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Originally Posted by adam.skinner
That's the real question, eh? What happens when something else comes along, when the developer moves on to something else and the game/expansions are no longer sold in stores? There is no residual monthly revenue to keep the servers alive at that point, and the people who want to continue to play will not longer be able to when they shut the servers down (unless the load is distributed amongst the clients partipating in an instance).
Does that really matter to us? I don't think so. When Guild Wars 2 or The Next Big Thing(TM) comes along, we'll move games, just as we moved from our existing game to Guild Wars. And we'll have had a good run of it!
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Don't you get it??
There will be no Guild Wars II!
The only reason ArenaNet was founded was to produce the game we now call Guild Wars: they have no plans to make any other games
ever because everything they want to do they can do with this game.
The client uses a two-pass update: the first thing it does is check to see if there's a new version of the client loader available. If there is, it downloads it, and re-starts itself as the new version. The new version of the loader then checks to see if there's a new version of the engine, and if there is, downloads and starts it. Once the engine is loaded, it checks to see if there's new content; if there is... well... you hopefully get the idea.
The point is that ArenaNet will never have to release a new version of the client. I'm still running the same client program in the same directory I downloaded for E3 last year; the CD from release has never been near my computer.
All the new content comes down as soon as it's available on the live server; even with the expansion packs, all you're paying for is
access to the new content: the new content itself will already be on your system by the time you've paid for it.
If they want to update the graphics engine and models... well... they can do so. Very nearly without anyone noticing.
All we need to do is pay for the new content, and ArenaNet stays in business. If, three years down the road, they want to turn Guild Wars into a space adventure game (think "Warhammer 40,000"), well, then the new content streams down, and I pick the option to create a "space" character.
So... moving on to the Next Big Thing™? Guild Wars will
be the next big thing for as long as ArenaNet chooses to make it.
—Siran Dunmorgan