1. When playing an Ele in Comp Arenas, only the other team will have a healer.
2. When playing a healer in Comp Arenas, the other team will have two, and you will sit there for ten minutes watching your W/Mo's beat on them.
3. You will always activate Frenzy as the enemy Elementalist's Phoenix recharges.
4. Any team without Windborne Speed, Ward vs Foes, energy-based sprints, etc. will have to do both relic runs on the way to Halls.
5. If you bring Ward vs Harm, nobody will play ranger spike.
6. If you are trying to take Halls, your warrior will Error 7. If you're trying to hold Halls, your prot monk will Error 7.
7. Against IWAY, Order of the Vampire will always be up for that five-second break between Aegises.
8. You always miss Power Drains when you're low on energy, but have immaculate timing when you have 30 left.
9. Whichever monk is highest on energy will get the Inspired Hex off first.
10. The guy who carries the res orb will always be the one guy who doesn't know that switching weapons drops it.
11. The Hammer warrior's Devastating Hammer will always recharge right as you cast Ether Renewal.
12. In Comp Arenas, if you bring an Elementalist, the other team will consist of nothing but interrupt rangers. If you bring an interrupt ranger, they will have nothing but warriors.
13. In Comp Arenas, the one guy who brought a res signet dies first.
14. On a team with multiple people running Energy Drain and Energy Tap, they will all choose to hit the same guy that the mesmer just Power Leaked.
15. The Edge Bomb always goes off right as Mark of Protection drops.
16. In a Random PUG, the leader will always start before people discuss builds. These groups always have two monks running Martyr, or no condition removal at all.
17. You will always be Diverted while casting Heal Party or Infuse Health, never Aura of Restoration or Life Attunement.
18. The amount of hex removal the enemy team runs is proportional to the number of hexes you run. If you run Lingering Curse or a water ele, they will have a Holy Veil-spamming Blessed Signet monk.
19. If you run Blessed Signet, you'll go up against a team with Nature's Renewal.
20. If you are the interrupter, it's always the monk you don't Migraine that runs Aegis, Remove Hex, and Seed. You will target the one with Reversal of Fortune, Protective Spirit, Infuse Health, and Healing Hands.
E
