Opponent's Casting Bar / Kudos and a Suggestion

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

I'd like to give my sincere thanks to Arena Net for the improved casting bar. While I doubt it has helped me interrupt skills that I wasn't already interrupting, it has helped me in two other ways:

1. I can now more easily identify skills that I don't have a chance of interrupting; instead of having to look up their cast times on the web; and,

2. My role is now more visible -- in two different PUGs today, I got serious kudos and thanks that I would normally have been reserved to only a very observant monk.

The comments went something like this:

Quote:
"Whoa! You didn't miss one spell there."

and

"Who is interrupting all of these spells? That's got to be like serious damage that never happens."
I must say; this is the 1st time I've ever felt appreciated by the entire team (occasionally, you would get a heart-felt thanks from a healing monk who noticed how easy his job was before this update -- but even that was rare). In previous cases where the monk would have gotten all of the credit, my mesmer seems to be pulling in some kudos:

Quote:
"Wow, I got to hand it to the healer; we've never dropped below 50% the whole time.", followed immediately by, "Oh, I suppose all those interrupted wardens help too."
I don't care if it was an after-thought. It was a recognition of the mesmer's role. This kudos has had a further impact; after about 1/2 way through the mission (when we took some serious damage), the BiP necro started to give me some juice.... nice.

I leave with only one (very serious) suggestion: I would like more clear indicator when a spell is interrupted.

If you nailed a spell early, it's obvious. But when the skill is within 80-99% of the available interrupt time it is almost impossible to know if you've got it or not. This is important. If I'm consistently nailing skills at the 95% mark, then I want to keep doing it; however, if I'm consistently missing a given skill, I want to know so I can stop trying to get that particular skill.

rii

Desert Nomad

Join Date: Mar 2005

UK

Its a little hard. Maybe a ut announcer can shout 'OWNED' when they get interrupted -,-

Very nice mod though.

generik

Desert Nomad

Join Date: Jun 2005

You can tell. When a spell completed successfully it will glow for a short moment. That is good enough.

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

Perhaps if the bar flashed red or something.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by generik
You can tell. When a spell completed successfully it will glow for a short moment.
And unsuccessfull skills don't?

Quote:
Originally Posted by generik
That is good enough.
Even if your perfectly correct, it isn't sufficient. Not when a very simple GUI change /w 3 lines of code will make it better. I've been playing a interrupt mesmer well before this update; and now I've had a good 10h playing after the update. The current interface is not good enough with the 85% - 99% interruptions. That's why I'm posting this suggestion.

Dead Panda

Frost Gate Guardian

Join Date: Jul 2005

N/Me

When a spell gets interrupted you'll hear that "click" sound, or their spell icon above their head dissapate.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Dead Panda
When a spell gets interrupted you'll hear that "click" sound, or their spell icon above their head dissapate.
1. I have sounds turned off
2. I'm watching their spell bar, not their head

I stand by my assertion; from watching the opponent's skill bar, it is difficult to know if you've interrupted a skill in the 85-99% range. A simple visual indicator (a red flash, for example) that clearly does not happen when the skill is successful would be sufficient.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

"A new build of Guild Wars is available. Please exit and run the program again. Blame Ix Chel for having to reconnect"

That would seriously make me laugh big time!

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by IxChel
1. I have sounds turned off
2. I'm watching their spell bar, not their head

I stand by my assertion; from watching the opponent's skill bar, it is difficult to know if you've interrupted a skill in the 85-99% range. A simple visual indicator (a red flash, for example) that clearly does not happen when the skill is successful would be sufficient.
successfull skills flash light blue
interrupted skills flash some kind of purple

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Ok here's my suggestion:

Make it so that:
Successfull skills flash very bright green
Interrupted skills flash very bright red

If you ask me, I would say that 'light blue' and 'some kind of purple' look very similiar to one another.

'bright green' vs 'bright red' would be much more noticable.

Cheers.

Dead Panda

Frost Gate Guardian

Join Date: Jul 2005

N/Me

Or make the progress bar shatter when you interrupt. That would be awesome.

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by IxChel
1. I have sounds turned off
2. I'm watching their spell bar, not their head

I stand by my assertion; from watching the opponent's skill bar, it is difficult to know if you've interrupted a skill in the 85-99% range. A simple visual indicator (a red flash, for example) that clearly does not happen when the skill is successful would be sufficient.
Can I have a car that is made of diamond please?

