Omg, Dwarven Battle Stance Build?!
Yukito Kunisaki
Whoa, after looking at the buffs a warrior recieves from the last update, I'm now DYING to see if I can test this or someone else does...
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
Shynai_The_Storm
Well, DBS and Serpent's Quickness are both stances, right? That kinda defeats the purpose, as Serpent's Quickness won't be able to help the recharge of DBS, since you can only be in one stance.
jon__
If you're doing IWAY, switch to mesmer secondary and use arcane mimicry on another warrior.
E Power
I dont think that W/R would be the profession for this... I say W/E with a KD/AS Build. If you want to go with W/R do an EoE (Edge Of Extinction) build.
UberRusty
You see, my reasoning of DBS being a useless elite lies behind a few main faults:
1. If your attacks hit. How often do your attacks hit when the enemy is using SoD, 24/7 Aegis, and the wonderful Guardian? Obviously you could rend/Linger etc. but a Tombs Warrior hardly hits enough during a 10 second time frame (DBS), for it to be effective.
2. Hammer attacks are the slowest melee, and with DBS taking up an elite stance, that means you can't use good Knockdown skills anymore.
3. As you mentioned, DBS is based on Strength, and not on Hammer Mastery. Which is a bit sad.
4. If I were to use DBS for disrupting and whatnot, I would just go Ranger and bring the disrupting skills with Choking Gas and whatnot. =P
1. If your attacks hit. How often do your attacks hit when the enemy is using SoD, 24/7 Aegis, and the wonderful Guardian? Obviously you could rend/Linger etc. but a Tombs Warrior hardly hits enough during a 10 second time frame (DBS), for it to be effective.
2. Hammer attacks are the slowest melee, and with DBS taking up an elite stance, that means you can't use good Knockdown skills anymore.
3. As you mentioned, DBS is based on Strength, and not on Hammer Mastery. Which is a bit sad.
4. If I were to use DBS for disrupting and whatnot, I would just go Ranger and bring the disrupting skills with Choking Gas and whatnot. =P
Zeru
You're going to do so little damage and your shutdown won't be that great (monks can still get spells off as you don't have an attack speed boost because DBS blows).
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/
Slade xTekno
There was a W/Me build I recall seeing a long time ago on this forum around the last BWE. It was a lockdown build combining Blackout and DBE. I wonder if I can find it...
twicky_kid
i have been eyeing this skill for awhile since i love hammers. main problem i found was that its a stance. if it was changed to a shout then it would rule.
most people miss the point of this skill. it isn't ment to be a constant interrupter or else it would be an axe or sword skill. its used when you have no adrenaline. while you are attacking you are now interrupting and gaining adrenaline for you KD skills. using this and FGJ should complement your KD skills nicely.
i don't think the str req doesn't matter too much since hammers do so much dmg as it is. just a way to balance the skills so its not doing max dmg and interrupting while charging adrenaline. that would be a little insane.
yukito has great builds for warriors. i'll give it a shot tonight and give some feedback.
most people miss the point of this skill. it isn't ment to be a constant interrupter or else it would be an axe or sword skill. its used when you have no adrenaline. while you are attacking you are now interrupting and gaining adrenaline for you KD skills. using this and FGJ should complement your KD skills nicely.
i don't think the str req doesn't matter too much since hammers do so much dmg as it is. just a way to balance the skills so its not doing max dmg and interrupting while charging adrenaline. that would be a little insane.
yukito has great builds for warriors. i'll give it a shot tonight and give some feedback.
Yukito Kunisaki
Quote:
Originally Posted by Zeru
You're going to do so little damage and your shutdown won't be that great (monks can still get spells off as you don't have an attack speed boost because DBS blows).
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/ IWAY is an attack speed boost... Both are stances but let me ask you...
What's more important? Recycling the DBS or standing in Serp.'s Quickness?
From what I've tested with my R/Mo, Stance recycling IS affected by Serpent's Quickness.
There's no language in the skill description that says only skills casted in this stance will charge 33% faster. It charges ALL of your skills 33% faster [non-adrenaline of course]
This means that you can keep up DBS for quite a long time. Now if the enemy decides to start using evasion and what not, then you can use the age old technique of switching targets, OR you can just go ahead and use Irresistable Blow for either a hard unevadable hit or a KD if blocked. Oh NO! I've lost my DBS! Go back to Serp's Quickness and recharge it of course... What's more, it also affects recharge on your Irr. Blow so that's always good to know...
