Secret Changes
CKaz
I was wondering about consume corpse and bummed it didnt show to have the change, now I have to check that out
This change and the prior one (beefing the energy) makes it nice on several levels (some decent gain healh & energy, quick enough, and corpse denial)
This change and the prior one (beefing the energy) makes it nice on several levels (some decent gain healh & energy, quick enough, and corpse denial)
momo2oo2
Quote:
Originally Posted by Mysterial
Looks like a few changes were omitted (probably accidentally) from the change notes. Like that Rodgort's Invocation now has a 3 second casting time (was 5) and looks like it has increased AoE.
Anyone find any others? |
Quote:
Originally Posted by Mysterial
I never noticed it hit anything besides adjacent targets before the update, but then again it's hard to tell from the effects and I never used it much before as 5 seconds of casting time for little over Fireball damage wasn't worth it. Now it's actually worth taking, although still not that great.
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Pharalon
Quote:
Originally Posted by Takkun
I remember trying to use the Soul Barbs skill with water hexes three days ago and it wouldnt work... and now I can actually the the additional 25 damage being done from that effect.
Just throwing it out there cause I don't remember seeing nething about it in the notes |
#When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
Ollj
Quote:
Originally Posted by momo2oo2
Cool, like Searing Heat in a previous update.
My Fireballs make (to a 60AL enemy, so 100% damage after armor) 119 and no more; Rodgort's Invocation makes 91 and sets on fire 3 secs. How much are 7 arrows of health degen * 3 secs? I think its more than a "little over Fireball". Anyway, not sure how much damage is 1 arrow of health degen, so maybe I'm wrong. |
but there is more:
burning makes monks waste 1-4 energy and a skill recharge of ~1/2 seconds if they try to heal it efficiently, compared to efficient "elemental damage" healing/prevention wich they can cover easier.
twicky_kid
is it just me or does bleeding give -4 hp degen now instead of -3?
never saw that on the update list
never saw that on the update list
KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago.
I dont know when this happened though, just noticed it a couple days ago.
momo2oo2
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago. |
Knight Errant
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago. |
UberRusty
Quote:
Only Necrotic Traversal was listed to have removed the delay... Thanks god they removed it from consume corpse too... now it's an usable skill. |
dark
i don't want to open a flame on "was consume corpse usable before delay removal"... i just wanted to point out that it's removed too...
btw i mean that now is MUCH mor usable, because before it had same time of a 2second corpse spell and with many profane necro around with bboots you never managed to use a corpse... now you can see many necro (especially iway) dancing around on corpses...
btw i mean that now is MUCH mor usable, because before it had same time of a 2second corpse spell and with many profane necro around with bboots you never managed to use a corpse... now you can see many necro (especially iway) dancing around on corpses...
Rossaroni
Quote:
Originally Posted by Ollj
1 health degen is 2 health less per second * 7 * 3 = 21 health less.
but there is more: burning makes monks waste 1-4 energy and a skill recharge of ~1/2 seconds if they try to heal it efficiently, compared to efficient "elemental damage" healing/prevention wich they can cover easier. |
Mysterial
Rodgort's Invocation does the same base damage as Fireball (116 with 16 in Fire Magic) so it's actually a total of 158 damage.
Mercury Angel
Not sure if it's a general change, or to a specific skill, but at the least, Mantra of Recall is garbage for me now.
The way it used to go, with an enchantment mod +20% staff;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall ends, you get the energy, and the second Mantra of Recall is still on
Now;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall is lost, you get no energy, you stupidly wasted your time and energy.
If you make the mistake of casting Mantra of Recall too soon, it causes you to waste it all. Was just fighting a warrior with all healing/tactics in the random arena, so I had time to play with it. Annoying =\
It already didn't give all that much energy compared to other options, and it was prone to giving it at the wrong time... By chain casting them so it's always on, and you cast it just before it ends (usually refilling your energy bar, at least), at least the energy was never entirely wasted.
While Contemplation of Purity might be nice, I'm not spending 15 energy to get 18-25.
The way it used to go, with an enchantment mod +20% staff;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall ends, you get the energy, and the second Mantra of Recall is still on
Now;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall is lost, you get no energy, you stupidly wasted your time and energy.
If you make the mistake of casting Mantra of Recall too soon, it causes you to waste it all. Was just fighting a warrior with all healing/tactics in the random arena, so I had time to play with it. Annoying =\
It already didn't give all that much energy compared to other options, and it was prone to giving it at the wrong time... By chain casting them so it's always on, and you cast it just before it ends (usually refilling your energy bar, at least), at least the energy was never entirely wasted.
While Contemplation of Purity might be nice, I'm not spending 15 energy to get 18-25.
Savio
Interestingly enough, they seemed to have changed the trade window. Now you can't see the merchant worth of the other player's items, which actually allowed you to see how many total they had. I'm not sure if this was covered under the fix where they made plat and gold separate.
Snowman
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago. |
LOL
This is one which they probably class as "Fixed miscellaneous rare crash bugs."
which are ACTUALLY not miscellaneous or even rare, but they call them that to avoid embarasment.
Sagius Truthbarron
Perhaps some of the skill changes are just due to the describtion updates. They might have always done that, but were miss printed.
momo2oo2
Quote:
Originally Posted by Savio
Interestingly enough, they seemed to have changed the trade window. Now you can't see the merchant worth of the other player's items, which actually allowed you to see how many total they had. I'm not sure if this was covered under the fix where they made plat and gold separate.
|
Needless to say, I sold them all at 5x merchant price...