Do knight armor stack?
that is all.
thank you.
T
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Armor Armor in Guild Wars works in an interesting, yet effective way. There are 5 body locations in the game - they are your head, arms, legs, feet, and chest. When a player is hit for damage, the game randomly determines which body location gets hit. Player positioning (e.g.: hitting from the side or from above) as well as what skill is used (hamstring or skull crack for example) can force a character to hit a specific body location of the target, or at least increases the chances of you hitting that location. The chest has the highest chance to be hit, followed by your legs. Once a hit location is determined, the game uses the Armor Level (AL) from the armor on the hit location for the damage calculations. When it comes to spells, the hit location is nearly always the chest, unless the spell causes a projectile to fire at the target (e.g. lightning orb) in which case the hit location is randomly determined as usual. As a basic reference, for every 40AL more than what your current armor has your damage gets halved. For every 40AL less than what your current armor has, your damage gets doubled. |