sheild of deflection not qorth being a elite anymore LIKE 6 SECS!! WHATS THE POINT!!
dont feel no pain
look guardian =5 energy= 50% block 5 secs
aegis=15 energy= 50% block 11 secs
Sheild or deflection =10energy 75% block 6 secs and a little bit of extra armor 24
What a waste of a prot elite plz nerf it back to what it used to be or at least to 10 secs
no way 10 energy is worth anything for 6 secs
aegis=15 energy= 50% block 11 secs
Sheild or deflection =10energy 75% block 6 secs and a little bit of extra armor 24
What a waste of a prot elite plz nerf it back to what it used to be or at least to 10 secs
no way 10 energy is worth anything for 6 secs
rii
Well, I still use it when Im being BiPed. Your a prot monk, get a +20% enchant mod on a staff..... that makes it 7s for a start.
I still actually find it very useful. 24al on a monk is quite a lot.... stack it with watch yourself and have 114al
What your actually paying 10e for is a brief period of more of less invunerability from warriors and rangers. Aegis and Guardian dont make you invunerable, just slightly tougher.... 50% is alright.... 75% indefinately is amazing.
And look at the cooldown. If it was nonelite they'd nerf the cooldown.... which is the best bit.
I still actually find it very useful. 24al on a monk is quite a lot.... stack it with watch yourself and have 114al
What your actually paying 10e for is a brief period of more of less invunerability from warriors and rangers. Aegis and Guardian dont make you invunerable, just slightly tougher.... 50% is alright.... 75% indefinately is amazing.
And look at the cooldown. If it was nonelite they'd nerf the cooldown.... which is the best bit.
Xasew
They should put it back to 15 energy, 1 second casting time and boost the armor bonus by ~20.
*edit*
And also so that it lasts 10 seconds.
*edit*
And also so that it lasts 10 seconds.
Vermilion Okeanos
If they had kept the duration, this spell would become a real looker...
It is usable, just not as pretty looking as other protection elite.
It is usable, just not as pretty looking as other protection elite.
rii
Quote:
Originally Posted by Xasew
They should put it back to 15 energy, 1 second casting time and boost the armor bonus by ~20.
*edit*
And also so that it lasts 10 seconds.
and anyone who touchs the target should instantly die -.-
*edit*
And also so that it lasts 10 seconds.
and anyone who touchs the target should instantly die -.-
Dont Look At My
Quote:
Originally Posted by rii
and anyone who touchs the target should instantly die -.-
lol sure they should, anyone who's attack gets deflected while you have this enchantement on you, gets 50% of his damage deflected back to him
(Death to IWAY build *lol*)
(Death to IWAY build *lol*)
entropy
OMG great idea :-). I was just about to say it. 6-7 seconds i mean cmon it just sucks soo bad now. With 15 prot it lasted 11-12 secs and with a 20% enchant staff it was STILL O.K. at best. The energy cost made it just suck. All I gotta say is if Anet tried to boost this skill they did it really badly >.<. It wasn't even a fotm or anything at all yet
stefan16
Comon, 6 seconds is just bad, while it costs 10E, you cant keep that up, they shoould make it 5E or something...
Red Locust
Old shield of deflection: 13s duration for 15e., 2s. cast time.
Old SoD duration/cost: .87s/e
New shield of deflection: 7s duration for 10e., 1s. cast time.
New SoD duration/cost: .7s/e
Slightly increased cost, but more spammability (meaning more powerful when faced with heavy enchantment removal on important allies), lower cast time, and therefore more divine favor healing per energy spent.
I'd say they actually buffed it. It's now somewhat of a clutch spell, giving you the ability to neutralize warriors/rangers focusing on someone within 1s of cast. 7seconds is enough to discourage warriors/rangers, anyways. The previous SoD was a bit of a waste; 15e and 2s cast time and people would just switch targets or remove it.
Old SoD duration/cost: .87s/e
New shield of deflection: 7s duration for 10e., 1s. cast time.
New SoD duration/cost: .7s/e
Slightly increased cost, but more spammability (meaning more powerful when faced with heavy enchantment removal on important allies), lower cast time, and therefore more divine favor healing per energy spent.
