically to counter them.
VonGimli
Ya, when I get to PvP im going to create a PvP mesmer/something that will focus on countering warriors, specifically warrior monks.
Sarus
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Oh god. For the like 1 millionth time, War/Mo are not overpowered. |
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Do you feel there are any builds that can beat a cookie cutter warrior/monk 1v1? |
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As a w/mo I ran into the enemy spell casters with shield of judgement and mending on. The entire enemy team focused no me and I still didnt die (8 player teams). I didnt even have anyone supporting me, I dont remember what happened to them |
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I don't like to whine, but its important to give balance feedback. |
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Do you feel Warrior/Monks are over powered? Which aspect of them? The damage or the healing? |
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That combined with periodic Mind Wrack (next time enemy's energy is at 0, they take a bunch of damage and Mind Wrack ends) and shatter enchantment (takes away enchantments and deals damage) would most likely counter it. |
If you want to kill warriors kill the monks first. Once the monks are dead warriors go down plenty fast. If the warrior is able to buff themselves up then just cast a rend on them and problem solved. If you want to slow warriors down use wards, shouts, and some of the necro curses (i.e., Shadow of Fear).
goldfinger
I disagree with them being overpowered. I used a pure drain/curse necromancer and found myself putting down wa/mo's quite a bit in pvp only arenas. I found that draining their health and syphoning the health of those around me left their constant swings doing nothing more than make me laugh, not to mention the curse that drains energy as well as health. That will take care of them healing themselves and such. There has honestly been times where I could type "Do you notice your swings appear to be futile and I am taking NO damage" to warriors hurling themselves at me.
It is also a matter of target calling and the right team I believe.
It is also a matter of target calling and the right team I believe.
Vermilion Okeanos
W/Mo in general... is not overpowered...
The ONLY thing that is unbalance is the "enchantment", which are the hardest thing to remove 2nd to ward... but unlike ward, there are alot of enchantments.
While with single enchantment remove, you can't exactly do much about the people with 2-3 enchantments on them... then there are the recharge.
You can say rend enchantment strip them clean, but look at the recharge... what happen if all 4 are W/Mo? There are not a single enchantment strip that I know can be toss around easily without some other things backing it.
The ONLY thing that is unbalance is the "enchantment", which are the hardest thing to remove 2nd to ward... but unlike ward, there are alot of enchantments.
While with single enchantment remove, you can't exactly do much about the people with 2-3 enchantments on them... then there are the recharge.
You can say rend enchantment strip them clean, but look at the recharge... what happen if all 4 are W/Mo? There are not a single enchantment strip that I know can be toss around easily without some other things backing it.
tektonik
BE held HoH for 4 and half hours we ran into warmo builds and had no problems at all...our selves have no war/mo's(i dont count I dont have heal spells). Jesus its all about teamwork and your lack of it.
and no I won't give tips because I enjoy farming sigils
and no I won't give tips because I enjoy farming sigils
Empirism
in my opinion, war/mo's are very strong class but not so overpowered what comes to organized team battle, I think like water trident and such can be very annoying to war/mo's while some nasty debuffs are on.
"As a w/mo I ran into the enemy spell casters with shield of judgement and mending on. The entire enemy team focused no me and I still didnt die (8 player teams). "
well, you will never survive like that against organized team
"As a w/mo I ran into the enemy spell casters with shield of judgement and mending on. The entire enemy team focused no me and I still didnt die (8 player teams). "
well, you will never survive like that against organized team
Hado
Wa/Mo's are fine.
It's the enchantment removal and counters to the defensive skills/power healing/enchant stacking that are broken.. the few skills that exist are completely underpowered.
It's the enchantment removal and counters to the defensive skills/power healing/enchant stacking that are broken.. the few skills that exist are completely underpowered.
Deagol
Wa/Mo are the easiest class for new players. It takes an experienced or hard-core player to take them down, and there are very few of those this soon after release.
necroth
In my opinion Wa/Mo take harder to kill but they do not have as much killing power as other combinations. I was in explorable areas together with some friends and although I could tank for a few monsters most of the killing was done by the other members (of course my low damage sword was not helping much at that time).
In Yak's Bend I had a lot of trouble tanking since there are a lot of foes using Shatter Enchantment and it really hurts the build. Although I could just re apply the enchantment but then I would run out of energy since a Wa/? does not have much energy or energy regeneration.
