Few ideas for Guild Wars
Mumoto
I have no idea where to put idea's for Guild Wars in, so if it should be placed somewhere else please move it to there, thank you.
#1:
Ingame changelog after updating
#2:
Unstuck command /unstuck or something like that, with ofcourse a system that prevents people from using it to exploit.
#3:
*Removed*
#4:
A guild safe, for storing money and maybe items this would be handy so if someone needs armor but doesn't have money for it he can request money from the 'pot/safe' ofcourse everyone should be able to dump/donate. Maybe it should be so that you can only dump craft-items.
If you guys have more ideas you can post them here if you want
#1:
Ingame changelog after updating
#2:
Unstuck command /unstuck or something like that, with ofcourse a system that prevents people from using it to exploit.
#3:
*Removed*
#4:
A guild safe, for storing money and maybe items this would be handy so if someone needs armor but doesn't have money for it he can request money from the 'pot/safe' ofcourse everyone should be able to dump/donate. Maybe it should be so that you can only dump craft-items.
If you guys have more ideas you can post them here if you want
LifeInfusion
No potions. That's all. That takes away the fun of GW. Not having potions means people don't just spam pots instead of using their judgement on when to stay back a bit.
Mumoto
#5:
Guild small-message board, for if you have notes for other guildmembers.
Guild small-message board, for if you have notes for other guildmembers.
Mumoto
#6:
Ability to see what quests somebody has (only in party) to be able to do quests together.
#7:
Ability to show items in chat (so that you don't have to press trade to do that).
Ability to see what quests somebody has (only in party) to be able to do quests together.
#7:
Ability to show items in chat (so that you don't have to press trade to do that).
ShadowWrath
I like 4 and 5.
Alone)
4 and 5 are good ideas.
Tuoba Hturt Eht
If you really want potions, perhaps they could be implemented with restrictions.
For example:
Each player is only able to carry only one of each potion into battle:
x1 Health Potion (Heals 33% of health)
x1 Energy Potion (Recovers 33% of Energy)
Consuming potion takes 2 seconds, and during this time, you are easily interrupted.
There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much.
For example:
Each player is only able to carry only one of each potion into battle:
x1 Health Potion (Heals 33% of health)
x1 Energy Potion (Recovers 33% of Energy)
Consuming potion takes 2 seconds, and during this time, you are easily interrupted.
There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much.
Lag Hell
flaw w/ #4
if i was the guild leader (considering that ur idea means every1 contibutes to this "safe") i would kick every1 n keep the cash ^^
if i was the guild leader (considering that ur idea means every1 contibutes to this "safe") i would kick every1 n keep the cash ^^
Lag Hell
Quote:
Originally Posted by Tuoba Hturt Eht
If you really want potions, perhaps they could be implemented with restrictions.
For example: Each player is only able to carry only one of each potion into battle: x1 Health Potion (Heals 33% of health) x1 Energy Potion (Recovers 33% of Energy) Consuming potion takes 2 seconds, and during this time, you are easily interrupted. There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much. |
Mumoto
Quote:
Originally Posted by Lag Hell
flaw w/ #4
if i was the guild leader (considering that ur idea means every1 contibutes to this "safe") i would kick every1 n keep the cash ^^ |
There are some people that might consider kicking players and use the money and items for themselves, maybe some kind of protection might help ;p
I've just read an interview saying that they're going to implent such a safe.
Ofcourse if people scam others in the game they can get banned for it so yeah :P
Quote:
Originally Posted by Lag Hell
thats jus like a healing/blessed sig
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#8:
Ability to see what level your guildmembers are, gender and Faction @ the Guild pages.
#9:
Maybe some chart with all the guild members listed, which displays how many battles they've been in ... how much people they've killed, how many times they died and in how much battles they've been in and how much battles they've been in that they've won / lost.
#10:
Ability to change your hair at a barber or something? 'dye's' for your hair?
It would be cool to see people with green punky hair walking by ;p
This is to make unique(r) characters.
#11:
Ability to be allies with other guilds, good for huge-communities ;p
Being ally should give an advantage (developers think of this advantage ;p), ofcourse being ally costs both parties 5000 gold (reasonable).
Read this Guild Wars developers ;p
Mumoto
#12:
Ability to 'control' henchmen by giving them commands to attack certain enemies, pick up items, stand somewhere or guard a spot, lure enemies and the ability to let them use a certain skill on you or some other person.
#13:
For item-collectors a special logbook in which you can see what kind of items you have had of a total of '????' items available(= all GW items... minus the class-restricted one's like armor).
14:
Ingame notebook which has several tabs like 'General / Trade / ToDo / To Buy etc.'. Example you want to buy new armor with a total cost of 20 Platinum and a load of crafting materials, in the notebook you can write in the 'To Buy'-section how much it will cost and what items you need, this will take away the hassle of going to the Armor Crafter a few times to check.
