Big Update & Feedback: rant or praise [MERGED]
lishi
Neverone noted
"Healer henchmen now prioritize healing party allies whose death would result in mission failure."
OMG!
ha btw
all my farm build get another bad nerf
luckly my warrior are reaching the farming skill
"Healer henchmen now prioritize healing party allies whose death would result in mission failure."
OMG!
ha btw
all my farm build get another bad nerf
luckly my warrior are reaching the farming skill
Eet GnomeSmasher
Oh and can someone point out how farming in general is nerfed? There are other classes other than monks or monk secondaries that can farm you know....
Bast
You can tell alot about the quality of the changes by who complains. You'll note none of the known good players have complained in this thread and almost all the steers have.
Good update, ArenaNet.
Good update, ArenaNet.
Hanuman li Tosh
yeah, which is exactly why rank doesent mean shit. there arent 'good players' in GW, there is no solo mode. only good teams.
Saerden
From a quick glance over the skill changes, i have formed the following opinions:
pvp:
All major iconic builds (mo/me; e/mo; w/r IWAY; spike ranger) of late got destroyed. mo/me is still playable, but no longer the only option. The only 2 real warrior builds (hammer and evisc (they should rename axe to eviscarate ) remain unaffected.
Overall, the changes are good if you like blurred character concepts instead of a couple iconic builds duking it out. Thats what pvp players want, i think. Creativity and diversity. Im not sure i like it, but the changes are certainly good for the pvp scene.
pve.
1. secondary mesmers got nerfed to hell and back. Except one: e/me nuker.
2. Solo farming is "nerfed" in the way that is even less straight forward. Its doable, but it starts to get close to team play. Its slower, more dangerous. Might be no longer worth the hassle. So instead of increasing the drops / rewards during team play, they try to nerf solo back down to the pathetic team level. I cant see a reason to not farm with a war / monk / ele nuker - team unless there is a hidden script that reduces drops based on party composition.
Primary mesmers got hit hard, because everyone will perceive the changes to be mesmer nerfs. They hit secondary mesmers much harder then primary ones though. They can still forget PUG play - and i would not take them along in guild teams without pity being involved (or hex-heavy high areas ). While 3s on diversion makes it primary only, why bother when you can just use another ele/me nuker? Dead mobs are shut down for good. Imho mesmers now have only one role to play in pve: shatter hex the warrior and backfire and interupt everything that the warrior failed to herd into an AoE trap. I will need to test out other smiting skills to be able to tell wether smiting is still worth it in pve teamplay. You have an meteor-throwing death from above-ele as a benchmark. Hmm
Ether renewel: any purpose left for this skill? The only way to use this is an e/mo smiter alternating draw cond and something else. ironic, no?
pvp:
All major iconic builds (mo/me; e/mo; w/r IWAY; spike ranger) of late got destroyed. mo/me is still playable, but no longer the only option. The only 2 real warrior builds (hammer and evisc (they should rename axe to eviscarate ) remain unaffected.
Overall, the changes are good if you like blurred character concepts instead of a couple iconic builds duking it out. Thats what pvp players want, i think. Creativity and diversity. Im not sure i like it, but the changes are certainly good for the pvp scene.
pve.
1. secondary mesmers got nerfed to hell and back. Except one: e/me nuker.
2. Solo farming is "nerfed" in the way that is even less straight forward. Its doable, but it starts to get close to team play. Its slower, more dangerous. Might be no longer worth the hassle. So instead of increasing the drops / rewards during team play, they try to nerf solo back down to the pathetic team level. I cant see a reason to not farm with a war / monk / ele nuker - team unless there is a hidden script that reduces drops based on party composition.
Primary mesmers got hit hard, because everyone will perceive the changes to be mesmer nerfs. They hit secondary mesmers much harder then primary ones though. They can still forget PUG play - and i would not take them along in guild teams without pity being involved (or hex-heavy high areas ). While 3s on diversion makes it primary only, why bother when you can just use another ele/me nuker? Dead mobs are shut down for good. Imho mesmers now have only one role to play in pve: shatter hex the warrior and backfire and interupt everything that the warrior failed to herd into an AoE trap. I will need to test out other smiting skills to be able to tell wether smiting is still worth it in pve teamplay. You have an meteor-throwing death from above-ele as a benchmark. Hmm
Ether renewel: any purpose left for this skill? The only way to use this is an e/mo smiter alternating draw cond and something else. ironic, no?
KaPe
Soooo much crying - and about Hex Breaker, too. Myself, I see little change with it. Now you'll have to put bit more into domination, but it will go like that - you use it before actual battle, so it is recharged by the time first hex hits, and than immediately recast it once it goes down - blocking 2nd hex. 3rd one gets through - as it always did, so overall, it's the same.
