Question [ITEMS]
AirFlame
Is there a site that have all possible items in the game and all stats that can be in those items max and minimum ? Thx for answer.
Artemis Bladewing
I dont know where you're from, but if you can read some german this will help:
http://gw.gamona.de/artikel/artikel.php?id=31
Wartower postet all modifikations in german... sry if you cant read it
http://gw.gamona.de/artikel/artikel.php?id=31
Wartower postet all modifikations in german... sry if you cant read it
AirFlame
Quote:
Originally Posted by Artemis Bladewing
I dont know where you're from, but if you can read some german this will help:
http://gw.gamona.de/artikel/artikel.php?id=31 Wartower postet all modifikations in german... sry if you cant read it |
Thx Artemis Bladewing i try to tranclate that, but you sure they all thre ? I mean Axes, shields, bows etc i need all weapons from the game and misc items. Like healing ankh, scrolls etc. Need all items and all statistics from minimum to maximum that those items can have. Enyone else have some good sites please paste the link again thx.
AirFlame
If someone have a little time and can check this out and fix any mestakes or add something if avalable.
Update 2005-09-30 22:26 v1.3b
Axes
Basic
None
Slashing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Piercing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Extra
Fire Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Lighting Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Cold Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Earth Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Lengthens Bleeding duration on foe
Lengthens Crippled duration on foe
Lengthens Deep Wound duration on foe
Lengthens Weakness duration on foe
Lengthens Poison duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-3
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Axe Mastery +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Bows
Basic
None
Piercing Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Extra
Fire Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Lighting Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Cold Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Earth Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Lengthens Poison duration on foe
Life stealing: 1-5
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Marksmanship +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Hammers
Basic
None
Blunt Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Extra
Fire Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Lighting Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Cold Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Earth Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Lengthens Deep Wound duration on foe
Lengthens Weakness duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-5
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Hammer Mastery +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Swords
Basic
None
Slashing Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Extra
Fire Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Lighting Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Cold Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Earth Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Lengthens Bleeding duration on foe
Lengthens Crippled duration on foe
Lengthens Deep Wound duration on foe
Lengthens Poison duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-3
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Swordsmanship +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Staffs
Basic
Energy +4-10
Fire Dmg: from: [6-11] to: [12-22] req. [6-13] Divine Favor
Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic
Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic
Dark Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Dark Dmg: [6-11] to: [12-22] req. [6-13] Curses
Cold Dmg: [6-11] to: [12-22] req. [6-13] Death Magic
Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic
Lightning Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Lightning Dmg: [6-11] to: [12-22] req. [6-13] Air Magic
Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Shadow Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Shadow Dmg: [6-11] to: [12-22] req. [6-13] Curses
Extra
Armor +-4-5 without (vs.)
Energy +2-5
Health +10-30
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills by 20% (Chance: 10-20%)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Wands
Basic
Lighting Dmg: from: [6-11] to: [12-22] req. [6-13] Air Magic
Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic
Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic
Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic
Extra
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Air Magic | Earth Magic | Fire Magic | Water Magic skills (Chance: 10-20%)
Improves Casting speed using Air Magic | Earth Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%)
Energy +1-5 (while: Health is below 50% | Health is above 50% | enchanted | hexed | in a stance)
Energy +13-15 without (while)
Energy regeneration: -1
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Shields
Basic
Armor: 6-16 req. [6-13] Strength
Armor: 6-16 req. [6-13] Tactics
Extra
Health +15-45 (while: hexed | enchanted | in a stance)
Health +20-30 without (while)
Received damage -1-2 (while: enchanted | ins stance)
Received damage -1-3 (while: hexed)
Received damage -1-3 (Chance: 5-10%)
Armor +4-7 (vs. Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Armor +4-8 (vs. Physical attacks | Elemental attacks | Piercing attacks | Slashing attacks | Blunt attacks | Fire attacks | Cold attacks | Chaos attacks | Earth attacks | Lighting attacks | Dark attacks | Death attacks)
Strength | Tactics +1 (10-20% chance while using skills)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Rods
Basic
Fire Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor
Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Holy Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor
Extra
Improves skill recharge by 20% (Chance: 5-10%)
Improves casting speed by 20% (Chance: 5-10%).
