In PvP, wells and minions are not usable since the cast time of 2-4s is almost always beaten by someone mashing Necrotic Traversal or Putrid Explosion. This results in a lack of PvP necomancer diversity -- only those two skills are remotely viable. A well or death animation only has a chance of actually triggering if you're facing a n00b team, using glyph of sacrifice, or there are so many deaths going on that the match is already decided. I would like to see all corpse exploitation skills on equal footing.
I suggest that spells that exploit the dead "reserve" the target corpse right as the spell is cast -- rather than when the spell finishes.
http://www.guild-hall.net/forum/showthread.php?t=29489
Put Corpse Exploitation On Equal Footing
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I do believe that when a Necromancer begins to cast a spell (i.e. the cast bar comes up) that the corpse is immediately claimed by that spell, regardless of how long it takes to cast it. I have experimented with necro builds and so long as u can punch that key once someone dies, you should be able to cast a minion/horror or do whatever to the corpse that you want to so long as u beat the other guy to the punch.
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Originally Posted by Midknight
I do believe that when a Necromancer begins to cast a spell (i.e. the cast bar comes up) that the corpse is immediately claimed by that spell, regardless of how long it takes to cast it. I have experimented with necro builds and so long as u can punch that key once someone dies, you should be able to cast a minion/horror or do whatever to the corpse that you want to so long as u beat the other guy to the punch.
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There is a corpse on the ground
Two Necros begin casting corpse spells
The spell that COMPLETES first actually gets the corpse, the spell for the other Necro fails.
As the OP said, this is why you don't see Wells being used in PvP. Putrid Explosion has a 1 second cast, and beats any Well or Minion summons. It's a problem in PvE also.
Reserving the corpse for the first caster is an excellent idea.
/signed.
Z
S
It has to do with tactics:
If someone uses Necrotic Traversal, he will get nearly all corpses - but get nearly no benefit from it. It is pure corpse denial.
If someone uses well of the profane, he will get only few corpses - but get a huge benefit from it.
You see, it has to do with what tactic you run. A well of the profane is godlike, so it _has_ to be hard to get it off, otherwise all people would only run Well of the Profane and a cheaper Well. Noone would use Necrotic Traversal and the like.
If someone uses Necrotic Traversal, he will get nearly all corpses - but get nearly no benefit from it. It is pure corpse denial.
If someone uses well of the profane, he will get only few corpses - but get a huge benefit from it.
You see, it has to do with what tactic you run. A well of the profane is godlike, so it _has_ to be hard to get it off, otherwise all people would only run Well of the Profane and a cheaper Well. Noone would use Necrotic Traversal and the like.
Z
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Originally Posted by Schorny
It has to do with tactics:
If someone uses Necrotic Traversal, he will get nearly all corpses - but get nearly no benefit from it. It is pure corpse denial. If someone uses well of the profane, he will get only few corpses - but get a huge benefit from it. You see, it has to do with what tactic you run. A well of the profane is godlike, so it _has_ to be hard to get it off, otherwise all people would only run Well of the Profane and a cheaper Well. Noone would use Necrotic Traversal and the like. |
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Originally Posted by MSecorsky
/NOT signed.
Damned necros in the IWay groups... I'm bringing P.Ex just to keep them wells of suffering from happening next time. |
You could still perform corpse-denial, but you have to get the corpse before the other guy does.
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Originally Posted by Zhou Feng
Godlike? I know it denies enchantments from being cast into it and strips enchants but, can't you move out of it?
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Anyway, /signed Corpses really need to become more viable.
S
Consider what will happen if corpses are claimed. Now you _never_ know if there is a corpse you can use. There is no way to know it. Therefore you really need to press buttons without thinking.
I explained why it would be bad. Noone proved me wrong. Please do so. I got arguments you can't ignore.
You can always use Glyph of Sacrifice to get the corpse, but at the moment it is really tactic. You need to decide if you try to bring up a well or just deny the corpse.
If corpses are claimed, you can no more run balls. Because you have no chance of removing all corpses. The well of profane will get up, no matter what you do.
So, everyone will have a Well of the Profane, because it is the best corpse exploiting skill in the game. Everyone will run Mantra of Resolve or Glyph of Concentration and the like. So you kicked all enchantments out of the game. Because now you pushed Well of the Profane to an uncounterable skill.
Move out of this well won't help you much: you already lost your defense. And if you are on an altar - you don't have the choice of moving away...
Today you need to think about what to do. You can use Glyph of Sacrifice for a Well, but you won't be able to do that again in a long time...
But if this idea of corpse claiming is introduced, you will get a well of the profane on the altar, no matter what the enemy does. You will get a well of suffering up too. And there is nothing, I repeat: NOTHING, the other team can do to prevent this. (except knockdowns, but knockdowns can't be kept up like interrupts).
Is this the balance you want?
PS:
to everyone who said Wells aren't used in PvP: you play tombs sometime?
I nearly every fight I see a few wells. Sure, some teams never cast wells, some do it more often. But isn't that exactly what it is supposed to be?
and a well of the profane on the altar IS godlike, because you stripped the hero for 20 seconds from all protection.
I explained why it would be bad. Noone proved me wrong. Please do so. I got arguments you can't ignore.
You can always use Glyph of Sacrifice to get the corpse, but at the moment it is really tactic. You need to decide if you try to bring up a well or just deny the corpse.
If corpses are claimed, you can no more run balls. Because you have no chance of removing all corpses. The well of profane will get up, no matter what you do.
So, everyone will have a Well of the Profane, because it is the best corpse exploiting skill in the game. Everyone will run Mantra of Resolve or Glyph of Concentration and the like. So you kicked all enchantments out of the game. Because now you pushed Well of the Profane to an uncounterable skill.
Move out of this well won't help you much: you already lost your defense. And if you are on an altar - you don't have the choice of moving away...
Today you need to think about what to do. You can use Glyph of Sacrifice for a Well, but you won't be able to do that again in a long time...
But if this idea of corpse claiming is introduced, you will get a well of the profane on the altar, no matter what the enemy does. You will get a well of suffering up too. And there is nothing, I repeat: NOTHING, the other team can do to prevent this. (except knockdowns, but knockdowns can't be kept up like interrupts).
Is this the balance you want?
PS:
to everyone who said Wells aren't used in PvP: you play tombs sometime?
I nearly every fight I see a few wells. Sure, some teams never cast wells, some do it more often. But isn't that exactly what it is supposed to be?
and a well of the profane on the altar IS godlike, because you stripped the hero for 20 seconds from all protection.
