Pure Ranger - critiques?
dry
marksmanship 16
expertise 13
beast mastery 4
couple days ago I got really depressed w/ my ranger when I found out that fragility got down'd, because he was going to be one but not anymore. so I just played w/ him and tried going purely markmanship and expretise to rapidly shoot w/ maximum energy efficiency. It's ok, but not great :/
tigger's fury
hunter
penetrateing
qs
savage
a prep(not sure what i should use, just use app poison)
fav wind
rez sig
I just don't know what to do w/ my ranger, because skills got so expensive I don't want to risk making it any higher w/o certaintly that i'll use the skill.
I know 2 maj runes are life-degrading but I'm a ranger and people usually target others first so i thought what the hell.
expertise 13
beast mastery 4
couple days ago I got really depressed w/ my ranger when I found out that fragility got down'd, because he was going to be one but not anymore. so I just played w/ him and tried going purely markmanship and expretise to rapidly shoot w/ maximum energy efficiency. It's ok, but not great :/
tigger's fury
hunter
penetrateing
qs
savage
a prep(not sure what i should use, just use app poison)
fav wind
rez sig
I just don't know what to do w/ my ranger, because skills got so expensive I don't want to risk making it any higher w/o certaintly that i'll use the skill.
I know 2 maj runes are life-degrading but I'm a ranger and people usually target others first so i thought what the hell.
Arathorn5000
When running a pure ranger build like this, I just go R/W for an attribute-free frenzy, cheaper than TF. Though I also bring a defensive stance to use if I'm getting attacked to cancel frenzy.
carnivore
erm another prep possibility is Read the wind. i believe damage out put is around the same(poison might be better) but read the wind opens up use of a flat bow, while poison means you can do DoT damage to multiple targets
beginners_luck
beastmastery is a good place to be when you're pure Ranger.
The Pirate
you can make a pure ranger??
dry
Quote:
Originally Posted by carnivore
erm another prep possibility is Read the wind. i believe damage out put is around the same(poison might be better) but read the wind opens up use of a flat bow, while poison means you can do DoT damage to multiple targets
I know I probably should use RtW since I put massive marksmanship, but I just prefer poison for some reason, probably because I don't see w/ my eyes the effects :/
And for the frenzy, it's amazing how fast I die, even w/o sup runes, when i use it. and I don't know what skill i'd take out I'd really like to take whirlying def but slots are scarce and I'd be using fury most of the time anyways
And for the frenzy, it's amazing how fast I die, even w/o sup runes, when i use it. and I don't know what skill i'd take out I'd really like to take whirlying def but slots are scarce and I'd be using fury most of the time anyways
Shinomori
I run a pure ranger most of the time.
I run.....um, well I can't pull it up right now. But I'll try to remember.
Barrage {E} - I know, this is the one that makes everyone laugh. But I take +14 damage on my arrows any day.
Res Signet - duh.
Pin Down - for use with a few of my "other" skills.
Hunter's Shot - I've noticed that most people, when you pin them down, like to run away. Especially warriors. So I make them bleed as punishment. If they don't run, I run backwards, and THEN this happens. Either way, it's much fun.
Penetrating shot - Um, because it does damage.
Favorable Winds - adds damage, doesn't count as a prep (I think , I just added this in yesterday) so it works with barrage.
Distracting shot - because I can. I have practice, I usually start to get some really short cast spells distracted towards the end or if they spam it.
Throw Dirt - keeps the idiots...I mean, warriors away. Also very good at making them run(see Hunter's Shot)
Basically, I run a pure ranger that does damage. I'vebeen thinking about splashing BM for TF, but I don't know for sure. Seems like a waste of attribute points I need all too much.
By the way, my attributes are:
12 expertise
13 marksmanship(11 + 1 + 1)
7 Wilderness survival(6 + 1)
and I have a major vigor on, so I got 520 hp.
Any suggestions? I play a R/N, but I use R because....well, I have an N.
I run.....um, well I can't pull it up right now. But I'll try to remember.
Barrage {E} - I know, this is the one that makes everyone laugh. But I take +14 damage on my arrows any day.
Res Signet - duh.
Pin Down - for use with a few of my "other" skills.
Hunter's Shot - I've noticed that most people, when you pin them down, like to run away. Especially warriors. So I make them bleed as punishment. If they don't run, I run backwards, and THEN this happens. Either way, it's much fun.
Penetrating shot - Um, because it does damage.
Favorable Winds - adds damage, doesn't count as a prep (I think , I just added this in yesterday) so it works with barrage.
Distracting shot - because I can. I have practice, I usually start to get some really short cast spells distracted towards the end or if they spam it.
Throw Dirt - keeps the idiots...I mean, warriors away. Also very good at making them run(see Hunter's Shot)
Basically, I run a pure ranger that does damage. I'vebeen thinking about splashing BM for TF, but I don't know for sure. Seems like a waste of attribute points I need all too much.
By the way, my attributes are:
12 expertise
13 marksmanship(11 + 1 + 1)
7 Wilderness survival(6 + 1)
and I have a major vigor on, so I got 520 hp.
Any suggestions? I play a R/N, but I use R because....well, I have an N.