Improves skill recharge using Smiting Prayers | Divine Favor skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Divine Favor skills by 20% (Chance: 10-20%)
Energy +1-3 (while: Health is below 50% | health is above 50%)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Icons
Basic
Energy +5-13 req. [6-13] Smiting Prayers
Energy +5-13 req. [6-13] Protection Prayers
Extra
Smiting Prayers | Protection Prayers +1 (10-20% chance while using skills)
Improves Casting speed by 20% (Chance: 5-10%).
Improves skill recharge using Smiting Prayers | Protection Prayers skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Protection Prayers skills by 20% (Chance: 10-20%)
Armor +4-7 (vs. physical attacks | elemental attacks)
Armor +1-4 (while: attacking)
Armor +1-5 (while: enchanted)
Armor +5-15 (vs. Charr)
Health +5-30
Health +20-45 (while: enchanted)
Energy +5-15
Energy regeneration: -1
Canes
Basic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic
Extra
Energy +5-15
Energy regeneration -1
Damage +20-33%
Attack Speed -67%
Health +5-30
Armor +4-7 (while: attacking)
Damage +15-25% (vs. Charr)
Improves skill recharge using Domination Magic | Illusion Magic (Chance: 10-20%)
Improves Casting speed using Domination Magic | Illusion Magic skills by 20% (Chance: 10-20%)
Chakrams
Basic
Energy +6-12 req. [6-13] Inspiration Magic
Energy +6-12 req. [6-13] Domination Magic
Energy +6-12 req. [6-13] Fast Casting
Extra
Armor +3-5 (while: enchanted)
Health +30-45 (while: enchanted)
Domination Magic | Inspiration Magic | Fast Casting +1 (20% chance while using skills)
Armor +5-10 (vs. Charr)
Energy Recovery -1
Energy regeneration -1
Health +5-30
Energy +5-15
Energy +5 (when Health is above 75%)
Improves skill recharge by 20% (Chance: 5-10%)
Improves skill recharge using Domination Magic | Inspiration Magic | Fast Casting (Chance: 10-20%)
Improves Casting speed using Domination Magic | Inspiration Magic | Fast Casting skills by 20% (Chance: 10-20%)
Chalices
Basic
Energy +6-12 req. [6-13] Inspiration Magic
Energy +6-12 req. [6-13] Illusion Magic
Extra
Armor +4-7 (while enchanted | hexed)
Armor +4-7 (vs. physical attacks)
Health +30-45 (while enchanted)
Energy +5-15
Energy Regeneration -1
Health +5-30
Improves skill recharge using Illusion Magic (Chance: 10-20%)
Improves Casting speed using Illusion Magic skills by 20% (Chance: 10-20%)
Illusion Magic +1 (20% chance while using skills)
Cestas
Basic
Shadow dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Dark dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Energy +3-12 req. [6-13] Death Magic
Energy +3-12 req. [6-13] Soul Reaping
Energy +3-12 req. [6-13] Blood Magic
Extra
Armor +4-7 (while enchanted)
Health +15-45 (while enchanted)
Armor +4-7 (vs. physical attacks)
Armor +10-15 (vs. Charr)
Health +5-30
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Improves Casting speed by 20% (Chance: 5-10%)
Death Magic | Soul Reaping | Blood Magic +1 (20% chance while using skills)
Improves skill recharge using Death Magic | Soul Reaping | Blood Magic (Chance: 10-20%)
Improves Casting speed using Death Magic | Soul Reaping | Blood Magic skills by 20% (Chance: 10-20%)
Truncheons
Basic
Cold dmg: [6-11] to: [12-22] req. [6-13] Death Magic
Dark dmg: [6-11] to: [12-22] req. [6-13] Curses
Extra
Damage +5-10% (while Health is below 50%)
Energy +3-5 (while Health is below 40%)
Armor +3-5 (while Health is below 30%)
Armor -10 (while casting)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Improves skill recharge using Curses | Death Magic (Chance: 10-20%)
Artifacts
Basic
Energy +6-12 req. [6-13] Air Magic
Energy +6-12 req. [6-13] Fire Magic
Energy +6-12 req. [6-13] Water Magic
Extra
Armor +3-5
Armor +3-5 (while enchanted | hexed)
Health +30-45 (while enchanted)
Armor +3-5 (vs. physical attacks)
Health +5-30
Energy -5
Air Magic | Fire Magic | Water Magic +1 (10-20% chance while using skills)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Air Magic | Fire Magic | Water Magic (Chance: 10-20%)
Improves Casting speed using Air Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%)
