Warriors can't kill me, they just can't!

Valdis

Valdis

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Wichita, KS

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And you sir, have never played a warrior.[/QUOTE]


Where do you get off saying that? Keep your baseless accusations to yourself, I was just suggesting something he may not have thought about.
And FYI, my warrior has over 1million XP.....so I have played a warrior...just a little

jesh

jesh

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Join Date: May 2005

San Diego, CA

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Mo/

My "baseless accusation" was that you think that warriors can't output more than 49 dps without smiting. Learn how to play one instead of farming.

Valdis

Valdis

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Did you even bother to read any of the previous posts??
His build has 2, count them..2, different stances that block 75% of your melee attacks. And your saying you can do 50hp per second to him??? Get real!! First, you cant even swing your sword that fast. According to the math if he was in one of these stances you would hit him once every 5.32 seconds. Somebody even mentioned "blinding" the warrior, then how are you gonna hit for 50hp every second. With the smite spells it doesn't matter what stance hes in or if you are blind, you will do 50hp of damage for the first 5 seconds then 22 every second second after that, for a total of 355hp in just 10 seconds. In 10 seconds you would only hit him twice with your warrior, for a total of 100hp, and thats if you weren't blinded. Oh yeah and dont forget that while your smites are dong thier thing you can also attack as you would normally do.

And as far as you saying that you love to see a crippled warrior running towards people trying to smite them with Balths Aura, symbol, and zealots....dude thats every warrior....every warrior has to run up to anyone they fight, have you ever heard of melee?? And while your up close you might as well do the most damage as possible, and believe me, just swinging your axe wont do as much damage as..swinging you axe and smiting..think about it.

jesh

jesh

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Mmm, so now we're talking about this build all of a sudden? I think it was already mentioned that wild blow and warriors cunning do the trick, not to mention secondary skills. And suprise, warriors can do more than press C+Space. They're called attack skills. Putting points in smiting will lower your dps, unless you're just using it for Judge's Insight or SoH. Warrior damage is well known for being conditional, but touch range smiting isn't much more effective, without a snare working for you as well. As for conditions, monks have mend ailment, contemplation of purity and purge signet, and necros have plague touch/sending/signet. Rangers, elementalists, mesmers, and warriors don't have any way to deal with conditions that I know of. Sure, conditions can throw a damper on most any warrior, and you're not likely to see a monk carrying removal in the arena, but I don't see throw dirt or blinding flash in this build, do you?

Anyway, if you seriously think axe mastery and a large amount of points in smiting can get you more dps than going with 16 axe mastery.. you're pretty delusional. Buffed warriors are scary, but let someone else do the buffing.

Valdis

Valdis

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If you didn't know, putting more than 12 skill points in Axe Mastery is a waste. Your damage production dramatically decreases after skill level 12. Here is a table to show you. Actually if you haven't already I would suggest that everyone read this, its excellent.

http://www.guildwarsguru.com/content...nics-id674.php

Not to mention how many skill points you would be wasting by doing so.
And General Surena is the one who suggested "throw dirt," which is a good suggestion when facing a warrior such as yourself.

Yes Warriors Cunning and Wild Blow would do the trick, as would Balths Aura and Symbol of Wrath. And touch range smiting can be very effective as long as you have sprint equipped, they can't run from the damage. If you use that with Hamstring and Protectors Strike, they cant run..or doing so will kill them quicker than staying

jesh

jesh

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Join Date: May 2005

San Diego, CA

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Mo/

You don't raise axe to 16 to get more dps from hitting things.. you raise it for two things: critical hits, and raising the power of your skills. Executioner's Strike and Eviscerate both add +42 damage, after armor, and that's not counting the deep wound on the elite. 12 axe is just a waste of time, the lines power come from the skills and the crits; you will have neither at 12. Better go with a sword.

Go here and you can find out for yourself why your table doesn't mean much, or better yet, try it in the arena.


Anyway, I believe this thread was about her ranger build, not about warriors.