We all know that hexes/conditions rip you a new one as a warrior so saying a warrior never lands hits in melee for 10s. is about the same as saying warrior's should never be in pvp cause they never hit anything... [dur, which is false...]
If you can't land hits for 10s. then both you and your team really suck at target efficiency...
However, being able to shut out their mesmer or their monk using DBS combined with IWAY should the need arise is always good. [hell, you're part ranger, you can bring the pet yourself...] i didn't mention it but now that I look back, it might work...
If you want to do this play a mesmer.
You're just trying to do something that isn't meant to be good :/ IWAY is an attack speed boost... Both are stances but let me ask you...
What's more important? Recycling the DBS or standing in Serp.'s Quickness?
From what I've tested with my R/Mo, Stance recycling IS affected by Serpent's Quickness.
There's no language in the skill description that says only skills casted in this stance will charge 33% faster. It charges ALL of your skills 33% faster [non-adrenaline of course]
This means that you can keep up DBS for quite a long time. Now if the enemy decides to start using evasion and what not, then you can use the age old technique of switching targets, OR you can just go ahead and use Irresistable Blow for either a hard unevadable hit or a KD if blocked. Oh NO! I've lost my DBS! Go back to Serp's Quickness and recharge it of course... What's more, it also affects recharge on your Irr. Blow so that's always good to know...
We all know that hexes/conditions rip you a new one as a warrior so saying a warrior never lands hits in melee for 10s. is about the same as saying warrior's should never be in pvp cause they never hit anything... [dur, which is false...]
If you can't land hits for 10s. then both you and your team really suck at target efficiency...
However, being able to shut out their mesmer or their monk using DBS combined with IWAY should the need arise is always good. [hell, you're part ranger, you can bring the pet yourself...] i didn't mention it but now that I look back, it might work...
tafy69
Quote:
Originally Posted by Yukito Kunisaki
Whoa, after looking at the buffs a warrior recieves from the last update, I'm now DYING to see if I can test this or someone else does...
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
No no no! You cant run hammer warrior with 9 in hammer mastery!
Personally no warrior elite apart from Eviscerate and Devestating is really worth it, maybe I am wrong?
Since DBS has a 30s. recycle time, perhaps we should shave it down a bit, then up its duration using a combination of superior Strength and Ranger ingenuity.
From what I've seen, you should be in DBS for about 12 or so seconds... [unless gwonline.net already tested them at 16 Strength. or something...]
W/R oh the horror!
12+1+3 Strength [yes that's right, strength]
8+1 Hammer Mastery
10 Wilderness Survival
This is your fitness trainer designed to tighten your enemy's abs. Though LOTS & LOTS of situps!
Mighty Blow
Hammer Bash
Crushing Blow
Irresistable Blow
Dwarven Battle Stance {E} [God I wish it was Hammer mastery based...]
I Will Avenge You!!
Serpent's Quickness
Res/Antidote Signet
Whoa, look at that lineup. With both IWAY and DBS strength based, they'll both give you a large return in your stat investment...
Ideally, if your hp remains high due to IWAY and teammate monks, Serp's Quickness will help recharge that DBS once it runs out. While you're charging, you can utilize your Mighty Bashing Crusher blow combo [ack] to keep them down. ~10s. of skill cool down is beautiful when you consider that 10s. of DBS will ideally remove someone from the battlefield completely... Imagine not being able to do nothing but run for 10s. What could that do to an enemy team's strategy?
Your thoughts? ^_^
No no no! You cant run hammer warrior with 9 in hammer mastery!
Personally no warrior elite apart from Eviscerate and Devestating is really worth it, maybe I am wrong?
pagansaint
Victory is Mine!
Flourish
Cleave
Backbreaker
Earthshaker
Skull Crack
All have extremely good uses.
Flourish
Cleave
Backbreaker
Earthshaker
Skull Crack
All have extremely good uses.
tafy69
Ok Cleave is nice too..
And ViM for monks in trapper party
And ViM for monks in trapper party
rii
Warriors Cunning
Foppe
Or let some1 cast Rigor mortis.
JYX
Quote:
Originally Posted by pagansaint
Quote: Originally Posted by pagansaint Flourish nop
Quote: Originally Posted by pagansaint Cleave true
Quote: Originally Posted by pagansaint
Backbreaker
iffy
Quote:
Cleave
It's still inferior to Eviscerate.Quote:
Energy warriors are bad.
Originally Posted by pagansaint
Earthshaker
depends, GvG or tombs? Quote:
Only on a warrior secondary for energy management.
Quote: |
Quote:
Quote:
Backbreaker
Possibly, but 10A is killer. Quote:
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