Crazy Idea - Balancing

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Heh, just a crazy idea I had here.

You know how you can make the game balanced in a way thats simple? Easy. Delete the whole idea of a second profession.

Think about it. It could get rid of smiting (even though its not used anymore), energy denial Monks, Fragility spike, IWAY, FoC spike, un-interruptable trappers etc.

I know its crazy, but if everyone only had one profession it would be sooooo much easier to make the game balanced.

What do you think?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Nah.
It would make the whole game much, much boring. I think.
I'll rather prefer ANET's regular updating of the skills etc.

Cheers.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

The uniqueness of the game is the second profession. Take that away and you take away a major part of the game and it's intricacies.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Just a few words to the poster out of my own heart.

"Wow, that would suck!"

Slade xTekno

Slade xTekno

Rawr.

Join Date: Apr 2005

Read or Die Stooge Forum

W/

As if Warriors didn't have it hard enough already... >_>

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Mesmers would be godly.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

This is supposed to be sarcastic right? It's nothing more than a clever version of the "OMG Just make everyone the same class and only have one skill!!!!" garbage that gets thrown around when people are upset.

One of the most basic concepts of game balance is that variety and balance are inversely proportional. Does this mean all games should eliminate variety in order to achieve a more perfect balance? I think not.

Thread over.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

No jeno, the threads not over, and there's no need to flame everyone as you seem to on threads you reply to. stfu

Its a good suggestion como, THE basic concept of the game is individual skill and what better to show this skill than in a balanced game

This would help balance the game

But what the game also needs is variety, and this wouldn't allow this, therefore it may not work, although in the future maybe in the expansion when there is another new profession this could be a decent option to look at... as there would be variety.

Diplo

Frost Gate Guardian

Join Date: Jun 2005

UK

N/W

Well, it would help balance the game but it would also detract immeasurably from the fun and appeal. So no.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

It would destroy balance. Think people. The secondary professions are often your only means to countoer someone's primary. Look at rangers. No hex removal whatsoever now. None. Need the secondary for that. Warriors would never have a chance to beat a ranger ever again, let alone a hydromancer.

Serious need of the Bad Idea stamp on this thread.

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Timoz
This would help balance the game
If by balance you mean totally destroy it so that no one plays it anymore and, thus, balance is achieved in the form of a dead game, you're right.

The class combinations exist in order to reinforce and make your primary role (not class, mind you) better. Condition/Hex removal on a War, Energy Management on a Monk, etc.

Individual skill also applies to the intelligence to come up with working builds. Only having one class hinders skill in that sense as well.

In conclusion, this idea is garbage, goes against the spirit of Guild Wars, inhibits player creativity, and a post isn't a flame if it disagrees with your position or tells the frellin' truth.

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

No it just means that you use each profession fairly than some lame ranger build or IWAY. It is the truth. Think about it. You combine 8 different professions and there you go, will be much easier.

Rangers have Monks to get rid of hexes etc, so no your wrong in that idea as well ^^.

You counter primaries with other primaries so no one person can counter two.

Also I don't understand on how relying on another profession makes the game unbalanced? Thats what the other professions are there for. ^^

AeroLion

Krytan Explorer

Join Date: Jun 2005

Como, no offense, but it's really obvious that you don't know how this game works. You know that energy is a huge part of this game right? And you also know that it takes energy to get rid of conditions, hexes, and enchantments? And that's it much easier to put up conditions, hexes, and enchantments than it is to remove them, making rangers, warriors and elementalists very easy prey? And as such, the meta would be nothing but mesmers, monks, and necros who are the only classes that have primary counters to conditions, hexes, and enchantments?

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

OMGzors! No more secondary classes!

Wait....OK

Take a deep breath, give Guild Wars to some first grader, and go Matrix Online.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by AeroLion
Como, no offense, but it's really obvious that you don't know how this game works. You know that energy is a huge part of this game right? And you also know that it takes energy to get rid of conditions, hexes, and enchantments? And that's it much easier to put up conditions, hexes, and enchantments than it is to remove them, making rangers, warriors and elementalists very easy prey? And as such, the meta would be nothing but mesmers, monks, and necros who are the only classes that have primary counters to conditions, hexes, and enchantments?
Man..there are such nubs on this forum i must say.

Aero, como has made builds which win halls and hold before and work in gvg etc. he knows how it works.

The thing is if you removed second professions they wouldnt just do that and leave it, there would still be balancing left to do. Imo, i hope this doesn't happen as i like the second professions, but i see how it would help balance.

I mean, a ranger carrying a wand and a focus item..hmm

Lag Hell

Lag Hell

Desert Nomad

Join Date: Aug 2005

Wow!!! Awsome Idea Man!!!
.........
....-_-**
.....>_>
...

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Quote:
Originally Posted by Timoz
Aero, como has made builds which win halls and hold before and work in gvg etc. he knows how it works.
Last I checked, being able to play a game doesn't make you a master at balancing it. Or knowing what is fun.

Timoz

Timoz

Lion's Arch Merchant

Join Date: Jul 2005

E/Mo

Quote:
Originally Posted by Align
Last I checked, being able to play a game doesn't make you a master at balancing it. Or knowing what is fun.
Makes me wonder when you did last check :/

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Como Fort
Think about it. It could get rid of smiting (even though its not used anymore), energy denial Monks, Fragility spike, IWAY, FoC spike, un-interruptable trappers etc.
Why is all that you named unbalanced?

