My newest character was a Necromancer/Monk (I'd never played a Necro primary and wanted to see what Soul Reaping was all about, and since I knew I wasn't playing one of the "holy trinity" I chose Monk to assist with my henchman useage). I also challenged myself to never draw gold out of my vault to pay for anything for this character. I have utterly failed in this challenge.
Although I never purchased a skill I could get from a quest, only bought two sets of armor (the ascalon set and the droknars set), and only purchased two signets of capture, I am now at Thunderhead Keep and Copperhammer Mines with skills that cost me one plat each. I have skipped numerous Monk skills, still don't have all the basic skills for my primary profession, and now *must* resort to farming in order to pay for skills on this PvE character.
So I'd like to make two suggestions; I plead with ANET to make at least one of them:
- Lower the rate at which gold cost for skills increases.
- Increase the rewards/gold drops along the way through the game.
A purely casual PvE player has little means of finishing a profession's basic skills (and very little hope of even scratching the elites) under the current system. Using myself as an example, my character picked up every crappy thing that ever dropped for her and all the gold, finished all the quests, missions, and opened all areas (up to TK, which I'll finish with henchmen after posting this...). I was very frugal, eschewed armor, runes, and excesses (no keys, dyes, or dwarven ale for me: just the basics -- identify, salvage, expert salvage kits), never "rushed/ran" anywhere, and used collector items as weapons/foci/intermediate armor between Acalon and the Southern Shiverpeaks. My only purchases have been two suits of armor and skills, and my character's broke. (She's had to dip into my vault already, and I'm not even heavily invested in finding elite skills, yet.)
In short, I've tried the newly costed skill system, and it costs too much.