%$#ing rangers

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

once again, theyre back.

this time very similar to the old spirit spam, they spam healing springs, get in a ball, and 'spike' with their traps. 8 rangers with that. made possible because most aoes (like smiting) got nerfed completely, just about every skill in the emo smiters skill bar got nerfed somehow.

so....

the only counter i can think of to that for now is a ranger with practiced stance/choking gas. and since water eles got improved im guessing theres something there as well, but i didnt quite read it all so im not sure.

anyway @ anet, so far the new builds ive seen post update arent very exciting.

so just telling you what i think is gonna be the new hall holding build, ill try and find/post more counters when i get the chance...

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

hmm...8 rangers, in a close ball...fire magic anyone? A metor storm in there would cause them problems, since they could not move out without breaking there defenses, and they could not get healing spring off. Oh, but we can't do that, because fire magic is so horrible, no one in there right mind would use it. (fyi, the metor storm is for knockdown, not damage, since rangers are armored against elements. You could run it with 0 in fire and load up in air, water, or earth instead, but I would not want to be a primary ele against rangers no matter what I was using)

Quote:
Originally Posted by smurfhunter
and 'spike' with their traps. I take it you are a warrior? Because traps can not move, you would have to walk on to them to get hit. Maybe I am not understanding you completely?

Choking Gas only works against spells, healing spring is a trap. Unless I am mistaken, you have to take physical damage for the trap to be interrupted. So the question is, does Choking Gas do physical damage (in which case you are right, and that should work perfectly against them) or does it work like kindle, and so can not interrupt if you can not hit with the arrow. Perhaps scourge healing will come into flavor, since whoever put down the trap should, in theory, take damage when it heals, you could spread the hex on a few of them, and then they would kill themselves when they put down healing spring.

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Uh, why don't you just kill them with ranged aoe attacks? Traps are pretty useless when you don't step in them. I have an idea in mind but I'll keep it to myself until I test it.

Also, I've heard that the Dust Trap damage is bugged; for some reason it's doing double what it should. Expect bugfixes shortly.

snepp

Academy Page

Join Date: Jun 2005

E/Mo

This is being used because at the moment dust trap is bugged, dealing twice as much damage as it's supposed to. Checkout guild-hall, the big update thread, page 7.

http://www.offtopic4.com/uploads/post-43-1128071314.jpg

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
Originally Posted by smurfhunter
the only counter i can think of to that for now is a ranger with practiced stance/choking gas.
Choking gas only interrupts spells....Barrage would be what you want to interrupt all their traps. But they're undoubtedly using evasion stances, so I'd go with eles and big AoE stuff.

Quote:
Originally Posted by smurfhunter
anyway @ anet, so far the new builds ive seen post update arent very exciting. Did we really expect to see brilliant, carefully laid out builds dominating the day after the patch? Give it time...and it can't be any worse than IWAY

rii

Desert Nomad

Join Date: Mar 2005

UK

wow, ele aoe against rangers.... who probably bring anti fire armour? Methinks it cant get far.
Barrage ftw with orders. How far it will get with anyone else though, i dont know.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Its a bug exploit nothing more. Apparently dust trap does 2x damage.
In-direct sources though I'm afraid, yet to check it myself.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

yea i just mentioned choking gas off the top of my head. anyway... its like almost all you see right now.

kinda lame

and yes i lost to the guy in the screenshots team.

and hey i said "so far" theyre pretty dumb, and they are. idk, im doin bomb builds until something better happens.

i expected to see a crappy rehash of yesterdays builds with some new ones.. never thought id see some junk dominating already. like every build out there is a ranger/trap team.

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

If they're geared for fire damage, which would make the most sense.. bring winter. Then when you kill one, make a well.. They'd either stand in it and take the punishment or break up and lose their organization.

tigernz

tigernz

Frost Gate Guardian

Join Date: Jun 2005

Alberta, Canada

Servants of Fortuna

N/Me

AoE hexes (shadow fear/enfeebling blood) then hit em with simultaneous Feast Of Corruption casts?

Throw some putrid explosions in there once they start to drop I'm thinking and they won't be staying there for long

rii

Desert Nomad

Join Date: Mar 2005

UK

:s the bonus was just a bonus, 100 al no matter what element it is.

Zeru

Wilds Pathfinder

Join Date: May 2005

They're just setting themselves up to get owned.

Bring two or three warriors with a 4 e fear me and make sure they have a wand and stand just within range (slightly less than ward range). Have your casters bring plenty of condition removal and wand the trappers when they are not casting.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

this runs into the same problem as healing ball does. aoe and an instant metoer shower and its over. dmg isn't the problem its the fact that you get knocked down. since you are in a ball you get caught up on your teamates trying to get out of its range.

glyph of sacrifice
metoer shower
oath shot

that was such a fun build. 2 metoer showers per ranger in 3 sec.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by twicky_kid
aoe and an instant metoer shower and its over. dmg isn't the problem its the fact that you get knocked down. Glad somebody understood what I ment when I said metor storm was not for the damage. The necro wells or necro putrid explosion spells probably also work to smash this easily.

Photeus

Academy Page

Join Date: Jun 2005

The Akkadians (AkX)

E/Me

Yeah, I agree. Shouldn't be too bad, usual builds might get hung up on it, but I'd say if nothing else throw some Necro-bombs into it (Throw a few Death Nova necros into the traps, watch them explode, putrid the corpses, should be a high enough spike to give them problems or kill them outright). Yeah, it needs more finishing and finess, but generally if your enemies stay together, bomb them. If they don't spread out, they die.

Hell, you could have one character set to use the lightning hex that knocks down groups each time struck by lightning (R/Me, Marksmans to counter energy loss, lightning string, arcane mimicry a lightning Ele's elite, or if nothing else use the lightning Ele as the battery).

Then just drop boring old AoEs that take out every other group of friends we love in PvE, and call it a day. Yeah, takes a specialized build, but from what I know ball groups haven't been used in a long time, adapt to the meta-game and prevail. Oh, and use AoE effects that degen (like the recently reworked Searing Heat, causes seconds of fire, no more exhaustion), they do better against heavily armored classes.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

yay, its fixed. good riddance to all trap teams.

jackkbro

Pre-Searing Cadet

Join Date: Sep 2005

W/R

you cant interrupt if they bring mantra of whatever that makes you uninterruptable, and it still is a viable build now, just slightly less dps