AnuvielIronfist
I have an excellent Beast Mastery build, as someone up there said beast masters are fantastic at PvE.. they are only good in PvP, however, if you know how to use them. Give me a message if you want to know more
EDIT: You could always switch frenzy for tiger's fury
EDIT: You could always switch frenzy for tiger's fury
carnivore
for ^
when it comes to ranger expertise you generally shoot for 9 or 13/14 since they are the break points for energy costs. if you lower expertise(and get a rune) then you can pump up wilderness.....and then you can actually use a skill from that stat line...kindle/ignite.
also any damage dealing ranger should have tigers fury(10pts into this atribute) or frenzy, imo
when it comes to ranger expertise you generally shoot for 9 or 13/14 since they are the break points for energy costs. if you lower expertise(and get a rune) then you can pump up wilderness.....and then you can actually use a skill from that stat line...kindle/ignite.
also any damage dealing ranger should have tigers fury(10pts into this atribute) or frenzy, imo
AnuvielIronfist
I posted this before and it got great results:
This is my build...
16 Beastmastery (12+3+1)
5 Expertise (4+1)
8 Wilderness Survival (7+1)
10 Marksmanship (9+1)
Skills:
Ferocious Strike {e}
Feral lunge (can be switched for disrupting lunge if you're fussed)
Predator's Pounce
Call of Haste
Troll Unguent
Comfort Animal
Charm Animal
Rebirth (This is optional for a R/Mo but it can be switched for anything)
With this build I never run out of energy and my pet never dies. I need to use troll unguent occasionally to keep my health up but other than that my pet deals out massive ammounts of damage. With 16 BM I can keep a foe on constant bleed while using ferocious and pounce to maintain pet's health and my energy. Call of haste is a nice skill as well. 30 Seconds of improved speed? including attack speed? with NO penalties? Your pet can run faster than a sprinting warrior with this on.. providing it's not a bear lol. In battle I first use call of haste, followed by feral lunge, then i use ferocious strike and predators pounce simultaniously to keep up the pets health and my energy, while inflicting massive ammounts of damage due to the quickenning effect of call of haste. I use call of haste again when it runs out, and feral lunge every 20 seconds or so to keep a constant bleed. If you really wanted to rebirth could be changed for disrupting lunge, which is a nice interupting skill, especially for PvP. This build needs a little polishing for use in PvP but so far this build completely owns any foes in PvE.
This is pure beast mastery, no bow attacks have been included, so you will want to have a good 15>50 bow.. possibly a short bow but I use a 15>50 longbow to keep myself away from the mobs that my pet is tanking.. otherwise they attack me instead. It depends what your preferences are.
EDIT: Rebirth could even be replaced for something like choking gas or ignite arrows for nice area damage. Personally i'd recommend ignite.. But as I said, it depends on your preferences and what you plan to do with the build. Farming you wouldn't need rebirth, so either take tigers fury or ingnite arrows I guess
This is my build...
16 Beastmastery (12+3+1)
5 Expertise (4+1)
8 Wilderness Survival (7+1)
10 Marksmanship (9+1)
Skills:
Ferocious Strike {e}
Feral lunge (can be switched for disrupting lunge if you're fussed)
Predator's Pounce
Call of Haste
Troll Unguent
Comfort Animal
Charm Animal
Rebirth (This is optional for a R/Mo but it can be switched for anything)
With this build I never run out of energy and my pet never dies. I need to use troll unguent occasionally to keep my health up but other than that my pet deals out massive ammounts of damage. With 16 BM I can keep a foe on constant bleed while using ferocious and pounce to maintain pet's health and my energy. Call of haste is a nice skill as well. 30 Seconds of improved speed? including attack speed? with NO penalties? Your pet can run faster than a sprinting warrior with this on.. providing it's not a bear lol. In battle I first use call of haste, followed by feral lunge, then i use ferocious strike and predators pounce simultaniously to keep up the pets health and my energy, while inflicting massive ammounts of damage due to the quickenning effect of call of haste. I use call of haste again when it runs out, and feral lunge every 20 seconds or so to keep a constant bleed. If you really wanted to rebirth could be changed for disrupting lunge, which is a nice interupting skill, especially for PvP. This build needs a little polishing for use in PvP but so far this build completely owns any foes in PvE.
This is pure beast mastery, no bow attacks have been included, so you will want to have a good 15>50 bow.. possibly a short bow but I use a 15>50 longbow to keep myself away from the mobs that my pet is tanking.. otherwise they attack me instead. It depends what your preferences are.
EDIT: Rebirth could even be replaced for something like choking gas or ignite arrows for nice area damage. Personally i'd recommend ignite.. But as I said, it depends on your preferences and what you plan to do with the build. Farming you wouldn't need rebirth, so either take tigers fury or ingnite arrows I guess
The Pirate
can u be a pure ranger meaning you only have ranger as pro, so u have no second pro? if so how is that possable because i was told you wont be able to proceed to post, that true? and one more question if it is possable to only be ranger and continue thru the game like normal is ther anythig special i must do?