I'd say they actually buffed it. It's now somewhat of a clutch spell, giving you the ability to neutralize warriors/rangers focusing on someone within 1s of cast. 7seconds is enough to discourage warriors/rangers, anyways. The previous SoD was a bit of a waste; 15e and 2s cast time and people would just switch targets or remove it.
dont feel no pain
BAH BUT LOOK AT IT FROM THE BIGGER VEIW
10 energy for 6 secs arg and it's a elite like 6 sces of all most no dmg
stuff like mark of prot is now better so i dont agreee
10 energy for 6 secs arg and it's a elite like 6 sces of all most no dmg
stuff like mark of prot is now better so i dont agreee
dont feel no pain
like it used to be a nice prot skills but now it sucks PLZ AREANET NERF THAT SKILL ("pimp my ride")
Eonwe
Wait a second... it was worth being an elite before they changed it? *shrugs*
If anything, it's better now than it was before.
If anything, it's better now than it was before.
smurfhunter
Quote:
Originally Posted by Eonwe
Wait a second... it was worth being an elite before they changed it? *shrugs*
If anything, it's better now than it was before. i dont see how else you could prevent the rangers from distracting the ghostly (before the update)
although post update, what with the punishing shot spike kind of dead im not sure you need it that badly, everyones using rangers for traps nowrdays
gotta say tho, all you see in tombs is either IWAY teams or some kind of weirdo trapper/spike group.
If anything, it's better now than it was before. i dont see how else you could prevent the rangers from distracting the ghostly (before the update)
although post update, what with the punishing shot spike kind of dead im not sure you need it that badly, everyones using rangers for traps nowrdays
gotta say tho, all you see in tombs is either IWAY teams or some kind of weirdo trapper/spike group.
Eonwe
So it had.... one decent use, at the expense of your elite. Where do I sign up!?
smurfhunter
Quote:
Originally Posted by Eonwe
So it had.... one decent use, at the expense of your elite. Where do I sign up!?
one use as in you either win the hoh or you dont.
you sign up right below where it says "uninstall GW"
you sign up right below where it says "uninstall GW"
Dovi the Monk
I dont think their is another slightly spammable prot skill in the prot line up, that it not an enchan except for shield of Deflection.
Mark of Protection may be a better skill but it has a 45 sec recharge. Plus once a good team sees there going against MoP theyll switch targets.
Shield of regeneration is healing breeze + armor, with 20 sec recharge. Not exactly a good skill at the moment.
restore condition - a spammable condition removal that works rly well against a team using conditions. If u want to make a condition/hex with some prot monk in them a great skill, otherwise i think SoD beats this skill as well.
amity - a very nice skill that using high prot can work pretty well, except for the exception of AoE damage destroying it all. In a good spike team who only hits one target at a time, I love it. Except for the fact that it only works against rangers/warrior and the wand damage. Good skill against the ranger spike teams. Id still put SoD ahead of it in many teams if they use some sort of AoE.
So looking at all the prot skills its still probally the best one in just about every circumstance in my opinion.
Mark of Protection may be a better skill but it has a 45 sec recharge. Plus once a good team sees there going against MoP theyll switch targets.
Shield of regeneration is healing breeze + armor, with 20 sec recharge. Not exactly a good skill at the moment.
restore condition - a spammable condition removal that works rly well against a team using conditions. If u want to make a condition/hex with some prot monk in them a great skill, otherwise i think SoD beats this skill as well.
amity - a very nice skill that using high prot can work pretty well, except for the exception of AoE damage destroying it all. In a good spike team who only hits one target at a time, I love it. Except for the fact that it only works against rangers/warrior and the wand damage. Good skill against the ranger spike teams. Id still put SoD ahead of it in many teams if they use some sort of AoE.
So looking at all the prot skills its still probally the best one in just about every circumstance in my opinion.
smurfhunter
Quote:
Originally Posted by Dovi the Monk
I dont think their is another slightly spammable prot skill in the prot line up, that it not an enchan except for shield of Deflection.
Mark of Protection may be a better skill but it has a 45 sec recharge. Plus once a good team sees there going against MoP theyll switch targets.
Shield of regeneration is healing breeze + armor, with 20 sec recharge. Not exactly a good skill at the moment.
restore condition - a spammable condition removal that works rly well against a team using conditions. If u want to make a condition/hex with some prot monk in them a great skill, otherwise i think SoD beats this skill as well.
amity - a very nice skill that using high prot can work pretty well, except for the exception of AoE damage destroying it all. In a good spike team who only hits one target at a time, I love it. Except for the fact that it only works against rangers/warrior and the wand damage. Good skill against the ranger spike teams. Id still put SoD ahead of it in many teams if they use some sort of AoE.
