Interrupting After the New Patch

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Who thinks interrupting for both a Mesmer and a Ranger has become just to easy after the new patch? This new bar that shows the spell casting has made things just too easy and makes it impossible for Casters. What do you guys think?

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

I think Mantra of Resolve.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Hmm, i think the spellcasting bar is a detail too far to give away to an enemy, for an enemy to interrupt is far too easy with this in...

Even though they nerfed ranger interruption slightly, introducing this function being able to see what the enemy are using and call what the enemy are using as well as being able to see exactly when the action will take place is a bit stupid..

Imo, Anet don't understand the meaning of balance, everythign they nerf paves way for another dominant strategy ever since spirit spam and all they keep doing is nerfing more and more to try and 'balance'.
What they're basically doing is giving every strategy its go atm pet builds, trap builds (flavor of the week, so that means we all MUST use them! ! )

I know too many high ranked people from top guilds who are thinking of leaving this game for the constant inbalance.. and now sticking to topic.. showing spellcast duration bar is just a minor detail but a detail too far in such an imbalanced game.

It's meant to be about individual skill but instead its about whatevers currently imbalanced as compared to everything else, with a tiny little bit of skill alongside this.

SecUnder

Academy Page

Join Date: May 2005

San Diego CA

Eternity Lost and Found

A/

what does any of this have to do with suggestions to the game? sounds like a bunch of crying by people that cannot adapt and overcome.

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Hmm, well I see loads of threads on here about people who cannot adapt and overcome, so I figured its the perfect place to post it ^^

Also, don't you think this detail is too specific, it makes the interrupting all to easy.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

you cannot balance the game completely. there will always be skills that are better than others. its all about the situation. so what if the top guilds leave there will be other guilds right behind them to take their place.

you cannot prepare for everything when you change some skills for balancing. the point is that players are better than devs and always will be. i have learned through MTG that sometimes this happens and you just have to deal with it when the problem is fixed. skills imbalances are a problem. finally i see alot of water mancers now. fire is more common than air now. rangers have multiple builds available instead of 2. warriors are getting much better and harder to deal with. monks lost the ability to have infinite energy and screw another player at the same time. mes have been balanced some what. still the only class that can take on anything 1vs1 and come out on top. necros are great characters that are unbalanced (i won't say how). most do not play necros and don't see their impact so they are not complained about as much.

this is an evolving game and always will be. glad to see that 2 months later spirit spam is not dominating everything in sight. skills changes are good. if you where not doing good before this is your opporunity to move up. while other people figure out what they want to use.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by SecUnder
what does any of this have to do with suggestions to the game? sounds like a bunch of crying by people that cannot adapt and overcome.
Would you like me to brag about being one of the only guilds who's held the hoh for over 2hours AFTER and the skill balances and has very highly ranked players in?.. to say i cannot adapt and overcome when we've done it so many times.. .. Gj.

If some people actually understood the mechanics of the game and could see just how stupidly imbalanced it is... if anet could even see this on its own game even better.

Quote:
Originally Posted by twicky_kid
you cannot balance the game completely. there will always be skills that are better than others. its all about the situation. so what if the top guilds leave there will be other guilds right behind them to take their place.
You may not be able to ever have ultimate balance, but to have it as inbalanced as it is, its stupid. Do you think its even close to balanced to have to make changes each week because everything you nerf has consequences which makes something else very powerful? What are they doing in the testing exactly to be having to make these changes so much.. just messing around trying random things?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

no matter how much testing they do players will always be better and find exploits there devs never thought about.

just the way it is.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Ye, well maybe they should change the people testing the game? as atm they seem to be a bunch of tards who can't find exploits

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Boo hoo, let's all pout and cry because things have changed. It's becoming alot more balanced update by update, and really, pvp wise, it's the most balanced game i've played.

Second, this isn't a "balancing" issue, it's a matter of making something else easier, and personaly i like it. I play all classes myself, and maybe that's why none of these patches every bother me, i just adapt. Try stances, or spells that block, or spell immunity. There are quite a few ways to stop alot of these interupts.

Just a side note, perm spell immunity is possible, check out some spell combo's... It's even possible to keep up some nice energy if you know how to do it.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Timoz
I know too many high ranked people from top guilds who are thinking of leaving this game for the constant inbalance..
They'll play through (and I'm guessing use) spirit-spam, but the little bar for interrupts is too imbalanced?

