So, does anyone understand how the merchant prices for dropped items are determined? It just doesn't make any sense to me.
For a simple example, I have the following two items in my inventory:
A1) blue fiery dragon sword, 15-22, req 8, value 77g
B1) blue fiery dragon sword, 15-22, req 11, value 85g
Now, granted, that's not a huge difference, but I would think the one with lower req would be worth more (and the player marketplace certainly bears this out).
So why is B1 worth more to the merchant?
A more complicated example:
A2) gold fiery dragon sword of shelter, 15-22, req 13, +14 enchanted, +6 armor vs. physical, value 360g
B2) gold shocking wingblade of enchanting, 15-22, req 12, +15%>50, +15% for enchantments, value 180g
These seem roughly comparable in value to me; they have good mods, similar req, etc. If anything, I would think B2 would be worth more for the +15%>50.
Does anyone understand how pricing works?
Thank you.
Merchant prices for items
Juballa
Medion
Dont know for sure, but maybe 1 is just less common then the other, so more expensive
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Savio
To the merchant, prices are kinda random. You can have two items with the exact same stats, but when you ID them they have different merchant prices. Player-put values on mods aren't programmed into the merchant's buy/sell program. Otherwise there'd be absolutely no point in selling to other players, because an NPC would buy everything from you.
Juballa
Quote:
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Originally Posted by Savio
Player-put values on mods aren't programmed into the merchant's buy/sell program. Otherwise there'd be absolutely no point in selling to other players, because an NPC would buy everything from you.
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Actually, it doesn't make much sense to get a merchant price from using an ID kit on an item - you should get a price when you talk to a merchant (perhaps even have each merchant vary the price a bit).
Loviatar
Quote:
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Originally Posted by Juballa
Actually, it doesn't make much sense to get a merchant price from using an ID kit on an item - you should get a price when you talk to a merchant (perhaps even have each merchant vary the price a bit). |
see the merchant THAN id the item and see the price go up over the initial offer (usually the merchant price is LOWER before the id)yes you will get the 1 gold price increases fairly often but the 5-75+ price jumps make iding everything after yaks bend/lions arch well worthwhile
