True Walking Bomb

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

Ironically, it worked good in the PvP Competition Arenas.

Necromancer/Monk
Death Magic: 16
Soul Reaping: 4
Smiting Prayers: 12

Spells:
Death Nova (put it on yourself)
Balthazar's Aura (put it on yourself)
Symbol of Wrath
Rotting Flesh
Res Sig
Smite
Deathly Swarm
Putrid Explosion

Rush in front of your team or wait until an enemy group masses, now before you rush in, put Death Nova on yourself. Rush into battle, Balthazar's Aura, then Symbol of Wrath, and so any extra dmg to nearby foes. If you die, thats good, it'll whomp whoever you were already hurting bad, if not, use the extra offensive skills to help quicken someone's death. If anyone dies, you can res 'em if you like.

It's a fun build if you just want to deal alot of damage to a group, and it's unique instead of using Earth Magic, though that works good too.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

another walking bomb i tried was a mo/me, 16 smiting, 12 illusion.

bane signet
holy strike
smite
illusionary weaponry
balthazars aura
3 other random skills you wont have the energy to use anyway

basically as long as no one targets you first (which they will), you equip an axe, walk up to a warrior, put up BA, bane signet, holy strike, smite, put on IW and he should be dead.

the slight downside is that your also dead (talking about CA here - everyone attacks monks. you will probably die before you even get to put on IW)

the variation was mo/n with vamp touch/gaze and no BA (switch IW for signet of judgment), but it was too energy costly and it didnt do as much damage. and it really only hits 1 person.