my fast cast air magic mesmer has been doing some dmg recently..
skills:
lightning strike
lightning javelin
enervating charge
chain lightning
distortion
air attunement
elemental attunement
resurrection signet
attributes:
fast casting: 14 (12+2)
illusion: 4 (3+1)
air magic 12
i carry a staff with + energy and enchantments 20% longer.
elemental attunement before air incase they enchantment removal, if you get backfired just wait it out and recover energy, when warriors are ontop of you use distortion and have them run after you. other than that basicly just pick the same target as the team and attack!
Shockingly Fast
awfulshot
Bast
Uh, why not go E/Me and use runes to do even more damage and have that massive energy pool?
Slade xTekno
Why bother with a massive energy pool when you have two attunements?
Knight of Eternal Darknes
yeah he's right, i heard about a fire spike build
Meteor+everyone using fireball
but it has to be coreographed well
Meteor+everyone using fireball
but it has to be coreographed well
carnivore
no orb?
awfulshot
i used to have orb in but i swiched it for chain lightning.. more overall damage, and less mana.. but it does cause exhaustion, so you have to use it spareingly.
cookiehoarder
When you have two attunements...Mana doesn't matter 0o
White Designs
Quote:
Originally Posted by cookiehoarder
When you have two attunements...Mana doesn't matter 0o
The extra damage from the runes does. And to the original poster, not having orb in a air ele is just wrong.