The bar doesn't change how long it takes for elementalists to cast Earthquake, you know. If you don't have an Elementalist targeted, there's not a giant neon sign flashing "ZOMG, HE CASTS SPELL, INTERRUPT INTERRUPT!"

It really doesn't change much. Sure, mesmers won't think "hmm, hope it's long enough for me to interrupt" *hit skill* "damn, guess not," but oh well. So, in short:

1) When you target an enemy, you can see what spells/skills they are using. (Not new.)
2) You can monitor it's progress on a bar. (Not entirely new [you could always tell when an E/N/Mo/Me was casting]... Elementalists don't hover in the air when they cast Aura of Restoration, now do they?)

Now Mesmers/Rangers can make intelligent decisions "Hmm, that skill is too fast for me to interrupt, I won't waste my energy," and now it's imbalanced because they're working on more than a coin toss?

Damn I'm so glad I play a mesmer.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Trust me, when you play against *good* people holding the halls and in gvg, it makes a difference *too tired to post more right now, 2am here..*

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Timoz
Even though they nerfed ranger interruption slightly, introducing this function being able to see what the enemy are using and call what the enemy are using as well as being able to see exactly when the action will take place is a bit stupid..
You could do all this before if your team had voice-chat. By making you able to call something through the mouse rather than your own physical mouth just means more people will be able to communicate with their teammates who previously could not.

You could previously see what the enemy was using. You could previously "call" that skill out into your mic to your teammates. You could previously see exactly when the skill would take place because the skill still gave you a guage as too its casting time. It's just that instead of a fade-in there's now a bar. Either way you still know when that skill's coming.

The only real difference the new skill-monitor changes make is that the icon is visable from moment one of the cast time (instead of being only partly visiable and harder to make out), and you get more solid feedback as to whether your successfully interrupting things. The visibility changes merely mean there's no longer guess-work as to what's being cast in the first 1/4 second or so. If you want interrupting to be guesswork, get lost. This is a "skill" based game, not a luck based one. The feedback allows people to know what they're doing wrong, which is the foundation of all learning, as well as getting some recognition from teammates who previously were too stupid to notice the enemy wasn't casting anymore.

Quote:
Imo, Anet don't understand the meaning of balance, everythign they nerf paves way for another dominant strategy ever since spirit spam and all they keep doing is nerfing more and more to try and 'balance'.
You say this as though their only purpose in nerfing is to stop dominant builds. Rather, the purpose of their nerfs is to stop any one build from stagnating the environment. Builds can be dominant without needing to be nerfed. Also... you say this as though one build falling away and another rising up is a bad thing. What would you rather have, only one dominant build around forever?

Quote:
What they're basically doing is giving every strategy its go atm pet builds, trap builds (flavor of the week, so that means we all MUST use them! ! )
OMG! Every build will be able to be tried eventually! The horror!


...now that I've gotten the ire and spite out of my system, I think the biggest point that is being missed is that as ANet isn't purposely throwing in huge imbalances each time they 'nerf' something. As they balances some aspects, though, other unbalanced ones will inevitably be brought to light. So long as one balance issue is more damaging than others, those others go largely unnoticed. However, when that one giant balance issue is fixed, the next biggest now stands out. Each new balance issue that comes up is smaller than the last. Little by little ANet is moving this game in the right direction.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Quote:
Originally Posted by Timoz
Ye, well maybe they should change the people testing the game? as atm they seem to be a bunch of tards who can't find exploits
Please take this as personally as you want. You are a MORON.

Lets assume for 1 second that each class has the same number of skills, in the case of a ranger, 77. So any one character build has a total of 154 different skills potentially available to be used in it.

With 154 skills you can have

(154*153*152*151*150*149*148*147) /8 =

262959741716918400 / 8 =

32869967714614800

different skill combinations.

Do you think for even one minute that you and 30 of your closest friends could create AND test each of those builds in a reasonable amount of time? Lets be generous here, lets say 1 hour of testing per build, 31 people working 24/7 simply testing builds.

With 31 people, 1 hour per build, you're looking at 3749711124186 years to test all the possible combinations. And that's assuming you're a robot who never eats, sleeps, uses the toilet, or performs any form of personal grooming.