I wonder if some people actually tested changes, or simply started complaining when they saw their favorite skill changed. I highly doubt it, since it would take more than few hours to accurately judge all changes.
I wonder if some people actually tested changes, or simply started complaining when they saw their favorite skill changed. I highly doubt it, since it would take more than few hours to accurately judge all changes.
Lemmy
Quote:
Originally Posted by unienaule
Huh. I think you insulted smart CASTERS everywhere. Suppose I want to get up Obsidian Flesh, which has a 30 sec recharge time. Do I cast it first? Nooooo. I cast armor of Earth first, "noob int3rupt0r" goes "i c4n 1nt3rrupt that," does so, and then while he's waiting for his next interrupt i get off Obsidian Flesh. It still takes effort and planning to interrupt correctly.
|
what about power leak you so you don't have energy for obsidian?
btw. now I will change my energy drain to power drain on my monk... anyway energy drain is a crappy spell now, 30 sec recharge... what's elite in it now?
NinjaMonkey
So happy about the beastmaster changes that i don't care about anything else
In the name of beastmasters everywhere, THANK YOU A.NET
In the name of beastmasters everywhere, THANK YOU A.NET
Sultilan
Great update a.net you're really a good team
Asplode
Quote:
Originally Posted by lord_shar
Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.
EDIT: Also still missing a /toggle-cape command 2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp. |
No damage boost? Buddy, you hit two times, effectively doubling your base damage, and incorporating strength armor penetration. You also get a ridiculous amount of adrenaline when it is used effectively, setting yourself up for adrenal chains.
Sister Rosette
What a suprise, Farming monks take another hit.
I'd have to agree with the post regarding game stability.
This game NEEDS farmers. Period. If you don't believe me
go into either Lions Arch 1, Droknar's 1, or Deldrimoor War
Camp 1. People charge INSANE amounts for items.
'ZOMG GARGATH'S SWORD 100K&25 ECTO LOLZ!!!!'
Farmers need to exist, both to make money for themselves,
and to keep bringing items/materials into circulation.
Anet continues to nerf the everloving crap out of farming builds,
citing that they're 'Too unbalanced for PvP.' When anyone with
a brain in their head would realize a farming monk would be royally
owned in pvp.
I didn't make a fuss when Anet screwed up protective bond. It happens,
it seperates the good farmers from the people who just read it on GWG,
(no offense) and grind up a monk for farming. I continued to hold my
tongue when Anet added the 'Dying Nightmares' in UW, solely to remove
a solo monks enchantments and die. They don't do anything else besides
normally attack. Again, I turned the other cheek and threw Spell Breaker
on my build.
And yet again, my patience is tested with the nerfing of Zealot's Fire
and Balth's Aura. The almost crippling nerfs in the past have been bad
enough, but this is getting ridiculous. If nothing else the price of Ecto
should spike soon because of the increasing difficulty involved in getting
them.
Just my .02. I get anal about the Mo nerfs because it was my first class,
and I guess it's just loyalty.
I'd have to agree with the post regarding game stability.
This game NEEDS farmers. Period. If you don't believe me
go into either Lions Arch 1, Droknar's 1, or Deldrimoor War
Camp 1. People charge INSANE amounts for items.
'ZOMG GARGATH'S SWORD 100K&25 ECTO LOLZ!!!!'
Farmers need to exist, both to make money for themselves,
and to keep bringing items/materials into circulation.
Anet continues to nerf the everloving crap out of farming builds,
citing that they're 'Too unbalanced for PvP.' When anyone with
a brain in their head would realize a farming monk would be royally
owned in pvp.
I didn't make a fuss when Anet screwed up protective bond. It happens,
it seperates the good farmers from the people who just read it on GWG,
(no offense) and grind up a monk for farming. I continued to hold my
tongue when Anet added the 'Dying Nightmares' in UW, solely to remove
a solo monks enchantments and die. They don't do anything else besides
normally attack. Again, I turned the other cheek and threw Spell Breaker
on my build.
And yet again, my patience is tested with the nerfing of Zealot's Fire
and Balth's Aura. The almost crippling nerfs in the past have been bad
enough, but this is getting ridiculous. If nothing else the price of Ecto
should spike soon because of the increasing difficulty involved in getting
them.
Just my .02. I get anal about the Mo nerfs because it was my first class,
and I guess it's just loyalty.
Ollj
farming kills the whole game.
Sister Rosette
Quote:
Originally Posted by Ollj
farming kills the whole game.
|
without at least providing an explanation.