And Vicha.. you can't hope to interrupt everyone on the enemy team. If there's a monk, your degen won't do much. If they use a quick heal skill, like vampiric touch, chances are you won't hit that either. 8 damage per second at level 20 isn't really something to live in fear of.. it can be easily healed through or put right back on you.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Valdis
If you didn't know, putting more than 12 skill points in Axe Mastery is a waste. Your damage production dramatically decreases after skill level 12.
Not only does your attack increase after level twelve, but also the strength of your skills. The main point is that if you didn't have 16 axe...what else would you spend the points on? Strength? Wow no. The main stat distributions are 10/12/8 in three of your choice, if its something like enchant removal then you stick 8 in that...if its Strength of Honor you want your 10 in that. You want to max your weapon attribute.
Quote: Originally Posted by Valdis Here is a table to show you. Not to mention how many skill points you would be wasting by doing so. Point being, they're not being wasted. Theres not much else better that a specialised warrior should be doing. A mesmer having 16 domination is a waste...he could be investing in a heck of a lot of stuff. What else is a warrior going to invest in? Another weapon line? Tactics?...
Quote:
Originally Posted by Valdis
Yes Warriors Cunning and Wild Blow would do the trick Those are not good skills. Wild Blow I don't like, on either sword or hammer, you now have 2 skills which lose you all adrenaline. Thats real nice, esp for hammer, you have to what...wild blow...then chase the guy around building 7 strikes of adren for your knocklock.

Valdis

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You can do what I do an invest the extra points in Smiting and Protecton, then your points won't be wasted

I dont really follow up on Hammer skills, since I dont use one. And who said that you were supposed to use both?? That would be your mistake not mine.

Valdis

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"Not only does your attack increase after level twelve, but also the strength of your skills. The main point is that if you didn't have 16 axe...what else would you spend the points on? Strength? Wow no. The main stat distributions are 10/12/8 in three of your choice, if its something like enchant removal then you stick 8 in that...if its Strength of Honor you want your 10 in that. You want to max your weapon attribute."

Thats just the joy of different people using different builds. You use what you want, and I will do likewise. Point of the matter is that with the ranger build that he has, you both would get owned with the skill set that he has, especially if he uses "throw dirt". Your 16 points in axe will be worthless, as they already are.
END OF STORY....GAME OVER!!

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

I'm surprised this thread has lasted this long....


To put it bluntly this "build" is neither godlike or useful.

Monks will laugh at your minimal to none damage output
Warriors will laugh at you as they use Irrestible Blow / Swift Chop / Wild Blow to hit you through your stances

Did I mention that they kill you after they've ganked all your more useful teammates..??


Pin Down...A 15e ( pre-expertise ) energy cripple that will likely miss outright depending on the bow you use OR more likely be Plague Touched / Mended for 5e

Apply Poison...does anyone really give a shit about a few pip's of degen...??

I could go on and ask -- if this is for damage-dealing how do you do it without Tiger's Fury..??


In a sentence -- I'd be disgusted if you brought that into my PvP group. It can't deny energy, it can't remove enchantments, it can't damage, it can't interupt -- all it can do is spread minor degen and run away....

The only thing that could be added to make this even more useless is to add Healing Spring.


EDIT: Valdis please, do yourself a favor and STFU. You've never played Warrior and if you think Throw Dirt is great -- maybe it's time to go back to trapping Atxes...

jesh

jesh

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Join Date: May 2005

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Penguin Village

Mo/

Protection in PvP... wow. I hope you run warrior's endurance and life bond everyone. Conditions are far from the end of all things as well..
Actually with your character, I wonder why you use weapon mastery at all. Just go all smiting, and you can put your extra points in healing!

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

Quote:
Originally Posted by Valdis
You can do what I do an invest the extra points in Smiting and Protecton, then your points won't be wasted
Don't use prot, you have monks. Smiting if you want but you can do it with 8/12/10 stat distribution.
Quote:
Originally Posted by Valdis I dont really follow up on Hammer skills, since I dont use one. And who said that you were supposed to use both?? That would be your mistake not mine. Not using a knocklock is a bad...bad choice for the hammer warrior.
Quote:
Originally Posted by Valdis
Thats just the joy of different people using different builds. You use what you want, and I will do likewise. Point of the matter is that with the ranger build that he has, you both would get owned with the skill set that he has, especially if he uses "throw dirt". Your 16 points in axe will be worthless, as they already are.
END OF STORY....GAME OVER!! Most teams now bring Martyr in addition to mend ailment. Though bigger issue is still that you're not doing anything useful with those points.