Now, before you go throwing out insults in a subject you know exactly jack about, use that piece of grey flesh that is taking up atleast SOME of the space between your ears. IT IS PHYSICALLY IMPOSSIBLE TO TEST EVERY POSSIBLE BUILD FOR POTENTIAL WAYS IT COULD BE ABUSED.

Finch

Finch

Academy Page

Join Date: Aug 2005

Accident Prone [AP]

glyph of concentration anyone? even has a 2 second recharge!

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Timoz
Trust me, when you play against *good* people holding the halls and in gvg, it makes a difference *too tired to post more right now, 2am here..*
for being in a guild who wins hoh you sure are an idiot

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

Anet already nerf memser for energy denial. In the exhange of easier interupting.

Axle_Fieshe

Banned

Join Date: May 2005

Mo/W

u have all the advantages ur enemy does.....stop whinin biatches

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by Jenosavel
...now that I've gotten the ire and spite out of my system, I think the biggest point that is being missed is that as ANet isn't purposely throwing in huge imbalances each time they 'nerf' something. As they balances some aspects, though, other unbalanced ones will inevitably be brought to light. So long as one balance issue is more damaging than others, those others go largely unnoticed. However, when that one giant balance issue is fixed, the next biggest now stands out. Each new balance issue that comes up is smaller than the last. Little by little ANet is moving this game in the right direction.
This is kind of my point that surely they should be able to predict some of the dominant strategies that will arise in testing...
I would agree it is getting more balanced.

And for those flaming me- pls make builds which hold halls and competes highly in gvg, then pls come and call me a moron and an idiot.ty. I will reiterrate the fact that plenty of rank 9+ people i play with share these opinions, your insulting people who make the builds who win halls etc. i think we can see whats balanced and whats not, i'd like to think we're not all idiots.
.. or maybe its just me

*sticking to topic* sry for hijacking it slightly there como.- pls if people are going to flame me more pm me so it doesn't hijack the thread como took time to make.
Showing the cast time bar just really annoyed me a bit too far and i would suggest its removed for the pure purpose of giving interrupters too much information. Interruption is not at all hard to counter >imo< ( just to make that clear) and i too use the cast bar to my advantage so much..

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Hmm, so if interrupting is easy and ok why could they not of just left it as it was before? No bar showing spell cast... Ohnoessssss... That makes it too difficult because I NEED the big blue sign saying what I'm interrupting. Omg I'm so 1337 with my graphical advantage...

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Como Fort
Hmm, so if interrupting is easy and ok why could they not of just left it as it was before? No bar showing spell cast... Ohnoessssss... That makes it too difficult because I NEED the big blue sign saying what I'm interrupting. Omg I'm so 1337 with my graphical advantage...
I'm going to order the cheese platter.

You've already brought plenty of whine.



(Please find the humor in this.)

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

HoHoHoHo, good one dude. You crack me up...

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Timoz
This is kind of my point that surely they should be able to predict some of the dominant strategies that will arise in testing...
I think they (the testers) do know what the dominant strategies will be. I remember reading posts from them months ago predicting balance issues that have come and gone only recently. However, ANet may not always be as certain of "the way things are" as the testers, and take their advice with a grain of salt. Thus, the balance changes come much more slowly than the problems are detected. It's most likely better this way, since any adjustments will irrevocably change the face of the competetive game. There's no, "Oops, let's change that back now." A move like that, taking back a previous adjustment, would diminish the player base's confidence in what ANet is doing. Instead, ANet plods along carefully. At times that makes them too slow to stop some gamers from leaving in frustration; however, in the long run the game will be better for it.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by twicky_kid
you cannot balance the game completely. there will always be skills that are better than others. its all about the situation. so what if the top guilds leave there will be other guilds right behind them to take their place.

you cannot prepare for everything when you change some skills for balancing. the point is that players are better than devs and always will be. i have learned through MTG that sometimes this happens and you just have to deal with it when the problem is fixed. skills imbalances are a problem. finally i see alot of water mancers now. fire is more common than air now. rangers have multiple builds available instead of 2. warriors are getting much better and harder to deal with. monks lost the ability to have infinite energy and screw another player at the same time. mes have been balanced some what. still the only class that can take on anything 1vs1 and come out on top. necros are great characters that are unbalanced (i won't say how). most do not play necros and don't see their impact so they are not complained about as much.