#15:
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
Ability to 'control' henchmen by giving them commands to attack certain enemies, pick up items, stand somewhere or guard a spot, lure enemies and the ability to let them use a certain skill on you or some other person.
#13:
For item-collectors a special logbook in which you can see what kind of items you have had of a total of '????' items available(= all GW items... minus the class-restricted one's like armor).
14:
Ingame notebook which has several tabs like 'General / Trade / ToDo / To Buy etc.'. Example you want to buy new armor with a total cost of 20 Platinum and a load of crafting materials, in the notebook you can write in the 'To Buy'-section how much it will cost and what items you need, this will take away the hassle of going to the Armor Crafter a few times to check.
#15:
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
Sister Rosette
I like the potion idea for one. It would get all the idiots off the backs
of the monk players.
of the monk players.
ShadowWrath
The only problem with #12 is that henchmen can't pick up items.
One and Two
Quote:
Originally Posted by Mumoto
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'.
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Mumoto
Quote:
Originally Posted by ShadowWrath
The only problem with #12 is that henchmen can't pick up items.
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Quote:
Originally Posted by One and Two
Jesus christ. Is this game called mario party?
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n0fairzer0
Quote:
Originally Posted by Mumoto
LOL no this would only make the game more fun if you're bored with just casually killing monsters and looting and normal GVG or PVP.
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pure jenius!
Seissor
thats spelt Genius you jenius.
Mumoto
Quote:
Originally Posted by n0fairzer0
yes, it's so difficult to find crappy flash minigames, so why don't we jam them on a perfectly good rpg to take away bandwidth and either: A.) cost A-net more money to buy servers or B.) slow down the game
pure jenius! |
Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything.
Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it.
A) They have to buy servers for Chapter 2, besides having a game that gives people pleasure even after finishing everything is what they strive for and what every company strives for, it may cost more servers but it'd be good if lots of people like it ^^
B) If they buy new servers it won't slow down the game.
n0fairzer0
Quote:
Originally Posted by Seissor
thats spelt Genius you jenius.
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Quote:
Originally Posted by Mumoto
Every upgrade or expansion costs more bandwidth, this is just a mere idea, it may or may not be implented but then again that's A-net's choice.
Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything. Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it. |
n0fairzer0
Quote:
Originally Posted by Seissor
thats spelt Genius you jenius.
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Quote:
Originally Posted by Mumoto
Every upgrade or expansion costs more bandwidth, this is just a mere idea, it may or may not be implented but then again that's A-net's choice.
Flash minigames? I'm not talking about flash... and it's fun if you have done almost everything. Isn't like every server capable of 3000 users? and every server has all the gamedata on it, so it will only cost lots of bandwidth if lots of people play on it. |
and believe it or not, you can find stuff like
Quote:
Originally Posted by Mumoto
#15:
Fun games like 'Who is the fastest sprinter?', Guild Chess, treasure hunt and 'Who can kill the mosts monsters within 5 minutes?'. |
Mumoto
Quote:
Originally Posted by n0fairzer0
no, REALLY?
I believe that each server stores 3000 player's data, the game itself is a very large program and probably takes more (I'm not an A-net employee so therefore am just guessing) and believe it or not, you can find stuff like on a site called newgrounds which specializes in... that's right! flash crap! |
It'd be fun if games like I mentioned would be implented in the game, because it takes your mind a bit of normal exploring / fighting, a new spice
Interactive games in which you have to control your character are fun like chess = teambased (teambased thinking) which is fun, brings out a bit of each person's strategic knowledge XD.
KvanCetre
You can tell when someone has played WoW when you look at their ideas for GW
Mumoto
Quote:
Originally Posted by KvanCetre
You can tell when someone has played WoW when you look at their ideas for GW
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I didn't think about WoW when I got these ideas they just popped up.
Kakumei
Quote:
Originally Posted by Mumoto
I've played WoW but it sucks, only 1 idea that may appear to people that I got it from WoW, but i've played lots of other RPG's so it's not only WoW, besides even if I didn't play them potions would be neat for the people that don't have healing skills.
I didn't think about WoW when I got these ideas they just popped up. |
NO NO NO
disposable items would be the WORST idea you could put into guild wars
Zhou Feng
Quote:
Originally Posted by Tuoba Hturt Eht
If you really want potions, perhaps they could be implemented with restrictions.