Akhilleus

Akhilleus

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Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by jesh
My "baseless accusation" was that you think that warriors can't output more than 49 dps without smiting. Learn how to play one instead of farming. no kidding.
one example: judges insight (one of the most underrated skills in the game) can substancially enhance the effectiveness of a warrior, especially vs other wars.
and when paired with an elemental sword hilt...ouch. other warrior's AC goes from 100 vs physical (95 if plate, 90 if ascalon) to 64 ac with normal attacks, and 56 w/ attack skills. with an attack for a value of 50 damage (lets say 20 dmg form sword +30 dmg attack skill) this brings the damage from 29.73 vs an enemy w/ 100 ac, to 42.02 damage, rounded down, with judges insight, and 53.59 dmg with an elemental hilt.
count in something like final strike vs an enemy under 50% hp, and 20+35+35=90 base dmg, vs an ac of 100 dmg the attack would do 53.51 dmg, 75.68 dmg with judges insight, and 96.46 dmg with an elemental hilt+judges insight; and this is to warriors. your effectivnes goes through the roof just by changing 2 things.
add a necro on your team with weaken armor, and you can do 135+ dmg to warriors with a non-elemental attack.
vs casters, combined with a weaken necro, you can effectivly bring thier armor down to 20, from 60, allowing +200 dmg hits. (and just imagine if you fight a necro with necrotic armor...ouch)

the thing i really like about judges insight though is its one of those skills you dont have to base the build around, it just helps...a lot.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

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Now I crushed a "counter" warrior build WITH MY WARRIOR.

ememy build geomancer with ward against melee (a.k.a. counter warrior spells in there)

Me: Does anybody want to go 1v1
Ememy: Sure I will
Me: ok meet in the center place where no one else is
Ememy: OK
We meet in center as our over team members go into a 3v3
Ememy uses Ward against Melee
I reconize this and back up and use my bow and concetrate on self healing.
ememy he he I got u
I run back in after ward end and she casts antther one
ha you'll never defeat me
I back up and use my bow again little does she knwo what I'm waiting for
Ememy: So your rushing back I'll just.... AAA MY ENERGY ITS GONE NOO
I unleash my adraine skill I was saving hamstring>Sever>Gash> VICTORY IS MINE! Because she had a shortage of defense skills now that her energy was depleted due to exhastion she has no chance

PWNED

jesh

jesh

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Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Man With No Name
It's a moot point but:

I'm fairly sure that since Judge's Insight has 20% penetration and converts all damage to Holy a Warriors armor would go from base 80 AL ( Gladiators ) to 60 AL ( losing the +20 vs Physical since we're hitting with Holy Damage )
Yes, it does. The elemental hilt would be unnecessary.



Quote:
Originally Posted by Man With No Name I even think the Strength and JI penetration bonus stack -- I'm fairly sure they do -- you could be hitting a Warrior with as little as 48 AL ( 20% + 12% from Strength )
Actually you could get up to 16 from strength..



Quote: Originally Posted by Man With No Name
I know Penetrating Blow is fixed 20% Penetration......but how about a +43 damage Eviscerate at 12 Strength under JI -- can anyone say 140~ + Deep Wound -- oooh my >)


So if anyone claims Warriors are garbage they need their head examining. That's what makes warriors and rangers so much better than eles.. they can stack buffs, where as casters can basically get an attribute to 16, and that's it. All they have to work with are the skills that do x amount of damage... of course it's worse with eles, because they're the stereotyped high damage dealers.. (the truth is, both rangers and warriors can beat them at their role)

There are less glaringly obvious things, like the virulence/fragility mesmers that were so popular before, but that got kinda squished by Anet.


Anyway Valdis.. you'd get more dps if you switched to w/e and spammed ice spear. It costs less energy than 5+25, and does more damage too. Bet you never thought of that, huh?


ANYWAY.. this thread is really getting hijacked. More about the ranger build posted.


Quote: Your funny Valdis...

Your either deliberately trolling OR
Unaware that your handing out idiotic advice


Are you aware we're talking about PvP..?? PvP isn't the same animal as PvE. Warriors can actually kill stuff *shock*

Warriors aren't Monk bodyguards or invincible -- they can however deliver pain by the bucketload.