Mike8519
PvP characters can PvP with no secondary. PvE (RPG) characters MUST have a secondary
Mahanaxar
In Team Arena i usually run this pure ranger build, with decent results:
16 markmanship (12+1+3)
10 expertise (9+1)
10 wild survival (9+1)
1-savage shot
2-concussion shot (i love this skill)
3-read the wind
4-oath shot
5-throw dirt
6-troll unguent
7-antidote signet (one of the most underused skills in the game, imo)
8-res sig
I can play a classic interrupt ranger with savage and concussion, and can help the casters with multiple throw dirt+oath shot on the enemy warriors.
Any comments? (remember, it's for random or team arenas, not for tombs or gvg)
p.s.: sorry for english mistakes, but i'm italian
16 markmanship (12+1+3)
10 expertise (9+1)
10 wild survival (9+1)
1-savage shot
2-concussion shot (i love this skill)
3-read the wind
4-oath shot
5-throw dirt
6-troll unguent
7-antidote signet (one of the most underused skills in the game, imo)
8-res sig
I can play a classic interrupt ranger with savage and concussion, and can help the casters with multiple throw dirt+oath shot on the enemy warriors.
Any comments? (remember, it's for random or team arenas, not for tombs or gvg)
p.s.: sorry for english mistakes, but i'm italian
Neo-LD
better attribute distribution would be
14 expert
12 marks
11 wild
or
14 expert
12 marks
9 wild
rest into beast
Quote:
Originally Posted by Arathorn5000
14 expert
12 marks
11 wild
or
14 expert
12 marks
9 wild
rest into beast
Quote:
When running a pure ranger build like this, I just go R/W for an attribute-free frenzy, cheaper than TF. Though I also bring a defensive stance to use if I'm getting attacked to cancel frenzy.
Using frenzy on a ranger is very debatable. Id say that since rangers can easily afford the extra energy of TF they should use it. Rangers often have to get into a sort of groove where they fire off all arrows at max speed and efectiveness (perfect example is a qs ranger) and turning off your attack speed boost whenever someone attacks you can really hurt your overall damage more than you think. You do not need very many points in BM to get a good tf off. I think with the 2nd attribute distribution i posted you can get 8s worth.
Bast
Yeah, but Frenzy costs no attribute points and Rangers don't get attacked that often anyway. This makes your other attributes better and Frenzy costs half the energy TF would. I'd run Frenzy with some sort of cancel stance. I run Frenzy on my Warrior and get away with it. A Ranger probably doesn't have to worry about aoe attacks as much due to being further back and so would probably have an easier time with Frenzy.
Augustian
Okay. This is my take on the subject:
Put approximately equal points in
-Expertise
-Marksmanship
-Wilderness Survival
(too lazy too look, lol)
And then the skills:
-Frenzy
-Dual Shot
-Kindle Arrows
-Savage Shot
-Poison Arrow (E)
-Troll Unguent
-Favourable Winds
-Rez Sig / Antidote Signet / Storm Chaser
Execution:
1. Cast Favourable Winds
2. Prep Kindle Arrows
3. Frenzy
4. Shoot Poison Arrow
5. Shoot Dual Shot
6. Repeat steps 4 + 5 as needed
7. Repeat Kindle Arrows and Frenzy as needed
8. Shoot Savage Shot when they try to heal
9. Finish him off - No mercy, lol
Heh.... this build, if used correctly, can kill a person in 7 seconds flat. It's really good at taking out the casters with ther low armour. Firstly, you have added damage both form Kindle Arrows and Favourable Winds, your enemy is poisoned, AND your attacking pretty fast. It is also very unlikely that you will lose all of your energy.
Put approximately equal points in
-Expertise
-Marksmanship
-Wilderness Survival
(too lazy too look, lol)
And then the skills:
-Frenzy
-Dual Shot
-Kindle Arrows
-Savage Shot
-Poison Arrow (E)
-Troll Unguent
-Favourable Winds
-Rez Sig / Antidote Signet / Storm Chaser
Execution:
1. Cast Favourable Winds
2. Prep Kindle Arrows
3. Frenzy
4. Shoot Poison Arrow
5. Shoot Dual Shot
6. Repeat steps 4 + 5 as needed
7. Repeat Kindle Arrows and Frenzy as needed
8. Shoot Savage Shot when they try to heal
9. Finish him off - No mercy, lol
Heh.... this build, if used correctly, can kill a person in 7 seconds flat. It's really good at taking out the casters with ther low armour. Firstly, you have added damage both form Kindle Arrows and Favourable Winds, your enemy is poisoned, AND your attacking pretty fast. It is also very unlikely that you will lose all of your energy.
Dont Look At My
if you want to keep high damage, make sure you have enough points in marksmansship, because that one really rockz.
The Pirate
would a R/N be any good for PvE...if so waht are some do's and dont's?
dry
Well by pure ranger I meant like only using ranger skills. Doesn't really have to not have 2nd profession. I mean, if you're r/x and you don't use any of your x's skills you're not really also x are you? doesn't really matter i was refering to it as my ranger is a pure ranger.
ahh skills are so expensive now (700) I regret buying skills i don't use.
ahh skills are so expensive now (700) I regret buying skills i don't use.