Ultimate Damage Tombs build:
Skel Flamebender
I like to call the the MoP Build, because it really mops up the opposition.
3 N/W's with:
16 Curses
12 Tactics
4 Soul Reaping
Parasitic Bond 5 [5 energy]
Mark of Pain [10 energy]
Barbs [10 energy]
Flury [5 energy]
Hundred Blades [5 energy]
Cyclone Axe [5 energy]
Healing Signet
Res Signet
3 N/R's with:
16 Curses
12 Wilderness Survival
4 Soul Reap
Parasitic Bond [5 energy]
Mark of Pain [10 energy]
Barbs [5 energy]
Barrage [5 energy]
Choking Gas [15 energy]
Res Signet
Charm
Comfort Animal [10 energy]
1 E/R With Wards and Predatory Season, and Winnowing and Fertile Season.
1 Mo/N With Aegis and group healing and Order of Vampire.
Basically the N/W all target the enemy with the same number as them and use in order -parasitic bond, barbs, mark of pain, flurry, hundred blades, switch to axe then cyclone axe spam til hundred blades is recharged then move back to swords and hundred blades again.
All the N/R do the same thing, but use barrage instead and choking gas. And they send in there pets to do that extra physical damage.
The E/R uses wards against melee and elements and these spirits: Predatory Season, Winnowing and Fertile Season, and the Mo/N uses Party Heal, Group Heal, Aegis and Order of Vampire if possible.
If we fight a group that balls up in a tight formation we switch to bows and each mark of pain a target and use flurry.
Now lets do a damage breakdown:
(this is an optimal scenario)
1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.
How do you heal: Predatory Season and Order of Vamp, also I was thinking of N/R using 5/1 Vamp bows and the N/W using 3/1 Vamp swords.
Weaknesses I see:
Winter
Greater Conflaguation
Although we could find a way to put in Spinal Shivers if they did use Winter, that would be able to distract them enough to give a few of us the chance to kill it.
Anyone want to make suggestion feel free to, I put alot of thought into this build and really think it would take any team in the tombs nowadays by utter suprise.
3 N/W's with:
16 Curses
12 Tactics
4 Soul Reaping
Parasitic Bond 5 [5 energy]
Mark of Pain [10 energy]
Barbs [10 energy]
Flury [5 energy]
Hundred Blades [5 energy]
Cyclone Axe [5 energy]
Healing Signet
Res Signet
3 N/R's with:
16 Curses
12 Wilderness Survival
4 Soul Reap
Parasitic Bond [5 energy]
Mark of Pain [10 energy]
Barbs [5 energy]
Barrage [5 energy]
Choking Gas [15 energy]
Res Signet
Charm
Comfort Animal [10 energy]
1 E/R With Wards and Predatory Season, and Winnowing and Fertile Season.
1 Mo/N With Aegis and group healing and Order of Vampire.
Basically the N/W all target the enemy with the same number as them and use in order -parasitic bond, barbs, mark of pain, flurry, hundred blades, switch to axe then cyclone axe spam til hundred blades is recharged then move back to swords and hundred blades again.
All the N/R do the same thing, but use barrage instead and choking gas. And they send in there pets to do that extra physical damage.
The E/R uses wards against melee and elements and these spirits: Predatory Season, Winnowing and Fertile Season, and the Mo/N uses Party Heal, Group Heal, Aegis and Order of Vampire if possible.
If we fight a group that balls up in a tight formation we switch to bows and each mark of pain a target and use flurry.
Now lets do a damage breakdown:
(this is an optimal scenario)
1 N/R uses 100 blades skill with 6 W/R's and there pets around him, all the spirits are up 6 of those guys are mark of pained and barbed, order of vamp is up. All by him self he will do with my rough estimation 502 damage to each enemy around him if they all ganged up and sorrounded him, thats including all the health steals he's getting with order of vamp and that predatory season which is a steal of: 216 if he hits every W/R, if he hits all there pets too that is a steal of: 432 health. Now add a couple barrages from the N/R's and whats left of that very shocked group is dead.
How do you heal: Predatory Season and Order of Vamp, also I was thinking of N/R using 5/1 Vamp bows and the N/W using 3/1 Vamp swords.
Weaknesses I see:
Winter
Greater Conflaguation
Although we could find a way to put in Spinal Shivers if they did use Winter, that would be able to distract them enough to give a few of us the chance to kill it.
Anyone want to make suggestion feel free to, I put alot of thought into this build and really think it would take any team in the tombs nowadays by utter suprise.