GW is designed to be balanced with second classes. It would be NOT BALANCED if you strip the second classes.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>

Iere

Frost Gate Guardian

Join Date: Sep 2005

Midnights Revenge [MiRe]

Mo/Me

Quote:
Originally Posted by BigTru
This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>
No. Why? Because versatility is awesome and sometimes the primary attributes of a class suck.

The fact that you have two classes is already balanced. It would be moreso if they actually took the time to give Necros some benefits, considering that the only reason I'd ever play a necro primary is due to the rune upgrades, whereas most everything else has a decent primary attribute.

This is a bad idea, and not just for the whole "no hex removal on my ranger" thing-- it's a bad idea due to the fact that it would cut the number of unique builds by an extraordinary percent. What, you're getting tired of all the people playing IWAY? Just wait until you remove that second class. Then what's left for the warrior?

"Hi, I'm stances/axe!" "Hi, I'm hammer and strength!" "Hi, I'm tactics and swords!"

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by BigTru
This definitaly is one of the worst (serious) suggestions on this forum, but what I could see is them limiting elite skills to primary professions only (that is to say, a Warrior cannot use Healing Hands).

I mean, why would an elementalist be an elite axe user >_>
Concidering that one of ANet's favorite builds is a R/W that uses Cleave... I don't think so.

My point from earlier stands. You could remove secondary professions to aid in balancing. Anything that limits variety will aid in balancing. However, ANet already knew that; they'd have to, since it is a game theory basic and all. They chose variety for immersion, complexity, or whatever other reasons, and knew from day one that this would cause problems with balancing. It's why they put so much atttention and focus on balancing, whether or not anyone thinks they're doing a good job.

Ventius Hozza

Ventius Hozza

Wilds Pathfinder

Join Date: Aug 2005

London, UK

Powerpuff Boys [PUFF]

R/

Heres an idea to make the game balanced:
Make it a FPS and then everyone is equal. Perfect huh?

pappayaponta

Lion's Arch Merchant

Join Date: Jul 2005

Europian Comando force

W/Mo

NO, just NO! A part of the fun in GW is secondary/primary proffesion.

Guizzy

Guizzy

Frost Gate Guardian

Join Date: Aug 2005

Quebec

Me/E

Indeed; the game would at best only become "Rock, Paper, Scissors".

The ranger beats the warrior, which beats the mesmer, which beats the monk, which beats the elementalist, which beats the ranger. (Or something else).

I don't like the idea all that much.

Nigy

Frost Gate Guardian

Join Date: May 2005

Seattle

the ability for iway builds and other "cheap" builds is what makes GW so fun; the flexibility you ahve.

Mr Wolfmaster

Mr Wolfmaster

Academy Page

Join Date: Sep 2005

Hurricane Katrina Relief fund [Give]

Mo/

Some of you missed the point that he said "it's a crazy idea." I mean it's nothing to get mad or insault over. It's just something open for discussion.

This isn't a good idea tho cause it would take away the tiny tiny character depth that gw has....*Sigh* I miss charecter depth...

Yeah I know I spelled some stuff wrong sorry.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

i'd be like a runescape but with better graphics.....a big friggin hexagon of ownage....so-so can kill so-so but so-so would only kill so-so....

Zhou Feng

Krytan Explorer

Join Date: Aug 2005

CATS

Mo/Me

Quote:
Originally Posted by Como Fort
Heh, just a crazy idea I had here. Delete the whole idea of a second profession. Think about it. It could get rid of energy denial Monks I know its crazy
Yes its crazy... With monks casting most of the time I wonder how in the world a monk with no secondary to help it manage energy like the energy denial monk you want to get rid off, is going to heal your butt under ganking of himself while you and your allies are also taking damage.

I dont like this idea at all and seriously hope it never gets implemented.

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

LoL. Dude, I am a Monk. I wouldn't want the Energy Denial Monks to go away obviously, but I used it to make the idea seem more appealing to everyone else lol, and also to show that its not just about what I want.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Guizzy
Indeed; the game would at best only become "Rock, Paper, Scissors".

The ranger beats the warrior, which beats the mesmer, which beats the monk, which beats the elementalist, which beats the ranger. (Or something else).

I don't like the idea all that much.
Elementalists definately don't beat rangers (ranger armor specifically has a bonus to protect against elemental damage).

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

The versitility (sp?) to be able to create and counter different builds/professions is part of the challenge to this game. you complain about IWAY, do a search. there are so many posted iway counters it isnt funny. why take away the versitility (sp?) of the game because youre tired of seeing FOTM builds? build a good counter that can negate the affects of it and gg, or heres a though, read the skills and find a balanced overpowered build yourself that no one would expect you to use. that way when u roll them they will be like OMGWTF!!!11!! howd u do that H4X0RZ!!!1!!

Como Fort

Frost Gate Guardian

Join Date: Jun 2005

Reading, England

[mB] Mental Block

Mo/Me

Its like you said me and my friends are tired of FOTM builds - It is NOT that we can't beat them!