Armor +5-10 (vs. Charr | Undead)
Scrolls
Basic
Energy +6-12 req. [6-13] Earth Magic
Energy +6-12 req. [6-13] Energy Storage
Extra
Quick recovery from Weakness |
Improves skill recharge using Illusion Magic | ? skills (Chance: 10-20%)
Energy +5-15
Energy Regeneration -1
Health +20-50
Armor +3-5
Energy Storage | Earth Magic +1 (10-20% chance while using skills)
Armor +5-10 (vs. elemental attacks)
Energy +3-5 (while enchanted)
Armor +3-5 (while enchanted)
Health +20-45 (while enchanted)
Improves skill recharge using Earth Magic | Energy Storage (Chance: 10-20%)
Improves Casting speed using Earth Magic | Energy Storage skills by 20% (Chance: 10-20%)
Ankhs
Basic
Energy +6-12 req. [6-13] Healing Prayers
Extra
Armor +3-5 (vs. elemental attacks)
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Health +15-30
Improves skill recharge by 20% (Chance: 5-10%)
Improves skill recharge using Healing Prayers (Chance: 10-20%)
Improves Casting speed using Healing Prayers skills by 20% (Chance: 10-20%)
Healing Prayers +1 (10-20% chance while using skills)
Armor +3-5 (while enchanted)
Health +20-45 (while enchanted)
Idols
Basic
Energy +6-12 req. [6-13] Blood Magic
Energy +6-12 req. [6-13] Curses
Extra
Health +20-45 (while: enchanted | hexed)
Armor +4-7 (while: Enchanted | Hexed | Health is above 50%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Curses | Blood Magic (Chance: 10-20%)
Improves Casting speed using Curses | Blood Magic skills by 20% (Chance: 10-20%)
Energy +5-15
Energy Recovery -1
Health +15-30
Curses | Blood Magic +1 (10-20% chance while using skills)
Update 2005-09-30 22:26 v1.3b
Axes
Basic
None
Slashing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Piercing Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Extra
Fire Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Lighting Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Cold Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Earth Dmg: from: [6] to: [16-28] req. [6-13] Axe Mastery
Lengthens Bleeding duration on foe
Lengthens Crippled duration on foe
Lengthens Deep Wound duration on foe
Lengthens Weakness duration on foe
Lengthens Poison duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-3
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Axe Mastery +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Bows
Basic
None
Piercing Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Extra
Fire Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Lighting Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Cold Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Earth Dmg: from: [9-15] to: [16-28] req. [6-13] Marksmanship
Lengthens Poison duration on foe
Life stealing: 1-5
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Marksmanship +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Hammers
Basic
None
Blunt Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Extra
Fire Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Lighting Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Cold Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Earth Dmg: from: [13-19] to: [20-35] req. [6-13] Hammer Mastery
Lengthens Deep Wound duration on foe
Lengthens Weakness duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-5
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Hammer Mastery +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Swords
Basic
None
Slashing Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Extra
Fire Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Lighting Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Cold Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Earth Dmg: from: [7-15] to: [16-22] req. [6-13] Swordsmanship
Lengthens Bleeding duration on foe
Lengthens Crippled duration on foe
Lengthens Deep Wound duration on foe
Lengthens Poison duration on foe
Double Adrenaline on hit (Chance: 2-10%)
Life stealing: 1-3
Health regeneration: -1
Energy gain on hit: 1
Energy regeneration: -1
Armor penetration +10% (Chance: 1-10%)
Armor +-4-5 without (vs.)
