my 2 are:
Engineer
Kinda like ranger's in the area of setting traps, but engineers can counter traps, build "barricades" for extra protection of teammates, they can make "Attention seeker" robots that are very strong tanks that draw all attention to it so all enemy npc's attack it while everyone else is free from attack

the engineer could also drop those barrels of gunpowder (griffon guano gives it an extra kick) that knock down enemies and set them on fire
they could also do enchantments that increase the power of all weapons in the area for a limited time...or armour
their main weapon could be a "throwing wrench" or something, and they should be the size of a dwarf if the proffession is taken as primary...
now for my next idea;
Arcane Apothacary/ Alchemist
Personnally i believe this isnt a good idea as it is similar to monk, elementalist and mesmer, but what i believe this class could do is specialise in potions and stuff, and be able to throw exploding potions, create adrenalin enhancing potions, Ice potions that freeze the enemy, vials of holy water that when used creates a well of health regen to all party members apart from necro's who gain energy regen (dumb idea), or immolate potions that when placed all allies have a "friendly fire on them" that when you go in range of an enemy they catch fire, the fire doesnt hurt you.
they could also have like sticky goo potions that when thrown at an enemy they are stuck in goo and attack 60% slower but with a 5% increase in power (have to balance it up) they could also have acid potions that cause a armour decrease....etc...etc
okay those are my ideas, comeon guys posy your own