this is an evolving game and always will be. glad to see that 2 months later spirit spam is not dominating everything in sight. skills changes are good. if you where not doing good before this is your opporunity to move up. while other people figure out what they want to use.
Since I play a necro and necros cast quite slow I havent been interrupted to high hell. Since everyone can see the skill bars this also means you too. So IF I TARGET A RANGER and Im able to see his skills and I start seeing interruption Im going to move as hell somewhere else and call out for another class to get them. Also when I play warrior I laugh at interrupts because they dont tend to work well against warriors. And when I play healer I tend to excel in my healing art enough to know TO MOVE OUT IF im getting interrupted. I thought that is what your teamates are for to help overcome a problem.

Also while you are looking at one enemy skill bar you are not watching ALL the other enemy skillbars. So unless EVERYONE looks at enemy skillbars you can still get caught by surprises from your enemies. Besides this is a way to imply that you are observing your enemy so therefore you can see what they are doing.

Unbalancing it? Havent any of you ntoiced that for every nerf something gets purposely unerfed.

And WTH? I wrote a post on Anet senseless nerfing and I got anti reaction to it as well as good sensible explanations. So suck it up and adapt to it. You want unabalnced? Go try out any other MMORPG WoW included.

EDIT I would also like to add: WHO IN BLAZES SAID DENIAL OF ENERGY IS NOT POSSIBLE? Recently Ive found a few mesmers who run denial and they seem to be doing pretty well... enough to drain dual monks... I HAD to call out for the tank to kill mesmer, problem solved. BUT energy denial is quite possible. Specially against us monks who need to be healing constantly ourselves and our allies, while mantaining a razor sharp edge of balance in energy management. Sides denial mesmers are tailored really against monks energy. A drained monk doesnt heal anyone which equals to dead party members. Any mesmer can also cut down on the energy of other classes too seeing as Necro skills cost quite a good amount of energy with only a very few in the 5 e range. Same goes for mesmers since most of their abilities cost a good deal of energy.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Quote:
Originally Posted by Timoz
Trust me, when you play against *good* people holding the halls and in gvg, it makes a difference
The bar is wonderful candy; and it probably does help new players learn about interrupting. However, it has not made any difference in my ability to interrupt -- and I'm not even that good. Certainly, a "new" mesmer can probably get on his/her feet more with this enhanced user-interface, since they quickly learn that trying to interrupt Reveral of Fortune is a fool errand. This change did not affect competitive gameplay.

Now, Aegis going from 1s to 2s.... that changed quite a bit; you have to have a painfully slow connection to miss that skill now.

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Has anyone tried Spinal shivers and attacking with a cold dmg bow?

Sure you lose energy by using it but it stays in effect as long as you have energy and your target remains hexed.

If an E/N casted it he'd have enough energy to support it so other can interupt as they wish

Ex. E/N casts Spinal shivers on an ennemy spellcaster. The ranger keeps an eye on him/her and uses a cold bow attack when he sees him/her casting and switches back to another bow to resume combat.

If used properly the E/N would lose a minimal amount of energy while the Ranger can still interupt without loss of firepower etc...

Give me some thoughts on this.

Fate

Fate

Elite Guru

Join Date: Feb 2005

New England, USA

Shadow Knights [SK]

Mo/Me

Has it made it easier? Sure! Was it all that hard before? Not really. Eles have always had their casting animation and if a mesmer is actually paying attention they'd see it and use an interrupt.

So what's the solution for the cry babies? Make a mesmer, deal with it, or kill the other team's mesmer.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Fate
Has it made it easier? Sure! Was it all that hard before? Not really. Eles have always had their casting animation and if a mesmer is actually paying attention they'd see it and use an interrupt.

So what's the solution for the cry babies? Make a mesmer, deal with it, or kill the other team's mesmer.
Yeah, yeah, that's it...

Only worry about the other teams MESMER interrupter!

Only worry about the mesmer!

Only the mesmer...

The mesmer...

mesmer...

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Quote:
Originally Posted by MSecorsky
Yeah, yeah, that's it...

Only worry about the other teams MESMER interrupter!

Only worry about the mesmer!

Only the mesmer...

The mesmer...

mesmer...