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Health +20-30
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Swordsmanship +1 (10-20% chance while using skills)
Damage +10-15 without (vs.)
Armor -10 (while: attacking)
-5 energy
Damage +10-20% (while: Health is below 50% | hexed)
Damage +10-15% (while: health is above 50% | enchanted | in a stance)
Damage +10-15% (vs. hexed foes)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Staffs
Basic
Energy +4-10
Fire Dmg: from: [6-11] to: [12-22] req. [6-13] Divine Favor
Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic
Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic
Dark Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Dark Dmg: [6-11] to: [12-22] req. [6-13] Curses
Cold Dmg: [6-11] to: [12-22] req. [6-13] Death Magic
Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic
Lightning Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Lightning Dmg: [6-11] to: [12-22] req. [6-13] Air Magic
Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Shadow Dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Shadow Dmg: [6-11] to: [12-22] req. [6-13] Curses
Extra
Armor +-4-5 without (vs.)
Energy +2-5
Health +10-30
Armor +4-7 (vs. physical attacks | elemental attacks)
Enchantments last 10-20% longer
Damage +1-20% (vs: Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Divine Favor | Domination Magic | Illusion Magic | Air Magic | Earth Magic | Fire Magic | Water Magic | Death Magic | Curses | Blood Magic skills by 20% (Chance: 10-20%)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Wands
Basic
Lighting Dmg: from: [6-11] to: [12-22] req. [6-13] Air Magic
Earth Dmg: [6-11] to: [12-22] req. [6-13] Earth Magic
Cold Dmg: [6-11] to: [12-22] req. [6-13] Water Magic
Fire Dmg: [6-11] to: [12-22] req. [6-13] Fire Magic
Extra
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Air Magic | Earth Magic | Fire Magic | Water Magic skills (Chance: 10-20%)
Improves Casting speed using Air Magic | Earth Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%)
Energy +1-5 (while: Health is below 50% | Health is above 50% | enchanted | hexed | in a stance)
Energy +13-15 without (while)
Energy regeneration: -1
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Shields
Basic
Armor: 6-16 req. [6-13] Strength
Armor: 6-16 req. [6-13] Tactics
Extra
Health +15-45 (while: hexed | enchanted | in a stance)
Health +20-30 without (while)
Received damage -1-2 (while: enchanted | ins stance)
Received damage -1-3 (while: hexed)
Received damage -1-3 (Chance: 5-10%)
Armor +4-7 (vs. Charr | Undead | Dwarves | Giants | Plants | Skeletons | Tengu | Trolls)
Armor +4-8 (vs. Physical attacks | Elemental attacks | Piercing attacks | Slashing attacks | Blunt attacks | Fire attacks | Cold attacks | Chaos attacks | Earth attacks | Lighting attacks | Dark attacks | Death attacks)
Strength | Tactics +1 (10-20% chance while using skills)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Rods
Basic
Fire Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor
Light Dmg: [6-11] to: [12-22] req. [6-13] Smiting Prayers
Holy Dmg: [6-11] to: [12-22] req. [6-13] Divine Favor
Extra
Improves skill recharge by 20% (Chance: 5-10%)
Improves casting speed by 20% (Chance: 5-10%).
Improves skill recharge using Smiting Prayers | Divine Favor skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Divine Favor skills by 20% (Chance: 10-20%)
Energy +1-3 (while: Health is below 50% | health is above 50%)
Quick recovery from Bleeding | Blindness | Crippled | Dazed | Deep Wound | Disease | Poison | Weakness
Icons
Basic
Energy +5-13 req. [6-13] Smiting Prayers
Energy +5-13 req. [6-13] Protection Prayers
Extra
Smiting Prayers | Protection Prayers +1 (10-20% chance while using skills)
Improves Casting speed by 20% (Chance: 5-10%).