In Yak's Bend I had a lot of trouble tanking since there are a lot of foes using Shatter Enchantment and it really hurts the build. Although I could just re apply the enchantment but then I would run out of energy since a Wa/? does not have much energy or energy regeneration.
tektonik
please say Paladin necroth, my war/mo can kill faster than almost any war you put together.
goldfinger
Oh god, I ran into a good instance of the Wa/mo falling due to a big head. We had one who buffed himself up and as soon as he got SOMEWHAT within range, our caller did his stuff and we made the shortest work of him I have ever seen. We didn't even have a stinkin warrior, but we had 2 monks (I could hardly be a monk tho, just had heal and kept hammering it off after my curses were in place)
HotSnack
Quote:
Originally Posted by Sythion
While it's logical that the game will revolve around its tanks, I think PvP in guildwars takes it a little too far. And I believe this is because warrior/monks have too much survivability and damage. I've never seen anyone able to hurt a warrior/monk above what he can heal (although I believe mesmers may be able to, if built right).
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Quote:
Originally Posted by Sythion
I'd like to hear other players thoughts on this as well. Do you feel Warrior/Monks are over powered? Which aspect of them? The damage or the healing? If so, how can it be fixed? Do you feel there are any builds that can beat a cookie cutter warrior/monk 1v1?
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Argent
about tht one w/mo killing plan........
I use adrenaline mainly so tht wont work on me.
I use adrenaline mainly so tht wont work on me.
mostro
Wa/Mo's are very good in arena because they can survive without monks, which you don't always have in a random match up. For kicks, try a mo/xx smiting build using balthazar aura and shield of judgement in the arena, watch how the enemy warriors make a bee line to your smiting monk, and see how fast they fall down or flee from you.
In tomb or GvG, Wa/Mo's need support from the healers like everyone else. During a BWE event our guild group encountered a team full of warriors (most of them are Wa/Mo's) and we made short work of them using Ward Against Melee.
In tomb or GvG, Wa/Mo's need support from the healers like everyone else. During a BWE event our guild group encountered a team full of warriors (most of them are Wa/Mo's) and we made short work of them using Ward Against Melee.
Rizzen Khalazar
Go back to WoW if you are going to complaing about classes been overpowered. The classes here are very well balanced, nothing is overpowered. Stop your whining.
The only thing you will succeed in doing here with your crying is nothing, so take this crap elsewhere.
The only thing you will succeed in doing here with your crying is nothing, so take this crap elsewhere.
butcherboy
I don't know, but at the early levels I've found the Ranger/Mesmer a lot tougher than my Warrior/Monk was. My ranger can stand toe to toe with a group of 3 of the same level critters and make mush out of them. My warrior had a hard time with that. They should give haste as a starter skill as my warrior did a lot of running lol. Of course that was partly due to the lack of good swords...
Sarus
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Go back to WoW if you are going to complaing about classes been overpowered. The classes here are very well balanced, nothing is overpowered. Stop your whining. The only thing you will succeed in doing here with your crying is nothing, so take this crap elsewhere. |
Why don't you actually post something constructive next time like why warrior monks are not overpowered instead of just adding spam to the forums.
LordCrono
I think there fine. Just have a good team and u can take them out easily.
Kaos the Korruptor
Well My Wa/Mo can deal the most damage out of any combination!.
My guy can tell the future and read palms. and can tell what you do before you think of doing it!. All will fall before my godly Wa/Mo Build!
Lol not! my wa/mo is decent but I would hardly call him overpowered or Godlike.
It depends entirely on who is on your team or on the opposing team which decides the way the battle goes.
My guy can tell the future and read palms. and can tell what you do before you think of doing it!. All will fall before my godly Wa/Mo Build!
Lol not! my wa/mo is decent but I would hardly call him overpowered or Godlike.
It depends entirely on who is on your team or on the opposing team which decides the way the battle goes.
funbun
Quote:
Originally Posted by VonGimli
Ya, when I get to PvP im going to create a PvP mesmer/something that will focus on countering warriors, specifically warrior monks.
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there you go. That's the solution. Mesmers can be dangerous.
sadrobot
my Me/E is good i have taken a W/Mo 1v1 when we were in the arena. my empathy does 22 dmg back when they attack for 14 secs. and my feed back does 87 dmg back when they cast for 10 secs. mix that in with my other dmg spells that destroy 7 energy and do 8 dmg for each one destoryed (for 10 energy) or when i cast conjure phantasm then just before it wears off i cast shatter something (i think dilusions) and i do 46dmg to them. i can act as a pretty good nuke or support. and from what i have noticed ME are some of the least played (this may be because i am only lvl 9 and havnt seen much of the world)
Xellos
Just came on for a little break from homework, 2 Mo/EL, 1 Ele/Mes, and me as War/Mo > everything in 20 flawless matches including 4 war/mos, 3 war/mos + mo/ele, etc etc. War/Mo can be powerful, but half the time their just the paladin setup, which blows vs a lucky team that is actually specialized.
