"Healer henchmen now prioritize healing party allies whose death would result in mission failure."
OMG!
ha btw
all my farm build get another bad nerf

luckly my warrior are reaching the farming skill

lishi
Eet GnomeSmasher
Bast
Hanuman li Tosh
Saerden
KaPe
Lemmy
Originally Posted by unienaule
Huh. I think you insulted smart CASTERS everywhere. Suppose I want to get up Obsidian Flesh, which has a 30 sec recharge time. Do I cast it first? Nooooo. I cast armor of Earth first, "noob int3rupt0r" goes "i c4n 1nt3rrupt that," does so, and then while he's waiting for his next interrupt i get off Obsidian Flesh. It still takes effort and planning to interrupt correctly.
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NinjaMonkey
Sultilan
Asplode
Originally Posted by lord_shar
Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.
EDIT: Also still missing a /toggle-cape command ![]() 2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp. |
Sister Rosette
Ollj
Sister Rosette
Originally Posted by Ollj
farming kills the whole game.
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Racthoh
Makkert
Originally Posted by LuLu
I am not one to play PvE, however don't you think blocking 5 hexes with only one skill that only costs 5 mana is somewhat overpowered? Perhaps you could also rely on a second character to bring some hex removal such as convert hex, remove hex, etc.? Not sure about your particular situation because like I said, I don't pve.
Energy denial. Again I can't speak for pve, but in PvP, energy denial was rediculous. Imagine playing an entire 30-40 minute match with 3-4 characters on yoru team at or near 0 energy. Energy lock was crazy. While energy denial should be effective, having your enenrgy at 0 for an entire much is no fun at all. |
KaPe
Sister Rosette
Originally Posted by KaPe
No, it's your farmer side crying about it. Monk is my first class, yet I don't complain, I didn't make her to be farmer, I made her to heal&protect. I don't think soloing supposedly hardest area in game was Anet intention - dissagree if you want.
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Tulkas the Breaker
Arcane De Farad
aron searle
The only problem I really have is that with the new skill display on an enemy, it goes outside of the box. It messed up my interface, so when an enemy uses a second skill it appears over my skillbar. Kinda frustrating. |
I'd have to agree with the post regarding game stability. This game NEEDS farmers. Period. If you don't believe me go into either Lions Arch 1, Droknar's 1, or Deldrimoor War Camp 1. People charge INSANE amounts for items. |
Andy_M
Isis Snowflame
MarkyX
I was really miffed back when elite capture was made idiot-proof; took any additional meaning of "elite" away from acquiring them. But this? This is just rude. |
Sister Rosette
Kampfkeks
Numa Pompilius
MarkyX
Originally Posted by Numa Pompilius
I can't believe people are actually crying over nerfed farming builds. Ffs.
Just for the record, I'm not crying over the loss of energy denial for mesmers, I just can't understand the reasoning behind it. However, I see now people mention that apparently some high-ranking guilds had been abusing it, and I guess that's why it got nerfed. |
Theus
FalconDance
Sister Rosette
Originally Posted by Theus
Everything was good...except the fact that the warrior skills got the shaft when it came to the rebalancing.
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cynhounds
Eltargrim
Originally Posted by Sister Rosette
What a suprise, Farming monks take another hit.
I'd have to agree with the post regarding game stability. This game NEEDS farmers. Period. If you don't believe me go into either Lions Arch 1, Droknar's 1, or Deldrimoor War Camp 1. People charge INSANE amounts for items. 'ZOMG GARGATH'S SWORD 100K&25 ECTO LOLZ!!!!' Farmers need to exist, both to make money for themselves, and to keep bringing items/materials into circulation. |
Teh Monkeys
Mantra of Persistence – Decreased duration to 30 seconds. Decreased recharge to 15 seconds. |
Theus
Originally Posted by Sister Rosette
How so? With the damage increases and the cooldown/adrenaline req
decreases it looks like a boost more than a shaft. |
Sister Rosette
Originally Posted by Eltargrim
...you've never done economy work, have you?
Those high prices are a direct result of more money in the system then intended. Inflation is a direct result of farming. That is why farmers AREN'T good for the system. If there wasn't so much farming, there would be less gold. If there was less gold, items would cost less. Therefore, farming = no good, unless taken in small doses ![]() |
Tulkas the Breaker
Originally Posted by Eltargrim
...you've never done economy work, have you?
Those high prices are a direct result of more money in the system then intended. Inflation is a direct result of farming. That is why farmers AREN'T good for the system. If there wasn't so much farming, there would be less gold. If there was less gold, items would cost less. Therefore, farming = no good, unless taken in small doses ![]() |
Ollj
MarkyX
Skull Crack – Lowered adrenaline to 9 strikes. -WHO in their right mind would use this elite over normal skills like Disrupting Chop? |
Endure Pain – Increased duration to 7..18 seconds. -Because warriors are always getting pounded by the opposing team |
Cleave – Increased damage to 10..30. -Eviscerate is still better. |
ttujc
cyberzomby