Xasew
The idea is nice, but you need some enchantment removal.
Dont Look At My
well really nice idea with all that hexes. It would be nice if you had one necro special for shivers/enchant removal/order of pain/vampire.
knives
Rofl. Nice try, but try again. Wtf is charm and comfort animal doing in there? Hundred blades + cyclone axe? Two different weapon attributes. N/R's playing the job of rangers? E/R playing the job of rangers?
Skel Flamebender
Sounds like someone doesnt understand the deeper mechanics of GW lmao.
Read the whole thing, "When Hundred Blades is recharging switch to your axe and use Cyclone Axe" notice how there are no weapons stats at all? Thats because this build doesnt require it. All it is trying to do is activate mark of pain as fast as possible within the 30 seconds it last. If you only did 1 damage with your bow/sword/axe it would still do 42 damage to EVERY enemy around that.
Read the whole thing, "When Hundred Blades is recharging switch to your axe and use Cyclone Axe" notice how there are no weapons stats at all? Thats because this build doesnt require it. All it is trying to do is activate mark of pain as fast as possible within the 30 seconds it last. If you only did 1 damage with your bow/sword/axe it would still do 42 damage to EVERY enemy around that.
Red Locust
And how exactly do you plan on doing any damage when nobody is standing adjacent to each other? Because it'll take people a couple of seconds to recognize what you're trying to do and to spread out, making you useless.
Skel Flamebender
Someone said that same thing on some 'other' forum, basically I think it can be done if you do it Guildies or people you tomb with alot, and you have TS/Vent. Gotta play the lay of the map and use the choke points as effectivly as possible, thus making this a more strategic and teamwork emphasing build.
Da Cebuano
Also, you'll have to ask the oppossing team nicely so that they follow the script and gang up on you. This Build is very catered VS IWAY which might work cause everyone is IWAY in tombs nowadays. Still, it might be viable is everybody rushed to cluster w/ the enemy so that the necros are always surrounded.
stefan16
Lack of healing ? LOL 1 monk hes dead in a sec
Skel Flamebender
Predatory Season = 5 hp gained per hit, so thats 30 health per barrage and 100+ per a good Hundred Blades, not to mention if you use vamp weapons thats even more.
This is kinda same concept as IWAY builds with self healing and life stealing.
This is kinda same concept as IWAY builds with self healing and life stealing.
FrogDevourer
Quote:
Originally Posted by Skel Flamebender
Someone said that same thing on some 'other' forum, basically I think it can be done if you do it Guildies or people you tomb with alot, and you have TS/Vent.
Have you actually won with this build? No offense intended, but I can't even see how you have been able to kill more than one opponent by surprise. Tip: calling this build the "Ultimate Damage Tombs build" is the best way to get flamed, or simply ignored.
Eonwe
Quote:
Originally Posted by Skel Flamebender
Basically the N/W all target the enemy with the same number as them and use in order -parasitic bond, barbs, mark of pain, flurry, hundred blades, switch to axe then cyclone axe spam til hundred blades is recharged then move back to swords and hundred blades again.
Heal, Group Heal, Aegis and Order of Vampire if possible. Why would you put your most important hex on top, wouldn't covering it with parasitic bond and barbs be a better idea? All of your damage is also based on these hexes, seeing as that you have no swordmanship/axe mastery. You also have no snares if they decide to run, which they will. If they spread out, which someone already brought up, that makes mark of pain basically useless, and takes away a lot of your damage. With one monk casting Oov you're just going to get steam rolled before you can actually do anytying; I don't see this build accomplishing anytying other than getting wtfbbqpwned.
Heal, Group Heal, Aegis and Order of Vampire if possible. Why would you put your most important hex on top, wouldn't covering it with parasitic bond and barbs be a better idea? All of your damage is also based on these hexes, seeing as that you have no swordmanship/axe mastery. You also have no snares if they decide to run, which they will. If they spread out, which someone already brought up, that makes mark of pain basically useless, and takes away a lot of your damage. With one monk casting Oov you're just going to get steam rolled before you can actually do anytying; I don't see this build accomplishing anytying other than getting wtfbbqpwned.
smurfhunter
you could probably do more damage with this build if you put EoE up, that way after you unsuccesfully try to kill someone and get steamrolled, you at least do damage to the other team.
maybe.
maybe.
Dovi the Monk
ya its a good biuld until the other team spreads out, then u dont deal any damage and they kill you.
Nice idea but I dont think itll do to well, if the other team seperates.
Nice idea but I dont think itll do to well, if the other team seperates.