WraithlordGV
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Originally Posted by LordCrono
I think there fine. Just have a good team and u can take them out easily.
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NO YOU CANT WE ARE GODS, WE ARE INVINCIBLE AND DO 500 DPS!
Xellos
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Originally Posted by WraithlordGV
NO YOU CANT WE ARE GODS, WE ARE INVINCIBLE AND DO 500 DPS!
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No seriously though, it's just that arena is so random, there is no organized team play like people said, balance gets thrown out the window.
Xellos
Waste skill slot on Soothing Images?
Kain Aurion
I personally am a Warrior/Monk on PvP and Roleplay and I really dont think they are overpowered. This game is about group combat not 1v1 action, which makes it impossible to know if the W/Mo is being healed/backed by a hidden healer when your fighting them. You cant rag on a build in this game when its based on team combat.
-Kain Aurion
Every man dies. No man really lives.
-Kain Aurion
Every man dies. No man really lives.
Xellos
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Originally Posted by Blackace
or empathy or the other host of pitiful mesmer counters that really arent going to stop a dedicated warrior. Sure some of those spells look nice, and some of them do have uses. But to really shut a Warrior down? They arent going to do it.
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Caelib
Guild Wars PvP is just a glorified game of Rock, Paper, Scissors ... think about it. For every skill or tactic, there is a counter-tactic. Complaints about PvP balance are without merit.
Cain
War/Mo's are far from overpowered. My Ranger/Me eats War/Mo's for breakfast. Shatter Enchantment + Poison + Bleed + Cripple = dead War/Mo. Everything has a counter, you just have to find it.
dorn
http://www.guildwarsguru.com/skill.php?skill_id=247
Lingering Curse {Elite} -
Sacrifice 10% of maximum health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells.
This is how you kill a war/mo.
Lingering Curse {Elite} -
Sacrifice 10% of maximum health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells.
This is how you kill a war/mo.
Sir_Sid
I have a level 8 W/R with pretty classy armour and weapons. I go in with my bow, using ignite then dual shot.
After that, I rush in with my sword and sheild, using frenzy, Sevre Atrey and Gash.
I also have a level 7 pet Wolf.
Okay, I don't lie when I say this:
I. Could. Not. Take. Down. A. Level. *5*. W/Mo. Seriously. Both arrows, swords and my pet attacking him!
Now, I don't usually complain... but ANet - please.. please just nerf them just a little bit?
After that, I rush in with my sword and sheild, using frenzy, Sevre Atrey and Gash.
I also have a level 7 pet Wolf.
Okay, I don't lie when I say this:
I. Could. Not. Take. Down. A. Level. *5*. W/Mo. Seriously. Both arrows, swords and my pet attacking him!
Now, I don't usually complain... but ANet - please.. please just nerf them just a little bit?
Super Awesome War Bunny
They are not overpowered. You simply don't have the correct build to beat them.
mostro
Quote:
Originally Posted by dorn
http://www.guildwarsguru.com/skill.php?skill_id=247
Lingering Curse {Elite} - Sacrifice 10% of maximum health. Target foe loses all enchantments. For 8-18 seconds, target foe gains only half health from healing spells. This is how you kill a war/mo. |
Bad_Monkey6186
Quote:
Originally Posted by Sir_Sid
I have a level 8 W/R with pretty classy armour and weapons. I go in with my bow, using ignite then dual shot.
After that, I rush in with my sword and sheild, using frenzy, Sevre Atrey and Gash. I also have a level 7 pet Wolf. Okay, I don't lie when I say this: I. Could. Not. Take. Down. A. Level. *5*. W/Mo. Seriously. Both arrows, swords and my pet attacking him! Now, I don't usually complain... but ANet - please.. please just nerf them just a little bit? |
Course, if you aren't actually using anything but the first three, then you're making a mistake.
I'd drop beast mastery, if I were you, and go for points in swordsmanship, tactics, and survival. That way, you can do apply poison on your sword (for good fun ) or maybe set up some traps (except no dust trap without a focus) or bring in some rituals for whatever reason.
Don't try and use a bow if you're a warrior, because that's not your job, and you can't do it nearly as effectively as a ranger anyways.
Just my opinion, though
Banta
Quote:
Originally Posted by Sir_Sid
I have a level 8 W/R with pretty classy armour and weapons. I go in with my bow, using ignite then dual shot.
After that, I rush in with my sword and sheild, using frenzy, Sevre Atrey and Gash. I also have a level 7 pet Wolf. Okay, I don't lie when I say this: I. Could. Not. Take. Down. A. Level. *5*. W/Mo. Seriously. Both arrows, swords and my pet attacking him! Now, I don't usually complain... but ANet - please.. please just nerf them just a little bit? |