Who in their right mind would bring Rebirth to even the random arenas..?? The caster loses all energy and the friendly is rezzed with complete skill lockout -- do I need to even mention the 6 second casting time..??


And here would be a "true" warrior/monk as you put it:

Axe Mastery 16 ( 12 + 4 )
Strength 9 ( 8 + 1 )
Smiting 10

Frenzy
Sprint
Strength of Honor
Smite Hex
Eviscerate
Executioner's Strike
Swift Chop
Rez Signet

OMFG !!! Oh Noes !!!! No healing spells whatsoever -- whatever to do..?? How about you kill stuff and let the monk(s) do his job. And if that 1 Monk can't keep himself and you alive with a few people beating on him -- then he's trash.

Too many people turtle up with self-healing when a strong offense makes for a stronger defense.


* The above is NOT meant to played by idiots or in useless Random Arena


EDIT: This is ANet's fault look at any of the pre-made's absolute s**t -- each and every one of em. People become accustomed to bringing in their PvE characters with either tanking skills or other skills that only provide self-benefit.

Valdis

Valdis

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Quote:
Originally Posted by Guardian of the Light
I back up and use my bow again little does she knwo what I'm waiting for
Ememy: So your rushing back I'll just.... AAA MY ENERGY ITS GONE NOO
I unleash my adraine skill I was saving hamstring>Sever>Gash> VICTORY IS MINE! Because she had a shortage of defense skills now that her energy was depleted due to exhastion she has no chance

PWNED Ward VS Melee doesn't cause exhaustion.. I'll take it that you were reffering to some other skill she was using. .. And this is now *really* OT.

Guardian of the Light

Guardian of the Light

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Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by jesh

Ward VS Melee doesn't cause exhaustion.. I'll take it that you were reffering to some other skill she was using. .. And this is now *really* OT. Ya she was using earthquake +aftershock should have put that in I went defensive to make her go offensive and a lot of offensive attack ele skill(I AM NOT SAYING ALL OF THEM) cause exhastion and it worked

SCOTTYBONES

SCOTTYBONES

Ascalonian Squire

Join Date: Mar 2005

Las Vegas

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ROFLMAO when I saw this title.

a_scrawny_gnoll01

Frost Gate Guardian

Join Date: May 2005

lfg, invite me. HA! no need to post in guild forum.

W/Mo

I ran this build for shits and giggles in random arena the other day. Four warriors sitting there trying to figure out why they couldn't hurt me. My build was similar, but I dropped conjure for dirt, just for that extra defense in case one brought wild blow.

And if a mesmer or necro showed up... it didn't work. I just used it in random arena because so many war/mo/mending/healing hands tankers who think they can kill anything.

...it doesn't dish out damage, and is about on par with a running build when facing warriors alone...so it's more, like I said, for shits and giggles.

pagansaint

Krytan Explorer

Join Date: Jun 2005

Valdis. Please stop making yourself look more like a complete noob. I'm starting to feel true pity.

For FARMING you have a point, more than say 12 in your weapon won't help as much as being able to have 4 different lines to around 10+ including runes.

But insofar as PvP a Warrior primary with only 12 in their weapon mastery is losing 15% BASE damage. Not to mention the 10 or MORE points per attack skill ON TOP of the 15% base damage reduction.

So your BASE dps took a 15% hit, then your attack skills took a 20-25% hit.

Congratulations. You just failed at your job. Damage production.

Because you wanted an extra few points in a 4th line, or wanted 3 lines all over 10.

The 12/9/9 or 12/10/8 split is most common, except in certain char types and specific builds, because it is most efficient.

Especially, and above any other, a Warrior benefits most from 16 in their main damage attribute.

So please, until you stop farming (which is the only way you have that much XP) and play a few thousand matches (which apparently it would take) as a warrior to get a clue, refrain from discrediting yourself further.

Valdis

Valdis

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Great heres another moron who thinks he knows what hes talking about, how about you STFU and do some research instead of speaking out of your sphincter.

