Quintessential Damage Dealers

Ginny

Ascalonian Squire

Join Date: May 2005

I am trying to tempt my friend to join me in Guild Wars. He plays damage dealing classes usually: for example, a Rogue in WoW, a Wizard in Everquest, etc.

Could you recommend some of the high damage class combinations?

I was going to recommend a Fire based El/Me or a Smiting Monk or a Warrior; but I do not know which are the 'highest damage' combinations for him.

Thank you!

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

ele's are your standard nukers. air has very good single target nuking. fire has quite a bit of AoE, water has integrated snares with their AoE (and its quite fun to use, i got an ice ele myself). and earth can deal damage, as well as adding extra defenses

EDIT
forgot to add this
an easy choice would be Elementalist/Monk. a few points in smiting at the right part of the game can significantly help boost your damage output (missions in kryta anyone?)

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

The highest damage DEFINITELY comes from the elementalist.

Due to the way the skills are doled out, Fire is kind of the default for the beginning of the game. You get some good skills in the other elements, but IMHO not enough to create a cohesive character at first.

Any casting secondary profession would work well with an elementalist primary.

Robos Stavanis

Robos Stavanis

Frost Gate Guardian

Join Date: Apr 2005

Indianapolis, In.

Order of the Setting Sun

Quote:
Originally Posted by Thanato
ele's are your standard nukers. air has very good single target nuking. fire has quite a bit of AoE, water has integrated snares with their AoE (and its quite fun to use, i got an ice ele myself). and earth can deal damage, as well as adding extra defenses

EDIT
forgot to add this
an easy choice would be Elementalist/Monk. a few points in smiting at the right part of the game can significantly help boost your damage output (missions in kryta anyone?)
I have to agree with this, and with the free attribute distributions now, points can be put into smite and taken out as needed. Smite in some areas where double damage can be done is a great help.

HowardJones

Krytan Explorer

Join Date: Jul 2005

if you want 4v4 you cant beat a ranger or a mesmer. I can drop a warrior before he reaches me.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

From my understanding Rangers and Warriors have the highest sustained damage, while Elementalists and Warriors have the highest spike damage. With that said, the warrior would be the best overall damage dealer, as you are free to choose from sustained or spike damage as you please. However, many of the damage dealing skills that make a warrior worthwhile come very late in the game.

Brother Mhenlo

Brother Mhenlo

Krytan Explorer

Join Date: May 2005

Michigan

Gangstas in the Hood [HooD], The Impossible is Possible [DUPE]

i dont think warrirs are best and ive played my warrior for around 400 hours, my monk can do way more in pve and im sure my ele can do more then my monk

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Brother Mhenlo
i dont think warrirs are best and ive played my warrior for around 400 hours, my monk can do way more in pve and im sure my ele can do more then my monk
Let me guess... sword warrior?

Just because a certain build sucks for damage, doesn't mean all builds of the same class do as well.

Thanato

Thanato

Lion's Arch Merchant

Join Date: Mar 2005

Quebec, Canada

Followers of the Faith

R/Me

yes rangers and warriors can deal good DoT (almost constant adrenal/bow attacks respectively) but the biggest damage would come from an elementalist. although a curse/arcane echo necro/mesmer touting Feast of Corruption can spike very well (not to mention no damage reduction against FoC in terms of armor)

kitolz

kitolz

Pre-Searing Cadet

Join Date: Oct 2005

Scions of Balthazar

W/E

Well it all depends on how you use it of course, but eles having the largest energy pool can probably just cast/echo their nuking spells more often, resulting in more damage, AoE or spike. Wars and rangers are usually concentrated on more or less consistent damage. And people usually expect a lot more damage from them (warriors) their first time around playing.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

It's true that ANet intended elementalists to do the largest amounts of damage; however, I think that at the current point in time they're not quite cutting it. A properly done warrior can out-damage an elementalist easily, and yes, I have played both classes extensively. The only real reason to choose one over the other is counters, in my opinion. If you're running into a lot of blinds or things such as Ward Against Melee, a warrior's going to be having a very difficult time. However, all it takes is one interrupting mesmer or ranger and an ele can be dead in the water.

