The Great Energy Project
The Mighty Toe
As you can probably guess from the title, I want to get the highest Energy for all the professions in the game. Obviously Elementalist primary's will have the highest Energy.
As I play an Elementalist primary, I will start the event off by saying hypothetically, I should be able to get 105 Energy if I have 30 (Base Energy) + 15 (From Wand) + 12 (From Focus) + 45 (15 Energy Storage). I just need the Wand and then I have it. Please post your Energy and if possible, items used too.
As I play an Elementalist primary, I will start the event off by saying hypothetically, I should be able to get 105 Energy if I have 30 (Base Energy) + 15 (From Wand) + 12 (From Focus) + 45 (15 Energy Storage). I just need the Wand and then I have it. Please post your Energy and if possible, items used too.
Catalin Dracul
you can also get foci that have +15 energy -1 regen
ubrikkean
yea the focus that i use for my monk is like the pvp one, en +12 (req 9 heal), en +15, and en regen -1. if there is one like that for ele...
{integral}
Quote:
Originally Posted by The Mighty Toe
Obviously Elementalist primary's will have the highest Energy.
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Larry the Hippo
only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging
KvanCetre
Why 15 Energy Storage? You could have 16 if you really want "highest energy possible"
smurfhunter
why do you need such high energy? efficient energy management theoreticallly means your maximum energy should equal the cost of your most expensive spell. obviously no such 'perfect' energy management exists, but i hope you get the point that you dont actually need thaaat much energy. especially not at the expense of some more important things....
aaanyway....
aaanyway....
KamikazeChicken
I think 120 eng is highest possible eng an elementalist can obtain.
Kamatsu
lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*
Unless there is a staff or wand/rod focii that give more energy than 15/12/15 wand/focii combo.. here's each profession's max energy without moral bonus:
Elementalist: 120 energy
Mesmer: 79 energy
Monk: 80 energy
Necromancer: 79 energy
Ranger: 73 energy
Warrior: 70 energy
Whether or not having those amounts of energy is playable/smart/etc is irrelevant. Thats the max energy possible without moral boost.. Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
Unless there is a staff or wand/rod focii that give more energy than 15/12/15 wand/focii combo.. here's each profession's max energy without moral bonus:
Elementalist: 120 energy
Mesmer: 79 energy
Monk: 80 energy
Necromancer: 79 energy
Ranger: 73 energy
Warrior: 70 energy
Whether or not having those amounts of energy is playable/smart/etc is irrelevant. Thats the max energy possible without moral boost.. Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
Savio
Quote:
Originally Posted by kamatsu
Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
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This thread reminds me: I still have to go do my 10k hp thing. But I'm too lazy to get around to it.
KvanCetre
Wait...warriors can get 70 energy?
Grammar
For Elementalist:
30 base
+48 (16 energy storage)
+12 (max focus item)
+15 (-1 regen bonus on rod)
+15 (-1 regen bonus on focus item)
= 120 total energy.
The only way to get more than 120 is if the rod or focus item has a second energy bonus, which I don't think can happen.
"only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging"
Exactly. 45 seconds is the cut-off point where the -1 regen bonuses become not worth it.
If your battles last fewer than 45 seconds each (with rest time between battles), then it's worth it. Otherwise it's not.
As for the rest of the classes, I believe kamatsu has the numbers correct.
30 base
+48 (16 energy storage)
+12 (max focus item)
+15 (-1 regen bonus on rod)
+15 (-1 regen bonus on focus item)
= 120 total energy.
The only way to get more than 120 is if the rod or focus item has a second energy bonus, which I don't think can happen.
"only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging"
Exactly. 45 seconds is the cut-off point where the -1 regen bonuses become not worth it.
If your battles last fewer than 45 seconds each (with rest time between battles), then it's worth it. Otherwise it's not.
As for the rest of the classes, I believe kamatsu has the numbers correct.
Mercury Angel
Quote:
Originally Posted by KvanCetre
Wait...warriors can get 70 energy?