This is pointed to no name

Pagan Saint
I understand what you all are saying about the 16 skill points in sword or axe will do for you. But im taking into consideration the build and other suggestions that people have made for the build to be a better one. 16 in sword is OK, but not in this case. If you only rely on your sword, while blinded...your screwed, and you failed at your job of doing damage. You are all right that my sword will not do as much damage as yours would...but with my build i could do continuous damage...blinded or not. And like i said above you would hit once every 5.3 seconds, if he was in his stance. And if you were blinded you wouldn't hit at all..which i would. Do you guys always bring a stance breaker with you?? I never do because i can go through it with my smites.

Valdis

Valdis

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So here is how i do it.

7 sword (just enough to cover my sword req)
12 or 13 smite
8 protection
the rest in tactics

Sprint
Mark of Protection
Final thrust
Healing Sig
Bonetties Defence or Balthazars Spirit
Balthazars Aura
Symbol of Wrath
Shielding Hands

Weapon:
14-21 req 7 Short Sword of all things..lol
+15%^50
10% double adren
+5 defense
+20% customized

The whole point to this build is NOT to rely on your sword skills. I find i can do better with holy damage because it bypasses any ACL. With Shielding Hands it protects me for 10 seconds, greatly lowering the damage that can be done to me (along with the +5 to defense from my sword)..I hope we can all agree that in MOST cases (except with degen spells) +5 to defense is way better than +30hp. Cast SH and start the fight, cast bonettis defence, cast Balths aura, while you are casting Balths Aura you will be givin enough energy to then cast Symbol of wrath. Attack a little more then you can use Final Thrust or Bonetties (whichever you need at the time). If your about to get owned, MoP, the enemy heals you back to full health not even realizing hes doing it..this works incredibly well when you are fighting 2 people at once. Sprint is so you can follow them when the realize they are being smited to death. Sad enough to say this build has worked for me 8 times, 7 of which were flawless victories. And you dont EVER have to worry about getting interruped, lets face it they are too busy interrupting the monk and eles.

All I ask, is that you try this, just once in pvp or gvg before you think you know everything, you will be very surprised with the outcome

Valdis

Valdis

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"Anyway Valdis.. you'd get more dps if you switched to w/e and spammed ice spear. It costs less energy than 5+25, and does more damage too. Bet you never thought of that, huh?"

Yes I did think about alot of different things, including that. But being a W/E is not the way I would want to go. As a W/Mo i can deal a ton of damage while protecting and healing myself...bet you never thought of that.

pagansaint

Krytan Explorer

Join Date: Jun 2005

I am going to be really honest.

I want you on all the teams I face in tombs/TA.

Please somehow manage that.

I will seriously have some of the easiest fame/faction, I mean most fun and ummm hardest fights? Ever....

Farming Builds DO NOT WORK in PvP. They may work in CA but thats like saying your N/R using all marksmanship/wilderness skills works in CA.

Anyways. Got distracted by something that should never, never have surprised me on the internet, of all places. Idiocy.

Insofar as the OP and actualy thread goes.

Saying X is unkillable by X in PvP defeats the purpose of the game. As I stated before you can make nearly ANY build combination impervious to 1 or 2 other classes. But it is VERY difficult to make a build that is hard to kill AND deal good to great damage.

But I could see a Build like this being used with a R/Mo using a hard res, not just the signet and Apply Poison and Hunter's Shot or Concussive Shot to strain the monks' energy a little more while also having a template that can survive and evade interrupts to cast the Res's.

I'd choose Restore Life since you can obviously wade right into the thick of it.

Valdis

Valdis

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I think that rebirth would be an ideal skill here, of course you can walk into the battle and rez the person, but after that they will get killed soon after. How many times have i seen somebody get rezed just to get killed in 2 seconds or less. If you use rebirth, as we all know..the person will be away from the battle and the monk will be able to heal him to full HP, then he can get back into the battle.

Hey pagensaint have you tried my build yet or are you too prideful to admit that it...just might work!!

Also, could you guys leave me some of your builds so i can test them out for myself. The reason why im so adament about a smite warrior is because I know it works. Perhaps if i could get some better ideas or knowledge on how to be "TRUE" warrior then i will agree with you and I will be forever changed. If you can prove to me that your way is better then I will delete all my messages and apologise publicly on this forum.