As far as PvE is concerned, you're not likely to find enemies that counter either damage dealing builds of the warrior or elementalist variety at all effectively. So in PvE, if you want to deal damage and nothing but, all the time, then you probably want to go with elementalist. Right from the start you'll see the damage. If you want to be the best damage dealer that can adapt to any situation, and you don't care how many hours it takes for you to start seeing that happen, then you probably want to go warrior.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

The warrior has by far the most efficient spike damage in the game for the time and energy spent...

I can give you a hint at how he does it...

it's based on his secondary class.....

If you can't figure it out, then I have every right to say you're just a noob...

I can race an elementalist with my warrior and kill foes faster because of 3 things...

Frenzy
Armor Killer + Conditions
Crits...

All with only 15e. cost... and 3s. total damage time from the opening strike...

Don't even think about mentioning counters... For a warrior, he can punch through any defense. For a Spell Caster, Spell Breaker is all it takes...

Chance Folly

Frost Gate Guardian

Join Date: Apr 2005

E/Mo

What about Throw Dirt + Empathy + Spirit Shackles? To this day, my R/Me PvP build has yet to be bested in 1v1 by a Warrior.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Or even Enfeeble + Shadow of Fear, followed by lots of life steal.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

I'm really wondering why counters existing against a warrior is being brought up like this. Counters exist for elementalists too. Backfire, Blackout, energy denial, and two full classes worth of interrupts. Do counters prove anything? Not really. Every class, every damage dealing strategy, can be countered. If and when certain counters appear, then they become important. However, you can't say Elementalists are better because Throw Dirt and Enfeeble exist any more than you can say Warriors are better because Backfire and Power Block exist.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Jenosavel
Let me guess... sword warrior?
I've played sword, axe & hammer, and I agree with him that a monk does more damage faster also than an axe warrior. Warriors are pretty weak in PvE, IMO.

My suggestion for maximum damage dealing: ele-mesmer. For Echo.

Kamatsu

Kamatsu

Moderator

Join Date: May 2005

Australia

Quote:
Originally Posted by Jenosavel
I'm really wondering why counters existing against a warrior is being brought up like this
I believe you'll find they brought up warrior counters because of the post that Yukito Kunisaki made - about how good his (her?) warrior was and that you shouldn't mention warrior counters because a warrior can punch through any defense. Which of course is a load of doodoo - The warrior might be able to remove 1 condition, but it'll likely just be put back on.. and maybe remove 1 hex before it gets put back on.. but if the warrior is spending his time trying to remove hexes and conditions all the time.. their dps is 0

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Ah, I suppose so. I took the "punch through any defense" line to be in relation to the warriors strength attribute and how beneficial that permanent armor penetration is -how it allows a warrior to literally punch through AL. In other words, I read "defense" as "armor." I don't know if that's the way Yukito meant it, but I thought so after the reference to Weaken Armor.

Shifty Geezer

Frost Gate Guardian

Join Date: May 2005

The Luckless Marauders [OOPS]

E/Mo

I thought warriors were more tanks then damage-dealers. They're there more to soak up the damage then dish it out. And while they stand in the middle of a crowd of mobs, the ele's hits 'em with his/her AOE damage.

I'll add that I've found a good Necro can do more effecgive AOE damage with negative life pips.

Playing an Ele/Monk, Primarily to heal my friends, I'd recommend an Ele/Necro for the biggest damage dealing in PvE. The Necro's curses are also very varied and can be used defensively extremely well. eg. A rush of Minotaurs on the way to Galrath can be pretty vicious as they're hard to drop and can kill your healer quickly, but slow and weakness effects render them impotent. Plus the Ele's Mana pool is advantageous. As a Necro secondary you don't miss out on anything with Ele as your primary, so you get the best of both worlds.

Edit : BTW this is for PvE. PvP might well be different. Also the mobs seem to have been smartened up in PvE. I used to cast Firestorm and they'd just sit there, but now there tend to move out the way a bit more. My Ele's AOE damage isn't as effective as it used to be.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Chance Folly
What about Throw Dirt + Empathy + Spirit Shackles? To this day, my R/Me PvP build has yet to be bested in 1v1 by a Warrior.

Hehe, why do you think so many counters exist for warriors? It's because they provide the best source of sustained DPS coupled with spiking capabilities in the game.