For example: Each player is only able to carry only one of each potion into battle: x1 Health Potion (Heals 33% of health) x1 Energy Potion (Recovers 33% of Energy) Consuming potion takes 2 seconds, and during this time, you are easily interrupted. There we go. You can have potions in the game, it is not spammable, you cannot use it in the heat of the battle. And it does not heals much. |
Sister Rosette
Quote:
Originally Posted by Kakumei
NO
NO NO NO disposable items would be the WORST idea you could put into guild wars |
continue......*
Mumoto
Quote:
Originally Posted by Kakumei
NO
NO NO NO disposable items would be the WORST idea you could put into guild wars |
Quote:
Originally Posted by Zhou Feng
I believe my Craft Idea would be somewhat better then this.
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Droven
/signed
except potion idea
Addition: There should be special events like DeathMatch, CTF or running
except potion idea
Addition: There should be special events like DeathMatch, CTF or running
Droven
Quote:
#8: Ability to see what level your guildmembers are, gender and Faction @ the Guild pages. #9: Maybe some chart with all the guild members listed, which displays how many battles they've been in ... how much people they've killed, how many times they died and in how much battles they've been in and how much battles they've been in that they've won / lost. #10: Ability to change your hair at a barber or something? 'dye's' for your hair? It would be cool to see people with green punky hair walking by ;p This is to make unique(r) characters. #11: Ability to be allies with other guilds, good for huge-communities ;p Being ally should give an advantage (developers think of this advantage ;p), ofcourse being ally costs both parties 5000 gold (reasonable). |
Mumoto
Quote:
Originally Posted by Droven
/signed
except potion idea Addition: There should be special events like DeathMatch, CTF or running |
Perishiko ReLLiK
Quote:
Originally Posted by Mumoto
I've played WoW but it sucks, only 1 idea that may appear to people that I got it from WoW, but i've played lots of other RPG's so it's not only WoW, besides even if I didn't play them potions would be neat for the people that don't have healing skills.
I didn't think about WoW when I got these ideas they just popped up. |
Although, i would love to see mini-games of some sort added into the game.
Kakumei
Quote:
Originally Posted by Sister Rosette
*Points at salvage kits, identification kits, scrolls, runes, ale, do I really need to
continue......* |
you know what i mean, no need to split hairs
Doooom
I definitely think there should be more options in customizing one's appearance....
Sister Rosette
Quote:
Originally Posted by Kakumei
combat-use disposable items
you know what i mean, no need to split hairs |
But I need ale to fight!! It makes the solo UW run so much more
comical!!!
Also, Perishiko, regarding the self heal dealie. Every class has one, but
that doesn't mean they're good. Ether Feast downright sucks, Healing
Signet paints a bullseye on your ass until it triggers, and Troll Ungent
has too long of a casting time. And Aura of Restoration.....*shudders*
Monks and Necros are the only classes with constant, reliable self
heals.
lady xian
they should add more emotes!!I like the whole change hair cause i don't like my warrior hair!And i like the whole idea of view peoples how many battle u been in.But it would be better if only ur friend could see it,cause i don't like anyone i dislike to see.
Claymore
The more customizable features for your chars is already being addressed, the Frog has spoken on this issue, as well as some of your other suggestions.
As for potions, terrible idea, this game is about grouping, bringing together different professions to cover each others weaknesses to form a cohesive group capable of adapting to circumstances. Potions give certin classes to not bother to group and be more self sustaining, moreso than custom builds have already attained. The magic system in this universe does not involve or revolve around potions, it wasn't designed this way, introducing it now would unbalance the game.
As for potions, terrible idea, this game is about grouping, bringing together different professions to cover each others weaknesses to form a cohesive group capable of adapting to circumstances. Potions give certin classes to not bother to group and be more self sustaining, moreso than custom builds have already attained. The magic system in this universe does not involve or revolve around potions, it wasn't designed this way, introducing it now would unbalance the game.
Mr Wolfmaster
Potions would be stupid. It would make it so it's "A battle of the richest" in pvp. I don't want to have to waste all my cash on gold so I can use potions more than the other team. Why do you think potions we're banned in every diablo 2 duel? If you're monks are too noob to keep your team alive don't whine about it here. And ether feast isn't that bad of a heal but it just won't keep you alive without monk support. (Its like 75 health with 6 insperation )
Mumoto
Quote:
Originally Posted by Mr Wolfmaster
Potions would be stupid. It would make it so it's "A battle of the richest" in pvp. I don't want to have to waste all my cash on gold so I can use potions more than the other team. Why do you think potions we're banned in every diablo 2 duel? If you're monks are too noob to keep your team alive don't whine about it here. And ether feast isn't that bad of a heal but it just won't keep you alive without monk support. (Its like 75 health with 6 insperation )
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n0fairzer0
Quote:
Originally Posted by Mumoto
Use your brains, there are alot of times where there are NO monks available and the henchies are crap.
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Mr Wolfmaster
Quote:
Originally Posted by Mumoto
Use your brains, there are alot of times where there are NO monks available and the henchies are crap.
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