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Base: 20
Armor: +8
Weapon: +15
Focus: +27
KvanCetre
Quote:
Originally Posted by Mercury Angel
Base: 20 Armor: +8 Weapon: +15 Focus: +27 |
Lews
Quote:
Originally Posted by Savio
Nope, at most a green one-hander will give you +5 while hexed.
This thread reminds me: I still have to go do my 10k hp thing. But I'm too lazy to get around to it. |
Nec/Warrior, witha Monk casting vital blessing on you, and ranger spirits
510
30 ( staff )
30 ( staff )
50 ( sup vigor )
168 ( vtial blessing )
258 ( defy pain )
258 ( endure pain )
474 ( fertile season )
176 ( demonic flesh )
1954 health
symbiosis: 125 per enchantment on you.
have a ton of monks casting enchants on you. Hmm. Maybe I didn't do that right. *shrug*
Asplode
For the hp people, you can squeeze in 15 more hp if you use a 30hp weapon and a 45hp while enchanted artifact or shield.
As for energy, you start with 20, 10 from armor, energystorage16 = 48 more, 15 from a 15/-1 wand, and 27 from a 15/-1 icon, a total of 120 base, and you can get up to 12 more from a 10% morale boost, which makes your grand total 132.
As for energy, you start with 20, 10 from armor, energystorage16 = 48 more, 15 from a 15/-1 wand, and 27 from a 15/-1 icon, a total of 120 base, and you can get up to 12 more from a 10% morale boost, which makes your grand total 132.
Savio
Quote:
Originally Posted by Lews
you can have more more then 10k health I think
Nec/Warrior, witha Monk casting vital blessing on you, and ranger spirits 510 30 ( staff ) 30 ( staff ) 50 ( sup vigor ) 168 ( vtial blessing ) 258 ( defy pain ) 258 ( endure pain ) 474 ( fertile season ) 176 ( demonic flesh ) 1954 health symbiosis: 125 per enchantment on you. have a ton of monks casting enchants on you. Hmm. Maybe I didn't do that right. *shrug* |
455 (normal health + Sup Vigor - Sup Strength) + 75 (weapons) + 158 * 43 (Symbiosis) + 314 * 2 (Defy and Endure Pain) + 211 (Vital Blessing) + 370 (Fertile Seasons) = 8533 hp without 10% morale, or 8608 if you swapped out the Superior Strength rune after you did the Defy + Endure Pain. My numbers are probably wrong somewhere (I think I miscounted Necro enchants) but it's fun to poke at this from time to time. I think if you could get an enemy running around with Demonic Flesh you could scrape another 80 hp out of this...
But I digress. Asplode, I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
Asplode
You sure about that? Well in that case, I suppose 20base, and +48 from energy storage, that's only 6 extra energy depending on whether GW rounds up or not.
Fungus Amongus
Sorry for adding to off-topic responses. 10K health should be no problem. I did this with only my own enchantments + symbiosis provided by the enemy. Stack up enchants from 7 more people and I'm sure health can get over 10K.
Carinae
Quote:
Originally Posted by Grammar
"only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging"
Exactly. 45 seconds is the cut-off point where the -1 regen bonuses become not worth it. If your battles last fewer than 45 seconds each (with rest time between battles), then it's worth it. Otherwise it's not. |
Carinae
Quote:
Originally Posted by Savio
I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
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If it is included, Morale will give 6 more energy, since decimals get dropped. If not, you get 2 more energy.
asdar
I think 1 pip = 1 energy every 3 second
15*3 = 45 seconds until it's negative. You can argue that you can make up the pip with ritual or BiP but if you do that then you'd have to compare it to the original 4 pips to be fair. 4+5=9 vs 3+5=8 which still gives you a negative comparison after 45 seconds.
15*3 = 45 seconds until it's negative. You can argue that you can make up the pip with ritual or BiP but if you do that then you'd have to compare it to the original 4 pips to be fair. 4+5=9 vs 3+5=8 which still gives you a negative comparison after 45 seconds.
