Help with my interruption ranger plz

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

Well now that anet has finally given delay times on the ranger interrupts ive been at a loss of hitting a punishing shot into a (interrupted) savage shot or concussion.. always came out too late (talken vs monks).

So ive been thinking of going R/Mesmer for one of its interruption skills

So far with my tries with using either power leak or spike, I can pull it off before they cast the spell. But theres the fact that they take awhile to recast so you cant be pumping this combo out a lot, and with spike and leak you can come into energy issues. Ive also tried out serpents quickness with power drain in an effort to get a nice fast casting interrupt that gives you energy with a manageable downtime (this helps with your interrupts as well).

So far from what i remember (not at my computer atm) is what I have so far on my Interrupting ranger

Assumed items
Hunter's Mask
Sup Vigor, Marks, and expertise runes
minor wilderness rune

11+3 marks
10+4 expertise
10+1 wilderness

I believe you'll have 2 points left over else switch wilderness to 9+1 i cant remember off the top of my head.

The power drain doesnt need to be upped b/c you just want the interrupt out of it (I believe that you dont lose energy with power drain if you dont put any pts into insperation if not change attribute pts accordingly so you dont lose energy using the skill), giving you a longer sepents quickness.

Punishing shot {e}
Power Drain
Concussion Shot or Savage shot
Serpents quickness/pin down
kindle (or RTW)
whriling def
FW
Ress Sig

Zealous Short bow of fortitude
(whatever other bow you want i'd reccomend long bow vamp bowstring)

If you guys can throw out any more ideas for this or builds like it that would be me out alot. Thanks.

EDIT**
Ive been trying more and more with power leak actually im not getting much in terms of energy issues assumed you have 8 domination 15 marks and 14 expertise.

same assumed runes/items
Punishing shot {e}
Power leak
Concussion Shot or Savage shot
pin down
RTW
whriling def
FW
Ress Sig

rii

Desert Nomad

Join Date: Mar 2005

UK

Ive been running interrupt in the arena as of late and its amazing. Suggestions:
Distracting in for serpents (never seem to need it tbh).
Concussion and savage.... take out drain. You dont need the e management and theres a bow attack waiting right there thats either a) more spammable by a large factor, or b) induces daze (best arena condition vs casters 'evah').

rtw for kindle..... the faster arrow speed is the more useful aspect... damage isnt really what your there for.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Also, wouldn't a Composite Bow be optimal for interruption? RTW, since the last update makes it rather nice and allows you to put more into the Marks.

BTW: Nice IGN...but I prefer Terry Bogard

John Waffletord

Frost Gate Guardian

Join Date: Jul 2005

Baltimore, MD, USA

Yeah, composite bow has the shortest amount of time in the air, but it reloads really slow (doesnt matter for interupting though, since the shots fire almost instantly).

A good mesmer interupt is cry of frustration.. if you want to use that. Its faster than arrow attacks and can't be blocked.

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

I get that but like with a 1/4 cast w/o worrying about the arrow actually hitting the target you can get the interrupt off so its punishing shot into a power leak into a savage shot

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

is choking gas out of the picture?

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Quote:
Originally Posted by AmericanPsycho
I get that but like with a 1/4 cast w/o worrying about the arrow actually hitting the target you can get the interrupt off so its punishing shot into a power leak into a savage shot A good way to use your interrupting arrows as a R/Me and utilize your Mesmerness is to put some points into Illusion Magic and use Arcane Conundrum. Cast AC on your target and now you have double time to hit your target with an interrupting arrow. Here's a build I use as a R/Me in the Competition Arenas for interruption:

Expertise 14 (superior rune + Expertise mask)
Marksmanship 12 (minor rune)
Illusion 10
[Standard 11-10-10 attribute layout]
1. Read the Wind
2. Lightning Reflexes
3. Punishing Shot
4. Distracting Shot
5. Concussion Shot/Savage Shot
6. Pin Down
7. Arcane Conundrum
8. Res Sig

This is a pure interruption build, so don't expect high DPS out of it. As long as you keep RtW up, you can use any type of bow you like, so a flatbow isn't out of the question. Concussion Shot vs Savage Shot - depends on whether you like to interrupt more often or inflict the Dazed condition, which will triple the target's all ready doubled casting times, and allowing you to really put them in a bad spot. You will have lapses where you won't have AC on your target, but that's ok. If you're using Concussion Shot, they'll most likely be dazed for most of the time that AC is down.

The reason I suggest using your interrupt arrows as opposed to the Mesmer interrupts is three-fold: 1) Interrupt arrows recharge quicker than just about all of the Mesmer interrupt spells, allowing you to interrupt more often. 2) Expertise affects your bow attacks, but does not affect Mesmer spells. 3) Bow interrupts cause some damage when they hit, which can't be said of all the Mesmer interrupts. Since you can interrupt more often as a Ranger using bow interrupts and for cheaper, you can afford not to gain back energy (Power Drain) or deny your foe energy (Power Leak).

Enjoy.

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

Well I understand the whole arcane conundrum idea but how long does it last with 10?

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

I believe it lasts 10 seconds with 10 in Illusion. I'd have to check it in game to be sure.

AmericanPsycho

AmericanPsycho

Pre-Searing Cadet

Join Date: Aug 2005

FamE

R/Me

ok revamped it with conundrum.. shoulda done it sooner (I didnt think of conundrum and concussion). I like it for teams arenas really stop monks in their tracks here what my final interruption ranger build for teams and you can take out conundrum for HOH etc stick a prep... heal monks are simple to hit with a consussion shot.

Assuemed items Sup Marks, Expertise, and vigor

Expertise 14
Marks 14
Illusion 10

Punishing shot {e}
Savage Shot
Concussion Shot
Arcane conundrum
Whriling def/ (really any def you prefer)
Pindown
FW
Ress sig

Some Notes:

Start off, conundrum the monk and hit them with consussion shot there screwed. Focus on another caster if needed, or else pin down the monk and finish him off.

To help you get the concussion shot off, pin down him after the consussion shot. He'll normally... try to mend, bam concussion.

Now as a interrupter and your using conundrum on a caster which isnt affected by expertise your not gona be wanting to spam conundrum.. use it once try to keep the concussion shot on him at all times afterwards.

Never spam punishing shot or savage unless he/she is using a skill, you need to conserve your energy(use a zealous bowstring).

You dont need a prep, I used RTW insted of FW in the beginning for the arrow speed + dmg but I found after it was gone I was in the middle of interrupting a monk and i didnt want him to get ANYTHING off. So FW just seemed liek a better choice.

What do you guys think?

Edit**
12 secs for 10 in illusion btw


Quote:
Originally Posted by mr_boo
BTW: Nice IGN...but I prefer Terry Bogard I would of chosen Terry, but Andy just doesnt get represented enough. He shoulda been in capcom vs snk 1+2