Improves skill recharge using Smiting Prayers | Protection Prayers skills (Chance: 10-20%)
Improves Casting speed using Smiting Prayers | Protection Prayers skills by 20% (Chance: 10-20%)
Armor +4-7 (vs. physical attacks | elemental attacks)
Armor +1-4 (while: attacking)
Armor +1-5 (while: enchanted)
Armor +5-15 (vs. Charr)
Health +5-30
Health +20-45 (while: enchanted)
Energy +5-15
Energy regeneration: -1
Canes
Basic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Domination Magic
Chaos Dmg: [6-11] to: [12-22] req. [6-13] Illusion Magic
Extra
Energy +5-15
Energy regeneration -1
Damage +20-33%
Attack Speed -67%
Health +5-30
Armor +4-7 (while: attacking)
Damage +15-25% (vs. Charr)
Improves skill recharge using Domination Magic | Illusion Magic (Chance: 10-20%)
Improves Casting speed using Domination Magic | Illusion Magic skills by 20% (Chance: 10-20%)
Chakrams
Basic
Energy +6-12 req. [6-13] Inspiration Magic
Energy +6-12 req. [6-13] Domination Magic
Energy +6-12 req. [6-13] Fast Casting
Extra
Armor +3-5 (while: enchanted)
Health +30-45 (while: enchanted)
Domination Magic | Inspiration Magic | Fast Casting +1 (20% chance while using skills)
Armor +5-10 (vs. Charr)
Energy Recovery -1
Energy regeneration -1
Health +5-30
Energy +5-15
Energy +5 (when Health is above 75%)
Improves skill recharge by 20% (Chance: 5-10%)
Improves skill recharge using Domination Magic | Inspiration Magic | Fast Casting (Chance: 10-20%)
Improves Casting speed using Domination Magic | Inspiration Magic | Fast Casting skills by 20% (Chance: 10-20%)
Chalices
Basic
Energy +6-12 req. [6-13] Inspiration Magic
Energy +6-12 req. [6-13] Illusion Magic
Extra
Armor +4-7 (while enchanted | hexed)
Armor +4-7 (vs. physical attacks)
Health +30-45 (while enchanted)
Energy +5-15
Energy Regeneration -1
Health +5-30
Improves skill recharge using Illusion Magic (Chance: 10-20%)
Improves Casting speed using Illusion Magic skills by 20% (Chance: 10-20%)
Illusion Magic +1 (20% chance while using skills)
Cestas
Basic
Shadow dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Dark dmg: [6-11] to: [12-22] req. [6-13] Blood Magic
Energy +3-12 req. [6-13] Death Magic
Energy +3-12 req. [6-13] Soul Reaping
Energy +3-12 req. [6-13] Blood Magic
Extra
Armor +4-7 (while enchanted)
Health +15-45 (while enchanted)
Armor +4-7 (vs. physical attacks)
Armor +10-15 (vs. Charr)
Health +5-30
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Improves Casting speed by 20% (Chance: 5-10%)
Death Magic | Soul Reaping | Blood Magic +1 (20% chance while using skills)
Improves skill recharge using Death Magic | Soul Reaping | Blood Magic (Chance: 10-20%)
Improves Casting speed using Death Magic | Soul Reaping | Blood Magic skills by 20% (Chance: 10-20%)
Truncheons
Basic
Cold dmg: [6-11] to: [12-22] req. [6-13] Death Magic
Dark dmg: [6-11] to: [12-22] req. [6-13] Curses
Extra
Damage +5-10% (while Health is below 50%)
Energy +3-5 (while Health is below 40%)
Armor +3-5 (while Health is below 30%)
Armor -10 (while casting)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Improves skill recharge using Curses | Death Magic (Chance: 10-20%)
Artifacts
Basic
Energy +6-12 req. [6-13] Air Magic
Energy +6-12 req. [6-13] Fire Magic
Energy +6-12 req. [6-13] Water Magic
Extra
Armor +3-5
Armor +3-5 (while enchanted | hexed)
Health +30-45 (while enchanted)
Armor +3-5 (vs. physical attacks)
Health +5-30
Energy -5