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Who cares about 1v1? Its only good for testing stuff against someone you know. Throw Dirt, Spirit Shackes, and Empathy are all lousy anti-warrior skills anyway (unless again, the warrior is completley isolated with no team support). Best counters are Ward Melee, Ward Foes, Soothing Images, Shadow of Fear, Aegis, Guardian, etc. And Sword warriors do plenty of damage.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Avoiding all this useless flaming asside, please tell your friend that in GW, he can make a "damage dealer" out of any profession he likes the look of. While its the easiest with an Ele with 16 in Fire, its also complete garbage in specific situations. You need more effort/help with some combos (coordinated spikes etc) and just mindless 1-2-3 spamming with others.

Monseir

Monseir

Frost Gate Guardian

Join Date: Oct 2005

IM da shiznit

The Shiznitz

W/Mo

also my friend is considering GW or WoW....you guys have anything i could tell him to sway him to GW?

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Monseir
also my friend is considering GW or WoW....you guys have anything i could tell him to sway him to GW?
1: its free
2: more skill based
3: more PvP

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Eonwe
Hehe, why do you think so many counters exist for warriors? It's because they provide the best source of sustained DPS coupled with spiking capabilities in the game.
Amen to that...

WE can deal with these problems with our monks. We can remove hexes and conditions easily...

Vs. a spell caster. If he's fighting someone with a smartly buried Spell Breaker {E}, he's in 2 words: screwed hard...

As a warrior, we can punch through any problems, like Eonwe said. Remove hexes, remove conditions, and we're good. Hide behind spells, we still hit you... When Spell Breaker is up, caster can't do anything, Warriors can...

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

blizzard should stick to strategy games and diablo sequals, wow was a dissapointment, tell that to your friend

Ginny

Ascalonian Squire

Join Date: May 2005

Thank you for all the replies!

Keeping in mind this build will be to focus on extreme damage (at least the best possible for a nuker), please answer the following:

Based on what I read, I was going to recommend El/Mes:

1. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

Someones said find one that extends enchantments.

2. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?

Thank you again!

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Quote:
1. Elementalist/Mesmer seems to be one of the nicer damage builds then? I am not sure if I understand the smiting aspect of the Elementalist/Monk: does it compare in damage to the E/Me?

2. If you go E/Mo instead of E/Me then you could always play healer in a team that really needed a healer instead of a nuker (for versatility), right?

3. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

4. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?
1. As far as I know, E/Me's are powerful because they have skill which will let them repeat or mimic a spell they just cast. You'll hear people all over in PvE advertising themselves as an "Echo Nuker." Also, Mesmer has some nice anti-interrupt stances that could be invaluable to an ele with such long cast times.

2. Smiting used to be more powerful than it is, but it's still nothing to sniff at. In certain areas of the game PvE enemies will take double damage from smiting... but in certain areas of the game enemies take double damage from fire too.

3. For a melee weapon to do any considerable damage you have to invest greatly in the related weapon attribute. Aside from highly specialized (and in my opinion shaky) builds, no elementalist should be using a melee weapon. Either a staff or an appropriate wand would be the weapon of choice. For elements with longer cast times, I recommend the wand and offhand combination with 20/20 recharge/cast and 20 recharge. It makes an incredible difference. And no, you won't really find any ele weapon that deals an amount of damage worth taking into consideration.

4. I wouldn't say fire's the highest damage. It's the best AOE damage, whereas air is better for single targets. If damage is all you care about, you'll be sorely disappointed with water. However, I can't begin to tell you how satisfying it is to play water. You won't be dealing much, if any, damage, but Maelstrom by itself is such a spectacular spell that I have a hard time understanding why any elementalist wouldn't carry it. Nearly all of water's attack have slow which is usually not used much in PvE, but becomes quite useful in PvP. Snares help a soft target escape an enemy warrior or a warrior land more hits on a fleeing softie. Water Trident is a pretty useful, and spammable, water attack. I think it's the only one I've ever really seen considered as a possible means of attack rather than support.

I'd still suggest a warrior for someone seeking damage, though it seems your mind is made up. I'd never trade my axe warrior for anything when I'm in the mood for big numbers, and I've played the heck out of ele as well. In fact, I played my ele before my warrior, and back then I would have been in the same camp as the majority here that's advocating ele. However, after playing my warrior I got so depressed about my ele's damage (in comparison to why my warrior was doing) that I stopped playing her as an air or fire nuker and switched her to water/air or water/earth support.

