I don't have any of the actual abilities mapped out yet, just attribute points, but what I've come up with so far:
Elementalist/Monk
11 Air, 10 Earth, 6 Energy Storage, 8 Protection Prayers
Focused on Damage and Support, the latter being the emphasis.
Warrior/Mesmer
10 Axe, 10 Strength, 8 Tactics, 8 Domination
Mainly for Disruption, but also for general offense.
Mesmer/Necromancer
11 Illusion Magic, 10 Inspiration Magic, 6 Fast Cast, 8 Curses
A complete and utter leech, for Crowd Control and DoT.
Ranger/Elementalist
10 Marksmanship, 11 Wilderness Survival, 8 Fire Magic, 6 Expertise
All-purpose ranged Damage Dealer/Puller, with an emphasis on traps and spirits for turning the favor in battle.
Suggestions on a few builds
Endless Moon
Soul Monarch
Quote:
Warrior/Mesmer10 Axe, 10 Strength, 8 Tactics, 8 Domination
Mainly for Disruption, but also for general offense.
Quote:
Mesmer/Necromancer 11 Illusion Magic, 10 Inspiration Magic, 6 Fast Cast, 8 Curses A complete and utter leech, for Crowd Control and DoT. Most Me/N builds are useful. If you're going or leech though, Blood magic might be more up your alley. I can't comment at all on your other two, my experience is with Mesmers. Endless Moon
Well in that case, what would be better to focus on a great deal of offense, with some defense just in case? I don't want to tank, essentially.
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