Worry about the Beastmaster ranger

the cursing Necromancer

and the Hammer warrior also!

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by kawaii_bat
Worry about the Beastmaster ranger

the cursing Necromancer

and the Hammer warrior also!
This interrupting ranger says... "Shh..."

Only worry about the mesmer!
Mesmer......

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by MSecorsky
This interrupting ranger says... "Shh..."

Only worry about the mesmer!
Mesmer......
Fat chance of any caster "forgetting" about the interrupting rangers!

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Quote:
Originally Posted by kawaii_bat
Has anyone tried Spinal shivers and attacking with a cold dmg bow?

Sure you lose energy by using it but it stays in effect as long as you have energy and your target remains hexed.

If an E/N casted it he'd have enough energy to support it so other can interupt as they wish

Ex. E/N casts Spinal shivers on an ennemy spellcaster. The ranger keeps an eye on him/her and uses a cold bow attack when he sees him/her casting and switches back to another bow to resume combat.

If used properly the E/N would lose a minimal amount of energy while the Ranger can still interupt without loss of firepower etc...

Give me some thoughts on this.
If the ranger used Marksman's Wager as his or her elite skill and had points in both Curses and Expertise, he or she would still have a net gain in energy for each attack, allowing the ranger to use some energy-based bow attacks to both damage and interrupt the target.

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

So if your all so awesome at interrupting, you can do it without the bar, right? Also how many interrupt Mesmers did I ever come across before the patch? None. Same as Trapper teams.

You guys just have to wait till there is an exploit to win then I'm guessing.

Arrow-bow

Academy Page

Join Date: Aug 2005

Finland

Army Of Crusader Kings

R/Mo

Also when I play warrior I laugh at interrupts because they dont tend to work well against warriors.






















U say interuptign will not work vs warriors? ha! it will wokrs but dotn do so much of a good dmg than if u interupting unlike elementaliist, but really it will works! at warriors too!but tactiks is only problem.

Esrever

Esrever

Frost Gate Guardian

Join Date: Jun 2005

Looking For Guild

Quote:
Originally Posted by Como Fort
So if your all so awesome at interrupting, you can do it without the bar, right?
Yes, and I'm not even that great of an interrupter. A form of the bar was always there when the skill icons faded in, now A-net just made it bigger.
Quote:
Originally Posted by Como Fort
Also how many interrupt Mesmers did I ever come across before the patch? None.
Oh noes! People are trying out (comparatively difficult) new classes! Whatever shall we do!

Quote:
Originally Posted by Como Fort
You guys just have to wait till there is an exploit to win then I'm guessing.
UI change = Exploit?

Lady Ting

Banned

Join Date: Jun 2005

nyc

Chaos Muffinz

W/R

I think Thunder Clap is better then Spinal Shivers it knocks down foe and ajacent foes and you lose 5 energy i use it on my pvp ele wich has 111 energy with items thats about 20 constant knock downs makes monks and warriors uselss

kawaii_bat

kawaii_bat

Lion's Arch Merchant

Join Date: Sep 2005

Canada, Gatineau

None

Mo/R

Spinal shiver + bow with ice dmg mod + Debilitating shot

If you're out of energy it doesn't matter, the foe is still interupted and you still made him lose 10 energy for it.

**I like looking at seemingly worthless skills and figuring out combos with em give me more ideas surrounding Spinal shivers **

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Quote:
Originally Posted by Lady Ting
I think Thunder Clap is better then Spinal Shivers it knocks down foe and ajacent foes and you lose 5 energy i use it on my pvp ele wich has 111 energy with items thats about 20 constant knock downs makes monks and warriors uselss
Yea, Thunderclap is nice if you're not all ready using an elite and have energy to spare. Rangers however do not have the energy to spare, and more often than not are using a ranger elite. Thunderclap is better *for an air elementalist*. I've yet to find a way that a ranger with a shocking bow could run it effectively... if someone has a way, please enlighten us.

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Let the interruptions began!!!!

Usually I try to be in a group THAT HAS interruption too unless its a competitive run which is random. Makes things easier.

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Quote:
Oh noes! People are trying out (comparatively difficult) new classes! Whatever shall we do!
Oh noes! People are only using them because they were too rubbish to do it before the big neon spellcasting bar. Im 1337 because I need eye candy ftw!