Racthoh
The only problem I really have is that with the new skill display on an enemy, it goes outside of the box. It messed up my interface, so when an enemy uses a second skill it appears over my skillbar. Kinda frustrating.
Something tells me that removing the half healing on AotL was a very bad idea. Time will tell.
The Dolyak Signet boost made me very happy. The major boost to Riposte and Deadly Riposte made one of my farming spots a lot easier. Farming griffins is slightly tougher (and longer) as can be expected with the 2 second cast time on Balthazar's now. Maybe I'll actually play as my ranger again and try to set a pet max damage record.
Something tells me that removing the half healing on AotL was a very bad idea. Time will tell.
The Dolyak Signet boost made me very happy. The major boost to Riposte and Deadly Riposte made one of my farming spots a lot easier. Farming griffins is slightly tougher (and longer) as can be expected with the 2 second cast time on Balthazar's now. Maybe I'll actually play as my ranger again and try to set a pet max damage record.
Makkert
Quote:
Originally Posted by LuLu
I am not one to play PvE, however don't you think blocking 5 hexes with only one skill that only costs 5 mana is somewhat overpowered? Perhaps you could also rely on a second character to bring some hex removal such as convert hex, remove hex, etc.? Not sure about your particular situation because like I said, I don't pve.
Energy denial. Again I can't speak for pve, but in PvP, energy denial was rediculous. Imagine playing an entire 30-40 minute match with 3-4 characters on yoru team at or near 0 energy. Energy lock was crazy. While energy denial should be effective, having your enenrgy at 0 for an entire much is no fun at all. |
KaPe
"Just my .02. I get anal about the Mo nerfs because it was my first class,
and I guess it's just loyalty."
No, it's your farmer side crying about it. Monk is my first class, yet I don't complain, I didn't make her to be farmer, I made her to heal&protect. I don't think soloing supposedly hardest area in game was Anet intention - dissagree if you want.
and I guess it's just loyalty."
No, it's your farmer side crying about it. Monk is my first class, yet I don't complain, I didn't make her to be farmer, I made her to heal&protect. I don't think soloing supposedly hardest area in game was Anet intention - dissagree if you want.
Sister Rosette
Quote:
Originally Posted by KaPe
No, it's your farmer side crying about it. Monk is my first class, yet I don't complain, I didn't make her to be farmer, I made her to heal&protect. I don't think soloing supposedly hardest area in game was Anet intention - dissagree if you want.
|
the monk for.......EVERYTHING......yes, everything, (I've even had group
spawnings blamed on me) I got tired of taking people's crap. So a farming
I will go.
Tulkas the Breaker
With this update they f*cked up all of my characters. Smite in Pvp is no more.
*becoming a mega lame and making IWAY OMFGZ NEVER TO BEE NERFEDZGHF PROZ BOOILDZ !!!!!11111oneoneelevnonehundredandone*
*becoming a mega lame and making IWAY OMFGZ NEVER TO BEE NERFEDZGHF PROZ BOOILDZ !!!!!11111oneoneelevnonehundredandone*
Arcane De Farad
I agree with u Sister. Now Soloing is very, very hard... . How can i get my fissure set, when i cant farm ? LOLz. I know its game with primary pvp, and secondary pve... . I dont give shit to this. I dont want to look like others, i wanna my unique char in Tombs, guild etc. etc.
IMHO another killer update by ANET. They nerfed all whats good in this game, and left bad stupid IWAY, Drok Armors on low lvl arenas.
p.s Sorry for my english.
IMHO another killer update by ANET. They nerfed all whats good in this game, and left bad stupid IWAY, Drok Armors on low lvl arenas.
p.s Sorry for my english.
aron searle
Quote:
The only problem I really have is that with the new skill display on an enemy, it goes outside of the box. It messed up my interface, so when an enemy uses a second skill it appears over my skillbar. Kinda frustrating. |
I have yet to see the new update (it was late, i was tired), so im not 100% sure if ive got the right end of the stick.
As to the update, well i have recently created a new monk charachter just for farming (although i found i like monking so have decided to be a proper monk mostly).
I really cant see the updates bothering me whatsoever, i personally want to be able to create my own farming build. Or at least my own version of the 105 build, so i just dont care really.
At the end of the day the monk farming builds WERE overpowered, too many people were using them making the game stale. Changes like this are needed, as im 100% sure that all some people will do is adjust or find better builds.
Farming will live on, never worry.
Quote:
I'd have to agree with the post regarding game stability. This game NEEDS farmers. Period. If you don't believe me go into either Lions Arch 1, Droknar's 1, or Deldrimoor War Camp 1. People charge INSANE amounts for items. |
Personally i would never pay 100k or whatever for an axe or rune, regardless of my funds, thats INSANE.
