Hi Im a porcupine

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Disclaimer (lol) this is only good for team or competition arena, but its dang good at what it does.

Viva le Azure Shadow

9 inspiration
12+3+1 smiting
9+1 DF

Mantra of Inscriptions
Signet of devotion
Signet of Judgement
Bane Signet
Signet of Humility
Retribution
Holy Wrath
Ressuruction Signet.

He refelcts back 99% total damage to anything that hits him or his monk, while still being useful with smiting damage, knockdowns, healing support, and elite lockdown.

At the begginning of battle, have no focus equipped. Cast holy wrath on yourself, and wait for mana to recharge. Then, cast retribution on yourself, wait for mana to recharge. Then, if theres another monk, cast holy wrath, then retribution, on him. Make sure to have 10 mana left, this is very important. As soon as the battle begins, use mantra of inscriptions.. The scary symbol above your head will strike fear into your opponents. When the mantra runs out, switch to a smiting staff with +30 health on both components WHILE SPAMMING THE MANTRA button... this is very important.

He needs absoultely no energy. Just activate mantra before your energy is sapped, and when its about to run out swithc to your staff to give yourself an extra energy, while mashing the mantra button as fast as you can to make sure it gets off before holy wrath takes it away.

--thx to Aluren Quickstaff of GSS for the concept and playtesting.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

That's funny as heck, I'm gonna go try it. Also wanna try a r/mo with qz+serpents, and signet of judgement. Every 6 seconds ain't too bad.

Shadow Devil

Ascalonian Squire

Join Date: Aug 2005

none

I like this build, I've been thinking of using a signet build myself. looks pretty fun, although Rust will be terrebly annoying. more and more ppl are bringing water ele's these days because of the major boost they have gotten (you wont believe the AoE deep freeze has, I've slowed down entire enemy parties several times). Although because not a lot of ppl use anti-sig skills yet, you're pretty save.
Why not bring purge signet? the major hex/condition removal will come in handy.

Mgz

Ascalonian Squire

Join Date: Jul 2005

Covenant

R/N

degen kill u :/

conjure phantasm+life transger = gg

Shadow Devil

Ascalonian Squire

Join Date: Aug 2005

none

Quote:
Originally Posted by Mgz
degen kill u :/

conjure phantasm+life transger = gg Major Degen will pretty much kill almost any one, no?
So the fact that degen goes past the enchantments, doesn't make it an added weakness for the character. actually, since the build uses the HP staff upgrades, degen will kill the build slower then it will kill most builds.

500+30+30+50-75=535 total hp
conjure phantasm= 5degen for +/- 12 seconds= 10x12=120
Life transfer= +/- 8 degen for 12 seconds= 16x12= 192
535-(192+120)=223= not dead just yet

if he where to have a dgen of 10 the who time, he would be dead in:

535/20=26.75 seconds though

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

this build is awesome. i tried it in CA, found a team with an inteligent monk and then it was just funny. i put the stuff on me and the other monk, then i just run in there and watch the tanks attack me. once they almost killed me (and themselves too) i would get healed for a massive amount of hp (our monk was using divine boon, dont ask), and the tank switched targets i would use the soj/bane signet thing. it was funny as hell.

lingering curse/enchant removal totally owned this, since when they take off like retribution you still have 0 energy from holy wrath so you cant put it back on. 1 pip takes like forever to get to 10 energy too.

anyway it was funny as hell. got to 15 wins before i had to go

Mgz

Ascalonian Squire

Join Date: Jul 2005

Covenant

R/N

Quote:
Originally Posted by Shadow Devil
Major Degen will pretty much kill almost any one, no?
So the fact that degen goes past the enchantments, doesn't make it an added weakness for the character. actually, since the build uses the HP staff upgrades, degen will kill the build slower then it will kill most builds.

500+30+30+50-75=535 total hp
conjure phantasm= 5degen for +/- 12 seconds= 10x12=120
Life transfer= +/- 8 degen for 12 seconds= 16x12= 192
535-(192+120)=223= not dead just yet

if he where to have a dgen of 10 the who time, he would be dead in:

535/20=26.75 seconds though not my monk healer, he can survive conjure phantasm + life transfer

but seriously noone ever try those nasty stuff on u and your team has no monk? .. signet of devotion is not good enough to keep yourself alive.

ANd smurf, u got lucky because u your team have 2 monsk, and 2 monks team 80% can win 10 match in comp arena easily

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

I'm going to try this in random later.

Quote:
Originally Posted by smurfhunter
(our monk was using divine boon, dont ask) Don't ask what? I'm confused...

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Quote:
Originally Posted by Mgz
not my monk healer, he can survive conjure phantasm + life transfer

but seriously noone ever try those nasty stuff on u and your team has no monk? .. signet of devotion is not good enough to keep yourself alive.

ANd smurf, u got lucky because u your team have 2 monsk, and 2 monks team 80% can win 10 match in comp arena easily Fact is this guy isnt a healer he is a smiter. He just happens to have devo sig cus its decent at 10 DF and recharges in 2.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

Quote:
Originally Posted by Vindexus

Don't ask what? I'm confused... you just asked.