That way I can get into an accident and not have to repair my car.

1. Sorry I do not pay auto insurance.
2. I do not drive awake.

What you, sir, are saying in your post is the most.. silly thing ever. Did that little bit of recognition get over your head? I find the current skill monitor somewhat distracting already.. I doubt people need it to be more distracting.

What do you want?

The whole screen to flash and a voice announce "Stone Summit Gnasher's Animate Fiend has been OWNED by IxChel!!! 0WN4G3!"

Is that what you want?

As it is, it is very good already. So what if you know you failed to distract a spell at the 99% mark. Oh yes, you have sub-millisecond reflexes and an Internet2 connection to put another interrupt in! Oh wait, except your interrupt has a 1/4s casting time.

Enough is enough, let it rest ok?

generik

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by IxChel
And unsuccessfull skills don't?
Look again please.

It OBVIOUSLY doesn't.

Edit: I've looked again, the glowing effect is SO bright and obvious that you really don't deserve to score that interrupt if you can miss it.

Sorry buddy, but interrupts are not an entitlement, you need skill to use it. I don't mind them dumbing things down for the masses, but there is a limit to how dumb things should get.

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

How about a little red X over the icon of the skill. That would be cool.

It's mostly a sign for the other members of your team... when I interrupt someone, I revel in the little click sound I make I can only imagine what they're thinking.

Ripp

Ascalonian Squire

Join Date: Aug 2005

N/A

W/Mo

When an interrupt occurs the skill progression bar stops climbing, flashes and fades away as opposed to climbing all the way to completion and flashing. Very simple concept and I rather enjoy seeing where along the skill's progression I have interrupted. This way I can see room for improvement.

pyrohex

pyrohex

Frost Gate Guardian

Join Date: Aug 2005

Quote:
Originally Posted by generik
Can I have a car that is made of diamond please?

That way I can get into an accident and not have to repair my car.

1. Sorry I do not pay auto insurance.
2. I do not drive awake.

What you, sir, are saying in your post is the most.. silly thing ever. Did that little bit of recognition get over your head? I find the current skill monitor somewhat distracting already.. I doubt people need it to be more distracting.

What do you want?

The whole screen to flash and a voice announce "Stone Summit Gnasher's Animate Fiend has been OWNED by IxChel!!! 0WN4G3!"

Is that what you want?

As it is, it is very good already. So what if you know you failed to distract a spell at the 99% mark. Oh yes, you have sub-millisecond reflexes and an Internet2 connection to put another interrupt in! Oh wait, except your interrupt has a 1/4s casting time.

Enough is enough, let it rest ok?

Your entire post tells me you completely missed the point of his request. The clear indication of an interrupt is to help people with the intention of interrupting gauge whether or not they actually [/i]have[/i] stopped the spell/skill from going off.

You've obviously got some internal anger issues to work out, so please - at least try to resolve them before embarrassing yourself with a reply.

Arathorn5000

Arathorn5000

Lion's Arch Merchant

Join Date: Aug 2005

Xen of Onslaught Ladder [XoO]

Quote:
2. I'm watching their spell bar, not their head
This is the part I really don't like. There still needs to be a distinction between good interrupters and poor ones. They already made it quite easy to do, and now you want to just stare at their skill bar and mash your interrupt skills without even paying attention to the battlefield?

ExDeity

Academy Page

Join Date: Aug 2005

Quote:
Originally Posted by generik
Can I have a car that is made of diamond please?

That way I can get into an accident and not have to repair my car.

1. Sorry I do not pay auto insurance.
2. I do not drive awake.

What you, sir, are saying in your post is the most.. silly thing ever. Did that little bit of recognition get over your head? I find the current skill monitor somewhat distracting already.. I doubt people need it to be more distracting.

What do you want?

The whole screen to flash and a voice announce "Stone Summit Gnasher's Animate Fiend has been OWNED by IxChel!!! 0WN4G3!"

Is that what you want?

As it is, it is very good already. So what if you know you failed to distract a spell at the 99% mark. Oh yes, you have sub-millisecond reflexes and an Internet2 connection to put another interrupt in! Oh wait, except your interrupt has a 1/4s casting time.