Ginny

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Jenosavel
However, after playing my warrior I got so depressed about my ele's damage (in comparison to why my warrior was doing) that I stopped playing her as an air or fire nuker and switched her to water/air or water/earth support.
This confuses me greatly An Axe Warrior is bigger damage, with all of its lovely armor, than the squishy Elementalist?

I am not debating you because I have no idea: but that just does not sound right

Thank you so much for answering all of my questions in detail, though. Excellent information!

Edit: And what skills/secondary build are you using with your War? I can suggest that one as well. Thanks !

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

No, it doesn't sound right, and I don't think it is right. ...but that's the way it is. As I said in my initial post, ANet intended for Elementalists to be the big damage dealers, but at the current point in time they're not exactly succeeding at that. Further balance changes giving a buff to elementalists might change this though, so keep that in mind while listening to what I say.

My warrior is usually a W/N, though I switch to W/Mo for farming purposes. Throughout most of the game I used Weaken Armor and/or Mark of Pain to heighten the damage my warrior would output. After getting Eviscerate (imo the best axe warrior skill in the game), I've completely stopped using anything from my secondary and focused on spike damage via Eviscerate. In PvP, where generally the foes are better defended than PvE, I've seen 200+ damage come up in under 2 seconds from my Eviscerate spike. It's a beautiful thing when you're on the giving end. ...the problem is that Eviscerate is one pain to get. Bascially, you can't get it until the very end of the game. Also, the next best axe skill, Cleave, can't be gotten until quite late in the game as well. There comes a point around halfway through the game where the elementalist gets their taste of real damaging spells, but the warrior will be stuck waiting quite a while still until its time comes. During that period of time the warrior will feel lackluster compared to the elementalist. However, after Eviscerate there's no question as to which has the better damage output.

Guizzy

Guizzy

Frost Gate Guardian

Join Date: Aug 2005

Quebec

Me/E

Quote:
Originally Posted by Ginny
Thank you for all the replies!

Keeping in mind this build will be to focus on extreme damage (at least the best possible for a nuker), please answer the following:

Based on what I read, I was going to recommend El/Mes:

1. Melee weapon (I see some sword carrying Eles) or standard Staff? And if Staff, are their high damage ones out there? When you are waiting on spells, this is contributing to your damage, I imagine?

Someones said find one that extends enchantments.

2. Fire is the highest damage, but how is the snare spells from water (ice?) on damage? And is there a lot of utility in the snare feature of those spells?

Thank you again!
1. For the love of all that is holy; get a ranged Staff or Wand (with Focus). Only very specific mesmer builds can be worth having a melee without a warrior secondary. If you ever get there; you will know, and the weapon's characteristics (except the enchants) won't matter the slightest,

2. As a Water Ele, I have to tell you Fire is much easier, but is of limited interest in PvP. Water is extremely satisfying, but requires a good grasp of the tactics involved in the fight; it can make or break a PvP fight just as well as a Monk does. Conversly, Water is much more limited in PvE. Anyways, your friend is better off starting with Fire, as the good Water spells come much later in the game.

Fenix Swiftblade

Fenix Swiftblade

Lion's Arch Merchant

Join Date: Mar 2005

Illusion of Competence

R/W

Quote:
Originally Posted by Yukito Kunisaki
Amen to that...

WE can deal with these problems with our monks. We can remove hexes and conditions easily...

Vs. a spell caster. If he's fighting someone with a smartly buried Spell Breaker {E}, he's in 2 words: screwed hard...

As a warrior, we can punch through any problems, like Eonwe said. Remove hexes, remove conditions, and we're good. Hide behind spells, we still hit you... When Spell Breaker is up, caster can't do anything, Warriors can...
When they're hiding behind ward vs melee, aegis, or guardian (or all three, maybe with a stance thrown in there) how do you punch through? You don't mention anything about enchantment removal, Warriors Cunning doesn't last that long, and rigor mortis can be removed as easily as you can remove blind from yourself.

NeoDias

NeoDias

Ascalonian Squire

Join Date: Oct 2005

NewYork

i like guildwar very much

NeoDias

NeoDias

Ascalonian Squire

Join Date: Oct 2005

NewYork

i like the game very much.