Diversion/Interrupt and Sorrows Furnace

MaglorD

Jungle Guide

Join Date: May 2005

Has anyone else noticed diversion doesn't seem to work with orison of healing cast by monk bosses in SF? It works with Yakslapper but not on those monk bosses in SF itself.

As for the priests of sorrows. Even if you use disrupting chop/distracting shot on resurrect, they can still cast it.

Does anyone know if you can use diversion on consuming flames used by Djinn?

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

I've noticed the same thing about Orison of Healing. (I've failed to extend its re-charge for SF bosses using anything like disrupting chop, distracting shot, etc.). My assumption is that these monk bosses use some sort of anti-interruption skill such as Mantra of Concentration, Mantra of Resolve, Echo, etc. I've never seen them cast one of them though.

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

Those skills you listed are Mesmer skills, and since enemies aren't dual classed like players are, the monk bosses aren't using those. ...also, protecting yourself from interruption won't stop Diversion.

I haven't played a mesmer in SF enough to be able to comment on the first part of the original post; however, I've played a ranger with Distracting Shot enough to say that I've stopped the Priest of Sorrow's Ressurects with it, and they stay disabled appropriately. So if there is some bug with it, I haven't come across it myself.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Jenosavel
I haven't played a mesmer in SF enough to be able to comment on the first part of the original post; however, I've played a ranger with Distracting Shot enough to say that I've stopped the Priest of Sorrow's Ressurects with it, and they stay disabled appropriately. So if there is some bug with it, I haven't come across it myself.
Haven't stayed disabled appropriately with my disrupting chop =/

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Very fast casts, like Orizon, are hard to interrupt, and it is possible bosses cast at double speed too (hexes have half duration on them, so why not). I _have_ interrupted orizon on bosses, but only by clicking the interrupt before the boss had actually started to cast. I simply spammed interrupt, and eventually got lucky (yeah, one of THOSE fights).

Jenosavel

Jenosavel

Master of Beasts

Join Date: Jul 2005

Servants of Fortuna [SoF]

R/

He never mentioned trying to interrupt the Orisons. He said that Diversion wasn't working properly on them, and only within Sorrow's Furnace itself.

While I have't encountered anything, if this is a bug, it's a pretty severe one that would need to be addressed.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Jenosavel
Those skills you listed are Mesmer skills, and since enemies aren't dual classed like players are, the monk bosses aren't using those. ...also, protecting yourself from interruption won't stop Diversion.

I haven't played a mesmer in SF enough to be able to comment on the first part of the original post; however, I've played a ranger with Distracting Shot enough to say that I've stopped the Priest of Sorrow's Ressurects with it, and they stay disabled appropriately. So if there is some bug with it, I haven't come across it myself. True, thanks for pointing that out. In that case, something is definitely bugged. When I manage to interrupt Orison with either distracting shot (ranger) or disrupting chop (axe warrior), I see multiple confirmations that it's interrupted (enemy's skill progress bar stopping in midstream, clicking noise, and enemy's health bar not increasing), BUT the boss casts it again a couple seconds later.

Same has happened to me with Priest of Sorrows Resurrect.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I noticed something similar yesterday with disrupting chop. I was killing some level 20 nightmares and some of the skills, although i interrupted them, their progression bars continued to fill to the end.
It never happened all the time, just maybe 4 or 5 times. The skills were definitely interrupted very early in the cast aswell.

I vaguely remember using distracting shot on something else which "appeared" to not be interrupted, although it was. I can't remember what that was though since it was a few days ago and i just put it down to imagination.

Could we be seeing a bug with the new bars when they are interrupted?

Edit, Jray14, i have had the exact same thing with regard to the enemy "recasting" even after being interrupted. It happened with disrupting chop and distracting shot.
I'm sure one of them was a level 11 seed and another was something in SF.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Tactical-Dillusions
I noticed something similar yesterday with disrupting chop. I was killing some level 20 nightmares and some of the skills, although i interrupted them, their progression bars continued to fill to the end.
It never happened all the time, just maybe 4 or 5 times. The skills were definitely interrupted very early in the cast aswell.

I vaguely remember using distracting shot on something else which "appeared" to not be interrupted, although it was. I can't remember what that was though since it was a few days ago and i just put it down to imagination.

Could we be seeing a bug with the new bars when they are interrupted? Actually, I reported this very bug on guildwars.com yesterday . I agree on all counts regarding the symptoms.

While I was at it, I also requested a unique animation for skill interruption. It's hard to tell whether you interrupt a skill just in the nick of time or you miss (since either way, the skillbox flashes bright white... I'd prefer something like bright red for interrupt).

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

Alrighty lets start from the top: Diversion will do little on bosses... its a hex so half time on it... it barely stays up. Sorry to burst your bubbles.

As for disrupting chop and any disrupt for that matter, the bar everyonce in a while will continue to fill but NO spell is being cast, it was interupted, this is simply a glitch.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Theos
Alrighty lets start from the top: Diversion will do little on bosses... its a hex so half time on it... it barely stays up. Sorry to burst your bubbles.

As for disrupting chop and any disrupt for that matter, the bar everyonce in a while will continue to fill but NO spell is being cast, it was interupted, this is simply a glitch. When a spell is disrupted, it cannot be cast at all. I know when a boss is disrupted going by how Yakslapper behaves when he's been disrupted. If I disrupt say healing signet, it never gets cast again...where before the boss was spamming it.

As for Diversion, believe me it works perfectly on the many mursaat monk bosses my mesmer helped to kill.

It's either by design or definitely a bug.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Don't Forget that The Sorrow's Furance stone summit are said to be the hardest and they may have staffs and wands that improve their skill recharge so u might just have them just recharging their skills very fast after.