Andy_M
Y'know, what with the game being out for a good while I would have thought the 'skill balancing' would have been sorted out by now....
Isis Snowflame
Yeah...Ranger is my new favorite character....
MarkyX
Quote:
I was really miffed back when elite capture was made idiot-proof; took any additional meaning of "elite" away from acquiring them. But this? This is just rude. |
It's because of people like you that tombs is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up now. You were probably one of those dicks who think Elite skills should only be possessed by 1% of the guild wars population.
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you and leave GW please. Some of us actually WANT to play the game instead of grinding or getting screwed over by no-talent cookie cutter builds.
Best patch ever.
Sister Rosette
Someone missed the part about no flaming apparently
Kampfkeks
I wonder why the typical Palafarm Build is still unnerfed while the monk farmbuilds get cut down with each update coming. Next Update i'm sure we will get a nerf of healing breeze and you can no longer cast protective nerf... uh.. spirit on yourself.
While i don't understand these shizophrenic decisions about nerfing farming (some classes can still just farm like they allways did... without the need to adjust even once... while other classes get the hammer every time) there is only one way to keep on getting money. Suck it up and go, make a farming Paladin.
While i don't understand these shizophrenic decisions about nerfing farming (some classes can still just farm like they allways did... without the need to adjust even once... while other classes get the hammer every time) there is only one way to keep on getting money. Suck it up and go, make a farming Paladin.
Numa Pompilius
I can't believe people are actually crying over nerfed farming builds. Ffs.
Just for the record, I'm not crying over the loss of energy denial for mesmers, I just can't understand the reasoning behind it. However, I see now people mention that apparently some high-ranking guilds had been abusing it, and I guess that's why it got nerfed.
Just for the record, I'm not crying over the loss of energy denial for mesmers, I just can't understand the reasoning behind it. However, I see now people mention that apparently some high-ranking guilds had been abusing it, and I guess that's why it got nerfed.
MarkyX
Quote:
Originally Posted by Numa Pompilius
I can't believe people are actually crying over nerfed farming builds. Ffs.
Just for the record, I'm not crying over the loss of energy denial for mesmers, I just can't understand the reasoning behind it. However, I see now people mention that apparently some high-ranking guilds had been abusing it, and I guess that's why it got nerfed. |
Distractions? Almost every skill should interrupts.
Damage warrior? Attack skills.
So why should a mesmer be able to shutdown an entire build using one or two skills, and can do a lot more with a second set of skills?
You can still do energy denial, just no longer with two skills. Energy burn, power leak, and a few others can be used to remove energy from the target.
Theus
Everything was good...except the fact that the warrior skills got the shaft when it came to the rebalancing.
FalconDance
My favorite character is a Me/Mo and while I haven't played her since this update last night, looking over the changes, I don't see how it will change so drastically for her. She uses domination and illusion nearly equally and can hold her own quite well against just about anything that she goes against except the energy drainers (duh). Of course, I play PvE exclusively, so perhaps this has something to do with it.
Does this mean that foes with these skills are also affected? One of the things that really upsets me is that level 11 foes cast spells against me that I had to wait to get---and I was higher level than they were! Mind Wrack and Spirit Shackles together are a deadly combo for a caster-only build (which luckily she isn't quite).
Mesmer primaries already seemed rather sparse to me PvE......does this mean there will be even fewer? It is difficult to get an intelligent team together as it is, one who will work together without the other classes thinking that mesmers are even more throw-away. (Which makes no sense to me. Mesmer primaries --at least mine--are very strong builds if done right.)
Now I'm even more upset that I cut my old smiting monk/necro I was building (to make room for another build). He was turning out quite well and with the updates to necro, he'd have been even better. Smiting took a hit, of course, but.........
Does this mean that foes with these skills are also affected? One of the things that really upsets me is that level 11 foes cast spells against me that I had to wait to get---and I was higher level than they were! Mind Wrack and Spirit Shackles together are a deadly combo for a caster-only build (which luckily she isn't quite).
Mesmer primaries already seemed rather sparse to me PvE......does this mean there will be even fewer? It is difficult to get an intelligent team together as it is, one who will work together without the other classes thinking that mesmers are even more throw-away. (Which makes no sense to me. Mesmer primaries --at least mine--are very strong builds if done right.)
Now I'm even more upset that I cut my old smiting monk/necro I was building (to make room for another build). He was turning out quite well and with the updates to necro, he'd have been even better. Smiting took a hit, of course, but.........