Enough is enough, let it rest ok?
You win at the internet. Just... quit this forum and win somewhere else. You can't possibly "win" anymore in this one place, since you just won more than was even allowed.

Touche.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

I think the point that was attempting to be made and being missed was that there's only a problem determining if something's been interrupted when your interrupt comes at the very end of the skill's cast time. I've noticed this myself a couple of times where the progress bar didn't seem to flash either way or was in some manner confusing.

Before people flame (too late) that making such a suggestion indicates someone isn't good enough to play an interruptor... try to remember that the really good interruptors are interrupting spells which have such short cast times that you're always hitting it very near the end of its bar. ...and in order to catch a majority of these you really do have to be focusing on the skill monitor. That's the way it was before the update and that's the way it probably always will be. You sacrifice some attention to the battlefield, but hey, we've got peripheral vision for a reason.

And for those who complain that the skill monitor's already too distracting with this update... customize your interface. Put it somewhere where you don't have to deal with it. Shrink it down into oblivion. Do something for yourself instead of complaining.

EDIT: Forgot to mention that I should be kissing ANet's feet over this update. I love the changes, and definitely want to have that positive side in my post.

Shinsei

Lion's Arch Merchant

Join Date: Feb 2005

Denmark

Thanks Arena.net for newbifying interrupts.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Shinsei
Thanks Arena.net for newbifying interrupts.
Thanks Shinsei for a useless post.

Botox Bandit

Pre-Searing Cadet

Join Date: Sep 2005

Mo/Me

Jesus Christ you people are %$#&ing mean. I love it when people are elitist enough to make observations about the unwashed "masses." The kid just wants to be reassured that his attempt at interrupting was successful. How in the hell does that "dumb down" interrupts or make them any easier to pull off. If I gave someone a cookie for counting to 100 (would probably lower that bar to 50 in generik's case), does that make counting to 100 easier? Of course not. He's making a simple, reasonable request that would be simple to implement and would be beneficial for everyone while hurting no one, and you people jump all over him with your elitist "learn2play" nonsense. Give it a rest.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

I like how ppl actually notice what Mez do now. It's nice to see Mez get some appreciation.

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

I like the new bars as well, it gives a much better insight into both players in your team (nice for the monks) and the opponent.

Tarot Ribos

Tarot Ribos

Frost Gate Guardian

Join Date: Jul 2005

Me/E

Quote:
Originally Posted by rii
Its a little hard. Maybe a ut announcer can shout 'OWNED' when they get interrupted -,-

Very nice mod though.
Lol... I'd love to see that happen.

Elementalist casting Lightning Orb... OWNED!

But yeah. I'm loving this enemy skill bar thing. Interrupting before was nigh impossible when the skill icon didn't show up until after the spell was cast half the time (yes, that kept happening to me). Now, not only does the icon pop up as the casting is taking place, I also know how much time I have to react.

And as mentioned, it does finally give some credit to the mesmers. I also love the new damage floaters (nice to know empathy is actually working...) and the energy floaters (lets me know when I'm wasting my energy denial spells).

Hm... I wonder what would happen if I were to have my skill bar laden with interrupts in random arena? Just a random thought... might not work too well, but it'd be funny to sit on a necro or ele that way...

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Shinsei
Thanks Arena.net for newbifying interrupts.
What's the matter? Threatened by the fact that things are more user friendly and that a newbie might actually beat you? If you were really that good, you'd have no problem beating newbies ...

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by rii
Its a little hard. Maybe a ut announcer can shout 'OWNED' when they get interrupted -,-

Very nice mod though.
dude that is the greatest idea of all time. they should implement a ut anouncer that both teams can hear, and when something like a skill gets interupted or someone dies he can yell out random things like "first blood"

man that would be awesome.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

I'm modifying my rationale for this request based upon one other issue -- lag. Many times when I've hit interrupt, the casting bar of the opponent still increases (and yes, they arn't using matra of resolve, etc.), it just happens to be a problem with lag. In fact, the casting animation finishes, as if it completed -- with no sign of an interrupt -- yet, in this case, I know it worked since it was Power Drain and I've got 25 energy sitting in my mana pool. A more direct, and reliable way to know if a spell was successfully interrupted (for non-obvious ones like Energy Leak) would be nice.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Umm power leak takes away energy right? Then there is a purple number saying that you have taken away X energy from them above their heads. If you did not interupt it there is no number.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