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Quote:
Originally Posted by Valdis
I think that rebirth would be an ideal skill here, of course you can walk into the battle and rez the person, but after that they will get killed soon after. How many times have i seen somebody get rezed just to get killed in 2 seconds or less. If you use rebirth, as we all know..the person will be away from the battle and the monk will be able to heal him to full HP, then he can get back into the battle.

Hey pagensaint have you tried my build yet or are you too prideful to admit that it...just might work!!

Also, could you guys leave me some of your builds so i can test them out for myself. The reason why im so adament about a smite warrior is because I know it works. Perhaps if i could get some better ideas or knowledge on how to be "TRUE" warrior then i will agree with you and I will be forever changed. If you can prove to me that your way is better then I will delete all my messages and apologise publicly on this forum.
OMFG !!! Oh Noes !!!! No healing spells whatsoever -- whatever to do..?? How about you kill stuff and let the monk(s) do his job. And if that 1 Monk can't keep himself and you alive with a few people beating on him -- then he's trash.
I dont know what you are talking about, I dont use healing spells...that comment must be directed at someone else.

EDIT: And if your talking about MoP, thats a protection spell..

OK, thanks for the build, now tell me how and when to use it...as I did above

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

Actually, i really love a maintained enchant battle rager Sure it means you can't get frenzy, but it's quite nice b/c of 25% faster run.
I ran something like
battle rage
sever
gash
galrath
final thrust
strength of honor
purge sig(not AP needed, because this build doesn't care about energy)
rez sig

I think twicky gave me the basic idea.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Manfred
Actually, i really love a maintained enchant battle rager Sure it means you can't get frenzy, but it's quite nice b/c of 25% faster run.
I ran something like
battle rage
sever
gash
galrath
final thrust
strength of honor
purge sig(not AP needed, because this build doesn't care about energy)
rez sig

I think twicky gave me the basic idea. Succor
Purge Signet
Sever Artery
Gash
Galrath
Final Thrust
Skull Crack/Battle Rage
Res Sig
(by Bry-Guy)

or
Penetrating Blow
Executioner's Strike
Disrupting Chop
Dismember
Battle Rage
Axe Rake/Purge Signet
Succor
Rez signet
(by me)

is alot better IMHO :P
your casters will love some more energy management :P .

pagansaint

Krytan Explorer

Join Date: Jun 2005

I refuse to lose on purpose. Sorry Valdis. I just can't bring myself to that.

Akhilleus

Akhilleus

Forge Runner

Join Date: Sep 2005

If it aint expensive, it aint worth buyin'.

Leading/Co-leading Bretheren Of Chaos [Dark]

W/Mo

Quote:
Originally Posted by Man With No Name
And here would be a "true" warrior/monk as you put it:

Axe Mastery 16 ( 12 + 4 )
Strength 9 ( 8 + 1 )
Smiting 10

Frenzy
Sprint
Strength of Honor
Smite Hex
Eviscerate
Executioner's Strike
Swift Chop
Rez Signet

Too many people turtle up with self-healing when a strong offense makes for a stronger defense. not bad skill loadout.
as a sword W/Mo i often get accused of being a newb, that is untill they figure out that my skill loadout allows for an absurd amount of damage to be dealt very quickly, and with very little (if any) mana use;
battle rage (in my opinion the best anti-newb-runner skill IN THE GAME, yes, better than hamstring)
final strike
galrath slash
bonettis defense
healing signet/purge conditions/smite hex (my main weakness is degen nukers...this helps to combat them)
distracting blow/riposite (HIGHLY underrated IMO, if abused can sub as a non-elite-skill substitute for gladiators defense)
and im toying around w/ skills 7&8 lately, they used to be a res signet&healing breeze, though im considering switching to strengh of honor+desperation blow (not the best skill in the world, but it allows you to stack up all sorts of conditions with just one skill)
for a while i toyed around with battlerage+iway+strength of honor+JI, and that was EXTREMLY effective under certain circumstances, but was far from versatile.

i think one of the biggest advantages of a sword warrior is thier best attack skill (final strike) doesnt take up an elite slot, and thus gives you some more options as to what you want to take with you, without sacrificing your maximum damage potential.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

as long as you realize that you absolutely cant play outside of comp arenas, youre fine. whirling lasts almost 20s so you would benifit from replacing dryders with a damage attack cus whirling is up nearly 24/7.