MSecorsky
Quote:
Originally Posted by kamatsu
lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*
Unless there is a staff or wand/rod focii that give more energy than 15/12/15 wand/focii combo.. here's each profession's max energy without moral bonus: Ranger: 73 energy Whether or not having those amounts of energy is playable/smart/etc is irrelevant. Thats the max energy possible without moral boost.. Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii... |
User Name
Quote:
Originally Posted by MSecorsky
Hmm... need to find that +40 energy bow I seem to be missing out on.
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Rangers get 73 energy with a Wand + Focus or Staff build....Mainly used for trapping or Beast Mastery as a Bow in both of those situations is pretty useless.
MSecorsky
Quote:
Originally Posted by User Name
Rangers get 73 energy with a Wand + Focus or Staff build....Mainly used for trapping or Beast Mastery as a Bow in both of those situations is pretty useless.
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Sagius Truthbarron
I've gotten people well over 4k HP before. All you need to do is use Symbosis, stack Enchants and have them use Defy Pain and other health boosters.
I wish there was a Symbiosis for Energy.
I wish there was a Symbiosis for Energy.
Carinae
Quote:
Originally Posted by asdar
I think 1 pip = 1 energy every 3 second
15*3 = 45 seconds until it's negative. You can argue that you can make up the pip with ritual or BiP but if you do that then you'd have to compare it to the original 4 pips to be fair. 4+5=9 vs 3+5=8 which still gives you a negative comparison after 45 seconds. |
I use a 27/-1/30 offhand just to have a larger energy pool on my Necro. You can't control the return from Soul Reaping, so having a larger pool tends to waste less energy. Seems to work out better than a smaller pool with an extra pip.
Tijger
Quote:
Originally Posted by Catalin Dracul
you can also get foci that have +15 energy -1 regen
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Savio
Quote:
Originally Posted by Tijger
I've got a focus somewhere that gives +27 energy and -1 regen, think that might help?
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Also to clarify before the Photoshopped screenshots of 10k hp are posted, 10k was a number I made up with some very rough estimates. It's closer to 8600-8700 as I said earlier. There just aren't enough unique Enchants.
The Mighty Toe
'You mean "Elementalist primaries"'
Sorry for my poor grammar, I was tired.
'Lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*'
Sorry, I thought I would try for a realistic project first
Sorry for my poor grammar, I was tired.
'Lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*'
Sorry, I thought I would try for a realistic project first
Entropius
I actually successfully run a build that, with 10% boost, is at 120 energy when on weapon switch. Considering that Ether Renewal can (even nerfed) fill up nearly that much in one cycle (hint: there's still a 1/4 second cast, no recharge spell out there!), it's useful sometimes for me to drain myself dry, then weapon switch, cast Renewal with the juice from the +15/-1's, and then fill back up.
Teammates get amused when they see:
Galen Vitagenere: I have Mind Wrack on me!
Galen Vitagenere: I have Wither on me!
Galen Vitagenere: My Energy is 120 of 120.
in teamchat.
Teammates get amused when they see:
Galen Vitagenere: I have Mind Wrack on me!
Galen Vitagenere: I have Wither on me!
Galen Vitagenere: My Energy is 120 of 120.
in teamchat.
Kamatsu
Quote:
Originally Posted by Savio
But I digress. Asplode, I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
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Quote:
Originally Posted by Carinae Dragonblood
Morale bonus does not inclue items. I am not sure if Energy Storage is included though, as I play Necro.If it is included, Morale will give 6 more energy, since decimals get dropped. If not, you get 2 more energy.
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Crowskie
Is there not an ES rune?
Kamatsu
Crowskie - thats how you get 16 in ES
+1 ES from headgear
+3 ES from Superior Rune of Energy Storage
12 Energy Storage Attribute.
12+1+3 = 16
+1 ES from headgear
+3 ES from Superior Rune of Energy Storage
12 Energy Storage Attribute.
12+1+3 = 16
Crowskie
I was thinking 16 was where you maxed out with points I guess... lol
Saerden
the +15/-1 set should only be used as a switch. Start out with your regular gear, and switch to both items when you hit 0 energy. The items just store away an extra 30 . So no point in having them equipped above 0-5 energy. Some people seem to not know that. The 45s become moot if you only use the items as a swap-in.