So looking at all the prot skills its still probally the best one in just about every circumstance in my opinion. you forget martyr, which isnt tied to any attribute. and life barrier. maybe something else i dont remmeber.
but the point is if you play a prot monk you dont *have* to run a prot attribute elite, i mean you can use spellbreaker just as an example.
anyway just saying
Mark of Protection may be a better skill but it has a 45 sec recharge. Plus once a good team sees there going against MoP theyll switch targets.
Shield of regeneration is healing breeze + armor, with 20 sec recharge. Not exactly a good skill at the moment.
restore condition - a spammable condition removal that works rly well against a team using conditions. If u want to make a condition/hex with some prot monk in them a great skill, otherwise i think SoD beats this skill as well.
amity - a very nice skill that using high prot can work pretty well, except for the exception of AoE damage destroying it all. In a good spike team who only hits one target at a time, I love it. Except for the fact that it only works against rangers/warrior and the wand damage. Good skill against the ranger spike teams. Id still put SoD ahead of it in many teams if they use some sort of AoE.
So looking at all the prot skills its still probally the best one in just about every circumstance in my opinion. you forget martyr, which isnt tied to any attribute. and life barrier. maybe something else i dont remmeber.
but the point is if you play a prot monk you dont *have* to run a prot attribute elite, i mean you can use spellbreaker just as an example.
anyway just saying
Dovi the Monk
note i said not counting enchans in the beginning of my post. Id also rather use restore codnition then martyr in my personal opinion.
Also i was just noting how SoD is the prob the best elite skill in prot line up. Although spell breaker is another one of those once they discover your using it they switch targets if they know what there doing. Plus if your a prot monk and that against SoD that u want to use Spell breaker(why...?). I mean mark of prot = all damage is negated into health, instead of just blocking spells from opponent.
Also i was just noting how SoD is the prob the best elite skill in prot line up. Although spell breaker is another one of those once they discover your using it they switch targets if they know what there doing. Plus if your a prot monk and that against SoD that u want to use Spell breaker(why...?). I mean mark of prot = all damage is negated into health, instead of just blocking spells from opponent.
Eonwe
Quote:
Originally Posted by smurfhunter
one use as in you either win the hoh or you dont.
Careface .
smurfhunter
Quote:
Originally Posted by Eonwe
Careface .
maybe you should just format your hard drive, its a little easier than uninstalling gw
neoflame
Shield of Deflection is a reactive prot skill. Faster casting speed = good for it. Decreased energy cost = good for it.
Really, the point isn't to render an ally invincible forever, it's to take the pressure off them to make it easier for the healers.
Really, the point isn't to render an ally invincible forever, it's to take the pressure off them to make it easier for the healers.
Dont Look At My
The Spell is ten times better then it was before. They really boosted it.
You make an allie invicible for 6seconds, whats wrong on that? and when they switch, actually you can just switch too.
Now if you have Blessed Aura+20% staff its lasting 11seconds. Thats more than enuf.
Dont really see where your problem is guys? The role of a prot monk is it to shield an ennemi from attacks until they heal monks can react and back him up effectivly. 2sec was way too long, now 1sec that amazing, you will be able to play your role very well.
And mark of protection suckz, because of the high recharge.
You make an allie invicible for 6seconds, whats wrong on that? and when they switch, actually you can just switch too.
Now if you have Blessed Aura+20% staff its lasting 11seconds. Thats more than enuf.
Dont really see where your problem is guys? The role of a prot monk is it to shield an ennemi from attacks until they heal monks can react and back him up effectivly. 2sec was way too long, now 1sec that amazing, you will be able to play your role very well.
And mark of protection suckz, because of the high recharge.
Dmitri3
MoP downside is that it recharges all prot. skills too. Means once you protected some ally, other team member (or even you) can be targetted...
SoD is now much better. Now look, go to Sorrow Furnace for example. These summit warriors are nothing now: just wait till they attack your ele for example and spam SoD on her/him. Now don't forget you block interrupts too (be that ranger or melee ones), this is not just about damage.
In pvp, it is now not something that you can change target and enjoy slow casting/high recharge times!
SoD is now much better. Now look, go to Sorrow Furnace for example. These summit warriors are nothing now: just wait till they attack your ele for example and spam SoD on her/him. Now don't forget you block interrupts too (be that ranger or melee ones), this is not just about damage.
In pvp, it is now not something that you can change target and enjoy slow casting/high recharge times!