but anyways, in play vs anyone half decent, rangers are one of the last ones targeted whether they are using apply poison, power shot, or lightning orb. therefore if you went to team arenas or tombs you would not want hardly any defensive skills at all.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Man With No Name
Are you aware we're talking about PvP..?? PvP isn't the same animal as PvE. Warriors can actually kill stuff *shock* I resent that. I have a pve warrior that can out nuke any caster in existance. A warrior that can't do that is either noob or thinking more about his team rather than himself... [I like being the nuker warrior ]

Being on topic regarding warriors [off topic to OP ] you MIGHT be able to run a smite warrior vs. a stupid team. [one with no Enchant kill whatsoever]

You run a smiting warrior against me, I'll have its face in the dirt faster than they can fall into it. Most if not all pugs I run into NEVER bring enchant kill cause they say it takes too long to recycle. [making me very grateful I brought my trusty rend] I'd rather bomb an enchant stacked monk, mes, or ele, rather than worry about my skill's recycle time and rip out their 30-60s. recycle elite enchants...

Also, why is this thread still going?

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Question about enchantments.

If you were to cast an enchantment like, Balthazars Aura or Mark of Protection. These are enchantment spells, if im not mistaken these are not maintained enchantments they just do damage and heal. If someone were use Rend or something similar to try and kill these enchantments would it actually be killed? Or does it only kill enchantments that are being maintained?

rii

Desert Nomad

Join Date: Mar 2005

UK

balth aura and mop arent maintained, they just have duration more than instant. maintainined is indefinate at the sacrfice of pips. rend takes all of them off. there is no skill that distingushes between maintained and duration, in terms of removal... outside of that there is just the doubling from renewal.

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Quote:
Originally Posted by pagansaint
I refuse to lose on purpose. Sorry Valdis. I just can't bring myself to that.
No worries pagan, I understand that some dont feel comfortable giving thier builds. I didnt want your secrets, i just wanted a general idea of where to start. I can make a warrior with secondary spells as good as anyone, but i dont have much practice creating builds with just one primary class.

And about your name...isn't that an oxymoron...well, better luck next time

Valdis

Valdis

Banned

Join Date: Oct 2005

Wichita, KS

We Dupe Sojs {DUPE}

W/Me

Quote:
Originally Posted by rii
balth aura and mop arent maintained, they just have duration more than instant. maintainined is indefinate at the sacrfice of pips. rend takes all of them off. there is no skill that distingushes between maintained and duration, in terms of removal... outside of that there is just the doubling from renewal.
Thanks

pagansaint

Krytan Explorer

Join Date: Jun 2005

Its only oxymoron to those who don't understand the background behind each word.

Secrets? not really. I post my builds a good bit of the time.

Want me to categorically go through why your build is not good for PvP?

Because as a PvE farmer its pretty solid, except using Axe instead of Sword to use Cyclone instead of final thrust to get instant full adrenaline for Bonnetti's.

Mark of Protection{E} and Shielding Hands, You simply do not have the energy to cast these. Unless you don't use Balthazar's Aura. But that would defeat the purpose of you having any Smite skills.

Final Thrust. With 7 Sword. Less damage if they are below 50% than a Warrior with only 12 in Sword using Galrath.

Bonnetti's Defense, very good skill even with 0 in Tactics, if warriors attack you. If they don't it is worthless other than having 5-10 seconds of defense from wands/bows for adrenaline not energy. Better defensive skills available.

Balthazar's Aura and Symbol of Wrath, Great smite skills. But way, way too expensive for 2 pips of energy regain. thats 30 total energy, for just a few seconds of smite. 30 energy you can't regain in any way quickly. Unable to keep your smite up for more than random intervals. MoP and SH takes ALOT of energy away from your only source of damage.

Healing Signet, 2 seconds with reduced armor for a mediocre heal. On a W/Mo. Doesn't cost energy, which is a blessing for this overloaded warrior with no energy management.

You have a warrior that is worthless other than the first few seconds, and towards the end when he is targetted. And the rest of the team is dead because he failed to spike through any heals and make the other team worry about its own survival.