Sister Rosette
Quote:
Originally Posted by Theus
Everything was good...except the fact that the warrior skills got the shaft when it came to the rebalancing.
|
decreases it looks like a boost more than a shaft.
cynhounds
You know, I only played about an hour after the changes, and it's too soon for me to tell. I'm sure it will take a bit of getting used to (my screen seemed awfully crowded with all those bars and skill icons).
I'm reserving judgement till I've walked a bit more in my character's boots.
I'm reserving judgement till I've walked a bit more in my character's boots.
Eltargrim
Quote:
Originally Posted by Sister Rosette
What a suprise, Farming monks take another hit.
I'd have to agree with the post regarding game stability. This game NEEDS farmers. Period. If you don't believe me go into either Lions Arch 1, Droknar's 1, or Deldrimoor War Camp 1. People charge INSANE amounts for items. 'ZOMG GARGATH'S SWORD 100K&25 ECTO LOLZ!!!!' Farmers need to exist, both to make money for themselves, and to keep bringing items/materials into circulation. |
Those high prices are a direct result of more money in the system then intended. Inflation is a direct result of farming. That is why farmers AREN'T good for the system. If there wasn't so much farming, there would be less gold. If there was less gold, items would cost less.
Therefore, farming = no good, unless taken in small doses
Teh Monkeys
Quote:
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds. |
Great, now Anet is basicly forcing me to go babysit casters.
*deletes mesmer*
Theus
Quote:
Originally Posted by Sister Rosette
How so? With the damage increases and the cooldown/adrenaline req
decreases it looks like a boost more than a shaft. |
-Eviscerate is still better.
Endure Pain – Increased duration to 7..18 seconds.
-Because warriors are always getting pounded by the opposing team
Belly Smash – Decreased swing time to 1 second.
-Good
Earth Shaker – Lowered adrenaline to 8 strikes.
-Good
Dolyak Signet – Increased armor to 10..40.
-See Endure Pain Comment
Shield Bash – Decreased recharge to 20 seconds.
-Good
Warrior's Endurance – Increased Energy maximum to 5..25.
-Good
Riposte – Increased damage to 15..60.
-Good
Deadly Riposte – Increased damage to 5..50.
-Good
Defy Pain – Increased duration to 12 seconds.
-See Endure Pain comment.
Skull Crack – Lowered adrenaline to 9 strikes.
-WHO in their right mind would use this elite over normal skills like Disrupting Chop?
Fear Me – Decreased area of effect to all nearby foes.
-I don't understand why they would do this..but meh.
But I really wanted to see Warriors Cunning get a buff.
Sister Rosette
Quote:
Originally Posted by Eltargrim
...you've never done economy work, have you?
Those high prices are a direct result of more money in the system then intended. Inflation is a direct result of farming. That is why farmers AREN'T good for the system. If there wasn't so much farming, there would be less gold. If there was less gold, items would cost less. Therefore, farming = no good, unless taken in small doses |
for items regardless. Farming just gives people a way to make the
money they need for the items they want.
Tulkas the Breaker
Quote:
Originally Posted by Eltargrim
...you've never done economy work, have you?
Those high prices are a direct result of more money in the system then intended. Inflation is a direct result of farming. That is why farmers AREN'T good for the system. If there wasn't so much farming, there would be less gold. If there was less gold, items would cost less. Therefore, farming = no good, unless taken in small doses |
Ollj
just to turn your argument around:
fissure armorprice is just stabe becaue people farm untill they have it, than the stop farming forever and start enjoying the game!
hillarous how many players here demonstrate to delete their character just becaue one , maybe 2, of its skills got slighly changed.
fissure armorprice is just stabe becaue people farm untill they have it, than the stop farming forever and start enjoying the game!
hillarous how many players here demonstrate to delete their character just becaue one , maybe 2, of its skills got slighly changed.
MarkyX
Quote:
Skull Crack – Lowered adrenaline to 9 strikes. -WHO in their right mind would use this elite over normal skills like Disrupting Chop? |
Daze, in case you don't know, is pretty damn powerful. Then again, knowing you, you probably never landed a concussion shot
Quote:
Endure Pain – Increased duration to 7..18 seconds. -Because warriors are always getting pounded by the opposing team |
Ever tried it against an EoE build? Funny how you remain standing with 200 more health then that dying ranger
Quote:
Cleave – Increased damage to 10..30. -Eviscerate is still better. |
ttujc
yeah, but it is the farmers charging ungodly amounts... If there were no farmers the drop distribution would settle back down to how it is supposed to be.
cyberzomby
I think its great, especialy the skill bars.
Awesome update, just like all the others ^^
Awesome update, just like all the others ^^