i hope this haven't been covered. In all other MMORPG yuo can use potions, so why not in GW? but dont worry, you wont be indestructible (sorry for spelling) because you can only take one potion every 10 minutes (or something like that) and they will be kinda expensive if you want a good one.
Idea 2
Skills for example N/E that ONLY N/E can use. An example would be like this.
Fire sufferingAttribute: Firespells(dunno what the name of elementalists fire attribute) and (the attribute for necromancer that boosts this kinda skill.)
Shoot a fireball at target foe that deals 10-30 damage, then that foe suffers health degeneration of 1-5.
Potions and combo skills
pappayaponta
pappayaponta
Is this thread goin to die now? people wtite,discuss
Ednemak
ur 2nd idea is already in place with the skill Mark of rodgort
the first idea, uuuuuuum 1 every 10 minutes is not usefull...especially when you can heal yourself, and there is a class dedicated to healing
the first idea, uuuuuuum 1 every 10 minutes is not usefull...especially when you can heal yourself, and there is a class dedicated to healing
Tuoba Hturt Eht
Guild Wars is not a MMORPG.
Yes, cross-class skills would be cool, and would probably make its way into Guild Wars in the future, I think.
Cheers.
Yes, cross-class skills would be cool, and would probably make its way into Guild Wars in the future, I think.
Cheers.
KelvinC
regard to #1:
It will make the PvP more equipment based than skill based. People who are rich and can afford best potions will have a huge advantage against those who doesn't.
It will make the PvP more equipment based than skill based. People who are rich and can afford best potions will have a huge advantage against those who doesn't.
FrogDevourer
No thanks.
Idea #1 has been discussed to death.
Idea #2 is against the main rule of GW design: to offer as many character build options as possible to the player (the "combo" skills would just hamper character crafting).
@pappayaponta: don't self-bump this thread please. It's against the forum rules, and I don't want to close it.
Idea #1 has been discussed to death.
Idea #2 is against the main rule of GW design: to offer as many character build options as possible to the player (the "combo" skills would just hamper character crafting).
@pappayaponta: don't self-bump this thread please. It's against the forum rules, and I don't want to close it.