Also remember that not all disrupting skills also disarm the skill for a while distracting blow happens to be one of them.

As for distraction or any over anti-monk hex spell they might have gotten rid of them with skills like remove hex on themselves or goten help from someone else.

As for not intrupting when it should I have no way to explain that other then saying its a bug

MaglorD

Jungle Guide

Join Date: May 2005

Another thing I noticed is the binders cheat when casting well of suffering. They are able to cast it even before the dead body becomes available. Could be lag, but never seen this elsewhere but SF.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Guardian of the Light
Don't Forget that The Sorrow's Furance stone summit are said to be the hardest and they may have staffs and wands that improve their skill recharge so u might just have them just recharging their skills very fast after.

Also remember that not all disrupting skills also disarm the skill for a while distracting blow happens to be one of them.

As for distraction or any over anti-monk hex spell they might have gotten rid of them with skills like remove hex on themselves or goten help from someone else.

As for not intrupting when it should I have no way to explain that other then saying its a bug If a skill got hit with disrupting chop or distracting arrow, faster recharge is not supposed to help.

I was referring to disrupting chop and distracting arrow. These two skills disable the skill for 20s.

Think you're in over your head here.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Theos
Alrighty lets start from the top: Diversion will do little on bosses... its a hex so half time on it... it barely stays up. Sorry to burst your bubbles.

As for disrupting chop and any disrupt for that matter, the bar everyonce in a while will continue to fill but NO spell is being cast, it was interupted, this is simply a glitch. Theos pretty much has it right on Diversion; Div works just fine for me but it's hard as hell to time it right, especially now with its nerf. Disruption works just fine too.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Fiery Djinn's don't play by the rules. Diversion is pretty much useless against them. You can divert every skill they have and they still spam Consuming Flames. Best way to stop it is ditch a Sword W/mo and pick up a hammer warrior with backbreaker. It keeps those things down for quite a while. Gale also is similarly useful.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Warskull
Fiery Djinn's don't play by the rules. Diversion is pretty much useless against them. You can divert every skill they have and they still spam Consuming Flames. Best way to stop it is ditch a Sword W/mo and pick up a hammer warrior with backbreaker. It keeps those things down for quite a while. Gale also is similarly useful. Yeah, I played with a hammer-wielding buddy and his knockdowns were doing great. He wasn't even using Backbreaker(elite).

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

Do not forget that some of the Furnace monsters have more than one instance of the skill available.

I've seen dredge cast two res signets.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by sledgeunderhill
Do not forget that some of the Furnace monsters have more than one instance of the skill available.

I've seen dredge cast two res signets. Thing is players aren't allowed to have more than one instance of a skill on the skill bar unless they use mesmer skills. Same should apply to monsters unless they're cheating.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah, but having more then one instance of a skill makes it interesting. That, and computer mobs are pretty stupid (as in all games, computers aren't as good as real players... well, some could argue about henchmen and idiot PUG members, but I won't get into that) so you might as well give them as many advantages as they can get.

Mathias Deathwater

Mathias Deathwater

Frost Gate Guardian

Join Date: Oct 2005

In a maze of twisty passages, all alike

Fifteen Over Fifty

Just to add to that, I've had no trouble in SF using Maelstrom. It interrupts rez and orison, among other things, just fine for me.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Mathias Deathwater
Just to add to that, I've had no trouble in SF using Maelstrom. It interrupts rez and orison, among other things, just fine for me. Seems Anet's trying to promote water elems and hammer warriors, builds which aren't too popular.

Still, it's a lame way to do it by allowing monsters to bypass the rules of the game.

Saerden

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by HawkofStorms
Yeah, but having more then one instance of a skill makes it interesting. That, and computer mobs are pretty stupid (as in all games, computers aren't as good as real players... well, some could argue about henchmen and idiot PUG members, but I won't get into that) so you might as well give them as many advantages as they can get.
Well there are games that have incredible AI. So instead of trying to optimize it, one should go the old MMORPG way of just multipling every mob stat by 10 and call it a boss, and by 100 and call it raid content?


Quote:
Originally Posted by MaglorD
Seems Anet's trying to promote water elems and hammer warriors, builds which aren't too popular.
Still, it's a lame way to do it by allowing monsters to bypass the rules of the game. Its said that all the subtle (and useless) skills like interrupts are "towned down", even though you cant farm with interrupts. Maelstorm, Meteor Shower and "Master Gear" work fine though. So much for skill-based pve. Diversion and interrupts are the last things that were owerpowered in pve. Who on earth farmed with distracting shot???? Who on earth needs an ranger, necro or mesmer for a 3 or 4 man SF team (that kills faster then everything a 8 man team can do ever)? Maybe its a bug, but its kind of funny that the skills that require player skill are actually less efficient then just bruteforcing

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

they have 2 copies of the orison, cheating? yes. :P if you disrupt them both or hit them with diversion they will cease casting.

also.. in regards to flame djinn's. diversion and disrupts on consuming flames won't do much good unless you get flourish (which they use.. which completely made your extra recharge time useless by recharging it instantly)

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by super dooper
they have 2 copies of the orison, cheating? yes. :P if you disrupt them both or hit them with diversion they will cease casting.

also.. in regards to flame djinn's. diversion and disrupts on consuming flames won't do much good unless you get flourish (which they use.. which completely made your extra recharge time useless by recharging it instantly)
Actually I read on one of the threads, somebody apparently diverted Flourish but the Djinn continued to cast Consuming Flames. Seems he doesn't need Flourish for Consuming Flames but just uses it anyway. Weird.

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

really? interesting, i remember disrupting chopping it and he stopped using it until he used flourish.. i think it's safe to say that the enemies there just suck.