Air Magic | Fire Magic | Water Magic +1 (10-20% chance while using skills)
Improves skill recharge by 20% (Chance: 5-10%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Air Magic | Fire Magic | Water Magic (Chance: 10-20%)
Improves Casting speed using Air Magic | Fire Magic | Water Magic skills by 20% (Chance: 10-20%)
Armor +5-10 (vs. Charr | Undead)
Scrolls
Basic
Energy +6-12 req. [6-13] Earth Magic
Energy +6-12 req. [6-13] Energy Storage
Extra
Quick recovery from Weakness |
Improves skill recharge using Illusion Magic | ? skills (Chance: 10-20%)
Energy +5-15
Energy Regeneration -1
Health +20-50
Armor +3-5
Energy Storage | Earth Magic +1 (10-20% chance while using skills)
Armor +5-10 (vs. elemental attacks)
Energy +3-5 (while enchanted)
Armor +3-5 (while enchanted)
Health +20-45 (while enchanted)
Improves skill recharge using Earth Magic | Energy Storage (Chance: 10-20%)
Improves Casting speed using Earth Magic | Energy Storage skills by 20% (Chance: 10-20%)
Ankhs
Basic
Energy +6-12 req. [6-13] Healing Prayers
Extra
Armor +3-5 (vs. elemental attacks)
Energy +5-15
Energy Recovery -1
Energy regeneration -1
Health +15-30
Improves skill recharge by 20% (Chance: 5-10%)
Improves skill recharge using Healing Prayers (Chance: 10-20%)
Improves Casting speed using Healing Prayers skills by 20% (Chance: 10-20%)
Healing Prayers +1 (10-20% chance while using skills)
Armor +3-5 (while enchanted)
Health +20-45 (while enchanted)
Idols
Basic
Energy +6-12 req. [6-13] Blood Magic
Energy +6-12 req. [6-13] Curses
Extra
Health +20-45 (while: enchanted | hexed)
Armor +4-7 (while: Enchanted | Hexed | Health is above 50%)
Improves Casting speed by 20% (Chance: 5-10%)
Improves skill recharge using Curses | Blood Magic (Chance: 10-20%)
Improves Casting speed using Curses | Blood Magic skills by 20% (Chance: 10-20%)
Energy +5-15
Energy Recovery -1
Health +15-30
Curses | Blood Magic +1 (10-20% chance while using skills)
Savio
On this site...
http://www.guildwarsguru.com/content...ies-id1275.php
For the mods and upgrades, I don't know of a site that lists them all.
http://www.guildwarsguru.com/content...ies-id1275.php
For the mods and upgrades, I don't know of a site that lists them all.
Swampgirl Inez
AirFlame
Quote:
Originally Posted by Swampgirl Inez
|
Only green items but thx.
Swampgirl Inez
this one has links to all weapons:
http://www.guildwiki.org/guildwars/index.php/Weapon
this one is for the upgrades and bonus modifiers:
http://www.guildwiki.org/guildwars/i...eapon_Upgrades
http://www.guildwiki.org/guildwars/index.php/Weapon
this one is for the upgrades and bonus modifiers:
http://www.guildwiki.org/guildwars/i...eapon_Upgrades
AirFlame
http://www.guildwiki.org/guildwars/index.php/Shield
Armor +0...8 vs. certain type of foe (Charr, Dwarves, Giants, ...)
:/
It's Armor +4-8 not 0-8 :P Or max armor vs. is 7 ?
Thx for links i check it out.
Armor +0...8 vs. certain type of foe (Charr, Dwarves, Giants, ...)
:/
It's Armor +4-8 not 0-8 :P Or max armor vs. is 7 ?
Thx for links i check it out.
Kamatsu
You might also want to check out:
http://www.gwonline.net/page.php?p=125
It list's out weapon, shield & focii mods & what the mods do as well as give min-max range of effect (although it does not list weapon damage ranges).
http://www.gwonline.net/page.php?p=125
It list's out weapon, shield & focii mods & what the mods do as well as give min-max range of effect (although it does not list weapon damage ranges).