Thank you for this very standard and cookie cutter Farmer. Please, don't offer it as a PvP build. Warriors are not tanks in PvP. They deal damage. Quickly, not over 5-10 seconds to get the total damage a 16 Axe warrior did in 3 seconds alone.

Self smiting W/Mo's are the next rung up from the Paladin premade.

JayOfTeror

JayOfTeror

Pre-Searing Cadet

Join Date: Jun 2005

New Jersey

JoT

W/N

Thats a very sound build. The damage and strategy on it can be tweaked depending on what you what role you wish to fill on your team. For example, you could switch out the secondary to mesmer and focus on more interrupts. Or focus on killing a special class such as warriors or casters. I would suggest an Antidote Signet since your character depends on landing Oath Shot.

As per the critics, I would only ask where are your builds? Where are your books that you published so we can all stand here and judge you. If you don't have something positive to contribute please refrain from criticizing those who try.

Nice effort on the Ranger build. Lots of luck with it.

Regards,

-J

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by JayOfTeror
Thats a very sound build. The damage and strategy on it can be tweaked depending on what you what role you wish to fill on your team. For example, you could switch out the secondary to mesmer and focus on more interrupts. Or focus on killing a special class such as warriors or casters. I would suggest an Antidote Signet since your character depends on landing Oath Shot.

As per the critics, I would only ask where are your builds? Where are your books that you published so we can all stand here and judge you. If you don't have something positive to contribute please refrain from criticizing those who try.

Nice effort on the Ranger build. Lots of luck with it.

Regards,

-J Amen to that...

However, the title of the post kind of begs for such flames and vicious critical harrassment.

Nobody can stand idly by and watch as a self-proclaimed anti-warrior build says he's unkillable...

I would GLADLY take my W/N build to town on someone who claims to be invincible to warriors. You can be invincible to stupid warriors, but to one who knows how to slice through an enemy's defenses to some degree, such a claim is grounds for flames...

Every post I've made includes the 'disclaimer'...

"Please don't post obvious counters such as the ones I've already mentioned. It doesn't get us anywhere and is a waste of both our time"...

Mentioning counters in your own posts simply states that:

1. you're not an idiot and accept the fact that your build might be canned
2. people might help you minimize said weaknesses.
3. you get OFF the high horse stating your build is the be-all/end-all...

I think that anyone who mentions the weakness to their own builds has a good sense of credibility.

Also, there might be people asking for weaknesses in their builds if they can't find any themselves... That's good too.

But the title alone is enough to offend me quite a bit due to the fact that I'm in essence a warrior favorite...

If the OP had mentioned that a Wild Blow user would take him out in 2seconds flat, maybe this thread wouldn't have turned into this... Who knows?

pagansaint

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Yukito Kunisaki
Amen to that...

However, the title of the post kind of begs for such flames and vicious critical harrassment.

Nobody can stand idly by and watch as a self-proclaimed anti-warrior build says he's unkillable...

I would GLADLY take my W/N build to town on someone who claims to be invincible to warriors. You can be invincible to stupid warriors, but to one who knows how to slice through an enemy's defenses to some degree, such a claim is grounds for flames...

Every post I've made includes the 'disclaimer'...

"Please don't post obvious counters such as the ones I've already mentioned. It doesn't get us anywhere and is a waste of both our time"...

Mentioning counters in your own posts simply states that:

1. you're not an idiot and accept the fact that your build might be canned
2. people might help you minimize said weaknesses.
3. you get OFF the high horse stating your build is the be-all/end-all...

I think that anyone who mentions the weakness to their own builds has a good sense of credibility.

Also, there might be people asking for weaknesses in their builds if they can't find any themselves... That's good too.

But the title alone is enough to offend me quite a bit due to the fact that I'm in essence a warrior favorite...

If the OP had mentioned that a Wild Blow user would take him out in 2seconds flat, maybe this thread wouldn't have turned into this... Who knows?
Exactly. There are so many counters available for stance users that this is definitely not unkillable.

Dumb warriors?(self smiters maybe...) Yeah, they don't stand a chance to kill this.

But then again why would anyone target this other than last? It isnt doing anything other than spreading poison.

Like I posted before, throw a hard res like restore life or maybe vengeance in with all the survivability and you have a VERY annoying build.