Shockingly Fast

awfulshot

awfulshot

Ascalonian Squire

Join Date: Aug 2005

Encinitas, CA

DoF

E/Me

my fast cast air magic mesmer has been doing some dmg recently..

skills:
lightning strike
lightning javelin
enervating charge
chain lightning
distortion
air attunement
elemental attunement
resurrection signet

attributes:
fast casting: 14 (12+2)
illusion: 4 (3+1)
air magic 12

i carry a staff with + energy and enchantments 20% longer.


elemental attunement before air incase they enchantment removal, if you get backfired just wait it out and recover energy, when warriors are ontop of you use distortion and have them run after you. other than that basicly just pick the same target as the team and attack!

Bast

Bast

Lion's Arch Merchant

Join Date: Apr 2005

Uh, why not go E/Me and use runes to do even more damage and have that massive energy pool?

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

Why bother with a massive energy pool when you have two attunements?

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

yeah he's right, i heard about a fire spike build



Meteor+everyone using fireball
but it has to be coreographed well

carnivore

Wilds Pathfinder

Join Date: Jul 2005

W/

no orb?

awfulshot

awfulshot

Ascalonian Squire

Join Date: Aug 2005

Encinitas, CA

DoF

E/Me

i used to have orb in but i swiched it for chain lightning.. more overall damage, and less mana.. but it does cause exhaustion, so you have to use it spareingly.

cookiehoarder

Krytan Explorer

Join Date: Jun 2005

Melbourne, Florida.

[HTR]

When you have two attunements...Mana doesn't matter 0o

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Quote:
Originally Posted by cookiehoarder
When you have two attunements...Mana doesn't matter 0o The extra damage from the runes does. And to the original poster, not having orb in a air ele is just wrong.