If you have your volume up, don't you hear the telltale "twerp" that indicates that you've interrupted it? I know this is the case for the warrior-based interrupts.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

As I stated earlier in this thread; I'm looking at their skill bar -- not above their head; and I have my volume off so I can at least be somewhat responsive to my wife. I would like a very clear indicator on the skill bar when an opponent's skill is in fact interrupted. A red flash or something.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Quote:
Originally Posted by IxChel
I'm modifying my rationale for this request based upon one other issue -- lag. Many times when I've hit interrupt, the casting bar of the opponent still increases (and yes, they arn't using matra of resolve, etc.), it just happens to be a problem with lag. In fact, the casting animation finishes, as if it completed -- with no sign of an interrupt -- yet, in this case, I know it worked since it was Power Drain and I've got 25 energy sitting in my mana pool. A more direct, and reliable way to know if a spell was successfully interrupted (for non-obvious ones like Energy Leak) would be nice.
I was wondering about this myself. There have to many for me to count that I have interupted someone/thing only to have the bar not show this. I really like the new bar but I think it needs a few tweaks to make it more efficient.

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Quote:
Originally Posted by Shinsei
Thanks Arena.net for newbifying interrupts.
I agree. I think the casting bar was a big waste, don't know why that was on the top priority list. Now all I see is rangers with the same skill set over and over. Mantra of Resolve = H4X0R!!1 (I love how whenever someone makes fun of other people they use 1337 language lol)

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I like the bar, it give you seconds to prepare and interrupt someone (if you have the skills to interrupt) but there some tweak that needed to be done. Sometime i find myself looking up to the bar with enemies health bar and just keep looking at it till a skill is being used than i'll interrupt it.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by IxChel
I'm modifying my rationale for this request based upon one other issue -- lag. Many times when I've hit interrupt, the casting bar of the opponent still increases (and yes, they arn't using matra of resolve, etc.), it just happens to be a problem with lag. In fact, the casting animation finishes, as if it completed -- with no sign of an interrupt -- yet, in this case, I know it worked since it was Power Drain and I've got 25 energy sitting in my mana pool. A more direct, and reliable way to know if a spell was successfully interrupted (for non-obvious ones like Energy Leak) would be nice.
I've noticed this also on my Ranger interruptor. Particularly, I've interrupted Maelstrom with Distracting Shot, and could clearly see that no Maelstrom actually went off. However, despite the fact that I very clearly interrupted it (well before the half-way point of the cast) the skill bar continued to progress, fill, and finish off as though the spell had completed.

Here's one more agreement that the bar needs to be tweaked so as to be more consistently accurate.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Jenosavel
I've noticed this also on my Ranger interruptor. Particularly, I've interrupted Maelstrom with Distracting Shot, and could clearly see that no Maelstrom actually went off. However, despite the fact that I very clearly interrupted it (well before the half-way point of the cast) the skill bar continued to progress, fill, and finish off as though the spell had completed.

Here's one more agreement that the bar needs to be tweaked so as to be more consistently accurate.
Correct, the new enemy skill bar (although very nice-- my kudos to ANet too!) has at least a couple bugs associated with it.
1. An interrupted skill flashes white in exactly the same way as a completed skill. When the skill is interrupted near the end, it's nearly impossible to judge the outcome.
2. The bar for an interrupted skill sometimes (I'd estimate 1/4 of the time... more often for certain actions like disrupting chop) goes all the way to the right anyway.

Even if you have the sound turned on, there may be other interrupts or cast cancels going on around you, and it's difficult to tell yours apart from the others. Remember that when a mob dies, all pending skills targeting that mob yield an interrupt click.

I completely agree with the OP that it'd be nice to have clear indications of the success/failure of interrupt attempts, ones that you can observe while multi-tasking (i.e., doing something besides staring at the enemy casting bar).

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by jray14
I completely agree with the OP that it'd be nice to have clear indications of the success/failure of interrupt attempts, ones that you can observe while multi-tasking (i.e., doing something besides staring at the enemy casting bar).
im telling you if this voiceover yelled out OWNED! each time an interupt was scored, it would be godly.

in interupt teams all you would hear is OWNED OWNED OWNED